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[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor

First post First post First post
Author
DeeJ1
BetaMax Beta
#121 - 2014-01-06 21:41:02 UTC
Tetsuo Tsukaya wrote:
Woo Rubicon brawler supremacy! Get tackled by a nano kiting ship in your brick tank 200m/s point blank blaster melee ship? Drop mobile MJD and peace out.

If you manage to survive that long then yeah, but I doubt it you'll be on grid long enough for it to spool up. Also your ganker will be after you in a mere 12 seconds ;)
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#122 - 2014-01-06 21:42:56 UTC
This is what CCP are doing instead of fixing light missiles.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#123 - 2014-01-06 21:43:09 UTC
1) Scatter 50 scan disruptors across the system.
2) Hide your fleet at one.
3) Laugh as the enemy probers spend an hour trying to figure out which.



(How did nobody think about this yet? I am disappoint, EVEO forums.)
Lord Jita
Lord Jita's Big Gay Corp
#124 - 2014-01-06 21:43:29 UTC
Yeah this is cool, we really needed more ways for people to avoid PVP.
Roll
M1k3y Koontz
House of Musashi
Stay Feral
#125 - 2014-01-06 21:43:53 UTC
Vatek wrote:
M1k3y Koontz wrote:
Vatek wrote:
Just what we need, more things that make nullsec ratters even safer! Warp disruptors are now obsolete, better fit scrams on everything because even a ratting ship that doesn't fit an MJD can still MJD away!

Scrap both of these, they're ****.


Mobile MJDs are one time use, NO SCOPING, and are going to cost ~5m. Per site. Carebears won't sacrifice their bottom line like that.


It still gives every single ship with 50m3 of cargo space available a free out against anything tackling them that doesn't have a scram fit.

MJDs or warp core stabs come with fitting compromises, this has no downside at all.


A free out? Scams would stop it, so any frigate or inty could stop it. It takes 20 seconds to anchor, it could be killed before that, or the person anchoring it could be bumped off and webbed. It could be killed in the 20 (32? If it's killed before spooling does the person still jump?) seconds before they jump.

It's about as much of a get-out-of-jail-free card as a cloak is, by which I mean it isn't.

How much herp could a herp derp derp if a herp derp could herp derp.

DeeJ1
BetaMax Beta
#126 - 2014-01-06 21:45:07 UTC
Strockhov wrote:

I wonder if you you will be able to stack activations. If already laid 6100m apart. You could pass thu multiple MMJU activating each as you go. Depending on speed you could easily activate 4-6 units before the first 12 second spoolup completed.

Doubt it as they jump you 100km in the direction you were facing, not propelling you through 100km of space.
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#127 - 2014-01-06 21:49:43 UTC
M1k3y Koontz wrote:
Alice Saki wrote:
Terrible.


Gudpoast.

If you're going to post, make it quality. Explain your opinions. "Terrible" is not constructive, and is not at all helpful to making them not "terrible"

Thank you, do not come again.


^_^

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

DeeJ1
BetaMax Beta
#128 - 2014-01-06 21:52:43 UTC  |  Edited by: DeeJ1
Abdiel Kavash wrote:
1) Scatter 50 scan disruptors across the system.
2) Hide your fleet at one.
3) Laugh as the enemy probers spend an hour trying to figure out which.

Get bored to death as the enemy will also be sitting at one, and most probably it will be one you have deployed before ;) (remember, they block all scans, even yours)
Hmm, I see a rise in covert cynos as you only need to find a disruptor your enemy deployed, light a covert cyno, get you covops fleet through it and enjoy a free disruptor!
mr roadkill
Silent but Violent
#129 - 2014-01-06 21:52:58 UTC
When CCP spoke of new deployables I was hoping for something that would start to replace the old pos system. Not funky gizmos and stuff.
Rekkr Nordgard
Steelforge Heavy Industries
#130 - 2014-01-06 21:56:31 UTC
Oh look, more dumb shiny crap added for the sake of adding stuff, while huge issues get ignored once again.

