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Team Avatar and the future of our prototype

First post First post First post
Author
Ezekiel Ironstone
Pator Tech School
Minmatar Republic
#2921 - 2013-11-26 20:05:18 UTC
Sura Sadiva wrote:
Teinyhr wrote:
CCP RIse wrote:
Basically, Incarna taught us two things as far as I can tell. 1. EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay, and 2. Working on Avatar gameplay is very costly in terms of resources and time.

As a result, for the time being we are extremely focused on the in-space gameplay. We have years worth of work we can do in space but who knows, maybe someday we will get a chance to go back to it.



he forgot to say that actuallly thei did developed a totally new type of gameplay - Dust - and already sacrificed to it years and years of resources subtracted from EVE and from WiS.

of course now they're drained, after delivering a milestone in the FPS scene like Dust! And having to get ready for the next 5 years fiasco of Valkyrie.


And vampires. Don't forget the vampires.
Naomi Tichim
Sovereign Hospitaller Order of Saint Katherine
#2922 - 2013-11-26 20:28:59 UTC
I like what I read in the OP. Until now, the most complicated feature that WIS would include was going to be barfights.
Anna Karhunen
Inoue INEXP
#2923 - 2013-11-26 20:51:43 UTC
Ezekiel Ironstone wrote:
Sura Sadiva wrote:
Teinyhr wrote:
CCP RIse wrote:
Basically, Incarna taught us two things as far as I can tell. 1. EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay, and 2. Working on Avatar gameplay is very costly in terms of resources and time.

As a result, for the time being we are extremely focused on the in-space gameplay. We have years worth of work we can do in space but who knows, maybe someday we will get a chance to go back to it.



he forgot to say that actuallly thei did developed a totally new type of gameplay - Dust - and already sacrificed to it years and years of resources subtracted from EVE and from WiS.

of course now they're drained, after delivering a milestone in the FPS scene like Dust! And having to get ready for the next 5 years fiasco of Valkyrie.


And vampires. Don't forget the vampires.

I don't think we'll see that one before 2025. Or ever.

As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting". -CCP Aporia

Ishtanchuk Fazmarai
#2924 - 2013-11-26 20:53:03 UTC
Sura Sadiva wrote:
Teinyhr wrote:
CCP RIse wrote:
Basically, Incarna taught us two things as far as I can tell. 1. EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay, and 2. Working on Avatar gameplay is very costly in terms of resources and time.

As a result, for the time being we are extremely focused on the in-space gameplay. We have years worth of work we can do in space but who knows, maybe someday we will get a chance to go back to it.



he forgot to say that actuallly thei did developed a totally new type of gameplay - Dust - and already sacrificed to it years and years of resources subtracted from EVE and from WiS.

of course now they're drained, after delivering a milestone in the FPS scene like Dust! And having to get ready for the next 5 years fiasco of Valkyrie.


Apparently everyone is allowed to get avatar content, except the guys paying it with their subscriptions. Roll

Is that a deal breaker? Not exactly. EVE still is a great game. But it will never be the best.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Anna Karhunen
Inoue INEXP
#2925 - 2013-11-26 20:59:06 UTC
It's not deal breaker me either, but it does affect EVE's ability to keep me when other interesting MMORPGs come out in the future. I am not going to predict one way or another so we'll see when we see.

As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting". -CCP Aporia

Ishtanchuk Fazmarai
#2926 - 2013-11-26 21:25:16 UTC  |  Edited by: Ishtanchuk Fazmarai
After re-reading CCP Rise's words, I am feeling angry. Somehow I didn't realized first the actual meaning of this:

"Working on Avatar gameplay is very costly in terms of resources and time", he says.

Let me get it straight. It's very costly, but your company is working on TWO avatar-based games, one of them a walking dead on intensive care and the other still a couple years frorm release in the best case. And you are doing that "very costly avatar development" with our money, from which we get mostly re-stated spaceships...

