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Balancing Feedback: Hybrid Turrets

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Author
Hungry Eyes
Imperial Academy
Amarr Empire
#1161 - 2011-11-24 17:19:02 UTC  |  Edited by: Hungry Eyes
Daedalus Arcova wrote:
At the moment, scorch significantly outperforms rails with antimatter at the same middle ranges.


i agree that Scorch needs some serious adjustment, but it does not outperform medium rails with AM at medium range. Pulse Zealot gets about 430dps at around 50km with a bunch of TE's and heatsinks in lows (tracking would need to get nerfed, and dps slightly), whereas a properly fit rail boat gets about 500dps up to 30km or so (without drones).

either buff Spike damage, or nerf Scorch dmg slightly and decrease tracking. for medium guns anyway. Scorch L needs more serious nerfing. it's nuts.

and I agree, the Brutix (as well as the Deimos) is still a joke. it's way too slow, has a ****** tank, and mediocre dps with a decent tank. furthermore, rails are competely incompatible with it, i.e. u cant fit them, cant do decent dps with em.
Archare
Aliastra
Gallente Federation
#1162 - 2011-11-24 17:28:12 UTC  |  Edited by: Archare
M1AU wrote:
Archare wrote:

anyways glad to see gallente ammo being looked at so there's more options than faction AM and null. Stasis webs drones at first sound like "wow cool I can load them on my brutix!" until you realize almost every cruiser sized ship and above will be able to use them which means the range disparity gap increases even further for blaster boats. I hope that CCP will be willing to make changes to the game and make it so deciding what ship to fly is actually hard since there will too many good options. Also could we get a time frame on when further adjustments would be made?


If I think about it loudly, a Brutix with a Bonus to Webifier Drones in addition to the Hybrid Weapon Damage bonus could probably work.



Ideally even in a 1v1 unless the drones are significantly bonused I don't think the brutix would be able to close distance. Currently proposed but not published changes to web drones pulled from http://games.chruker.dk/eve_online/sisi_changes.php are warriors doing 5% per drone and valkyries doing 10% per done. With 5 drones that will equal a roughly a -15% and -31% web effect. Taking for example a Shield brutix and hurricane and load 5 web drones here are the speed numbers.

Brutix (on Sisi) goes 1687 m/s overheated. With a flight of light web drones that would drop to 1433 m/s. Hurricane Is 1894 m/s, which drops to 1306 m/s with a flight of medium drones. This allows the Brutix to close speed at a whopping 127 m/s which if they were 20km apart would take about 86 seconds to get within non overheated scram range. Granted this would be an improvement from forever but over the course of those 86 seconds the hurricane would be doing on average 491 dps, or (491*86) 42268 points of total damage*. Over the same distance a Brutix will do roughly 200 dps over the same distance or 17200 total points of damage. If they gave bonuses to web drones the bonus to webbing speed per drone would have to increased by at least 20% per level for an idea to be even worthwhile due to stacking penalties. and even then since they're drones so both sides can kill them and we're back at square one.

*dps values are rough calculations with RF ammo and not barrage, and null ammo loaded in the brutix. Both ships using the largest medium sized weaponry, and assuming the brutix is just beelining aproach on a cane that is burning straight away in one direction. Yes I know falloff damage is not linear, but for the small sample window is good enough for estimation.
Daedalus Arcova
The Scope
#1163 - 2011-11-24 19:48:52 UTC  |  Edited by: Daedalus Arcova
Hungry Eyes wrote:
Daedalus Arcova wrote:
At the moment, scorch significantly outperforms rails with antimatter at the same middle ranges.


i agree that Scorch needs some serious adjustment, but it does not outperform medium rails with AM at medium range. Pulse Zealot gets about 430dps at around 50km with a bunch of TE's and heatsinks in lows (tracking would need to get nerfed, and dps slightly), whereas a properly fit rail boat gets about 500dps up to 30km or so (without drones).


Not sure where you're getting your numbers from, or what your definition of a 'properly fit rail boat' is.