Also, if the MSI works inside FW plexes, then you will have effectively kill a significant portion of FW PvP, great job.
Tertius Tallang
Ex Inanimento Prodeo
#131 - 2014-01-06 21:57:46 UTC  |  Edited by: Tertius Tallang
To everyone saying "you can always use the MMJD to follow your prey" - that is simply untrue. Even if you managed to instantly activate the MMJD yourself as soon as you saw the activation, you would still lose lock as the target jumps and if they're prealigned they can instantly warp out.

Something along the lines of "velocity is set to zero upon landing" might be useful both to balance this concern and to give the fitted MJD a reason to exist.
Tetsuo Tsukaya
Perkone
Caldari State
#132 - 2014-01-06 22:01:43 UTC  |  Edited by: Tetsuo Tsukaya
DeeJ1 wrote:
Tetsuo Tsukaya wrote:
Woo Rubicon brawler supremacy! Get tackled by a nano kiting ship in your brick tank 200m/s point blank blaster melee ship? Drop mobile MJD and peace out.

If you manage to survive that long then yeah, but I doubt it you'll be on grid long enough for it to spool up. Also your ganker will be after you in a mere 12 seconds ;)

I'm not so sure. It takes 32 seconds to anchor and Mjd away using these things. If I'm in a brawler and get snagged by some nano kitey ship, it probably isn't doing enough damage at long point range to kill me in that 32 seconds, nor is it doing enough dps to kill my 25K ehp Mjd depoloyable. All I have to do is pre align to a gate or station, then once I land from my Mjd I Instawarp away.

It makes brawlers a lot more viable which makes me happy just for the sake of being a big change to the meta
Michael Harari
Genos Occidere
HYDRA RELOADED
#133 - 2014-01-06 22:03:22 UTC  |  Edited by: Michael Harari
Can you take 5 minutes in an interceptor to blanket every anom in your system with a MSI?

Is your intent really to require longpoint ships to do at least 1250 dps to stop a ship from anchoring a MMJD and jumping? Frigates should have to do over a thousand dps in order to not fight inside scram range?


MSI should be two way - people inside should not be able to dscan from outside. It should also not be deployable in deadspace, as to prevent wrecking FW.

The MMJD should have a longer online time, lower hp, and be large enough that carrying one in every single frigate you fly is not possible. 1250 dps in order to fight outside scram range is way too high a bar.
Alundil
Rolled Out
#134 - 2014-01-06 22:03:56 UTC
Two step wrote:
I'd love to see the scan inhibitor disable d-scan when people are within its area of effect.


Agreed - Turnabout is fair play.

Winthorp wrote:
CCP teaching noobs that learning how to dscan is not needed, just pop probes and do a 1 pass scan to find the fleet. Roll

You're not kidding

Bane Nucleus wrote:
If you could just make wormholes immune to most changes in Eve, that would greeeeeeeeeeeeat.

I'd agree with this as well.

I'm right behind you

Tetsuo Tsukaya
Perkone
Caldari State
#135 - 2014-01-06 22:05:01 UTC
Michael Harari wrote:
What is the size of these things?

Can you take 5 minutes in an interceptor to blanket every anom in your system with a MSI?

Is your intent really to require longpoint ships to do at least 1250 dps to stop a ship from anchoring a MMJD and jumping? Frigates should have to do over a thousand dps in order to not fight inside scram range?


MSI should be two way - people inside should not be able to dscan from outside. It should also not be deployable in deadspace, as to prevent wrecking FW.

The MMJD should have a longer online time, lower hp, and be large enough that carrying one in every single frigate you fly is not possible.


The number you are looking for is 781 dps, not 1250.

Michael Harari
Genos Occidere
HYDRA RELOADED
#136 - 2014-01-06 22:06:40 UTC  |  Edited by: Michael Harari
Tetsuo Tsukaya wrote:
Michael Harari wrote:
What is the size of these things?

Can you take 5 minutes in an interceptor to blanket every anom in your system with a MSI?

Is your intent really to require longpoint ships to do at least 1250 dps to stop a ship from anchoring a MMJD and jumping? Frigates should have to do over a thousand dps in order to not fight inside scram range?


MSI should be two way - people inside should not be able to dscan from outside. It should also not be deployable in deadspace, as to prevent wrecking FW.

