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Sisters of EVE missions, 180m/hour in high sec, should we nerf it?

Author
baltec1
Bat Country
Pandemic Horde
#101 - 2013-12-15 12:38:00 UTC
Pohbis wrote:
Is this a stealth 'nerf afk cloaking' post? Lol

We dont care about AFK cloakers.
Pohbis wrote:
Apart from the delicious irony, your post is however missing an argument as to why those rank and file pilots should earn more.

They did PvP in 0.0 so their alliance could rake in ISK, the fact that that ISK is distributed in a way, that they feel the need to do PvE for ISK is not the games fault.


Yes it is. There is nothing we can do to get the rewards to be higher than in high sec all while facing much more risk.

Pohbis wrote:
But be sure to tell all those renters about the huge risks and downtime they pay for in 0.0. I'm sure they'd love to skip the rental bill and go back to hi-sec, if only they knew about those facts.



Its not like they cant run the numbers themselves. If they want to rent systems off us then we have problem in doing so.
baltec1
Bat Country
Pandemic Horde
#102 - 2013-12-15 12:41:27 UTC
Kate stark wrote:


I wouldn't have thought that small gangs would be much of an issue for a HQ fleet to deal with.


Most small to mid gangs will rip them apart.

They might be the most advanced pve small gang setups but they are still pve setups.
TharOkha
0asis Group
#103 - 2013-12-15 12:42:37 UTC
baltec1 wrote:
TharOkha wrote:


Well maybe then CCP is wrong on this


No they are not.

Runaway inflation is very bad and is why incursions were nerfed. CCP cannot give away more reward in null, the only way of dealing with this imbalance is to nerf high sec income to the same degree that null has been nerfed over the years. .


Oh yes they (CCP) are ..

Dude you can nerf hisec as much as you can, take inursions an L4s completely from hisec... i dont care.. i have my own isk opportunities in null, low and in Jita.. But it does not solve the problem that sovnull suck big time. it wont solve the problem that many pilots wont join nullsec ali while they could earn same isk without alliance bullsh.

Quote:
Equally solo pve pilots should not be punished in null sov, everyone should have a reason to live out in null sec and have access to greater rewards for taking greater risks.


Yes they should. They would live in sov null with great community rewards, i dont se a point why should they have also better solo pve opportunities. Thats just greedy
Kate stark
#104 - 2013-12-15 12:43:27 UTC
baltec1 wrote:
Kate stark wrote:


I wouldn't have thought that small gangs would be much of an issue for a HQ fleet to deal with.


Most small to mid gangs will rip them apart.

They might be the most advanced pve small gang setups but they are still pve setups.


a HQ fleet will have 40 pilots, and a portion of those will be logi ships. Perhaps I underestimate what "small gang" is, 40 never felt like "small gang" stuff to me. *shrug*

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

baltec1
Bat Country
Pandemic Horde
#105 - 2013-12-15 12:55:53 UTC  |  Edited by: baltec1
TharOkha wrote:


Oh yes they (CCP) are ..

Dude you can nerf hisec as much as you can, take inursions an L4s completely from hisec... i dont care.. i have my own isk opportunities in null, low and in Jita.. But it does not solve the problem that sovnull suck big time. it wont solve the problem that many pilots wont join nullsec ali while they could earn same isk without alliance bullsh.



We saw the price of everything double in the span of less than a year until CCP nerfed the flow of isk into the game. CCP are right in not flooding more isk into the system. Nerfing high sec income is not an attempt to force the people who have no interest in null into going there its so that the people who do want to live in null have a good reason to do so.


TharOkha wrote:

Yes they should. They would live in sov null with great community rewards, i dont se a point why should they have also better solo pve opportunities. Thats just greedy


No thats just good practice. Every player should be welcomed into null and rewarded for taking on the extra risk. I find it rather disgusting that you think a group of players (in this case the vast bulk of people) should be relegated to just one area of space and have nowhere else to go to find better reward for greater risks, especially in the empire that they are helping to build.
baltec1
Bat Country
Pandemic Horde
#106 - 2013-12-15 12:59:04 UTC
Kate stark wrote:
baltec1 wrote:
Kate stark wrote:


I wouldn't have thought that small gangs would be much of an issue for a HQ fleet to deal with.


Most small to mid gangs will rip them apart.

They might be the most advanced pve small gang setups but they are still pve setups.


a HQ fleet will have 40 pilots, and a portion of those will be logi ships. Perhaps I underestimate what "small gang" is, 40 never felt like "small gang" stuff to me. *shrug*


There are some very good bomber fleets out there hotdropping stuff and even the giggle frig fleets are hitting 80+.

Kate stark
#107 - 2013-12-15 13:01:22 UTC  |  Edited by: Kate stark
baltec1 wrote:
Kate stark wrote:
baltec1 wrote:
Kate stark wrote:


I wouldn't have thought that small gangs would be much of an issue for a HQ fleet to deal with.


Most small to mid gangs will rip them apart.

