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Dev blog: Ship Painting Pilot Program

First post First post First post
Author
Auk Monnan
Hidden Industrial Group
#641 - 2014-03-11 04:53:13 UTC
I've seen this story before. Once upon a time, The Devs promised customization and the ability for industrialists to differentiate their product on something besides price. What the programmers pooped out was rigs, basically another module slot that can only be sold on contracts once installed. The Devs said oh well and sold it like it was something really new.

My prediction, another set of slots to put skins in that can only be sold on contracts once applied. Except the awesome feature that players can build everything in the game is abandoned.

And the AUR thing. CCP used to be about making a great game, now it is just about making the almighty dollar (or ISK, whatever). What do they need to squeeze more money out of the flock for, just to prove they can?

Meh, I have that stack of AUR they gave me for free, that would buy me a couple skins since nobody is ever going to see my amazing tushy in a set of designer leather pants.
T'amber Demaleon
Center for Advanced Studies
Gallente Federation
#642 - 2014-03-11 04:55:41 UTC
If anyone feels like spinning these "new" ships (most of these alternate paint jobs have existed for years), along with about 1200 others you can do so here: www.caldariprimeponyclub.com - you'll need a webgl compatible browser.

The CCP art department has done a fabulous job with a lot of these ships, especially the Gallente Police.

Thanks Art Team :3
Much love
mr ed thehouseofed
Wrought iron Industries
#643 - 2014-03-11 09:05:43 UTC
i have a fed navy comet . will blue lights be blinky? and also i want a siren LolLol some of those paint jobs look sweet Big smile

i want a eve pinball machine...  confirming  CCP Cognac is best cognac

Spugg Galdon
Last Rites.
Villore Accords
#644 - 2014-03-11 09:54:22 UTC
mr ed thehouseofed wrote:
i have a fed navy comet . will blue lights be blinky? and also i want a siren LolLol some of those paint jobs look sweet Big smile



I would pay extra for a siren. Especially if it could be a selection of sirens. I want the "Ghostbuster" siren. EEEeeeeeee EEEeeeeee EEEEeeee EEEeeee
Spugg Galdon
Last Rites.
Villore Accords
#645 - 2014-03-11 10:02:25 UTC
Sakaane Eionell wrote:

I feel the proposed costs are too high, especially for frigs, but even for battleships. I wouldn't buy a car and then pay a detailer 30% to 1000% or more of the car's value to repaint it for me--so why should I spend virtual currency that way on virtual goods?



When buying a car, certain colours or paint type or colour schemes DO cost extra. They're optional. They offer nothing but a cosmetic finish (no performance) and is purely down to taste and current style. Sounds very familiar to this idea. Also, a car is a little bit smaller than a battle ship.
Kusum Fawn
Perkone
Caldari State
#646 - 2014-03-11 19:20:19 UTC
Spugg Galdon wrote:
Sakaane Eionell wrote:

I feel the proposed costs are too high, especially for frigs, but even for battleships. I wouldn't buy a car and then pay a detailer 30% to 1000% or more of the car's value to repaint it for me--so why should I spend virtual currency that way on virtual goods?



When buying a car, certain colours or paint type or colour schemes DO cost extra. They're optional. They offer nothing but a cosmetic finish (no performance) and is purely down to taste and current style. Sounds very familiar to this idea. Also, a car is a little bit smaller than a battle ship.


the problem is the price of the paint job, relative to the price of the item that is being painted.

In general one does not paint a vehicle with paint that costs more then the vehicle. a $30K paint job on a $25k car is a bit much no?

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Sakaane Eionell
Intaki Liberation Front
Intaki Prosperity Initiative
#647 - 2014-03-11 23:55:20 UTC
Kusum Fawn wrote:
Spugg Galdon wrote:
Sakaane Eionell wrote:

I feel the proposed costs are too high, especially for frigs, but even for battleships. I wouldn't buy a car and then pay a detailer 30% to 1000% or more of the car's value to repaint it for me--so why should I spend virtual currency that way on virtual goods?



