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[Kronos] Mordu's Legion

First post First post First post
Author
Michael Harari
Genos Occidere
HYDRA RELOADED
#161 - 2014-05-12 17:56:31 UTC
Arthur Aihaken wrote:
Anyone else excited about a torpedo Barghest?! Twisted


I have some estamel torp launchers to sell you
Arthur Aihaken
CODE.d
#162 - 2014-05-12 17:57:49 UTC  |  Edited by: Arthur Aihaken
Michael Harari wrote:
I have some estamel torp launchers to sell you

That's funny. How much over $50-million/each do you want? Lol

I am currently away, traveling through time and will be returning last week.

Xuixien
Black Echelon
#163 - 2014-05-12 17:59:06 UTC
Arthur Aihaken wrote:
Xuixien wrote:
Tell me how a 150% bonus to velocity without any penalties is actually a 50% bonus to velocity.

Remedial third grade arithmetic? 150 = 1.5x or +50% velocity


1.5x = 150%...

50% is 0.5....

So tell me how 1.5 = 0.5

I'm all ears guys, teach me maths.

Epic Space Cat, Horsegirl, Philanthropist

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#164 - 2014-05-12 17:59:07 UTC  |  Edited by: Steve Ronuken
Xuixien wrote:
Steve Ronuken wrote:
Xuixien wrote:
Quote:
Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time


Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time?


Because it'd only be a 50% bonus to velocity, without the penalty, for the same range. Blink



Tell me how a 150% bonus to velocity without any penalties is actually a 50% bonus to velocity.


X is Velocity
Y is flight time.
Range is X * Y

A 200% bonus is a multiplier of 3.
A 50% penalty is a multiplier of 0.5

So 3*X * 0.5* Y = 1.5 XY.

Which is a 50% bonus.

a 150% bonus, would be 2.5 XY.




A 150% bonus to X is not 1.5 X. It's 2.5X because you already have a 100% sitting there. (otherwise it'd be a multiplier, not a bonus)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Rowells
Blackwater USA Inc.
Pandemic Horde
#165 - 2014-05-12 18:00:22 UTC
Xuixien wrote:
Steve Ronuken wrote:
Xuixien wrote:
Quote:
Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time


Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time?


Because it'd only be a 50% bonus to velocity, without the penalty, for the same range. Blink



Tell me how a 150% bonus to velocity without any penalties is actually a 50% bonus to velocity.

Key words: for the same range
Twisted Chick
Frontier Adventurers
#166 - 2014-05-12 18:00:44 UTC
Steve Ronuken wrote:
Xuixien wrote:
Steve Ronuken wrote:
Xuixien wrote:
Quote:
Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time


Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time?


Because it'd only be a 50% bonus to velocity, without the penalty, for the same range. Blink



Tell me how a 150% bonus to velocity without any penalties is actually a 50% bonus to velocity.


X is Velocity
Y is flight time.
Flight time is X * Y

A 200% bonus is a multiplier of 3.
A 50% penalty is a multiplier of 0.5

So 3*X * 0.5* Y = 1.5 XY.

Which is a 50% bonus.

a 150% bonus, would be 2.5 XY.


This hurts my Brain @[email protected] can I just have a cookies and those ships instead

Title: She who hunts Pandas

"Remember you can't spell Slaughter without Laughter!"

          ~Pinkamena Diane Pie~
Sven Viko VIkolander
Allemannsrett
#167 - 2014-05-12 18:01:28 UTC
CCP Rise wrote:


The larger part of the supply will come from a set of new NPCs that will spawn in all lowsec asteroid belts. These will be uncommon npcs with a similar rarity to hauler spawns. Each NPC will appear by itself and will drop the blueprint for its associated ship 100% of the time. The chance of these Mordu’s Legion NPCs spawning is equal in all areas of lowsec.


