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Dev blog: Ship Painting Pilot Program

First post First post First post
Author
stoicfaux
#621 - 2014-03-09 21:52:05 UTC
CCP isn't being ballsy enough with the initial set of skins.

IMHO, they should toss out a shuttle with a "EVE monument" themed skin to promote interest in the people who don't read the forums or launcher announcements.

Or whip up an extremely garish skin (.e.g. Zebra stripes with a flashy light) for a cheap PvP frigate and give a bunch of the BPCs free to RvB as a means of advertising the skins (and stream it on Twitch.) Any unused BPCs would be auto-deleted after X days.


CCP Xhagen needs to talk to someone in marketing.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

T'amber Demaleon
Center for Advanced Studies
Gallente Federation
#622 - 2014-03-09 23:19:41 UTC
:cough: all the interbus ships :cough:
Logicycle
Stimulus
Rote Kapelle
#623 - 2014-03-10 00:21:36 UTC
Pink Avatars & Polka Dot Macherials? Yes, please.
Ragnar STS
Arcane Odyssey
Electus Matari
#624 - 2014-03-10 03:41:40 UTC  |  Edited by: Ragnar STS
I seem to remember the old tattoo mechanic was better than it currently is. You guys remember when one could pick from 5 or 6 different tattoo designs, scale it within reason up or down 30%, and just drag it around on your face for positioning? I still want that back...but more to the point:

How about we apply something like that to the ship models? They can be very simple shader transforms/vectors or whatever magic happens. Could be only 5 or 6 actual designs (tiger stripe, pair of different camos, color bars, solid color overlay, whatever) and simply have a selector for 16 different colors. Could get real fancy and add a 4 level opacity or something too.

I would imagine that on a regular battlefield with 500 ships on it, that given the various hulls involved, this would add a rather trivial amount of work for both the client itself and the video card. Identification of ship is already sent, as well as full weapon system status, shield/armor cycles, movement, placement in space, etc. This would only add the data required to

1) select a basic skin overlay
2) scale it a limited quantity
3) color it

These things are easily duplicated for each ship, and I would imagine add less overhead than the already working shadow shaders. I bet it could also function like the drone models - can turn them off on your client if you don't want to render 9000 drone models flying around.

Thus saving, speculating on current implementation:
1) Developer time repainting custom models/paintjobs for each ship
2) Video load and overhead since if there is one of these on field, then one must load more crap into memory and process it differently from everything else
3) Rage at how the options would otherwise be so limited (see above rant about tattoos...I don't want my tattoo centered nor do I want my scar in one of hte 2 locations allowed).
XChristianX
Deep Core Mining Inc.
Caldari State
#625 - 2014-03-10 04:07:09 UTC
CCP Phantom wrote:
With EVE Online: Rubicon 1.3, to be published on March 11, we introduce an exciting pilot project: ship skins for you!

With this pilot project we would like to see if you are interested in ship skin paint, figure out the demand and if we should go ahead and spend more time in developing a full ship paint project.

Read all about this pilot project in CCP Xhagen's dev blog Ship Painting Pilot Program.

Also welcome the return of the Police Comet!

Please note that this is a pilot project. If demand shows that you really like the ship paint, we will go ahead and implement a proper ship paint system. Your feedback is extremely valuable here!


The simple answer is to NOT charge us for painting our ships. That's why I pay $15 a month. It is outrageous to charge us for a skin we cant really control. Customization is paramount to me at least. So being able to control where the paint goes and how it is applied is an amazing new direction. Frankly mining fighting and conquering are a bit boring after 8 yrs of play. I want to paint my ship!

We absolutely NEED to customize the paint scheme on our ships for the simple fact that we are our ships. Its nice that we can customize our faces and bodies but lets face it we don't use those during social interaction. In fact we use our faces merely as an identification driven purpose but our clothing and such is still essentially under utilized. (walking in stations anyone?) Customizing the paint scheme on our ships doesn't need to be this great big complicated thing you guys have thought up. In fact it can be very simple. Once you purchase a ship you can paint it, visible to all and when the ship is destroyed so is the paint job. Same applies to repackaging and selling - the paint is removed.

This can lead to clan specific paint jobs too. Skins pre-made and handed out to clan mates in order to look and think more alike.
XChristianX
Deep Core Mining Inc.
Caldari State
#626 - 2014-03-10 04:15:22 UTC
Is it deliberate that customization has taken a back seat when all the great games of the past 20 yrs have included a high level of customization from the beginning?
T'amber Demaleon
Center for Advanced Studies
Gallente Federation
#627 - 2014-03-10 09:35:14 UTC
XChristianX wrote:
Is it deliberate that customization has taken a back seat when all the great games of the past 20 yrs have included a high level of customization from the beginning?


players in other games probably don't riot
Cannibal Kane
Viziam
Amarr Empire
#628 - 2014-03-10 11:24:08 UTC  |  Edited by: Cannibal Kane
XChristianX wrote:
CCP Phantom wrote:
With EVE Online: Rubicon 1.3, to be published on March 11, we introduce an exciting pilot project: ship skins for you!

