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[Rubicon 1.1] Omnidirectional Tracking Links

First post First post First post
Author
Leigh Akiga
Kuhri Innovations
#61 - 2014-01-16 19:37:35 UTC  |  Edited by: Leigh Akiga
Dinsdale Pirannha wrote:
Weaselior wrote:
"every time I use an overpowered flavor of the month ship it gets nerfed"
"this must be a conspiracy against me, not that overpowered flavor of the months always get nerfed eventually"


Love how you guys are completely losing your **** over a 5% nerf (which I am on record as saying is completely stupid and unfair), but I am complaining about something that is OP.

Not too much hypocrisy there.


The first clue that there was a problem came in the alliance tournament with the number of Dominix doctrines.

Then we have this alliance update from esteemed CSM Member Progodlegend:

"Yes, that's right. “Ishtar.” As promised ever since the HAC rebalance changes were first announced, the hour of Ishtar Secunda is now upon us. Disregard Domis; acquire Ishtars. The sentry drone is victory; the sentry drone is life."

And then look at what is being fielded in 0.0 today:

Goons: Dominix
EMP/TEST: Dominix
PL/NC/N3: Sentry carriers, Ishtars, Proteus-(which recently had its fit tweaked to drop sentries wlolo) (Heavy Domi use last year during Fountain War)
Fountain Conflict/kerfluffle: FA/Li3: Dominix
Razor: Ishtars
Triumvirate: ishtars
Lead Farmers: Ishtars
DARKNESS.: Switching to Dominix
SOLAR FLEET: Switching to Dominix

Literally everyone in 0.0 is flying Ishtars, Dominix or sentry carriers ShockedShockedShocked
Jenn aSide
Soul Machines
The Initiative.
#62 - 2014-01-16 19:47:36 UTC
Stinky WizzleteatsJr wrote:
I do find it rather stupid that you making the omnis scripts for range to "bring them in line with turrets" without making a drone tracking enhancer to "bring them in line with turrets". Rather hypocritical don't you think?


I'm ok with omni changes per se but this guy is right.

It reminds me of the propsed changes that would have had tracking mods affect missiles. Missiles are fundementally different from turrets and it was a dumb-ish idea. Doing something to "bring drones in line with turrets" seems similarily dumb-ish.
Alim Omaristos
Viziam
Amarr Empire
#63 - 2014-01-16 19:48:40 UTC
Well I am very pleased with this idea, will an easier way to see drone statistics in space be implemented? When I used to use drones for pve it was several clicks to see the drone range and the effect of modules and skills, now we will have to know drone range and tracking as mods and scripts change it.
Dinsdale Pirannha
Pirannha Corp
#64 - 2014-01-16 19:52:37 UTC
Leigh Akiga wrote:
Dinsdale Pirannha wrote:
Weaselior wrote:
"every time I use an overpowered flavor of the month ship it gets nerfed"
"this must be a conspiracy against me, not that overpowered flavor of the months always get nerfed eventually"


Love how you guys are completely losing your **** over a 5% nerf (which I am on record as saying is completely stupid and unfair), but I am complaining about something that is OP.

Not too much hypocrisy there.


The first clue that there was a problem came in the alliance tournament with the number of Dominix doctrines.

Then we have this alliance update from esteemed CSM Member Progodlegend:

"Yes, that's right. “Ishtar.” As promised ever since the HAC rebalance changes were first announced, the hour of Ishtar Secunda is now upon us. Disregard Domis; acquire Ishtars. The sentry drone is victory; the sentry drone is life."