The MMJD should have a longer online time, lower hp, and be large enough that carrying one in every single frigate you fly is not possible.


The number you are looking for is 781 dps, not 1250.



If you activate the module and then it blows up, you will still jump.

Edit: The above is incorrect, I misread. 780 dps is still a hilarious amount to require in most pvp.
Juliette Asanari
Voodoo Children
#137 - 2014-01-06 22:08:09 UTC
Michael Harari wrote:
Can you take 5 minutes in an interceptor to blanket every anom in your system with a MSI?

Is your intent really to require longpoint ships to do at least 1250 dps to stop a ship from anchoring a MMJD and jumping? Frigates should have to do over a thousand dps in order to not fight inside scram range?


MSI should be two way - people inside should not be able to dscan from outside. It should also not be deployable in deadspace, as to prevent wrecking FW.

The MMJD should have a longer online time, lower hp, and be large enough that carrying one in every single frigate you fly is not possible. 1250 dps in order to fight outside scram range is way too high a bar.



50m3 - I highly doubt you could put that many into your intis cargohold
Michael Harari
Genos Occidere
HYDRA RELOADED
#138 - 2014-01-06 22:10:01 UTC
Juliette Asanari wrote:
Michael Harari wrote:
Can you take 5 minutes in an interceptor to blanket every anom in your system with a MSI?

Is your intent really to require longpoint ships to do at least 1250 dps to stop a ship from anchoring a MMJD and jumping? Frigates should have to do over a thousand dps in order to not fight inside scram range?


MSI should be two way - people inside should not be able to dscan from outside. It should also not be deployable in deadspace, as to prevent wrecking FW.

The MMJD should have a longer online time, lower hp, and be large enough that carrying one in every single frigate you fly is not possible. 1250 dps in order to fight outside scram range is way too high a bar.



50m3 - I highly doubt you could put that many into your intis cargohold


Warp speed rigged blockade runner can carry 155 of them
MisterAl tt1
Native Freshfood
Minmatar Republic
#139 - 2014-01-06 22:10:40 UTC

A little "for great justice" fix to Abdiel Kavash's post:

1) Scatter 50 scan disruptors across the wormhole system.
2) Hide your fleet at one.
3) Laugh as the enemy probers spend an hour trying to figure out is there any active fleet at all in the system?


About "wrecks out of MSI range": with now widely used farming tactics in high-class wormhole sites, there will be no wrecks out of its radius.
Vatek
Rents Due Crew
#140 - 2014-01-06 22:14:44 UTC
M1k3y Koontz wrote:
Vatek wrote:
M1k3y Koontz wrote:
Vatek wrote:
Just what we need, more things that make nullsec ratters even safer! Warp disruptors are now obsolete, better fit scrams on everything because even a ratting ship that doesn't fit an MJD can still MJD away!

Scrap both of these, they're ****.


Mobile MJDs are one time use, NO SCOPING, and are going to cost ~5m. Per site. Carebears won't sacrifice their bottom line like that.


It still gives every single ship with 50m3 of cargo space available a free out against anything tackling them that doesn't have a scram fit.

MJDs or warp core stabs come with fitting compromises, this has no downside at all.


A free out? Scams would stop it, so any frigate or inty could stop it. It takes 20 seconds to anchor, it could be killed before that, or the person anchoring it could be bumped off and webbed. It could be killed in the 20 (32? If it's killed before spooling does the person still jump?) seconds before they jump.

It's about as much of a get-out-of-jail-free card as a cloak is, by which I mean it isn't.


Congratulations on failing to read my post, which in fact reads "a free out against anything tackling them that does not have a scram fit.

You're not going to bump a ratting ship 30km in 32 seconds without a very specific setup and the thing has 25k ehp which means you need a minimum of 782 dps to kill it just from the raw numbers without taking lock time into consideration.

The net effect is that if you only have a point fit, you better be able to kill your target in less than 30 seconds otherwise they're just going to pop one of these things out and duckwalk to the nearest station or POS. Yes, you can already do this with normal MJDs or warp core stabs, but both of those require fitting compromises and/or have significant drawbacks.

They may as well just introduce a deployable that gives +1 warp core strength to everything inside the radius because that's exactly what this thing does.