With this pilot project we would like to see if you are interested in ship skin paint, figure out the demand and if we should go ahead and spend more time in developing a full ship paint project.

Read all about this pilot project in CCP Xhagen's dev blog Ship Painting Pilot Program.

Also welcome the return of the Police Comet!

Please note that this is a pilot project. If demand shows that you really like the ship paint, we will go ahead and implement a proper ship paint system. Your feedback is extremely valuable here!


The simple answer is to NOT charge us for painting our ships. That's why I pay $15 a month. It is outrageous to charge us for a skin we cant really control.


It is free...

ISK in EVE is not real money. Unless you are one of this **** poor sobs in EVE that needs to buy PLEX with Real money just to buy things.

However it would have been nice if we had control the paint scheme. But I can see now that is something that will be heavily abused. I am fine with fixed paint jobs as long as I get my Black Legion.

"Kane is the End Boss of Highsec." -Psychotic Monk

Dreak Valsin
Dreak Enterprise's
#629 - 2014-03-10 11:30:35 UTC
I think this is going in the right direction however, why not make it so painting the Ship would be more like how You purchase insurance? Its going to be a pain if the only way to get these skins is to purchase BPO via AUR.
Caelo Agalder
Shadow Empire Inc.
#630 - 2014-03-10 12:04:38 UTC
Dreak Valsin wrote:
Its going to be a pain if the only way to get these skins is to purchase BPO via AUR.


It is a one-use BPC so each time you want to paint your ship, that is an AUR cost.
Spugg Galdon
Last Rites.
Villore Accords
#631 - 2014-03-10 13:39:48 UTC
I get the impression that these skins (in the future after full implementation) will be available through many many means.

Apart from the obvious NEX store and LP stores you can expect these to be available via the market (because people will buy them purely for resale)

But I also fully expect them to also appear as "loot drops" from faction spawns. Possibly even story line mission rewards.

Personally. I would love there to be a way the community could submit their own designs for approval as I know there a many, MANY, freakin' LOADS of good artists who play eve and would love to have their designs in EvE.
Ranger 1
Ranger Corp
Vae. Victis.
#632 - 2014-03-10 13:46:44 UTC
Caelo Agalder wrote:
Dreak Valsin wrote:
Its going to be a pain if the only way to get these skins is to purchase BPO via AUR.


It is a one-use BPC so each time you want to paint your ship, that is an AUR cost.

Erm, no.
There will also be multi run BPC's.

You will also be able to purchase them with ISK from other players via market/contracts, or just buy the finished ships themselves.

This won't be the final version of the mechanic, this is only a temporary proof of concept test.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#633 - 2014-03-10 13:58:01 UTC
hmmmmm, love the feature, im not really a fan of any of the schemes on offer. Barr maby the Hyperion.

hope this takes off.
Tlat Ij
Hedion University
Amarr Empire
#634 - 2014-03-10 14:10:01 UTC
Cannibal Kane wrote:
It is free...
It may be "free" to you, but SOMEONE has to pay for it and that is ********, doubly so for a pilot program that may not even be implemented in full.
Bohneik Itohn
Ministry of War
Amarr Empire
#635 - 2014-03-10 15:15:35 UTC
XChristianX wrote:
CCP Phantom wrote:
With EVE Online: Rubicon 1.3, to be published on March 11, we introduce an exciting pilot project: ship skins for you!

With this pilot project we would like to see if you are interested in ship skin paint, figure out the demand and if we should go ahead and spend more time in developing a full ship paint project.

Read all about this pilot project in CCP Xhagen's dev blog Ship Painting Pilot Program.

Also welcome the return of the Police Comet!

Please note that this is a pilot project. If demand shows that you really like the ship paint, we will go ahead and implement a proper ship paint system. Your feedback is extremely valuable here!


The simple answer is to NOT charge us for painting our ships. .... after 8 yrs of play. I want to paint my ship!

We absolutely NEED....

This can lead to clan specific paint jobs too. Skins pre-made and handed out to clan mates in order to look and think more alike.



After 8 years in the game, I would think you'd understand the simple Eve economics which means you are not being "charged" to paint your ship. You are being given the Option to pay in a different currency should you choose not to spend isk on it.

Never use "Need" when speaking about cosmetics....

Clan?.... Are you on the right forum?.... It's also nice that you desperately need this customization to enjoy the game as an individual, but want everyone else to use it as a means of homogenizing their gameplay into the same experience and become a hive-mind of perfect conformism to your perspective of them as players.