The bloody hypocrites!!

What's this sh*t, CCP? Do we look THAT stupid to you?Evil

Roses are red / Violets are blue / I am an Alpha / And so it's you

Naomi Tichim
Sovereign Hospitaller Order of Saint Katherine
#2927 - 2013-11-26 22:19:37 UTC
I think you're overestimating the impact that developing avatar technology will have on CCP's other projects.

First of all, it's a safe bet that a lot of the actual tech will be shared with WOD. So that will cut costs. Second, it sounds like they're aware of the costs, so they've limited themselves to what sounds like five guys playing around in Unity.

CCP is clearly thinking long-term. EVE Online's player base has been slowly growing for ten years. Part of that success has been the regular flow of new content to keep the game from getting stale. But CCP can take its time, because they can be confident that EVE will still be here five years from now. So they'll take their time. They'll do it right. And they'll keep making EVE Online the best MMO out there.
Rhes
Brutor Tribe
Minmatar Republic
#2928 - 2013-11-27 00:25:09 UTC
Teinyhr wrote:
From the Reddit IamA:

CCP RIse wrote:
Basically, Incarna taught us two things as far as I can tell. 1. EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay, and 2. Working on Avatar gameplay is very costly in terms of resources and time.

As a result, for the time being we are extremely focused on the in-space gameplay. We have years worth of work we can do in space but who knows, maybe someday we will get a chance to go back to it.


I guess that is the final nail in the coffin for me personally. It will never come, one CCP promise more never to be delivered. Well, at least it was fun to dream what it could've been. No you cant have my stuff, since I'm not quitting. Incarna never was a deal breaker for me, but I'm still sad to see it never mature.


I would just like to thank CCP Rise for continuing to honor CCP's promise to focus on real Eve content. It's good to know that after all the drama of Incarna that CCP learned their lessons and they actually care about not repeating past mistakes. Well done.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Eli Green
The Arrow Project
#2929 - 2013-11-27 01:13:52 UTC
Arduemont wrote:
Little Dragon Khamez wrote:
Apparently there's lots of art assets left over from incarna that they never did anything with.


More than 100 items of clothing unreleased. It was in the CSM minutes at the time.


A lot of these items are still on SiSi are they not? just recolours of existing pieces though iirc.

wumbo

Lipbite
Express Hauler
#2930 - 2013-11-27 01:40:26 UTC  |  Edited by: Lipbite
Ishtanchuk Fazmarai wrote:
"Working on Avatar gameplay is very costly in terms of resources and time", he says.

Translation: you have to enjoy ships because they are cheap.

Naomi Tichim wrote:
EVE Online's player base has been slowly growing for ten years.

Correction: for 7 years. Also EVE went partially F2P since PLEX introduction (+20-30% of players paid by "pay2winners").
Rhes
Brutor Tribe
Minmatar Republic
#2931 - 2013-11-27 01:57:15 UTC
Lipbite wrote:
Translation: you have to enjoy ships because they are cheap.


Better translation: you have to enjoy ships because Eve is a spaceship game.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Flamespar
State War Academy
Caldari State
#2932 - 2013-11-27 02:51:40 UTC  |  Edited by: Flamespar
Rhes wrote:
Lipbite wrote:
Translation: you have to enjoy ships because they are cheap.


Better translation: you have to enjoy ships because Eve is a spaceship game.


Even better translation: CCP talks big. Delivers little.

Anyone else remember David Reid talking about how EVE was going to be the biggest gaming universe by the end of the year?

Meanwhile, star citizen reaches 33 million.
Rhes
Brutor Tribe
Minmatar Republic
#2933 - 2013-11-27 03:08:37 UTC
Flamespar wrote:
Rhes wrote:
Lipbite wrote:
Translation: you have to enjoy ships because they are cheap.


Better translation: you have to enjoy ships because Eve is a spaceship game.


Even better translation: CCP talks big. Delivers little.