When buying a car, certain colours or paint type or colour schemes DO cost extra. They're optional. They offer nothing but a cosmetic finish (no performance) and is purely down to taste and current style. Sounds very familiar to this idea. Also, a car is a little bit smaller than a battle ship.


the problem is the price of the paint job, relative to the price of the item that is being painted.

In general one does not paint a vehicle with paint that costs more then the vehicle. a $30K paint job on a $25k car is a bit much no?

This.
Spugg Galdon
Last Rites.
Villore Accords
#648 - 2014-03-12 09:49:20 UTC
Kusum Fawn wrote:
Spugg Galdon wrote:
Sakaane Eionell wrote:

I feel the proposed costs are too high, especially for frigs, but even for battleships. I wouldn't buy a car and then pay a detailer 30% to 1000% or more of the car's value to repaint it for me--so why should I spend virtual currency that way on virtual goods?



When buying a car, certain colours or paint type or colour schemes DO cost extra. They're optional. They offer nothing but a cosmetic finish (no performance) and is purely down to taste and current style. Sounds very familiar to this idea. Also, a car is a little bit smaller than a battle ship.


the problem is the price of the paint job, relative to the price of the item that is being painted.

In general one does not paint a vehicle with paint that costs more then the vehicle. a $30K paint job on a $25k car is a bit much no?



You will be surprised how much people will pay for custom paint jobs or modifications that do nothing but add a cosmetic touch the vehicle. I've seen £500 cars drive around with the best part of £10k in modifications on that do nothing for the performance of the vehicle
Chiana Dar'Ago
Long Pig Luncheon Meat
Sending Thots And Players
#649 - 2014-03-12 11:12:25 UTC
Big smile

Finally after years and years of waiting ... we move an inch. But thats ok. I hope this works out well. But I would guess this will be limited so the devs can figure out a different deployment method instead of having to reframe the architecture going foward.

thank you.
Oraac Ensor
#650 - 2014-03-12 12:44:56 UTC
Spugg Galdon wrote:
You will be surprised how much people will pay for custom paint jobs or modifications that do nothing but add a cosmetic touch the vehicle. I've seen £500 cars drive around with the best part of £10k in modifications on that do nothing for the performance of the vehicle

Even if that were true, which I doubt, I'd bet any amount that they weren't entered in a destruction derby.
Xutel
Galloglas
Brave Collective
#651 - 2014-03-12 12:48:07 UTC
I honestly like the idea of painted ships though I see lag being an issue in major battles. Also, Micro-Transactions suck, even if it's not pay to win. "Aur" can go shove it's ass deep in the depths of the unmentionable.
Voxinian
#652 - 2014-03-12 12:53:06 UTC
Batolemaeus wrote:
Microtransactions in a subscription mmo. Just what we needed.

Also, you are polluting both market categories and the typeid pool with those vanity items.

It's not that I wouldn't like a pink archon, but I'm not going to participate in a terrible microtransaction scheme for you to nickle and dime me while I'm still paying you monthly. I am unimpressed.


+1
Ship skins is nice, but it is a money grab scheme imo. Is me paying for a sub not enough CCP? I went to the info page about the skins and immediately saw plex this and that if you want a skin. Just yesterday when I logged in I get an advert banner in my face from CCP if I want to spend a plex on writing some words in a time capsule... Why are players being milked for any new feature/improvement/thingy? Just add more content to EVE and get more players and thus more revenue instead of milking the existing players for every frikkin thing you add. You did not add ship skins for the sake of making EVE better, but to generate more money.
Navarho
Get A Life
Transgress
#653 - 2014-03-12 14:23:05 UTC  |  Edited by: Navarho
I really like the new possibility to be more individual and i'm pretty sure,
most people will like it. Looking forward for more skins! +1

On the other hand i think flooding the market with vanity items, wich got the same stats
as their unpainted counterparts, will bring far more confusion into it as it should.
Also using a blueprint, wich needs Industry I (skill), to 'create' a new ship
is kinda awkward.