They might be the most advanced pve small gang setups but they are still pve setups.


a HQ fleet will have 40 pilots, and a portion of those will be logi ships. Perhaps I underestimate what "small gang" is, 40 never felt like "small gang" stuff to me. *shrug*


There are some very good bomber fleets out there hotdropping stuff and even the giggle frig fleets are hitting 80+.



y'ain't hot dropping **** in incursion systems. they're cyno jammed. Or, so i thought.

well then, i guess when fleets of frigs are hitting 80+ people i guess you really are ****** if some one picks a fight with you... but that's the risk for the highest isk/hour pve activity...

edited for horrendous butchery of the english language.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

baltec1
Bat Country
Pandemic Horde
#108 - 2013-12-15 13:03:56 UTC
Kate stark wrote:


y'ain't hot dropping **** in incursion systems. they're cyno jammed. Or, so i thought.

well then, i guess when fleets of frigs are hitting 80+ people i guess you really are ****** if some one picks a fight with you... but that's the risk you pay for the highest isk/hour pve activity...


With the new warp times you dont need to cyno into the system to catch them anymoreBlink
Kate stark
#109 - 2013-12-15 13:06:07 UTC
baltec1 wrote:
Kate stark wrote:


y'ain't hot dropping **** in incursion systems. they're cyno jammed. Or, so i thought.

well then, i guess when fleets of frigs are hitting 80+ people i guess you really are ****** if some one picks a fight with you... but that's the risk you pay for the highest isk/hour pve activity...


With the new warp times you dont need to cyno into the system to catch them anymoreBlink


You've still got acceleration gates to contend with, though. some sites have 3 of them to go through before you get to the fleet!

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

baltec1
Bat Country
Pandemic Horde
#110 - 2013-12-15 13:08:17 UTC
Kate stark wrote:


You've still got acceleration gates to contend with, though. some sites have 3 of them to go through before you get to the fleet!


We also have intel systems in place giving live updates on where and what ships they are in.

Yet people still dieStraight
Kate stark
#111 - 2013-12-15 13:11:27 UTC
baltec1 wrote:
Kate stark wrote:


You've still got acceleration gates to contend with, though. some sites have 3 of them to go through before you get to the fleet!


We also have intel systems in place giving live updates on where and what ships they are in.

Yet people still dieStraight


You can lead a horse to water...

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

James Amril-Kesh
Viziam
Amarr Empire
#112 - 2013-12-15 13:36:38 UTC
Kate stark wrote:
baltec1 wrote:
Kate stark wrote:


You've still got acceleration gates to contend with, though. some sites have 3 of them to go through before you get to the fleet!


We also have intel systems in place giving live updates on where and what ships they are in.

Yet people still dieStraight


You can lead a horse to water...

I'm reminded of this every time someone bumps a titan because they didn't keep at range.

Enjoying the rain today? ;)

Thomas Harding
Doomheim
#113 - 2013-12-15 14:20:44 UTC
baltec1 wrote:


Second, very few people in null have access to level 4 mission areas, forcing them to go to these areas would simply turn them into warzones and make running missions a near impossiblility. This would also do nothing to fix the near uselessness of the vast bulk of nullsec and prople being forced to earn their isk outside of their own empire.


Maybe it's just that your empire is overgrowded. In my mind it makes perfectly sense that when some entity have too many members there may not be enough income sources for everybody.

But I admit that I lack knowledge of this game (and it's players) so I don't know if that would be good or bad for the game.

I would like to think that situation like that would stir things up, but probably it would not.


baltec1
Bat Country
Pandemic Horde
#114 - 2013-12-15 14:28:45 UTC
Thomas Harding wrote:
baltec1 wrote:


Second, very few people in null have access to level 4 mission areas, forcing them to go to these areas would simply turn them into warzones and make running missions a near impossiblility. This would also do nothing to fix the near uselessness of the vast bulk of nullsec and prople being forced to earn their isk outside of their own empire.


Maybe it's just that your empire is overgrowded. In my mind it makes perfectly sense that when some entity have too many members there may not be enough income sources for everybody.

But I admit that I lack knowledge of this game (and it's players) so I don't know if that would be good or bad for the game.

I would like to think that situation like that would stir things up, but probably it would not.




We have vast numbers of players matched only by our vast expanses of empty space. Its empty because its just not worth upgrading or doing much of anything with it other than sticking renters in there who don't know any better.
TharOkha
0asis Group
#115 - 2013-12-15 14:48:10 UTC  |  Edited by: TharOkha
baltec1 wrote:


Nerfing high sec income is not an attempt to force the people who have no interest in null into going there its so that the people who do want to live in null have a good reason to do so.


Well, its sad then, if your only good reason to live in null is to have hisec-equal solo pve isk income.

Quote:
Every player should be welcomed into null and rewarded for taking on the extra risk.


that's the job of coalition leaders and their generals..

Quote:
I find it rather disgusting that you think a group of players (in this case the vast bulk of people) should be relegated to just one area of space and have nowhere else to go to find better reward for greater risks, especially in the empire that they are helping to build.

You see? you realy dont read my posts and proposals i have written in previous posts. my proposal is about good rewards in various regions (reason to fight for), but you would need to do it as a group of players (not entire coalition and vast bulk of people, just group of players), not as solo pilots..

