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[Kronos] Mordu's Legion

First post First post First post
Author
NearNihil
Jump Drive Appreciation Society
Jump Drive Appreciation Alliance
#201 - 2014-05-12 19:10:27 UTC
CCP Rise wrote:
BARGHEST

Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s
Please change this to 13.37s, I'll love you long time. If I'm going to be a nerd grinding ISK for this, I may as well nerd out over that little detail.
Grath Telkin
Amok.
Goonswarm Federation
#202 - 2014-05-12 19:10:28 UTC  |  Edited by: Grath Telkin
marVLs wrote:


Except You won't be able to fit half of this,


You 100% shouldn't have any problem fitting exactly what I have posted, I've even done the math in an earlier post. It will all fit. (it will have over 16600 pg, which leaves like 4.5-5k pg after fitting 7 torps and a mwd if you fit a single RCU on it)


marVLs wrote:
tank will be pitiful


It will have the same tank or better than a shield tanked Mach, and I've never heard that called pitiful.


marVLs wrote:
and damage aplication with 1xTP and Rage torps will let You only hit other Battleships until they start moving...


This part you just made up.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

MeBiatch
GRR GOONS
#203 - 2014-05-12 19:11:57 UTC
Sniper Smith wrote:
MeBiatch wrote:
Yeah not sure whats up with the lore problem but mordu is intaki. Intaki are the syndicate. The syndicate use angel tech which is minmatar.

Not sure why the mordu who have zero connection with galente would use gal skill instead of minmatar

Because the lore for Mordu's Legion is that they left the Gal Military to join the Caldari. Also, if you've ever made a Gal toon, you would know Intaki is one of the Gal races... They are part of the Federation.


My main is intaki and mordu have not used gal tech in over 100 years. So no having gal skills is silly. It should be minmatar cuss thats who the intaki get thier tech from

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Rowells
Blackwater USA Inc.
Pandemic Horde
#204 - 2014-05-12 19:11:57 UTC
I was seriously considering trying out the ashimmu after the rebalance, but now all i can see is orthus.
Arthur Aihaken
CODE.d
#205 - 2014-05-12 19:20:10 UTC
marVLs wrote:
Torps are terrible mkey?

They won't fare any worse than comparable weapons against large targets.

I am currently away, traveling through time and will be returning last week.

Dread Nanana
Doomheim
#206 - 2014-05-12 19:21:14 UTC
Xuixien wrote:
Arthur Aihaken wrote:
Xuixien wrote:
Tell me how a 150% bonus to velocity without any penalties is actually a 50% bonus to velocity.

Remedial third grade arithmetic? 150 = 1.5x or +50% velocity


1.5x = 150%...

50% is 0.5....

So tell me how 1.5 = 0.5

I'm all ears guys, teach me maths.


Can't you comprehend that bonuses are not applied by adding them together? It's not,

200% - 50% = 150%

instead,

distance = velocity * time = (100% original + 200% bonus) * (100% original - 50% nerf) = 3*0.5 = 3/2 = 1.5 = 100% original + 50% bonus range.

If you don't know what I'm talking about, then stop embarrassing yourself and go to Khan Academy or something.
Sven Viko VIkolander
Allemannsrett
#207 - 2014-05-12 19:24:08 UTC  |  Edited by: Sven Viko VIkolander
Thinking more about the availability of ML NPCs in low sec belts, this is a pretty massive change. Currently, you cannot get pirate battleship blueprints from low sec, you have to do 7/10-10/10 complexes in null for a chance of a drop. Post Kronos, you will be able to get the Barg blueprint as a guaranteed drop from a single, lone NPC possible in any low sec belt... that's insane. About the chance for a ML NPC spawn--aren't clone soldier spawn rates identical to hauler spawns, too? If so, ML NPCs will be very common (especially if they follow patterns like clone soldier spawns, like generally being in the first three belts in a system). Will all ML NPCs have an equal chance of dropping any of the three pirate blueprints, or will the drop rates vary with the frig bpc the most common etc.?
Sniper Smith
Center for Advanced Studies
Gallente Federation
#208 - 2014-05-12 19:28:13 UTC
MeBiatch wrote:
Sniper Smith wrote:
MeBiatch wrote:
Yeah not sure whats up with the lore problem but mordu is intaki. Intaki are the syndicate. The syndicate use angel tech which is minmatar.

Not sure why the mordu who have zero connection with galente would use gal skill instead of minmatar

Because the lore for Mordu's Legion is that they left the Gal Military to join the Caldari. Also, if you've ever made a Gal toon, you would know Intaki is one of the Gal races... They are part of the Federation.