Anyone else remember David Reid talking about how EVE was going to be the biggest gaming universe by the end of the year?

Meanwhile, star citizen reaches 33 million.


CCP promised to focus on real Eve content and they have stuck to it. If you don't want to play a spaceship game why are you still here?

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Flamespar
State War Academy
Caldari State
#2934 - 2013-11-27 03:32:05 UTC
Because regardless of what comes out of your flappy word hole Rhes, players want avatar content.
Thetabetalpha
Republic Military School
Minmatar Republic
#2935 - 2013-11-27 03:48:38 UTC
Teinyhr wrote:
From the Reddit IamA:

CCP RIse wrote:
Basically, Incarna taught us two things as far as I can tell. 1. EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay, and 2. Working on Avatar gameplay is very costly in terms of resources and time.

As a result, for the time being we are extremely focused on the in-space gameplay. We have years worth of work we can do in space but who knows, maybe someday we will get a chance to go back to it.


I guess that is the final nail in the coffin for me personally. It will never come, one CCP promise more never to be delivered. Well, at least it was fun to dream what it could've been. No you cant have my stuff, since I'm not quitting. Incarna never was a deal breaker for me, but I'm still sad to see it never mature.

I would actually worry if the same thing was posted by a Dev who's actually connected to Team Avatar. CCP Rise is part of ships rebalance team. In addition to that it seems that the devs in CCP aren't even on the same page so to speak.

As far as core Eve gameplay - spaceships and whatnot - maybe what they should've learned is not to give promises about expanding Eve and not doing anything in actuality, while doing all the false advertisements with game trailers. Blink
"This video doesn't display actual gameplay, but merely a vision" watermark is pretty much required.

It is one thing if an RTS had these trailers, but totally different for space MMO RPG. Which Rhes and other naysayers can all deny, but Eve really is.
Flamespar
State War Academy
Caldari State
#2936 - 2013-11-27 03:58:39 UTC
Thetabetalpha wrote:
Teinyhr wrote:
From the Reddit IamA:

CCP RIse wrote:
Basically, Incarna taught us two things as far as I can tell. 1. EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay, and 2. Working on Avatar gameplay is very costly in terms of resources and time.

As a result, for the time being we are extremely focused on the in-space gameplay. We have years worth of work we can do in space but who knows, maybe someday we will get a chance to go back to it.


I guess that is the final nail in the coffin for me personally. It will never come, one CCP promise more never to be delivered. Well, at least it was fun to dream what it could've been. No you cant have my stuff, since I'm not quitting. Incarna never was a deal breaker for me, but I'm still sad to see it never mature.

I would actually worry if the same thing was posted by a Dev who's actually connected to Team Avatar. CCP Rise is part of ships rebalance team. In addition to that it seems that the devs in CCP aren't even on the same page so to speak.

As far as core Eve gameplay - spaceships and whatnot - maybe what they should've learned is not to give promises about expanding Eve and not doing anything in actuality, while doing all the false advertisements with game trailers. Blink
"This video doesn't display actual gameplay, but merely a vision" watermark is pretty much required.

It is one thing if an RTS had these trailers, but totally different for space MMO RPG. Which Rhes and other naysayers can all deny, but Eve really is.


To be honest, I'd take the word of the CCP executive over a developer. And they have said a number of times that they want to introduce meaningful avatar gameplay when resources permit.
Rhes
Brutor Tribe
Minmatar Republic
#2937 - 2013-11-27 03:59:36 UTC
Flamespar wrote:
Because regardless of what comes out of your flappy word hole Rhes, players want avatar content.


No, a tiny fraction of the playerbase wants avatar content. The rest of us recognize that Eve is spaceships.

There are countless games where you can play dress-up with your avatar and use dance emotes. Go play one of them and stop trying to trick CCP into ruining their spaceship game.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Rhes
Brutor Tribe
Minmatar Republic
#2938 - 2013-11-27 04:01:01 UTC
Flamespar wrote:
To be honest, I'd take the word of the CCP executive over a developer. And they have said a number of times that they want to introduce meaningful avatar gameplay when resources permit.