And then look at what is being fielded in 0.0 today:

Goons: Dominix
EMP/TEST: Dominix
PL/NC/N3: Sentry carriers, Ishtars, Proteus-(which recently had its fit tweaked to drop sentries wlolo)
Fountain Conflict/kerfluffle: FA/Li3: Dominix
Razor: Ishtars
Triumvirate: ishtars
Lead Farmers: Ishtars
DARKNESS.: Switching to Dominix
SOLAR FLEET: switching to Dominix

Literally everyone in 0.0 is flying Ishtars, Dominix or sentry carriers ShockedShockedShocked



Small thing:

I have been using my Proteus Sentry boat long long before the HAC/ Domi overhaul.
Once again, a PvE tactic is ruined by another bad CCP hire, who is obsessed with PvP.
Oh Takashawa
Habitual Euthanasia
Pandemic Legion
#65 - 2014-01-16 19:55:42 UTC
Man Dinsdale, I love how mad you get, and how victimized you make yourself feel. You ***** almost as much as Poetic did - I look forward to your RMTing crybaby blog post when you quit.
Edmark I
Deep Core Mining Inc.
Caldari State
#66 - 2014-01-16 19:58:58 UTC
Dinsdale Pirannha wrote:
Once again, a PvE tactic is ruined by another bad CCP hire, who is obsessed with PvP


This is primarily a pvp game Br0beans. The challenge is balancing the two- hence the word: balance.
Anthar Thebess
#67 - 2014-01-16 20:17:27 UTC
And the assist mechanic that is real issue?
Oh wait ....
Anthar Thebess
#68 - 2014-01-16 20:24:18 UTC
What the ....
Why are you making nullsec pvp : assist and go to sleep.
What is wrong with thinking by youself?

Sov PVP is one of the aspects of this game - why keeping it so dumb?
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#69 - 2014-01-16 20:32:35 UTC
why don't drone control range modules have stacking penalties yet

its 2014 fozzie
Tankn00blicus
Aliastra
Gallente Federation
#70 - 2014-01-16 20:34:23 UTC
Capqu wrote:
why don't drone control range modules have stacking penalties yet

its 2014 fozzie

http://www.eve-wiki.net/index.php?title=Stacking_penalty

Quote:
If a module with the stacking penalty is added along with a module that enhances the same effect by an absolute number (regular, non-percentile), the module with the absolute value will not be reduced in effect.
For example, I add a 1600mm Reinforced Steel Plates I module to my ship. This boosts armor by 3000 hit points. I then add two Regenerative Plating I modules, which boost armor by 6% each, with the effect of the second one being reduced. The effect of the 1600mm plates is unchanged.
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#71 - 2014-01-16 20:36:24 UTC
i understand that, i'm saying its time for change

obama was right
Llyona
Lazerhawks
L A Z E R H A W K S
#72 - 2014-01-16 20:36:28 UTC
Edmark I wrote:
Dinsdale Pirannha wrote:
Once again, a PvE tactic is ruined by another bad CCP hire, who is obsessed with PvP


This is primarily a pvp game Br0beans. The challenge is balancing the two- hence the word: balance.


I for one am extremely excited about these buffs to sentry drones. Now we can push our drones even further or have them track even faster. Keep up these buffs to sentries CCP!

EVE is an illness, for which there is no cure.

Dinsdale Pirannha
Pirannha Corp
#73 - 2014-01-16 20:46:52 UTC
Edmark I wrote:
Dinsdale Pirannha wrote:
Once again, a PvE tactic is ruined by another bad CCP hire, who is obsessed with PvP


This is primarily a pvp game Br0beans. The challenge is balancing the two- hence the word: balance.


Ah. back to that canard.
One of your other zealots, Jenn whatever, has posted that 11% of the player base is in Sov alliances.
Hate to to break it to you, but once again we see a far larger group (PVE focused players), getting screwed to deal with a problem that ONLY occurs in large blob-sec fleet fights.
Cloora
APEX Unlimited
APEX Conglomerate
#74 - 2014-01-16 20:48:51 UTC  |  Edited by: Cloora
CCP Fozzie, I think most of us are fine with these changes, but for the love of all things in New Eden, can you change all scripted modules to have the scripts BUILT IN TO THEM?!

