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Has suicide ganking become a problem? Empty freighters being ganked.

First post First post First post
Author
KnowUsByTheDead
Sunlight...Through The Blight.
#1501 - 2014-07-08 00:11:43 UTC  |  Edited by: KnowUsByTheDead
This is still a facile and ultimately futile debate, like I said on page 50-something.

Big smileCoolPirate

Just like Falcon said it isn't going to change in the first 5.

Roll

So in other words.......been 20 pages since a shitpost. Now take a small break with this new shitpost.














Everyone needs to take a deep breath and relax. Blink

*edit

Shitpost page-snipe. Nice.

Big smileBig smileBig smile

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Gavin Dax
Sebiestor Tribe
Minmatar Republic
#1502 - 2014-07-08 00:12:20 UTC  |  Edited by: Gavin Dax
Mallak Azaria wrote:

You don't need alts to scout your freighter through highsec. Simply make 1 friend. Is making 1 friend too hard?

It's hard to find friends available to scout you in your empty freighter whenever and wherever you go. People aren't online at the exact same time as you, nor are they necessarily near your location in space, nor is it fun to scout your friend's empty freighter through HS on a routine basis for their own purposes.

This is the same reason why people have falcon alts. Not because they can't make 1 friend, but because they need to control exactly when and where that character is used on a routine basis. That's the job of an alt, and the game is generally worse off with these mechanics.
Mallak Azaria
Caldari Provisions
Caldari State
#1503 - 2014-07-08 00:15:17 UTC
Gavin Dax wrote:
Mallak Azaria wrote:

You don't need alts to scout your freighter through highsec. Simply make 1 friend. Is making 1 friend too hard?

It's hard to find friends available to scout you in your empty freighter whenever and wherever you go, yes. People aren't online at the exact same time as you, nor are they necessarily near your location in space, nor is it fun to scout your friend's empty freighter through HS on a routine basis for their own purposes.

This is the same reason why people have falcon alts. Not because they can't make 1 friend, but because they need to control exactly when and where that character is used on a routine basis. That's the job of an alt, and the game is generally worse off with these mechanics.


So make more than 1 friend & pay them money. If I can have 3 highsec slave corps that fill my wallet I'm sure the average guy can have a couple of friends that are around to help out.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Arkady Romanov
Whole Squid
#1504 - 2014-07-08 00:18:01 UTC
Mallak Azaria wrote:
We have something in the works. I can't tell you exactly what it is, but it is a Burn event & there will be rage.


I know you can't see it, but I'm grinning from ear to ear already. Just tell me if I need to repair my sec status ahead of time.

Gavin Dax wrote:
It's hard to find friends available to scout you in your empty freighter whenever and wherever you go, yes. People aren't online at the exact same time as you, nor are they necessarily near your location in space, nor is it fun to scout your friend's empty freighter through HS on a routine basis for their own purposes.

This is the same reason why people have falcon alts. Not because they can't make 1 friend, but because they need to control exactly when and where that character is used on a routine basis. That's the job of an alt, and the game is generally worse off with these mechanics.


Whatever it is, start with this guy.

Whole Squid: Get Inked.

Gavin Dax
Sebiestor Tribe
Minmatar Republic
#1505 - 2014-07-08 00:35:47 UTC  |  Edited by: Gavin Dax
Arkady Romanov wrote:

Whatever it is, start with this guy.


Sorry Arkady, but I don't fly in HS. The police tend to shoot me.

I happen to think HS ganking is not perfect and should be nerfed in some corner cases like the one I described. If that alone creates so much hate in you, well lets just say you need to chill out a bit.
Mallak Azaria
Caldari Provisions
Caldari State
#1506 - 2014-07-08 00:39:38 UTC  |  Edited by: Mallak Azaria
Gavin Dax wrote:
Arkady Romanov wrote:

Whatever it is, start with this guy.


Sorry Arkady, but I don't fly in HS. The police tend to shoot me.

I happen to think HS ganking is not perfect and should be nerfed in some corner cases like the one I described. If that alone creates so much hate in you, well you should get that looked at man.