Really looking forward to flying these ships. The means of obtaining them is another nice buff to low sec, but I have one suggestion about these rats. Currently, people farm clone tags with stealth bombers--and if you farm them in any other ship you are honestly doing it wrong. This makes farming clone tags a fairly risk free activity, one that doesn't really benefit the low sec ecosystem of risk versus reward.
With that in mind, can these new ML NPCs have a way of countering stealth bombers, such that farming them in stealth bombers is difficult if not impossible? E.g., maybe these ML NPCs can fire missiles which hit out to stealth bomber torp ranges (50-60km or more) and apply damage well even to small frigs with an afterburner?
Arthur Aihaken
CODE.d
#168 - 2014-05-12 18:04:49 UTC
Sven Viko VIkolander wrote:
With that in mind, can these new ML NPCs have a way of countering stealth bombers, such that farming them in stealth bombers is difficult if not impossible? E.g., maybe these ML NPCs can fire missiles which hit out to stealth bomber torp ranges (50-60km or more) and apply damage well even to small frigs with an afterburner?

The thousands of players descending into low-sec to hunt for ML NPCs isn't enough of a deterrent? Lol

I am currently away, traveling through time and will be returning last week.

Voyager Arran
Brutor Tribe
Minmatar Republic
#169 - 2014-05-12 18:05:39 UTC  |  Edited by: ISD Ezwal
Xuixien wrote:
Voyager Arran wrote:


For reference most subcaps can align and warp faster than a max-range Carberus can go from red box to damage dealt.


If the sucbap is not tackled and is warping away then I submit that it doesn't matter how fast your missiles fly.

Sniper Smith wrote:
Xuixien wrote:
Quote:
Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time


Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time?

Because the worst part about missiles is the Delayed DPS. The faster it gets there, the better.


There's no such thing as "delayed DPT". There's a delayed ALPHA, but once alpha lands, damage per minute is damage per minute. You could argue that all guns have delayed damage, because every gun has cycle time. Think of missiles as just having a longer cycle time, but the with advantage of not suffering from tracking issues. Missiles also have better damage projection, doing their damage without optimal, falloff, or tracking.


*Snip* Please refrain from personal attacks. ISD Ezwal.

The Cerberus is one of many ships that can hit out to 180km. Turret snipers are devastating, because even if the target isn't pointed (because, you know, nothing in the game has a 180km point range), their damage applies instantly so there's no time for the target to react. A Cerberus might technically be able to put missiles on a target that far away, but they have such a hilariously long time to respond that in a practical example it's uselessl. A ******* Battleship could align and warp in time. Logistics would be all over the target. Hell, anything cruiser sized could just turn around and burn out of range.

In a smaller gang situation, you could literally kill tackle and warp out in the time it takes a sniping Cerberus to actually start hitting.


This is why nobody snipes with HMLs anymore just in case you were wondering.
Iris Bravemount
Golden Grinding Gears
#170 - 2014-05-12 18:11:02 UTC
Sven Viko VIkolander wrote:
CCP Rise wrote:


The larger part of the supply will come from a set of new NPCs that will spawn in all lowsec asteroid belts. These will be uncommon npcs with a similar rarity to hauler spawns. Each NPC will appear by itself and will drop the blueprint for its associated ship 100% of the time. The chance of these Mordu’s Legion NPCs spawning is equal in all areas of lowsec.


Really looking forward to flying these ships. The means of obtaining them is another nice buff to low sec, but I have one suggestion about these rats. Currently, people farm clone tags with stealth bombers--and if you farm them in any other ship you are honestly doing it wrong. This makes farming clone tags a fairly risk free activity, one that doesn't really benefit the low sec ecosystem of risk versus reward.
With that in mind, can these new ML NPCs have a way of countering stealth bombers, such that farming them in stealth bombers is difficult if not impossible? E.g., maybe these ML NPCs can fire missiles which hit out to stealth bomber torp ranges (50-60km or more) and apply damage well even to small frigs with an afterburner?


Defender Missiles. Lots of them.

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

Arthur Aihaken
CODE.d
#171 - 2014-05-12 18:13:56 UTC
Surely I can't be the only one that was hoping for a rapid launcher reload bonus...?

I am currently away, traveling through time and will be returning last week.

Aglais
Ice-Storm
Duck.U
#172 - 2014-05-12 18:15:41 UTC
...I have no negative feedback on these whatsoever. Except that they're not on Sisi yet. Was going to ask why the Barghest only gets a 5% damage bonus when the others get 25% and 20%, but then I saw that it's got 7 launchers.