Post-Crucible, a max-skilled Deimos with 250mm rails, 3 MFS's and and 2 TEs (so a paper-thin sniper, which it's actually quite good at, bizarrely) will do 446dps at 23km optimal with faction AM. Show me a non-faction, non-T3 hybrid platform that can do that any better.

But you are right, sort of. All other things being equal, upper-tier rails (150s, 250s and 425s) with faction AM have very much the same dps and optimal as upper-tier Pulse with Scorch. However, this ignores the fact that upper-tier rails are incredibly difficult to fit to anything except dedicated paper-thin sniper fits, such as the aforementioned Deimos (your Proteus does not count). Middle-tier railguns are far more popular options (at least on Gallente ships) because of these fitting issues.

Slot layouts and ship bonuses also come into it. Compare two fleet battleships: the Mega Pulse Abaddon, and the 425 rail Megathron (I know they're different tiers, but they are role equivalents - the Hyperion is not a fleet battleship). The Abaddon can easily fit two heat sinks and still have a fearsome amount of armour buffer. But the Megathron (which is disadvantaged to start with by only having 7 turret hardpoints) has serious CPU problems, and usually only has room for a single damage mod after you've fitted it with even a lacklustre tank. That opens up a significant difference in damage at mid-range (also consider that the Abaddon can fit 2 TCs. The Mega can only fit 1 unless it sacrifices resists). Of course the Mega has more drone space and bandwidth, but in the vast majority of mid-ranged battleship engagements, drones are of minimal use. The difference in performance between the two at medium range (scorch/AM) is greater than I feel the difference in tiers and price justifies.
Hungry Eyes
Imperial Academy
Amarr Empire
#1164 - 2011-11-24 19:50:04 UTC  |  Edited by: Hungry Eyes
the Deimos sucks, and is not a viable rail platform. Neither is the Brutix unfortunately. im speaking of the Proteus with a Tracking Comps in mids. you can get similar numbers with the Astarte, but way less tank.

and just for fun, lets throw in 2 Gardes instead of your typical Valks or Hammers. this is something that can be flown in armor HAC gangs. 630 dps at 30km, 100k EHP. Valks are really fast, and you can get about 640dps with them.

[Proteus, DPS Rail]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Armor Explosive Hardener II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II

10MN Afterburner II
Tracking Computer II
Tracking Computer II

250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M

Medium Hybrid Collision Accelerator I
Medium Hybrid Burst Aerator I

Proteus Defensive - Augmented Plating
Proteus Electronics - CPU Efficiency Gate
Proteus Engineering - Power Core Multiplier
Proteus Propulsion - Localized Injectors
Proteus Offensive - Hybrid Propulsion Armature


Garde II x2
Warrior II x3
Warrior II x2



anyway, this is probably the only viable cruiser-sized rail platform. if you wanna add tackle, mwd, and bonus to scram/disruptor, and tank then dps will drop by about 40, and range by a few km. unfortunately, this costs half a bill minimum. the Deimos needs some serious buffs to be taken seriously.
Daedalus Arcova
The Scope
#1165 - 2011-11-24 19:58:15 UTC  |  Edited by: Daedalus Arcova
So, your definition of a 'properly fit rail boat' is a Proteus? Do you have any idea how ridiculous you look comparing that to anything other than another T3?

I'm not denying the Deimos sucks in its intended role, as a close-range blaster brawler. But you were talking about rails. Post-crucible, the Deimos will actually be a very desirable alternative to a beam-fit sniper Zealot.

EDIT:

ANYWAY, my point was that there are no realistic and viable rail gun fits that can rival Scorch at mid-range. You agree with me, so stop making us both look like idiots by creating an argument out of nothing.
Hungry Eyes
Imperial Academy
Amarr Empire
#1166 - 2011-11-24 20:01:42 UTC  |  Edited by: Hungry Eyes
Daedalus Arcova wrote:
So, your definition of a 'properly fit rail boat' is a Proteus? Do you have any idea how ridiculous you look comparing that to anything other than another T3?