Yes, because we all know that despite ganking being nerfed continuously every year & the fact that ganking has declined in the last 2 years, more nerfs are warranted. At least according to some guy that doesn't actually go to highsec.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Mallak Azaria
Caldari Provisions
Caldari State
#1507 - 2014-07-08 00:41:19 UTC
Have you ever actually ganked someone, or are you just saying stuff in an attempt to feel relevant?

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Paranoid Loyd
#1508 - 2014-07-08 01:05:19 UTC
Mallak Azaria wrote:
Have you ever actually ganked someone, or are you just saying stuff in an attempt to feel relevant?


He mentioned about 20 pages back that he has not ever done it, yet he still argues about something he has nothing but second hand knowledge about from either viewpoint. Roll

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Gavin Dax
Sebiestor Tribe
Minmatar Republic
#1509 - 2014-07-08 01:11:29 UTC
Mallak Azaria wrote:
Have you ever actually ganked someone, or are you just saying stuff in an attempt to feel relevant?


To be honest, I've never ganked anyone in HS. There were a few times I wanted to tag along with others but my sec status was too low. I've ganked occasionally in other space but in general I just play EVE for those more engaging fights. So yeah, I'm hardly an expert. But I think the concepts involved here are pretty simple, in that if I did either ganking or hauling I know what I would think is balanced.

I post stuff here to give my opinion. Others can respond to points if they feel they are valid or invalid and explain why, and CCP can take that feedback to make the game better.

My opinion is that it's boring to have to worry about scouting an empty ship in HS. Freighters, jump freighters, and things like machs and vindis are the most extreme examples. If you are ganked with nothing in your cargo, and you *fit for tank*, the gankers should have to spend an amount of ISK at least somewhat close to your hull value, otherwise it seems like a silly mechanic. I do think it's imbalanced that you can gank a reinforced bulkhead fit freighter with only 200mil worth of catalysts at a cost of over 1.3 bil to the one guy who's only recourse to prevent such a fate would have been to do something that makes the game more boring for him.
Paranoid Loyd
#1510 - 2014-07-08 01:18:13 UTC  |  Edited by: Paranoid Loyd
Gavin Dax wrote:
Mallak Azaria wrote:
Have you ever actually ganked someone, or are you just saying stuff in an attempt to feel relevant?


To be honest, I've never ganked anyone in HS. There were a few times I wanted to tag along with others but my sec status was too low. I've ganked occasionally in other space but in general I just play EVE for those more engaging fights. So yeah, I'm hardly an expert. But I think the concepts involved here are pretty simple, in that if I did either ganking or hauling I know what I would think is balanced.

I post stuff here to give my opinion. Others can respond to points if they feel they are valid or invalid and explain why, and CCP can take that feedback to make the game better.

My opinion is that it's boring to have to worry about scouting an empty ship in HS. Freighters, jump freighters, and things like machs and vindis are the most extreme examples. If you are ganked with nothing in your cargo, and you *fit for tank*, the gankers should have to spend an amount of ISK at least somewhat close to your hull value, otherwise it seems like a silly mechanic. I do think it's imbalanced that you can gank a reinforced bulkhead fit freighter with only 200mil worth of catalysts at a cost of over 1.3 bil to the one guy who's only recourse to prevent such a fate would have been to do something that makes the game more boring for him.


So you must also feel it is imbalanced to be able to kill a billion isk maurader with an assault frigate or cruiser?
Can you see the slippery slope of using value as a determining factor? It leads to bigger is better. Would that be good for the game that is built around the exact opposite?

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Mallak Azaria
Caldari Provisions
Caldari State
#1511 - 2014-07-08 01:20:18 UTC
Gavin Dax wrote:
Mallak Azaria wrote:
Have you ever actually ganked someone, or are you just saying stuff in an attempt to feel relevant?


To be honest, I've never ganked anyone in HS.


Thank you for confirming that you have exactly zero idea of what is going on.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Mallak Azaria
Caldari Provisions
Caldari State
#1512 - 2014-07-08 01:21:37 UTC
Paranoid Loyd wrote:
Gavin Dax wrote:
Mallak Azaria wrote:
Have you ever actually ganked someone, or are you just saying stuff in an attempt to feel relevant?


