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Player Features and Ideas Discussion

 
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The 'one-line bad idea' thread

First post First post First post First post
Author
The Zetin Sunn
Doomheim
#1801 - 2013-11-21 20:35:44 UTC
You can no longer pick which skills you train, they are selected from your character sheet at random and will not necessarily train to completion.
Alina en Chasteaux
Center for Advanced Studies
Gallente Federation
#1802 - 2013-11-21 22:02:09 UTC
Add the hacking minigame to character selection as an optional drunk filter.
Ronny Hugo
KarmaFleet
Goonswarm Federation
#1803 - 2013-11-22 02:25:40 UTC
Add some object you can shoot at and make NPC's warp in, the amount of time you spend shooting it decide the amount of NPCs, the dps decide how big they are. Small chance of dropping something good, but mostly just bounties you make isk from.
Fourteen Maken
Karma and Causality
#1804 - 2013-11-22 02:33:09 UTC  |  Edited by: Fourteen Maken
Putting CCP Rise in charge of balancing ships, I win.
Alia Ravenswing
DARK HAT
#1805 - 2013-11-22 02:40:05 UTC
make Planets and moons collidable.
Alia Ravenswing
DARK HAT
#1806 - 2013-11-22 02:40:59 UTC
FIX the stars. They don't look like stars when close to their surface. (LONG TIME PROBLEM)
Alia Ravenswing
DARK HAT
#1807 - 2013-11-22 02:42:07 UTC
Star Damage - Have stars deal damage to ships, if ships are too close.
Ronny Hugo
KarmaFleet
Goonswarm Federation
#1808 - 2013-11-22 05:10:29 UTC  |  Edited by: Ronny Hugo
Adaptive Armor Hardeners.

Adaptive Hull hardeners.

Energized hull adaptive nano membrane.

All ships come preinstalled with AB and MWD, but MWD cost capacitor recharge rate in addition to activation cost, and AB cost activation cost. Same other attributes as before (500% sig bonus on MWD etc). Also caps and supercaps.

all races have their own ammo-cargo holds, and capacitor charges cargo holds.

All ships can inject capacitor charges they have on board, but the capacitor booster makes it possible to do it quicker, and automatically start next cycle.

All active modules can run on capacitor charges (drag and drop one (only one) 800 charge onto a module, and then the module runs as normal until it runs out of cap from that charge and takes cap from ship again).

Armor repair booster (low slot module like the shield boost amplifier).

Hull Repair Booster (low slot module like the shield boost amplifier).

Armor ships regenerate some armor per second, and has zero shields. Shield ships have zero armor.

Hardeners that can harden anywhere from 1 to 4 resistances at a time, chosen with scripts.

Active Layered Plating module.

Active shield extender module.

Fit jump drives to subcaps with a subcap jumpdrive module.

Warp scrambler that can web or scramble chosen with script.

pointing someone with scrambler/disruptor also scrambles your own warp core for X seconds after shutting it down, certain role ships don't have this drawback.

Scripted module that allows you to improve tracking and falloff or optimal or missile range or missile explosion velocity and explosion radius. (note the "and/or", they are there for a reason, and means X and Y, or means X or Y)

Special scanner that allows you to find anomalies hundreds of AU from the inner solar system, where there be lots of million year old monsters.
Xcom
Eclipse Strike Unit
Jump On Contact..
#1809 - 2013-11-22 06:31:28 UTC
Pirate ISK printing machine.
Sarah Stallman
Pen2 Logistics
#1810 - 2013-11-22 06:38:11 UTC
Whenever you get a new pod, there's a 1% chance it has a built-in doomsday device that requires no fuel.
Daishan Auergni
Federal Navy Academy
Gallente Federation
#1811 - 2013-11-22 07:01:07 UTC
A T2 version of the Command Processor I which can only be fit on command ships, (allows operation of TWO extra Warfare Links) and will use more CPU accordingly (1.8x?, 2.2x?, idunno), thereby saving a mid-slot for people who want to mix boosting with dps once we go on-grid.
CptBipto
Bare Minimum Bandits
I Showed You My Probes... Please Respond...
#1812 - 2013-11-22 07:05:10 UTC
40 second launcher reload
Habris
State War Academy
Caldari State
#1813 - 2013-11-22 10:47:48 UTC  |  Edited by: Habris
Hey a 40 second reload timer seems like a good idea.


Lets spawn a sidekick video game and not make it for the pc.
novellus
The Special Snowflakes
#1814 - 2013-11-22 11:09:04 UTC
Tractor beams work on pods
Darrien
Ouroboros Logistics
#1815 - 2013-11-22 12:05:02 UTC
Allow containers to contain containers.
novellus
The Special Snowflakes
#1816 - 2013-11-22 14:01:50 UTC  |  Edited by: novellus
Create a "twin" using a jump clone for a different account, and the training and identity diverges but the facial features stay the same --

EDIT: --and the family name must be the same.
big'n hairy
Interplanetary Trade Federation
#1817 - 2013-11-22 15:09:33 UTC
how about random missions

open the station door

impact damage for bumping.

public transport

public titan bridge

and finally a terrible idea Rigs for more rigs
Elsbeth Taron
Brutor Tribe
Minmatar Republic
#1818 - 2013-11-22 16:08:55 UTC
Let emotional cripples have a say in how the game is developed.
Electrique Wizard
Mutually Lucrative Business Proposals
#1819 - 2013-11-22 16:10:37 UTC
Planets now have gravity fields depending on their size/mass.
This pulls ships towards them, eventually causing ships to crash into the orbital

I am the Zodiac, I am the stars, You are the sorceress, my priestess of Mars, Queen of the night, swathed in satin black, Your ivory flesh upon my torture rack.

Duffyman
Brutor Tribe
Minmatar Republic
#1820 - 2013-11-22 17:25:27 UTC
T3 Drones. Each drone has base stats and 3 slots and there are 6 possible subsystems (buff defense, buff DPS, buff tracking, buff range, buff speed, add E-War capability).