I'm not denying the Deimos sucks in its intended role, as a close-range blaster brawler. But you were talking about rails. Post-crucible, the Deimos will actually be a very desirable alternative to a beam-fit sniper Zealot.



both the beam Zealot and the "sniper Deimos" will become extinct once Tier 3 BC's are out. HAC sniper gangs have been dead for a long time, and this is the nail in the coffin. and no, with the current "buffs", the rail Deimos cant actually output the same dps as a beam Zealot.

im giving you a viable, medium range rail platform.


edit: ok, Deimos sucks. medium rails need more (with the exception of the rail Proteus). Scorch needs nerfing. done.
Daedalus Arcova
The Scope
#1167 - 2011-11-24 20:05:21 UTC  |  Edited by: Daedalus Arcova
Daedalus Arcova wrote:
ANYWAY, my point was that there are no realistic and viable rail gun fits that can rival Scorch at mid-range. You agree with me, so stop making us both look like idiots by creating an argument out of nothing.


It's a T3. STFU.
Zarak1 Kenpach1
Republic Military School
Minmatar Republic
#1168 - 2011-11-24 20:12:09 UTC
the rail prot is viable. that linked fit is terrible.
Hungry Eyes
Imperial Academy
Amarr Empire
#1169 - 2011-11-24 20:25:23 UTC  |  Edited by: Hungry Eyes
damn straight it's viable. the posted fit is excellent, for maxed dps. considering that a rail fit was never viable on the Proteus, this is probably the first public rail fit on the internets Shocked so deal.

replace a tracking comp with a disruptor for kiting, Gardes with Valks. replace AB with mwd if youre not gonna be in an armor HAC gang with logi support. replace hybrid rigs with t2 trimarks if you want another 50k EHP. replace T2 with faction if you can afford to lose, and done. now stretch your epeen somewhere else. this is a feedback thread. i'll leave Battleclinic to you and the rest of EFT warriors, because thats probably all you know how to do.
Hungry Eyes
Imperial Academy
Amarr Empire
#1170 - 2011-11-24 20:28:53 UTC
Daedalus Arcova wrote:
stop making us both look like idiots


you already got that covered bud. later.
Daedalus Arcova
The Scope
#1171 - 2011-11-24 20:43:42 UTC
Unless it's in the context of saying "rails are so hard to fit, the only way I can make them work is on a 500m ISK Tech 3 cruiser", I don't want to read any more about your Proteus. Kindly stop derailing the thread.
Ganthrithor
School of Applied Knowledge
Caldari State
#1172 - 2011-11-24 21:05:11 UTC
Hungry Eyes wrote:
Ganthrithor wrote:
Also, the Cynabal isn't too ridiculous-- it's like a marginally improved Vagabond that does less dps.


nah, it is. the Cynabal is really fast and has one hell of a shield buffer, while retaining most of the Vaga's dps. this is why the Vaga is not used any longer.


I don't know who you fly with, but while there are a handful of people I know who choose to fly Cynabals over other ships, the majority of people don't feel like risking a 500m isk faction-fit pirate ship on a daily basis. They fly fly Vagas instead.

When you consider the massive difference in price (a fitted Vaga is ~150m isk), the Cynabal really is a marginal improvement on the Vaga-- if you look at both ships with all 5's skills, you'll see that they are almost identical in speed, dps output, and tank, and cap stability. The Cynabal has two advantages over the Vaga-- almost double the agility, and higher scan-res. I don't think its fair to call that "ridiculous," especially since its a much more expensive hull that also basically requires a 150m isk faction point to be fit properly due to CPU limitations. Sure, if you compare a both-cruiser 5's Cynabal to a HAC 4 Vaga, the Cynabal looks like a way better ship, but that's not exactly a fair comparison...
Spugg Galdon
Federal Navy Academy
Gallente Federation
#1173 - 2011-11-24 21:10:38 UTC  |  Edited by: Spugg Galdon
Zarak1 Kenpach1 wrote:
the rail prot is viable. that linked fit is terrible.


Only fully agree with the bolded part.

I've been looking into a lot of potential fits with this buff and to be honest, although it is still very conservative, hybrids seem okay. Although medium rails still feel very underpowered.