To be honest, I've never ganked anyone in HS. There were a few times I wanted to tag along with others but my sec status was too low. I've ganked occasionally in other space but in general I just play EVE for those more engaging fights. So yeah, I'm hardly an expert. But I think the concepts involved here are pretty simple, in that if I did either ganking or hauling I know what I would think is balanced.

I post stuff here to give my opinion. Others can respond to points if they feel they are valid or invalid and explain why, and CCP can take that feedback to make the game better.

My opinion is that it's boring to have to worry about scouting an empty ship in HS. Freighters, jump freighters, and things like machs and vindis are the most extreme examples. If you are ganked with nothing in your cargo, and you *fit for tank*, the gankers should have to spend an amount of ISK at least somewhat close to your hull value, otherwise it seems like a silly mechanic. I do think it's imbalanced that you can gank a reinforced bulkhead fit freighter with only 200mil worth of catalysts at a cost of over 1.3 bil to the one guy who's only recourse to prevent such a fate would have been to do something that makes the game more boring for him.


So you must also feel it is imbalanced to be able to kill a billion isk maurader with an assault frigate or cruiser?
Can you see the slippery slope of using value as a determining factor? It leads to bigger is better. Would that be good for the game that is built around the exact opposite?


ISK tanking is a great idea apparently. No one should be able to kill my titan without commiting & losing at least 120b.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

baltec1
Bat Country
Pandemic Horde
#1513 - 2014-07-08 01:22:30 UTC  |  Edited by: baltec1
Gavin Dax wrote:
Mallak Azaria wrote:
Have you ever actually ganked someone, or are you just saying stuff in an attempt to feel relevant?


To be honest, I've never ganked anyone in HS. There were a few times I wanted to tag along with others but my sec status was too low. I've ganked occasionally in other space but in general I just play EVE for those more engaging fights. So yeah, I'm hardly an expert. But I think the concepts involved here are pretty simple, in that if I did either ganking or hauling I know what I would think is balanced.

I post stuff here to give my opinion. Others can respond to points if they feel they are valid or invalid and explain why, and CCP can take that feedback to make the game better.

My opinion is that it's boring to have to worry about scouting an empty ship in HS. Freighters, jump freighters, and things like machs and vindis are the most extreme examples. If you are ganked with nothing in your cargo, and you *fit for tank*, the gankers should have to spend an amount of ISK at least somewhat close to your hull value, otherwise it seems like a silly mechanic. I do think it's imbalanced that you can gank a reinforced bulkhead fit freighter with only 200mil worth of catalysts at a cost of over 1.3 bil to the one guy who's only recourse to prevent such a fate would have been to do something that makes the game more boring for him.


Gank cost based upon the pricetag of the target is a terrible idea. To give an idea of just how bad, under your idea there is a megathron that would require 500,000 t2 catalysts to gank. Which amounts the basically the entire population of EVE.
Hasikan Miallok
Republic University
Minmatar Republic
#1514 - 2014-07-08 01:30:45 UTC
Gavin Dax wrote:


I do think it's imbalanced that you can gank a reinforced bulkhead fit freighter with only 200mil worth of catalysts at a cost of over 1.3 bil to the one guy who's only recourse to prevent such a fate would have been to do something that makes the game more boring for him.



That may have more to do with freighters being overpriced than anything else.
Mallak Azaria
Caldari Provisions
Caldari State
#1515 - 2014-07-08 01:37:43 UTC
Hasikan Miallok wrote:
Gavin Dax wrote:


I do think it's imbalanced that you can gank a reinforced bulkhead fit freighter with only 200mil worth of catalysts at a cost of over 1.3 bil to the one guy who's only recourse to prevent such a fate would have been to do something that makes the game more boring for him.



That may have more to do with freighters being overpriced than anything else.


Playing with other people makes the game boring.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1516 - 2014-07-08 01:47:16 UTC
Mallak Azaria wrote:
Hasikan Miallok wrote:
Gavin Dax wrote:


I do think it's imbalanced that you can gank a reinforced bulkhead fit freighter with only 200mil worth of catalysts at a cost of over 1.3 bil to the one guy who's only recourse to prevent such a fate would have been to do something that makes the game more boring for him.