Wouldnt it be easier, to create a new slot (for example i name it 'painting'), into wich
i can drop the skin BP? If i wanna remove it, it will be destroyed, as it like it is
on rigs, also in different sizes (small, medium, large).

We are the favoured sons of reason,

with tools at our disposal,

squandered day by day!

GeeShizzle MacCloud
#654 - 2014-03-12 16:23:39 UTC  |  Edited by: GeeShizzle MacCloud
Honestly i think this pilot program will be a relative success but it can be so much more! if you are to use this as a piloting program as you intend, whats to become of the BPC ship skinning process if its deemed to rigid a process for you, CCP, to fully leverage the micro-transaction potential. And for us, the personalisation level that we players will ultimately want to distinguish ourselves?

Sure visual personalisation has its limits based on base ship cost to an extent. Most wont place a 1Bil worth of personalisations on anything less than a Faction/T2 BS or even supercarrier, but we most certainly wont put it on a disposable frigate, so some level of price spread and throttling will be needed.

Having the ability to be able to add multiple levels of personalisation would also add complexity and diversity to customisation, and after all, the entire idea of customisation and personalisation to any MMO is to be able to make something yours, not just by ownership but by having a sense of uniqueness. Something we all to some extent strive for in any game of significant size.

One of the better personalisation examples that has been shown is the one on most peoples lips, the Police Pursuit Comet.
Not in its texturing or colourings but in its lighting (police red and blue lights) and other dynamic effects (eg the night rider style front scanner).

So much more can be done with personalisation of ships than just texturing and colouring, when you include lightings (more than just flickering nav lights) and other dynamic effects you can start to bring together some wonderful looks at a relatively cheap investment of art assets, and coupled with independent texturing / colouring of a hull the breadth of customisation multiplies.


One additional thing however, as much as personalisation can make us feel unique, within Eve Online uniqueness is a trait that is often preyed upon, and is why i believe the piloting program here will only be moderately successful. Gankers would much more likely go for an Ishukone Watch Scorpion (for example) than a regular scorpion as just from the name they know its a higher priced rare item. from the pilots perspective its a huge risk undocking such a ship as it attracts unwarranted attention, so the ship become more likely a mantelpiece item rarely if ever to be used as there's little to no performance benefit over the stock version. Same may well be said for the Police Pursuit Comet in time.

If players are to customise their ship, there would be significantly more customisation bought and utilised if their ship doesn't go through a fundamental name change, broadcasting its worth to the rest of eve from up to 700+km away in space (on grid).

However packs of related customisations based on a theme (like the Police Pursuit Comet) can become cult classics at a decent price point and in that regard can come bundled with a name change as a premium item unavailable to discrete customisations.

Other forms of viewing customisations can be done without it being 'handed to gankers on a silver plate'. including actually viewing it in space from up to 100km away. or even previewing it through the show info window (especially if a 'show ship customisations in space' graphic option has been turned off in the ESC menu), or via a ship scanner showing the customisations installed (if they ultimately become like rigs on an 'appearance tab' of the ship fitting screen).

This form of previewing customisations via show info window may also be used when selling a customised ship via contracts. However that's delving into details i've been thinking of that's far beyond the scope of this feedback.

plz plz plz dont push this feature into the realms of ultra restrictive high profile micro-transactions as it entirely defeats the purpose and denies us of pretty things and you of potential additional revenue! micro-transactions only work if they are indeed micro and done en mass!

<333333
Deriah Book
Native Freshfood
Minmatar Republic
#655 - 2014-03-12 17:43:36 UTC
*** ALL I REALLY WANT ***

Is the freakin' black carbon fiberish finish back on my Republic Fleet Firetail.

Why you ever changed that is beyond me. It was the coolest looking ship in Eve. Now it ranks among the most comical.