The biggest issue now I believe is first; the hulls they fit on, and second; the useless ammo. As I've said before, decent versatile ammo is what we need next. And this is what I would love to see:-

2x Short range high damage offering damage choice within the guns limitations
Antimatter (Short rng Thermal) : Remains as is High Thermal low Kinetic damage
Lead (Short rng Kinetic) : As AM with hi kinetic low Thermal

2x short to mid range "Specialised" ammo
Uranium (Short rng Hi RoF) : +50% Rof -50% dmg -25% optimal -25% falloff
Plutonium (Short rng Hi tracking) : -25% optimal & falloff +10% tracking low dmg

2x Mid range ammo catering for both Gallente and Caldari hulls
Thorium (Hi falloff low optimal) : +50% Falloff
Iridium (Hi optimal Low falloff) : +50% Optimal

2x Long range ammo. One for sniping (unless you have alpha you can't really snipe) and the other for extreme long range.
Tungsten (Sniper/Alpha low RoF) : +75% dmg -75% Rof +40% optimal & falloff +75% Cap use
Iron (Extreme long range) : +60% Optimal & fall off

And something similar for energy turrets:-

2x Short range high damage offering damage choice within the guns limitations
Multifrequency (short range EM) : Remains as is except high EM low Thermal
Infra-red (Short rng Thermal) : As MF but with hi thermal damage

2x "Specialised" short to mid range ammo
Gamma (short range hi RoF) : +50% RoF -50% Damage -50% optimal
X-Ray (Short Range hi tracking) : -50% optimal +10% tracking low dmg

2x Mid range ammo
Ultraviolet (Mid range Mid dmg) : +25% optimal
Standard (V.Low Cap Use Mid Rng) : +25% optimal -50% cap use -20% damage

2x Long range ammo. One for sniping (unless you have alpha you can't really snipe) and the other for extreme long range.
Microwave (Sniper/Alpha low RoF) : +75% dmg -75% Rof +40% optimal +75% Cap use
Radio (Extreme long range) : +60% optimal
M1AU
Zappenduster Inc.
#1174 - 2011-11-24 22:02:55 UTC  |  Edited by: M1AU
Archare wrote:
M1AU wrote:
If I think about it loudly, a Brutix with a Bonus to Webifier Drones in addition to the Hybrid Weapon Damage bonus could probably work.



Ideally even in a 1v1 unless the drones are significantly bonused I don't think the brutix would be able to close distance. Currently proposed but not published changes to web drones pulled from http://games.chruker.dk/eve_online/sisi_changes.php are warriors doing 5% per drone and valkyries doing 10% per done. With 5 drones that will equal a roughly a -15% and -31% web effect. Taking for example a Shield brutix and hurricane and load 5 web drones here are the speed numbers.

Brutix (on Sisi) goes 1687 m/s overheated. With a flight of light web drones that would drop to 1433 m/s. Hurricane Is 1894 m/s, which drops to 1306 m/s with a flight of medium drones. This allows the Brutix to close speed at a whopping 127 m/s which if they were 20km apart would take about 86 seconds to get within non overheated scram range. Granted this would be an improvement from forever but over the course of those 86 seconds the hurricane would be doing on average 491 dps, or (491*86) 42268 points of total damage*. Over the same distance a Brutix will do roughly 200 dps over the same distance or 17200 total points of damage. If they gave bonuses to web drones the bonus to webbing speed per drone would have to increased by at least 20% per level for an idea to be even worthwhile due to stacking penalties. and even then since they're drones so both sides can kill them and we're back at square one.

*dps values are rough calculations with RF ammo and not barrage, and null ammo loaded in the brutix. Both ships using the largest medium sized weaponry, and assuming the brutix is just beelining aproach on a cane that is burning straight away in one direction. Yes I know falloff damage is not linear, but for the small sample window is good enough for estimation.