XChristianX wrote:
Is it deliberate that customization has taken a back seat when all the great games of the past 20 yrs have included a high level of customization from the beginning?



Oh HAI! I hear you like customization!

Great news! CCP has just brought a revolutionary new feature to the EvE Universe. Players will now be able to Customize the Modules that control how their ship performs and focus it's abilities to excel at specific tasks, ALL ACCORDING TO HOW THE PLAYER DESIRES TO EXPERIENCE THE GAME!

.....

You spend a lot of time on battleclinic don't you?

Go sit in the corner until this discussion is over.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Unezka Turigahl
Det Som Engang Var
#636 - 2014-03-10 16:50:19 UTC  |  Edited by: Unezka Turigahl
- Paint job costs money and is destroyed on death, offers no benefit beyond cosmetic.
- This game is all about blowing up your spaceship over and over, and spending ISK efficiently.
- Paint job's initial injection into the game is tied up in a secondary currency no one cares about.
- You generally don't see your ship in this game, or anyone else's, as you tend to be zoomed out pretty far. Even if you zoom in on your ship for a bit, the ship models are so dark when undocked you don't get a good look anyway.

Can't see myself using this much, and would be surprised if it becomes popular with the general player base. There are additional reasons I'm not excited about this as well. There are lots of skin swaps in the game already and they usually denote altered stats. This concept will become pretty fuzzy. Sometimes if a ship looks different, it will be different. Sometimes it will not actually be different. When skins that do not alter stats are folded into the default ID and don't have a different name on the overview, then it won't matter as much. Since, again, you don't really see the ships much in this game. I can see this initial implementation being confusing to new players though.

I also wonder if this just creates more work for the artists every time a ship model needs to be upgraded.

I would have rather seen the corp logo generator overhauled, and the option to display your logo on your ship in place of the standard company logo - free of charge. Or even just the ability to put decals in certain spots of the ship, not necessarily only corp logos. Replace front logo with corp logo, replace side logo with skull and cross bones, for example.
Bagrat Skalski
Koinuun Kotei
#637 - 2014-03-10 23:13:20 UTC  |  Edited by: Bagrat Skalski
CCP, this starter program is in fact skin changing program. We have CQ instead of WiS, we have not asked for only one room, but for something that would be on par with sandboxy theme of the game, i hope we will have more this time, something that is on par with sandbox, not a themepark.
SghnDubh
BattleClinic
#638 - 2014-03-10 23:42:18 UTC
Bohneik Itohn wrote:

You spend a lot of time on battleclinic don't you?
Go sit in the corner until this discussion is over.


If by this you mean he has a valid point and that it's too tiring for you to reply with anything other than snark, then yes please I second the suggestion. Just sayin.
Adroc Novac
Doomheim
#639 - 2014-03-11 00:06:54 UTC  |  Edited by: Adroc Novac
My 2 cents:

I better be able to paint the ship with whatever color and pattern I want.

Painting ships is pointless if 1, the colors and patterns are predetermined and 2, if the users are unable to generate custom designs.

for example: Hello Kitty Apocalypse. CCP, please make the Hello Kitty Apocalypse a thing.

Else, I feel it will be another useless thing like 'captains quarters' for example.
Sakaane Eionell
Intaki Liberation Front
Intaki Prosperity Initiative
#640 - 2014-03-11 04:16:42 UTC  |  Edited by: Sakaane Eionell
Stoked for ship skins.

Not so stoked for the rollout format but I understand it's not necessarily going to be that way forever.

Not so stoked to have to use AUR either. I don't care whether I can use ISK to buy AUR or not. It's just a step I don't really want to do.

I feel the proposed costs are too high, especially for frigs, but even for battleships. I wouldn't buy a car and then pay a detailer 30% to 1000% or more of the car's value to repaint it for me--so why should I spend virtual currency that way on virtual goods?

I would rather use LP and/or mission for agent rewards to earn "static" ship skins that are predetermined according to a pattern that matches an NPC corp, like the ones in the devblog. This would make working for certain NPC corps (and grinding standings/LP) more meaningful. I hope for a rig/subsystem that can be fitted to the ship I want to use that skin on.

Like others, I also would also like the ability to custom paint my ship in ways that do not conform to NPC corps. I could maybe grudgingly pay AUR for this but not at the costs proposed. I don't necessarily want to paint whatever I want, but something like the tattoo system, where I can pick from a selection of patterns suitable for each hull, and then subsequently choose from a selection of colors, would be good for me. I would like to be able to apply a "primary" color and a "highlight" color.

If capsuleers can apply and change their facial tattoos at will (nanites), then surely the same kind of technology should be plausibly applied to ship hulls, and that kind of technology should be cheap and offer a lot of options. ;)