(Unless the idea is that the ship can fly in atmo and we are intending to hide it in the forest.)
asteroidjas
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#656 - 2014-03-12 22:47:22 UTC
Anyone do up the numbers on what these things cost after today's blitz on AUR tokens? (for those that don't want/can't buy a full PLEX to convert to buy single skin)
Arthur Aihaken
CODE.d
#657 - 2014-03-13 01:50:19 UTC
asteroidjas wrote:
Anyone do up the numbers on what these things cost after today's blitz on AUR tokens? (for those that don't want/can't buy a full PLEX to convert to buy single skin)

$48-$58 million ISK for a battleship skin, although the majority of battleship hulls are now running about $20-million more as well.

I am currently away, traveling through time and will be returning last week.

Zero Krikhaar
The Scope
Gallente Federation
#658 - 2014-03-13 02:29:09 UTC  |  Edited by: Zero Krikhaar
Auk Monnan wrote:
I've seen this story before. Once upon a time, The Devs promised customization and the ability for industrialists to differentiate their product on something besides price. What the programmers pooped out was rigs, basically another module slot that can only be sold on contracts once installed. The Devs said oh well and sold it like it was something really new.

My prediction, another set of slots to put skins in that can only be sold on contracts once applied. Except the awesome feature that players can build everything in the game is abandoned.

And the AUR thing. CCP used to be about making a great game, now it is just about making the almighty dollar (or ISK, whatever). What do they need to squeeze more money out of the flock for, just to prove they can?

Meh, I have that stack of AUR they gave me for free, that would buy me a couple skins since nobody is ever going to see my amazing tushy in a set of designer leather pants.


This is my concern also
What I expect to see: league of legends tier 25 dollar skin Dev money grab.

^^^ Don't make it this and your player's will be very happy AND buy a lot of skins! (I'm much more willing to spend 5 dollars 5 times than I am 25 dollars once...just saying XD)

What I'd like to see: It'd be nice if you just gave ALL the ships a stripe option or two with a couple of color options (if you have to overhaul your skinning system anyways because of the marketid issue I don't see why this is a big stretch).

BUT, I'm not getting my hopes up....
Securis Unus
Pod Repo
#659 - 2014-03-13 09:02:01 UTC
This appears to become TF2, want something cool that is useless in game buy your hat (in this case ship skin). It wasn't bad enough you took the Comets light and now you give it back, oh wait only if you are an Incursion bear who is already raping EVE for isk and LP. This is a neat idea but come on, don't take something away only to give it back at a cost. The other ships yeah that's cool since they weren't skinned before.
Bohneik Itohn
Ministry of War
Amarr Empire
#660 - 2014-03-13 21:19:42 UTC
Adding my voice to something that has been mentioned, but often with poor communication skills. I've played a lot of MMO's that offered cosmetics so let me try to explain something that I've noticed occurs.

There is a low price ceiling on cosmetic items. Beyond that price ceiling, the cosmetic items will be mildly popular but will also cause a lot of ill will with the player base, because they feel the developer is being greedy or grasping for money. Below that price ceiling, players will not care one whit and the items will sell ridiculously well. There is a breaking point where cosmetic items become so cheap that players just don't care, it becomes inconsequential, and more players will not only purchase cosmetics, but are likely to purchase far more of them.

I don't think you've ducked under that price ceiling for the majority of players, CCP. I'm fine with the current prices because with my playstyle I won't be flying my flashy ships where I could possibly lose them, meaning these cosmetics are nearly a permanent purchase for me.

Other people go through ships like a man drinks water in the desert. You may not be able to get that person to purchase a skin for every ship they lose, but they should at least feel like losing a couple when they want to show off is no big deal.

Finding the right price is kind of like getting the sweet spot for a viral internet video. It's tricky, but once you do it the results are big. Please use this pilot program to find the right price for the majority of your players so that this project can be a success for both the developers and the community.

Wait, CCP kills kittens now too?!  - Freyya

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