Fair point. The idea was to give the Brutix an unique ability which could possibly free up on a mid slot and wasn't that hard to train for, for a tier 1 battlecruiser.
Though it's probably better to let the Brutix and also the Hyperion stay with a tanking bonus of any kind. I actually also like the idea of a half cycle time / half cap need double-bonus of armor repairs, but I don't have any numbers to support it.
Zarak1 Kenpach1
Republic Military School
Minmatar Republic
#1175 - 2011-11-24 22:32:17 UTC
Daedalus Arcova wrote:
Unless it's in the context of saying "rails are so hard to fit, the only way I can make them work is on a 500m ISK Tech 3 cruiser", I don't want to read any more about your Proteus. Kindly stop derailing the thread.


t3's and pirate hulls for the win

you are a poor bad that should stop typing
Morehei Atlas
Republic University
Minmatar Republic
#1176 - 2011-11-24 22:40:07 UTC
Think i might be going off topic but does anybody know if large rails will get the tracking buff they are badly in need off? The cap use balance is very welcome and a long time coming ie navy mega needs 4-5 cap mods just to have guns cap stable. Such a mega ship on paper but majorly handicapped in reality. Trained, built, used it for a few missions then sold all the nice faction mods because it just wasn't effective.

Leads me to my next point....gallente pilots are forced to cross train as the gall weapon systems are pants and have been for sometime. Other factions consolidate their skils while we are forced into time consuming cross training to get ships that are better for pve.....a major isk source for first time pilots.

I hope ccp don't go half-baked on hybrids balancing. I've already done some major cross training and evan with the buff as it stands gall battleships are pants for pve and probs won't bother with them again.
thoth rothschild
Aliastra
Gallente Federation
#1177 - 2011-11-24 22:51:04 UTC  |  Edited by: thoth rothschild
Giving dedicated blaster bouts a drone bonus is the most ******** idea i ever heared of.
Drones are terrible for pvp. Killing a single small baby drone of your bunch will make all other 4 small baby drones entirely useless again. Do never ever rely on them. Most heartbreaking point on this web drone bonus idea is the loss of some other bonus on a ship not designed for drone usage. If you want to do a webbing job use a module designed for webbing or do put this bonus on a ship where it belongs to..... a drone boat with a hughe drone bay and not in need to hope that the bunch of drones ALL do survive.

It's like giving the eos a bonus like "needs less jumpfuel while using enemy jump bridges"
Combat Gun ships are no viable drone platforms and that is good !


Yes i can use drones, yes i like them and i will use them but i won't rely on them for my survival.

i do rely on things like:
cap boosters,
power neutralizers,
stasis webifiers,
mwd
Maxsim Goratiev
The Scope
Gallente Federation
#1178 - 2011-11-24 23:54:41 UTC
thoth rothschild wrote:
Drones are terrible for pvp

*Cough* *Cough* Domi pilot <<<
Zarak1 Kenpach1
Republic Military School
Minmatar Republic
#1179 - 2011-11-25 00:44:06 UTC
umm no?

drones in pvp can be quite formidable

everything used in a proper context has a place in pvp.
Daedalus Arcova
The Scope
#1180 - 2011-11-25 00:47:12 UTC  |  Edited by: Daedalus Arcova
Random thought (partly as a result of Hungry Eyes' infuriating Proteus wankery). Why the hell is the Proteus so damn slow?

With Localised Injectors (which gives the most speed out of the Gallente propulsion sybsystems) the speed of a naked Proteus (with L5 skills) is only 238m/s. That's slower than every T2 Gallente cruiser bar the Arazu. The other subsystems are even worse, with two of them doing a paltry 188m/s (again, all L5s).

Once you start putting the mandatory plate(s) and trimarks on, it may as well not have engines at all.

Here it is against the other races' fastest propulsion subsystems (all L5 skills):

Loki - Chassis Optimisation: 297m/s
Legion - Chassis Optimisation: 281m/s
Proteus - Localised Injectors: 238m/s
Tengu - Gravitational Capacitor: 231m/s

Seems a bit odd that the Proteus is only marginally faster than the Tengu, and significantly slower than the Legion (which in turn, is not much slower than a Loki). It's not like the Amarr are renowned for their mobility, is it?

The Proteus was overlooked in the Crucible blaster boat speed buff. It looks like it do with a serious boost. An immobile brick with massive ehp and a long point is a bit too limited a role for a T3 ship. Give it a serious speed buff.