I hate having to find and buy all the scripts to make a module work like it was designed to in some back woods null sec. Just make the modes selectable. I hate getting into batte and then realizing I forgot the other script when I need to change....

http://www.altaholics.blogspot.com

Llyona
Lazerhawks
L A Z E R H A W K S
#75 - 2014-01-16 20:49:56 UTC
Dinsdale Pirannha wrote:
Edmark I wrote:
Dinsdale Pirannha wrote:
Once again, a PvE tactic is ruined by another bad CCP hire, who is obsessed with PvP


This is primarily a pvp game Br0beans. The challenge is balancing the two- hence the word: balance.


Ah. back to that canard.
One of your other zealots, Jenn whatever, has posted that 11% of the player base is in Sov alliances.
Hate to to break it to you, but once again we see a far larger group (PVE focused players), getting screwed to deal with a problem that ONLY occurs in large blob-sec fleet fights.

Hey Dinsdale,

They could always do what some other MMO companies have done to solve this problem; Creating two seperate modifiers. One for PVP and one for PVE. So, when you shoot at rats, you get the PVE stats. When you shoot at players or POS, you get the PVP stats.

Frankly, I'd prefer a homogeneous setup though, as it can get pretty ridiculous with a dual system.

EVE is an illness, for which there is no cure.

Soldarius
Dreddit
Test Alliance Please Ignore
#76 - 2014-01-16 21:03:50 UTC
Good change. We'll have to test the numbers to see how well it plays out.

http://youtu.be/YVkUvmDQ3HY

Malken
Sleiipniir
#77 - 2014-01-16 21:03:56 UTC
[quote=CCP Fozzie

Sentry drones are obviously one of the more discussed weapon systems in the EVE community right now.![/quote]

and here i am thinking that neutral logis is the most discussed one :P

☻/ /▌ / \

Dinsdale Pirannha
Pirannha Corp
#78 - 2014-01-16 21:05:15 UTC
Llyona wrote:
Dinsdale Pirannha wrote:
Edmark I wrote:
Dinsdale Pirannha wrote:
Once again, a PvE tactic is ruined by another bad CCP hire, who is obsessed with PvP


This is primarily a pvp game Br0beans. The challenge is balancing the two- hence the word: balance.


Ah. back to that canard.
One of your other zealots, Jenn whatever, has posted that 11% of the player base is in Sov alliances.
Hate to to break it to you, but once again we see a far larger group (PVE focused players), getting screwed to deal with a problem that ONLY occurs in large blob-sec fleet fights.

Hey Dinsdale,

They could always do what some other MMO companies have done to solve this problem; Creating two seperate modifiers. One for PVP and one for PVE. So, when you shoot at rats, you get the PVE stats. When you shoot at players or POS, you get the PVP stats.

Frankly, I'd prefer a homogeneous setup though, as it can get pretty ridiculous with a dual system.


I also think a dual system ispretty ridiculous.
But for CCP to damage the play of the majority to deal with a problem being experienced, if it is indeed a problem, by the small minority, is foolhardy.

Instead of dealing head-on with the issue of blobs, they try these bandaid solutions, which wreck a game mechanic for oh so many who never see, or want to go near, a blob.
Celia Therone
University of Caille
Gallente Federation
#79 - 2014-01-16 21:07:18 UTC
So if we're going for equity between guns and drones what are the plans on:
Low slot cap-less tracking enhancer for drones?
Faction (Navy) drone damage amplifiers?
Rate of fire rigs for drones?
Over-heatable mods (drone damage amplifiers or the drones themselves) for drone damage?
Drone damage/rate of fire/tracking implants?
James Amril-Kesh
Viziam
Amarr Empire
#80 - 2014-01-16 21:17:36 UTC  |  Edited by: James Amril-Kesh
Capqu wrote:
why don't drone control range modules have stacking penalties yet

its 2014 fozzie

Drone link augmenters are balanced. After all, we need to fit six of the T2 DLAs in order to hit out to 200 km, and that's only so that our drones will activate. We still have to fit several omnis for them to actually apply any damage at that distance.

The real culprit here is the drone assist, which allows us to shoot that far without having to be able to lock at that distance.

Enjoying the rain today? ;)