Cruise Barghest looks like it's going to be monstrously terrifying, though. And exactly what I wanted out of the Golem before their transition into minidreads. I personally don't see myself flying anything outside of Legion ships and the Guristas, in terms of faction ships, at this point in time.

Also, I commend you for not pigeonholing their missile damage into one type. These'll be powerful, adaptable ships that I think I'll have fun flying, and am going to make time to come back to the game fully for.
Vulfen
Ministry of War
Amarr Empire
#173 - 2014-05-12 18:17:24 UTC
Arthur Aihaken wrote:
Michael Harari wrote:
I have some estamel torp launchers to sell you

That's funny. How much over $50-million/each do you want? Lol


It's not gona have the PG to fit torps
ZecsMarquis
Running with Wolves
Northern Coalition.
#174 - 2014-05-12 18:21:10 UTC
Vulfen wrote:
Arthur Aihaken wrote:
Michael Harari wrote:
I have some estamel torp launchers to sell you

That's funny. How much over $50-million/each do you want? Lol


It's not gona have the PG to fit torps


Life always finds a way.
Arthur Aihaken
CODE.d
#175 - 2014-05-12 18:24:26 UTC
Vulfen wrote:
It's not gona have the PG to fit torps

Sure it will. The Navy Raven has a base of 12,000 and the Barghest has 11,600 with 1 less launcher required. That's 14,500 before implants. 7x T2 torpedo launchers is 11,578 grid - and you've got an extra low to run a power diagnostic or reactor control if need be. This is gonna be so sweet for torpedoes...

I am currently away, traveling through time and will be returning last week.

Grath Telkin
Amok.
Goonswarm Federation
#176 - 2014-05-12 18:25:18 UTC  |  Edited by: Grath Telkin
Vulfen wrote:
Arthur Aihaken wrote:
Michael Harari wrote:
I have some estamel torp launchers to sell you

That's funny. How much over $50-million/each do you want? Lol


It's not gona have the PG to fit torps

Why not its got a ton of PG.

11600 base (Power Grid Management 5 brings it to 14500) torp launchers are 1838 each (1655 with AWU 5) puts you at 11585 leaving you nearly 3k pg after a full rack of torps.

EDIT: Gist B Type adds 1500 more pg, still leaving you with 1415 pg.

Now, what it won't be able to do is fit a full rack of torps, a heavy neut, and a heavy cap injector (or any combniation like torps and neut or torps and injector) which kinda blows more than a little bit since the Mach and many other BS can actually do that.

EDIT: JEFFRAIDER just pointed out that droping a nano for a RCU will more than allow for any thing you want to do, ignore me Rise the ship is fine.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Arthur Aihaken
CODE.d
#177 - 2014-05-12 18:31:51 UTC
Torpedo Barghest: 1417.5 dps using T2 torpedo launchers, Rage ammunition, Faction BCUs and +5 implants.

I am currently away, traveling through time and will be returning last week.

marVLs
#178 - 2014-05-12 18:35:17 UTC
Arthur Aihaken wrote:
Torpedo Barghest: 1417.5 dps using T2 torpedo launchers, Rage ammunition, Faction BCUs and +5 implants.


Very poor for pirate BS with no aplication bonus and no TP because of only 6 meds
Savage Chelien
The Scope
Gallente Federation
#179 - 2014-05-12 18:36:50 UTC
big tumbs up for the frig

not really excited about the cruiser

and the bs will never be seen what a useless looking boat that is
Jacob Holland
Weyland-Vulcan Industries
#180 - 2014-05-12 18:36:59 UTC
Having looked at the stats I have a suggestion...

Why not take the Guristas, replace their Shield Resist bonus with an ECM/Sensor Damp bonus and, having applied the Mordu's models, call them the Mordu's faction ships. Then take the current Mordu's stats and apply them to the Guristas.

The Guristas then become the missile kiting faction while the Mordu's Legion take a little more from their Intaki roots and take the droney, jammy route instead.