My main is intaki and mordu have not used gal tech in over 100 years. So no having gal skills is silly. It should be minmatar cuss thats who the intaki get thier tech from

The Intaki don't get their tech from anywhere.. the Intaki Syndicate get theirs from Gal/Minm.. But they are a separate faction onto themselves and have nothing to do with Mordu's Legion and the Intaki that joined the Caldari. Those Intaki came from the Federation, and it would make sense that they would incorporate that tech into the ships they were given by the Caldari, and those that have evolved since.
Lastly, Mordu's Legion is supposed to be using high tech ships, and be technologically advanced. When one hears this, one does not think of the Minmatar.

Don't get me wrong, I want a Caldari Minm race as much as the next person.. But it makes sense from the lore standpoint that this is Cal/Gal.
FT Diomedes
The Graduates
#209 - 2014-05-12 19:28:19 UTC  |  Edited by: FT Diomedes
Edit - At first glance, locking ranges seem way too short given the bonus to disruptor range and missile use, but I see this would be too powerful. I like them as scram range rocket, HAM, torp ships.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Sniper Smith
Center for Advanced Studies
Gallente Federation
#210 - 2014-05-12 19:30:01 UTC  |  Edited by: Sniper Smith
Sven Viko VIkolander wrote:
Thinking more about the availability of ML NPCs in low sec belts, this is a pretty massive change. Currently, you cannot get pirate battleship blueprints from low sec, you have to do 7/10-10/10 complexes in null for a chance of a drop. Post Kronos, you will be able to get the Barg blueprint as a guaranteed drop from a single, lone NPC possible in any low sec belt... that's insane. About the chance for a ML NPC spawn--aren't clone soldier spawn rates identical to hauler spawns, too? If so, ML NPCs will be very common (especially if they follow patterns like clone soldier spawns, like generally being in the first three belts in a system). Will all ML NPCs have an equal chance of dropping any of the three pirate blueprints, or will the drop rates vary with the frig bpc the most common etc.?

I think you are misreading. You are not promised a BS BPC from every drop, you are promised A BPC.. That could be Frig, Cruiser, or BS.
Rowells
Blackwater USA Inc.
Pandemic Horde
#211 - 2014-05-12 19:31:11 UTC
FT Diomedes wrote:
Locking ranges seem way too short given the bonus to disruptor range and missile use.

Its a drawback to having long range and long point. It will either cause fitting sacrifices or make it a tight fight.
Bagehi
Habitual Euthanasia
Pandemic Legion
#212 - 2014-05-12 19:31:21 UTC  |  Edited by: Bagehi
FT Diomedes wrote:
Locking ranges seem way too short given the bonus to disruptor range and missile use.


Rise answered that back here: https://forums.eveonline.com/default.aspx?g=posts&m=4583351#post4583351

These ships are going to be extremely powerful kiting ships. If they had piles of range to play with, without having to sacrifice tank to get the range, they'd be in for a nerf in a couple months.
Hairpins Blueprint
CBC Interstellar
Goonswarm Federation
#213 - 2014-05-12 19:33:24 UTC  |  Edited by: Hairpins Blueprint
CCP Rise wrote:

ORTHRUS


Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 300 / 7




well you have 70 km point with links and overloaded .... don't make another vigilint and add at least 15 km lock range

it's misle based so it should have much better lock range any way :<
Jedediah Arndtz
Jedediah Arndtz Corporation
#214 - 2014-05-12 19:34:51 UTC
The Barghest looks kinda crappy. Since you're losing 25mb of bandwith, 5% per level + 7 launchers means you're only gaining at most 68 dps over the RNI, (which has the same effective range bonus, and a dps application bonus to boot). I mean really, aren't pirate BS's supposed to output more dps than non-pirate ones? Coupled with torps being kinda terrible against anything but TP'd battleships/battlecruisers... I'd say either bump it to at least 10%/level or give it that eighth launcher, or both. Would be nice if it could break 1700 dps like the Rattlesnake.
It'll be pretty worthless in pve as well, since the scram bonus is useless there, and the velocity bonus doesn't do much as most missile pilots count their volleys anyway, and it only serves to speed up the death of the first target, not subsequent ones.

So for twice the price of a RNI, you get 68 dps which is probably lost with worse application, a likely worthless scram bonus, and a bit of speed. Yay.

Kiting battleship? riiiiight Only way I could see this ever working is with Machariels, and I thought CCP was trying to make ships that weren't shoehorned into one role?

Also, please fix torps. They're kinda weak compared to cruises after cruises were buffed, especially since rage torps can't even hit a stationary, shield-tanked battleship for full damage, and non-rage torps are still rather weak, dps wise.
FT Diomedes
The Graduates
#215 - 2014-05-12 19:35:06 UTC
CCP Rise wrote:
The lock range limitation on the Garmur is very intentional. It may actually not be enough to keep it from being too powerful but it was a tradeoff that helped justify how strong the ship is otherwise.