Quote:

We saw the price of everything double in the span of less than a year until CCP nerfed the flow of isk into the game. CCP are right in not flooding more isk into the system.


Why do you think that my proposal of buffing sovnull would be just isk injections?. Im all for that that missions, pve, incursions should be rewarded only by LPs or some special loot, like lowsec clone soldiers tags. So it would has autoregulation (more ppl will do that, less income for them etc). Again, read my posts from earlier.
baltec1
Bat Country
Pandemic Horde
#116 - 2013-12-15 15:05:11 UTC
TharOkha wrote:


Well, its sad then, if your only good reason to live in null is to have hisec-equal solo pve isk income.


No isk no ships.


TharOkha wrote:

that's the job of coalition leaders and their generals..


Its CCPs job as they are they ones who give us the tools. We cant do anything about having shoddy space if the tools to improve that space are not there.

TharOkha wrote:

You see? you realy dont read my posts and proposals i have written in previous posts. my proposal is about good rewards in various regions (reason to fight for), but you would need to do it as a group of players (not entire coalition and vast bulk of people, just group of players), not as solo pilots..


Not everyone can fly in a gang. What do they do when its quiet? or when there are not enough people to form a group? Or when the bulk of people are on a war deployment? Are these people just expected to sit around and twiddle their thumbs until a group forms or just go back to empire because their preferred pve playstyle is just not as viable in null as in high sec?

People should not be left out because they enjoy solo pve content.
Quote:


[quote=TharOkha]
Why do you think that my proposal of buffing sovnull would be just isk injections?. Im all for that that missions, pve, incursions should be rewarded only by LPs or some special loot, like lowsec clone soldiers tags. So it would has autoregulation (more ppl will do that, less income for them etc). Again, read my posts from earlier.


Or we can save a huge amount of Dev time simply by nerfing high sec isk income to the same degree that null has seen and free them up to work on other much needed jobs like null industry, teircide and sov mechanics.
Onictus
SniggWaffe
Pandemic Horde
#117 - 2013-12-15 19:07:25 UTC
marVLs wrote:
HS income is good in terms of balance

- Incursions are 150-200m/h including LP but it's hard to get always in fleet and you need to have pimped ship and skills, there are almost no breaks if You'r in fleet
- lvl4s are max 120m/h solo (don't listen silly OP and others saying "im getting 180-200m/h) but it's almost impossible to earn so much hour by hour every day, many players don't do them for pure isk/h, many have low skills etc., so most of players doing them earn 60-100m/h and it's nothing but pure boring grinding same and same missions that's important too


You inderstand that 90-100 is the MAX you will ever pull in an hour with one account running anoms? That is a 30mil ticks and you need to get rather fancy to accomplish that.


You can go exploring for rated sites, better have a carrier, because the escalations tend to run over multiple region(s) and I mean like 3 region spans.
Jenn aSide
Dreddit
Test Alliance Please Ignore
#118 - 2013-12-15 19:33:42 UTC
TharOkha wrote:
baltec1 wrote:


Nerfing high sec income is not an attempt to force the people who have no interest in null into going there its so that the people who do want to live in null have a good reason to do so.


Well, its sad then, if your only good reason to live in null is to have hisec-equal solo pve isk income.


Where did he say "only"?

What he's saying (what i've been saying" is that it's just totally stupid to be able to make the same or better combat pve isk in high sec as you can in high sec while protected by CONCORD. It fly's completely in the face of the idea of "risk v reward".

As I type this I am on two alts dual boxing Sisters of EVE lvl 4 missions in high sec. And before anyone claims it's just a "gold rush", I'm not makign my isk off of the new ships, but rather core and combat probes and virtue implants, the same as I have been for the last few years.

So rather than this machariel and tengu being in null sec doing anoms and plexes and being in actual risk (which in turn would provide a target/content for players out hunting in null thus driving the EVE online economy), im in high sec at no risk (no risk because the fits on my mach and tengu 'combined' total 300 mil, you don't need to be blinging to make super isk from missions).

I prefer null, and sometimes I do null PVE because I get bored making 150+ mil per hour in empire or chaining faction warfare's laughable "lvl4" missions in a caracal for 400 mil an hour (http://forum.eveuniversity.org/viewtopic.php?t=65348%27).

Why should players who prefer null PVE and are willing to take the risk to get the isk and the fun (while contributing positivly to the EVE Online economy by spurring on consumption) be punished for it? Why should I have to choose between "take my ships to null and get chased around, maybe killed" and "just make isk in safety for the plexes i need to keep 4 accounts active"?



Sentamon
Imperial Academy
Amarr Empire
#119 - 2013-12-15 20:10:05 UTC
No ISKies for you! Sounds like you should talk to your nullsec leadership and file a complaint.

~ Professional Forum Alt  ~

Felicity Love
Doomheim
#120 - 2013-12-15 20:15:06 UTC
Really, should just nerf NULL since they're all in Empire farming POCO's anyway. I mean, might as well just get rid of that whole "Sov is Broken" gripe by getting rid of Null, period. Pure win. Roll

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )