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Team Avatar and the future of our prototype

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Sura Sadiva
Entropic Tactical Crew
#2761 - 2013-10-30 11:39:56 UTC

Trii Seo wrote:
After summer, CCP realized that those little chores are something you gotta do to keep players playing and fixed a lot of things in Crucible.


I don't know where you got this weird idea, but CCP always fixed and polished things, in any expansions, in the past even more than now. The difference is:

Before: they polish and fix gameplay AND extended it (and this produced growth) according to a strategic vision

Now: they only polish and fix exsiting stuff (and this is good) and... and not much more; the few change on design level are genrally nerf and trivializations with no strategic idea.

The reason of the change is simply they focusing their devlopments resources on something else, not on EVE.

I don't know who told you that before Crucible there was no feature polishing and bug fixing. But - since you're only here from 2011, so cannot have a direct knowledge of this - you may want to study and check the past espansions patch notes instead of relying of other people chitchatting.
Sura Sadiva
Entropic Tactical Crew
#2762 - 2013-10-30 11:51:32 UTC
Lina Theist wrote:
f2p nowadays, and we all know what happened when CCP tried that. Eve would explode more than 400% if it went f2p, with the majority being the same old players. I don't know anything about revenue from f2p mmorpgs vs p2p ones. I reckon you earn more per player if it's p2p, than f2p.


beside the fact that EVE is largely F2P too... But how is this related with what I siad?

EVE current numbers are basically the same as UO and EQ BEFORE the boom of the MMORPG market, 10-12 years ago. When online gaming was a very small and limited market and a playerbase of 30, 40, 50k could sound like amazing. What I'm saying is that in all this time the online gaming user and potential users pools growth drammatically and CCP was unable to intercpet anything of this. Even considering only the subscription based numbers.

Having 100 in respect of a pool of 1.000 is not the same as having 150 in respect of a pool of 100.000.
Lipbite
Express Hauler
#2763 - 2013-10-30 11:58:36 UTC  |  Edited by: Lipbite
Lina Theist wrote:
Most mmorpgs are f2p nowadays, and we all know what happened when CCP tried that.

Problem is CCP successfully pushed EVE into P2W F2P mode: instead of developing subscription-worthy sci-fi game with rich "themepark-y" content they are developing worthless "player interactions" (World of Tanks / Star Conflict / War Thunder / LoL / etc. = F2P games) - to sell more GTC* to players who want to compensate their losses from "player interactions" (yesterday I've seen a person purchased deadspace-equipped NM for GTCs after he was scammed). So content which does not promote PvP and GTC sales directly - it has zero chance to appear in EVE (WiS, hi-sec PvE).

* that's why CCP praised SOMER - because losses in casinos are forcing players to buy more GTC
Shalua Rui
Rui Freelance Mining
#2764 - 2013-10-30 12:34:49 UTC
Sura Sadiva wrote:
EVE current numbers are basically the same as UO and EQ BEFORE the boom of the MMORPG market, 10-12 years ago. When online gaming was a very small and limited market and a playerbase of 30, 40, 50k could sound like amazing. What I'm saying is that in all this time the online gaming user and potential users pools growth drammatically and CCP was unable to intercpet anything of this. Even considering only the subscription based numbers.


...and that is why? Because, like the MMOs of old, EVE had no real competition for years. It's practically the UO of space sandbox games. That'll change soon, though... "all" it needs is the WoW of space games to come along. Blink

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Sura Sadiva
Entropic Tactical Crew
#2765 - 2013-10-30 12:55:30 UTC
Shalua Rui wrote:
Sura Sadiva wrote:
EVE current numbers are basically the same as UO and EQ BEFORE the boom of the MMORPG market, 10-12 years ago. When online gaming was a very small and limited market and a playerbase of 30, 40, 50k could sound like amazing. What I'm saying is that in all this time the online gaming user and potential users pools growth drammatically and CCP was unable to intercpet anything of this. Even considering only the subscription based numbers.


...and that is why? Because, like the MMOs of old, EVE had no real competition for years. It's practically the UO of space sandbox games. That'll change soon, though... "all" it needs is the WoW of space games to come along. Blink



Actually, yes. And this is my fear, since I loved UO and i wouldn't see this happening again.

When EQ was launched, witht heir 2-300.000 players crushed UO. At the time the common opinion was that 2-300k players was the max possible for this new MMORPG ****.

Even UO guys thought that the market was saturated, there was no margin left for them so basically gave up, halted any project to extend UO as well as to release an UO2, switched UO to a mantainence status/life support (small updates, bug fixing, tweaks, rebalancing, but no relevant gameplay improvement) and this basically signed the death of UO and the raise of the themepark model over the sandbox model; that we still suffer. But could have been differently if UO was able to kee

After some time Blizzard recycled some EQ concept and proved that the market was ready for milions of subscribers. But this is another story.



Ishtanchuk Fazmarai
#2766 - 2013-10-30 13:42:22 UTC
Some napkin calculation numbers:

CCP yearly revenue: 63 million USD
Subscribers (inc. China server?): 500,000
Dollars/subscriber/year: 126
Dollars/subscriber/month: 10,5 USD

Something doesn't adds up, does it? I mean, every player must pay one month. Obviously China players pay less but then, how much would that be to justifiy how CCP is essentially not earning 3 to 4 dollars per month and subscriber?

Either sub numbers are too high compared to reality, or subscribers are not paying a whole year. 126 USD are 10 months per year, roughly, with long subscription plans. Even less months if paid with PLEX.

Just a curious thing... Bear

Roses are red / Violets are blue / I am an Alpha / And so it's you

Trii Seo
Goonswarm Federation
#2767 - 2013-10-30 13:53:25 UTC
Ishtanchuk Fazmarai wrote:

Either sub numbers are too high compared to reality, or subscribers are not paying a whole year. 126 USD are 10 months per year, roughly, with long subscription plans. Even less months if paid with PLEX.

Just a curious thing... Bear



Discount GTCs sold through resellers such as SOMER, for example.

And I am aware of what Roberts did in the past, but past is past. I don't doubt he can make a good game. I've mentioned Freelancer earlier - it was a good game, I enjoyed it greatly.

But it wasn't what he promised before it released, was it. Roberts promised a "simulated, living scifi universe". In reality, outside of missions Freelancer was rather boring and repetitive.

I'm positive that Star Citizen is fully capable of being a competent game when released. I'm nearly certain though that it won't meet the overhyped expectations of a crowd treating it as a messiah among game.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Ishtanchuk Fazmarai
#2768 - 2013-10-30 14:13:59 UTC
Trii Seo wrote:
Ishtanchuk Fazmarai wrote:

Either sub numbers are too high compared to reality, or subscribers are not paying a whole year. 126 USD are 10 months per year, roughly, with long subscription plans. Even less months if paid with PLEX.

Just a curious thing... Bear



Discount GTCs sold through resellers such as SOMER, for example.

And I am aware of what Roberts did in the past, but past is past. I don't doubt he can make a good game. I've mentioned Freelancer earlier - it was a good game, I enjoyed it greatly.

But it wasn't what he promised before it released, was it. Roberts promised a "simulated, living scifi universe". In reality, outside of missions Freelancer was rather boring and repetitive.

I'm positive that Star Citizen is fully capable of being a competent game when released. I'm nearly certain though that it won't meet the overhyped expectations of a crowd treating it as a messiah among game.


Freelancer was what Microsoft allowed it to be, as many other games have suffered. Roberts' obsession to never deal with a publisher again is not whimsical, but haves sound reasons behind.

Of course this means that SC will be the real deal, for good or for bad. Will SC live to the hype? No game does. But SC has taped on a niche that used to belong to EVE, and is beating it on its own vision of making the ultimate SF game. At 289,000 unique users, SC already haves more users than EVE has ever had at any time.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Trii Seo
Goonswarm Federation
#2769 - 2013-10-30 14:22:22 UTC
Sooo SC is a cold, harsh sandbox game with single-shard universe? It's... actually not, it's got a lot of instancing going on. Can you drop a hundred capitals on someone's frig fight in SC? Can you play it unfair and get away with it, even be hailed the king of kings for doing so?

Publishers, for all the evil they tend to be (your release date is cut! ship it before christmas! no more money! make a bad ending!) also have one good thing to say: "Enough of your feature creep and promises, bucko - now start deliverin'". Roberts only has fans breathing down his neck it seems, and that's hardly as motivating to get things done right as a bunch of suits with their vast army of soulless lawyers.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Dersen Lowery
The Scope
#2770 - 2013-10-30 14:51:36 UTC
Trii Seo wrote:
Yeaaa that kind of says "hey we canned the project."

Still, with talks about NEX store and new cosmetic items being released we may see this mess sorted in a nice way - though WiS is still way off.


No, they had a specific project, to come up with rapid prototyping tools and show off a prototype of compelling avatar gameplay. The project was a success. People within CCP were convinced that it was possible. The decision was made not to roll the gameplay out in the near future, The members of the team were assigned to other projects, having succeeded in their task.

if anything, the rekindled interest in avatar customization and in revamping the NeX store is a sign--though admittedly, not a slam-dunk proof--that CCP is interested in bringing it back. They just have a lot of other stuff to do first.

It's easy to forget, but there are parts of EVE that were broken before Incarna, which have languished even longer. Given that they're part of the existing gameplay, they're naturally higher priorities for CCP. The current POS system was supposed to be a quick fix while CCP came up with a real model. One could argue that sov has been broken from the word go, but I'll leave that argument to someone who's lived in sov.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Trii Seo
Goonswarm Federation
#2771 - 2013-10-30 15:01:02 UTC
Dersen Lowery wrote:

It's easy to forget, but there are parts of EVE that were broken before Incarna, which have languished even longer. Given that they're part of the existing gameplay, they're naturally higher priorities for CCP. The current POS system was supposed to be a quick fix while CCP came up with a real model. One could argue that sov has been broken from the word go, but I'll leave that argument to someone who's lived in sov.


SOV is indeed broken. So are POSes. And have been ever since before Incarna, you are right. Those issues, and CCP stubbornly chasing a vision instead of tending to glaring issues in the state of today contributed a lot to the summer of rage.

Riots erupted not from people's unwillingness to see WiS. Anti-WiS movement and mocking cries "Space barbie" didn't come from the fact people didn't want to walk around their holdings looking cool.

It came from CCP not addressing existing, massive issues in the state of the game today and instead promising to sort it out with another jesus feature that gloriously took flight the same way a rock doesn't. A lot of people got burned on this, and given CCP is still sorting out the pre-incarna mess it will take a few good deeds (like tiericide, medium rail rebalance etc.) to make people trust the company again.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Dersen Lowery
The Scope
#2772 - 2013-10-30 15:16:04 UTC
I should add that PVE--which affects everybody, however indirectly--is also ancient and broken, and CCP Affinity has stated in Missions & Complexes that they're doing a ground-up rewrite of their PVE creation tools. That, too, is more important than Incarna simply because, again, it was terrible long before Incarna.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Ishtanchuk Fazmarai
#2773 - 2013-10-30 15:17:31 UTC
Trii Seo wrote:
Sooo SC is a cold, harsh sandbox game with single-shard universe? It's... actually not, it's got a lot of instancing going on. Can you drop a hundred capitals on someone's frig fight in SC? Can you play it unfair and get away with it, even be hailed the king of kings for doing so?


Why bother doing the same as EVE does? The chances are that if you started playing EVE because you liked the genre, you played games that were a lot more like SC than as EVE.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Shalua Rui
Rui Freelance Mining
#2774 - 2013-10-30 15:32:35 UTC  |  Edited by: Shalua Rui
Trii Seo wrote:
Sooo SC is a cold, harsh sandbox game with single-shard universe? It's... actually not, it's got a lot of instancing going on. Can you drop a hundred capitals on someone's frig fight in SC? Can you play it unfair and get away with it, even be hailed the king of kings for doing so?

No, neither do I want to. Believe it or not, but there are people, even in EVE, that think that the points you see as desirable are actually the reason the game doesn't work... EVE is cool, but it also is faulty. So faulty, in fact that CCP STILL has a hard time balancing it, 10 years after launch.

Trii Seo wrote:
Publishers, for all the evil they tend to be (your release date is cut! ship it before christmas! no more money! make a bad ending!) also have one good thing to say: "Enough of your feature creep and promises, bucko - now start deliverin'". Roberts only has fans breathing down his neck it seems, and that's hardly as motivating to get things done right as a bunch of suits with their vast army of soulless lawyers.

Yea... greedy publishers with not an ounce of knowledge about game development, only ridiculous deadlines and maximum profit on their minds have done the games industry any good... they all but killed the PC as an independent games platform and had only negative influences on the "art form" game for over a decade... starting with the eradication of high production value packaging, and ending with making day one patches/DLCs an accepted standard...

Truth is, the industry is in an abysmal state... it's stagnating on one, and loosing it's identity on the other side. Maybe CR will succeed in changing that, maybe he will fail, but I'm very willing to give him the benefit of the doubt, since - obviously - everything else pretty much failed...

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Dersen Lowery
The Scope
#2775 - 2013-10-30 15:54:37 UTC
Shalua Rui wrote:
Trii Seo wrote:
Sooo SC is a cold, harsh sandbox game with single-shard universe? It's... actually not, it's got a lot of instancing going on. Can you drop a hundred capitals on someone's frig fight in SC? Can you play it unfair and get away with it, even be hailed the king of kings for doing so?

No, neither do I want to. Believe it or not, but there are people, even in EVE, that think that the points you see as desirable are actually the reason the game doesn't work... EVE is cool, but it also is faulty. So faulty, in fact that CCP STILL has a hard time balancing it, 10 years after launch.


This gets to the heart of the problem CCP faces, though. It's far, far easier to design a theme park, because you can put everyone on rails. You can make a lot of safe assumptions about what people will do when, and how. Designing a multi-player sandbox is considerably more difficult (even acknowledging the "sandbox" design style that has so many rails going in so many directions that the players never realize that they're on a train), and CCP have accomplished it mostly by reducing the number of fundamental variables in play as much as possible (shoot, heal, run), essentially eliminating terrain, pushing all the complex interaction out to comms and chat, and pushing all the lore out to prose, then handling edge cases as they come up.

It works, but it's pretty empty. One of the main reasons I want avatar gameplay is that--if they do it right--it brings complex interaction out of the little gated communities created by third-party comms software and into the game proper.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Evei Shard
Shard Industries
#2776 - 2013-10-30 17:02:41 UTC
If CCP took a survey of all subscribers, i wonder how many would show strong interest in new features over fixing existing ones through better implementation.

Re-creating POS stuff wouldn't be adding a new feature. We have the POS system already, but it needs to be re-created.

"new" features, such as the hacking game, while really nicely done, are not as needed as restructuring of things like POSs or Sov.

I'd personally like to see CCP move forward with using the tools they already have, and rebuilding Eve's problem areas. This would include the ability for them to expand space, as some have requested, because the ability to create star systems is already in place. While it would be wonderful to see some of the ideas in the forum-of-the-forgotten come to light, there are core aspects of Eve that need to be fixed.

Just because things need to be fixed, doesn't mean they can't be fixed in a manner that adds life to the game. An excellent example of this is the upcoming changes to interceptors. CCP changed some numbers and added some functionality to the ships using things that already exist in one form or another in game.

If you used the POS system as an example of Eve in general, we have all the tools and components needed to add to what we have now. What we need more of is personal hangar array type "new features", and less siphon type "new features".

Profit favors the prepared

raven666wings
Cyber Chaos Crew
#2777 - 2013-10-30 17:55:40 UTC  |  Edited by: raven666wings
Trii Seo wrote:
Arduemont wrote:
It is a weak hypothesis to tie PLEX prices to number of subs, but that said PLEX prices should have dropped dramatically recently with the massive influx of cheap PLEX accidentally sold by Amazon. Not gone up.


With the volumes of PLEX usually going through Jita, it's hardly surprising. The offer didn't last long and I think I recall it being restricted to US-only. A lot of that PLEX ended up in hands of speculators and market wizards so they'll take care of the price not dropping.

And no, the amount of PLEX is actually a terrible idea when it comes to looking at sub numbers. Also, last time CCP focused solely on getting money and more subs we got a really nice "Greed is Good" memo didn't we? Or was that because they decided to stick to developing what's effectively EVE's core gameplay.


The "ammount of PLEX" available in the ingame market and its isk price inflation from 300million to 650 million reflects more than a double in its demand over its supply since Incarna. Regardless of who is buying it off the market or how they are wasting it, it means it is being used more often. You don't need to pay a sub when your account has PLEX time on it, so yes, it does reflect how your subs numbers are going down. "Active accounts" does not equal "Subbed accounts" or "Logged in accounts". If you claim your sub numbers are high and growing, why hide the official numbers from yearly reports? Show them to me.

Trii Seo wrote:
A vision full of empty promises that, in the end, failed to deliver?

Roberts has only made promises so far, we're yet to see how his product holds up in gameplay value. For now seems he sold Incarna for over 20 million (and original Incarna generated the Summer of Rage). After summer, CCP realized that those little chores are something you gotta do to keep players playing and fixed a lot of things in Crucible.

And I am aware of what Roberts did in the past, but past is past. I don't doubt he can make a good game. I've mentioned Freelancer earlier - it was a good game, I enjoyed it greatly.

But it wasn't what he promised before it released, was it. Roberts promised a "simulated, living scifi universe". In reality, outside of missions Freelancer was rather boring and repetitive.