I admire your hopeful optimism and am glad that you are so wrong.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Erica Dusette
Division 13
#2939 - 2013-11-27 04:13:35 UTC
Very dissapointed after reading CCP Rise's comments. Comments which seem to fly directly in the face of those made by other Devs over time and CCP itself who claim to aim for EVE to be "the ultimate sci-fi simulator".

To be that ultimate sci-fi sim you will require avatar based content, right? Otherwise it's just a spaceship sim. For the most immersive experience you require a game that has multiple facets.

So really, it seems that if CCP support Rise's comments then their entire game-philosophy and vision has now shifted dramatically.

And quietly too it seems. Blink

If you limit yourself to one aspect of gameplay then you will never be the ultimate sci-fi simulator you hope to be. Merely a sci-fi genre spaceship simulator. Big difference really.

Incarna? Well I'm not the EVE-news knowledge buff that some of you are. But Incarna's avatar-content isn't what upset people and it's not what caused Jita riots. So why do people who're against WiS keep holding up Incarna as a symbol of the entire community's resentment of avatar-content? It's not, and to keep using it like so is just misleading. It was the overall hopes that were built up by CCP's exaggerated claims as to what to expect Incarna to be. It was the micro-transaction products AND it was the inherent flaws in the "spaceship game" that weren't addressed.

So why not "burn Jita" with every single update? Because every update there is still stuff that's not "fixed" within the spaceship game, right? Even last update we had new t-shirts for our avatars introduced. That's Dev time that could of been spent on your spaceship problems, right? Why you not burning Jita again? What?

I don't get it. Straight

The answer lays somewhere between selfishness, short-sightedness, a sense of entitlement ("This is MY Eve!! My Eve is about spaceships not avatars!!") and hypocrisy amoung players who perhaps lack confidence in CPP's development, or lack faith in it's long term vision. But you see in one hand you have players who subscribe to ganking, scamming and other things that negatively effect other players' enjoyment of the part of EVE they immerse themselves in. And that's ok. But ... then on the other hand the same players will rage about avatar-content being introduced because it's not part of the game that they enjoy.

Hypocrisy much? Smile

Tears over potential avatar content? Lol

That guy you ganked who cried, you thought that was funny. That person who raged after they got scammed gave you a giggle. Well you're crying now due to avatar content and I think that's ****ing hilarious and blindingly hypocritical.

Why do I play EVE then if I'm pro-avatar content? Because I love the spaceship game. But ... not only that, it's because I see the potential for the game overall to be even better, even more immersive, with the introduction of avatar content. I'll play EVE with or without avatar content, but CCP has made me believe in the vision they've been standing behind for years - well until CCP Rise's comments it seems. I believe CCP has the skills, resources and knowledge to implement a kick-ass avatar experience within EVE, if they want to, and I hope that it will come one day.

We CAN have the best of both worlds. And if CCP get's it right it can come without costing other aspects of gameplay. Both sides of this argument should really pressure CCP to simply "get it right" when it's implemented, instead of fighting over whether or not it should be implemented at all.

Don't be scared Big smile

Jack Miton > you be nice or you're sleeping on the couch again!

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Thetabetalpha
Republic Military School
Minmatar Republic
#2940 - 2013-11-27 04:16:37 UTC
Rhes wrote:
There are countless games where you can play dress-up with your avatar and use dance emotes. Go play one of them and stop trying to trick CCP into ruining their spaceship game.
Because that is only "meaningful avatar content," that you can imagine, right? How come you don't post that particular game name anymore, with that certain kind of RP contingent? You know, the ones that you included in every ship toast of yours in the thread that should only concern players wanting Avatar content, rather than those who have tunnel vision concerning the next decade of eve.