That may have more to do with freighters being overpriced than anything else.


Playing with other people makes the game boring.

Even with others flying a freighter isn't exactly the height of entertainment for any involved.

Unless you chose your companions poorly I guess...
Gavin Dax
Sebiestor Tribe
Minmatar Republic
#1517 - 2014-07-08 01:48:53 UTC  |  Edited by: Gavin Dax
Paranoid Loyd wrote:

So you must also feel it is imbalanced to be able to kill a billion isk maurader with an assault frigate or cruiser?
Can you see the slippery slope of using value as a determining factor? It leads to bigger is better. Would that be good for the game that is built around the exact opposite?


In high sec, yes.

Mallak Azaria wrote:

ISK tanking is a great idea apparently. No one should be able to kill my titan without commiting & losing at least 120b.


Ditto, if a titan could fly in HS. The hull value is more like 60 bil though I think. And remember the cost would be spread out among the gankers (or paid by a corp/alliance). I think this would basically be a ship that's extremely difficult to kill in HS though and that would have other balance concerns (such as hauling ridiculously valuable stuff with almost no risk), which is why they are not allowed in HS. If you want to kill a titan, or a marauder in a frigate, then the place for that should be low or null.

Mallak Azaria wrote:

Thank you for confirming that you have exactly zero idea of what is going on.

Mallak come on =p You can still have an idea about something that you haven't personally experienced. Experience isn't necessary for understanding, so that alone doesn't invalidate my opinion. Sure, it reduces my credibility a bit I'll give you that :)

baltec1 wrote:

Gank cost based upon the pricetag of the target is a terrible idea.

But why though? I never said the cost needs to be used directly in-game for any calculations. I'm not sure why it shouldn't be a balancing factor though.

EDIT: sorry, didn't see your megathron example. No one says you need to use catalysts. And there's no reason why the mechanics for gankers can't be re-balanced as well to provide a way to kill higher valued targets quickly, but at a higher cost, if that's needed to make it more balanced. It seems like a good thing if the gankers had more options to play with too to support more variable fleet sizes.
Gavin Dax
Sebiestor Tribe
Minmatar Republic
#1518 - 2014-07-08 01:53:20 UTC
Hasikan Miallok wrote:

That may have more to do with freighters being overpriced than anything else.


Yeah, that could be part of it
Mallak Azaria
Caldari Provisions
Caldari State
#1519 - 2014-07-08 01:54:26 UTC
Gavin Dax wrote:
Paranoid Loyd wrote:

So you must also feel it is imbalanced to be able to kill a billion isk maurader with an assault frigate or cruiser?
Can you see the slippery slope of using value as a determining factor? It leads to bigger is better. Would that be good for the game that is built around the exact opposite?


In high sec, yes.

Mallak Azaria wrote:

ISK tanking is a great idea apparently. No one should be able to kill my titan without commiting & losing at least 120b.


Ditto, if a titan could fly in HS. The hull value is more like 60 bil though I think. And remember the cost would be spread out among the gankers (or paid by a corp/alliance). I think this would basically be a ship that's extremely difficult to kill in HS though and that would have other balance concerns (such as hauling ridiculously valuable stuff with almost no risk), which is why they are not allowed in HS. If you want to kill a titan, or a marauder in a frigate, then the place for that should be low or null.

Mallak Azaria wrote:

Thank you for confirming that you have exactly zero idea of what is going on.

Mallak come on =p You can still have an idea about something that you haven't personally experienced. Experience isn't necessary for understanding, so that alone doesn't invalidate my opinion. Sure, it reduces my credibility a bit I'll give you that :)

baltec1 wrote:

Gank cost based upon the pricetag of the target is a terrible idea.

But why though? I never said the cost needs to be used directly in-game for any calculations. I'm not sure why it shouldn't be a balancing factor though.


Hey guys, I have these ideas that CCP laughed at on several occasions. I have no experience on either side of the fence but that doesn't make me wrong.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Paranoid Loyd
#1520 - 2014-07-08 02:05:12 UTC
Gavin Dax wrote:

In high sec, yes.


Why is it relevant where a ship is killed?

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!