I'm positive that Star Citizen is fully capable of being a competent game when released. I'm nearly certain though that it won't meet the overhyped expectations of a crowd treating it as a messiah among game.

Sooo SC is a cold, harsh sandbox game with single-shard universe? It's... actually not, it's got a lot of instancing going on. Can you drop a hundred capitals on someone's frig fight in SC? Can you play it unfair and get away with it, even be hailed the king of kings for doing so?


Roberts, as much as it may cost you to admit, programs more by himself than a whole team of CCP programmers. He's got more expertise, more experience, vision and motivation (which goes a long way). But he is also a smart man with enough sensibility to grasp that he and his team mates alone will not be able to all the work by themselves, so they are not beating on the chest yelling "We are the best and can do everything alone", coming up with Reinvented Wheels™ and moving around the world to work on spawned side projects. Instead, they outsourced a big portion of the work to other studios (CIG, Behaviour Interactive,Turbulent, CGBot, Incan Monkey God Studios,Massive Black, Conley Swofford Media, Crytek (please consult this link to check out the full list of SC developer teams and their assignments and this video to watch their interviews and work presentations).

Trii Seo wrote:
Publishers, for all the evil they tend to be (your release date is cut! ship it before christmas! no more money! make a bad ending!) also have one good thing to say: "Enough of your feature creep and promises, bucko - now start deliverin'". Roberts only has fans breathing down his neck it seems, and that's hardly as motivating to get things done right as a bunch of suits with their vast army of soulless lawyers.


CCP's stakeholders took the decision by themselves to neglect EVE and develop side games with EVE players' money, only to sell them to Sony and ask for pittance exclusivity money. It was their own decision. No one forced them to.
Don't come cry crocodile tears now like "Bohoo but the bad publishers and their lawyers forced us to do it". No they didn't, you did it because you are looking to profit by scamming the players, treating them like fools, instead of creating empathy with them and using the money they pay you to develop the quality game that they wanna play.
And don't come with these "PC is dead because of piracy, consoles are the future of gaming" rants. Anybody whos not a completely brainwashed fanboy can see this ain't nothin but a console/exclusive game marketing campaign. Online games all require a valid costumer key to access them, be it on PC or console. Keeping offline games in consoles is not "the future of gaming", it's the future of trying to make the most buck out of them.
CCP's lack of motivation to continue the develoment of EVE doesn't come from Sony suits forcing them to develop other games. It comes from a basic profit oriented mindset, which ultimately and ironically is cutting the company's revenue. They are so concentrated in trying to obtain a fast buck that they forgot to deliver a quality game and are even trashing it with favoritism/RMT scandals.
Trii Seo
Goonswarm Federation
#2778 - 2013-10-30 17:56:51 UTC
PvE is on the long list of issues that needs addressing, the entire thing is bloody horrible and likely worst in the industry. It also affects a lot more people than just "carebears".

Well having played space games prior to EVE, I can say there isn't anything quite like it on the market. It is, despite the flaws, better than most simply because of how much you can do. You're much, much more free to do as you please in this game than others - and you're limited only by your resources and skill.

You're not shoehorned into the role of a good hero. You're not rewarded with a cookie for helping the lady cross the street. Being a total jerk doesn't automatically equal a bad ending. Game mechanics don't punish you for doing unethical things and don't artificially reward for being a righteous crusader.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

raven666wings
Cyber Chaos Crew
#2779 - 2013-10-30 18:26:30 UTC
Trii Seo wrote:
Well having played space games prior to EVE, I can say there isn't anything quite like it on the market.


You say can say that and it is true. However new space mmorpg competiton is coming and EVE's monopoly on that market is over.
Sura Sadiva
Entropic Tactical Crew
#2780 - 2013-10-30 18:36:32 UTC
Trii Seo wrote:
ed space games prior to EVE, I can say there isn't anything quite like it on the market. It is, despite the flaws, better than most simply because of how much you can do. You're much, much more free to do as you please in this game than others - and you're limited only by your resources and skill.

You're not shoehorned into the role of a good hero. You're not rewarded with a cookie for helping the lady cross the street. Being a total jerk doesn't automatically equal a bad ending. Game mechanics don't punish you for doing unethical things and don't artificially reward for being a righteous crusader.



We all love this in EVE. And just because we love EVE we would like to see the game growing and CCP not only mantaining it but also expanding and investing their resources in it. Instead of investing in minor (and fail) seconary videogames.