OP updated with details on how to get these things.


Okay, I retract my earlier statement.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Sven Viko VIkolander
Allemannsrett
#216 - 2014-05-12 19:35:14 UTC
Sniper Smith wrote:
Sven Viko VIkolander wrote:
Thinking more about the availability of ML NPCs in low sec belts, this is a pretty massive change. Currently, you cannot get pirate battleship blueprints from low sec, you have to do 7/10-10/10 complexes in null for a chance of a drop. Post Kronos, you will be able to get the Barg blueprint as a guaranteed drop from a single, lone NPC possible in any low sec belt... that's insane. About the chance for a ML NPC spawn--aren't clone soldier spawn rates identical to hauler spawns, too? If so, ML NPCs will be very common (especially if they follow patterns like clone soldier spawns, like generally being in the first three belts in a system). Will all ML NPCs have an equal chance of dropping any of the three pirate blueprints, or will the drop rates vary with the frig bpc the most common etc.?

I think you are misreading. You are not promised a BS BPC from every drop, you are promised [b]A[/a] BPC.. That could be Frig, Cruiser, or BS.


The dev post reads : "Each NPC will appear by itself and will drop the blueprint for its associated ship 100% of the time."
That seems to mean there will be something like a BS spawn which will always drop the BS bpc. So, I'm assuming the spawn rate for the BS will be lower than the frig or w/e etc., and I was asking if that's correct or if all the spawns are equivalent to hauler spawn rates (which would be strange, given that the BS bpc will be far more expensive than the frig, etc.).
Malcanis
Vanishing Point.
The Initiative.
#217 - 2014-05-12 19:37:37 UTC
Sven Viko VIkolander wrote:
Thinking more about the availability of ML NPCs in low sec belts, this is a pretty massive change. Currently, you cannot get pirate battleship blueprints from low sec, you have to do 7/10-10/10 complexes in null for a chance of a drop. Post Kronos, you will be able to get the Barg blueprint as a guaranteed drop from a single, lone NPC possible in any low sec belt... that's insane. About the chance for a ML NPC spawn--aren't clone soldier spawn rates identical to hauler spawns, too? If so, ML NPCs will be very common (especially if they follow patterns like clone soldier spawns, like generally being in the first three belts in a system). Will all ML NPCs have an equal chance of dropping any of the three pirate blueprints, or will the drop rates vary with the frig bpc the most common etc.?


You'll have to spend time in lo-sec belts to find those NPCs, which I daresay is a tad more risky than chilling in an escalation deadspace in some 0.0 backwater.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

BeBopAReBop RhubarbPie
Stimulus
Rote Kapelle
#218 - 2014-05-12 19:39:17 UTC
FT Diomedes wrote:
Locking ranges seem way too short given the bonus to disruptor range and missile use.

Agreed. The lock range forces these ships to use rockets/hams/torps or rapid launchers. The frigate is especially strange because it will have a 15km scram (far short of its 22km rocket range) but if you fit disruptor it only locks out to 28km and the disruptor reaches to 36km+.
I guess I can understand not wanting a frigate dancing around at 45km with light missiles while still maintaining point.

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Sven Viko VIkolander
Allemannsrett
#219 - 2014-05-12 19:41:23 UTC
Malcanis wrote:
Sven Viko VIkolander wrote:
Thinking more about the availability of ML NPCs in low sec belts, this is a pretty massive change. Currently, you cannot get pirate battleship blueprints from low sec, you have to do 7/10-10/10 complexes in null for a chance of a drop. Post Kronos, you will be able to get the Barg blueprint as a guaranteed drop from a single, lone NPC possible in any low sec belt... that's insane. About the chance for a ML NPC spawn--aren't clone soldier spawn rates identical to hauler spawns, too? If so, ML NPCs will be very common (especially if they follow patterns like clone soldier spawns, like generally being in the first three belts in a system). Will all ML NPCs have an equal chance of dropping any of the three pirate blueprints, or will the drop rates vary with the frig bpc the most common etc.?


You'll have to spend time in lo-sec belts to find those NPCs, which I daresay is a tad more risky than chilling in an escalation deadspace in some 0.0 backwater.


Not if you are in a stealth bomber, or in an empty low sec system, along with the fact that (as stated in the dev post) the NPC will appear alone in a belt. You can blitz some of the 7/10-10/10 sites in null, but they still take longer than a single NPC.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#220 - 2014-05-12 19:41:53 UTC
Jedediah Arndtz wrote:
Would be nice if it could break 1700 dps like the Rattlesnake.



If that's the Gecko rattlesnake combo, remember that skill changes will be reducing the damage somewhat. (Other drones are getting bonuses. the Geckos are already baked in)

Woo! CSM XI!

Fuzzwork Enterprises

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