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Team Avatar and the future of our prototype

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Trii Seo
Goonswarm Federation
#2561 - 2013-10-13 14:28:51 UTC  |  Edited by: ISD Ezwal
I think it's more of a CCP is sitting with sunglasses on, ready to watch a nuclear test go off. Because when SC slams face-first into the ground it will be a classic explosion of hyped-up disappointment.

One thing CCP has learned is not to promise those Soon(tm) features. They just keep it quiet until they're ready to face the public. There is a lot of wisdom in what they're doing - how fast would an EVE player get bored with features like that hangar? Two-three weeks in they'd see it as a hindrance when it comes to undocking.

Looking at CQ it's easy to say: it looks cool. It'd look even cooler if say, its items reflected what you have in your hangar on this station. Maybe the view from the balcony had ships other than your active one.

But then you have to consider that CQ takes up additional loading time when you dock. It's annoying when you travel, and infuriating when time is of the essence - combat reships/refits for instance.

The devs are wise focusing on the actual content and things that have been proven to work. For now CCP seems to have the right focus: giving us a reason to undock, to fight for something. They give us means to spice up the fight. With conflict come losses in ships that need to be replaced, with that come profits for the industrial minded. The industrial minded reach out for resources to achieve higher profit at lower costs, competing each other and generating conflict - the cycle that powered EVE for the past decade continues.

For once in a long, long while the developers are doing it right - looking rather carefully at what they do and addressing some very much needed issues (like the lack of low-end minerals and production slots in 0.0. Now mining there is much more viable and profitable). Hell, they're even giving us non-POS places to live in form of Depots (or Space Yurts) for those who want a home in space but can't be bothered with the whole POS thing.

*Snip* Please refrain from discussing other (non-EvE/Dust/Valkyrie) games. ISD Ezwal.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Jarod Garamonde
Federal Navy Academy
Gallente Federation
#2562 - 2013-10-13 14:54:21 UTC
WiS is useless, as it is. Now, we're talking about leaving our ships vulnerable to ganking while we EVA?

I would be all for this concept, if it was a separate singleplayer game. I would probably actually buy it, if that's what the finished product ends up being. I seriously think CCP is wasting what could be a brilliant expanded universe by not introducing singleplayer EVE-related games.
I always thought a turn-based strategy game about the Amarr-Jove war would be a great way to look back at some of the past occurrences and shed light on some of the darker corners of the lore.
Perhaps even dip further back into pre-rediscovery of space travel days.

And, why are we in a completely different galaxy, altogether, with thousands of inhabitable worlds, but we haven't run into a single nonhuman intelligent race, yet? Way back in the beginning of EVE, I thought that's what Jovians were. I was kind of disappointed to find out they were just regular people that got into some seriously mad scientist stuff. When are we going to get suddenly blindsided by the appearance of legitimate aliens (again.... totally dropped the ball with the Incursions. That could have been the point when you said "oh, by the way.... you're not alone, here")?
We've become comfortable with just killing eachother. Give us a reason to band together, again. Even PvP gets boring (wow.... I'm edging close to blasphemy, there) every now and again. A lot of folks want more events and reasons to cooperate with other players.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Sura Sadiva
Entropic Tactical Crew
#2563 - 2013-10-13 16:50:38 UTC  |  Edited by: ISD Ezwal
Trii Seo wrote:
The devs are wise focusing on the actual content and things that have been proven to work. For now CCP seems to have the right focus: giving us a reason to undock, to fight for something. They give us means to spice up the fight. With conflict come losses in ships that need to be replaced, with that come profits for the industrial minded. The industrial minded reach out for resources to achieve higher profit at lower costs, competing each other and generating conflict - the cycle that powered EVE for the past decade continues.


Yes, I agree, is correct to keep mantaining, adjusting and tweaking this. But is not something alternative. Reviweing resources distribution, tweaking ships stats, fixing bugs, adjusting here and there is simply the ordinary mantainence any MMORPG do. And CCP always did this as well.

This have to continue but, let's face it, is not game developing or expanding EVE universe. Are simply update on some SQL table. And, yes, of course is cheap and convenient for CCP.

If EVE lasted 10 years is not due to the ordinary mantainence but because CCP was always able to progressively expand the sci-fi sandbox boundaries. If CCP always focused only on what already works we hadn't now too much, neither POS, alliance interfaces, nothing.

Is not a case if the last meaningfull growth (even in nummbers) we had for EVE is the trinity-apocryphia developing segment. Nothing after this, only ordinary mantainence and life support.

This is not because resources are focused on WiS or FiS or whatever, nothing of that is getting devlopment. It's because the foucs is redirected on Dust and other games. Resources were not relocated to FiS, resource are relocated on an external avatar-based FPS game: Dust.

People loving EVE care about this.

*Snip* Please refrain from discussing other (non-EvE/Dust/Valkyrie) games. ISD Ezwal.
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#2564 - 2013-10-13 17:48:13 UTC
Still Waiting on Content xD

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Nadia Barsrallah
Nerbles
#2565 - 2013-10-13 19:30:40 UTC  |  Edited by: Nadia Barsrallah
EVE is a fundamentally flawed PVP game if you can hide in stations in 0.0. There are those who aren't space barbies who want incarna.

Pro-flying in space blobbers are scared of a space barbie pointing a gun at their head in stations.

they are afraid that an RP-er space barbie will kick down their CQ door and tea bag their corpse.

hiding in stations and being invulnerable shouldn't be part of game claiming to be hardcore pvp
Isis Dea
Society of Adrift Hope
#2566 - 2013-10-13 20:30:17 UTC
EVE is forever a game of internet spaceships. And thanks to CCP those spaceships have gotten better and better, balanced, fixed. Time-dilation has in many ways fixed server stability from when Incarna first came out.

They've done an amazing job catering to starships. Nine years playing and forever a PvPer, I can vouch.

But what they haven't catered very hugely to has been the lore.

Nine years and there's still a wall between the players and the massive (dark) world that is EVE Online's lore.

In fact, there's been a slow decline of the lore since Empyrean Age: Incarna took away a lot of individuality within character options and key racial features. Key characters within the lore have slowly been killed off without any notable replacements. (Caldari Prime was a great touch, but doesn't fill the void very well between events and didn't strongly impact the players within the lore.)

We were finally able to venture outside the capsule but still never allowed to show face as to who we are in the world.

Other parts of the stations would be nice.

More character customization would be nice.

Lore representation of your assets would be nice. (IE, customizing crew for a ship, which would tweak an implant's worth of passives in that ship, with time and enough veterancy maybe a little more.)

Ability to interact with NPCs would be nice. (Such interviewing assets of missions, such as the militants you just scooped.)

Hand in hand with the above recommendation, ability to interact with your agents face-to-face would be nice, especially if from a place of dominance and fear-inducing. In time with enough standing, you could modify this reception to something more friendly.

Ability to assign passengers to your captains quarters would also be nice. (They would come with assorted props and would change various places around the captain's quarters with each visit.) (This could open up sides to a mission you're not seeing, and hint to how your truly doing the dirty work of corporations.)

Ability to further customize planets you've set up base on, even having standings with that world. Some improvements suggested may empower the world more than actually help you out, overall improving standings with the planet and overall efficiency of the P.I. interactions.

There's plenty of other options suggested out there.

Bottom line: Part of what makes EVE Online so deep, powerful, and profoundly ambient is the lore. The lore is defined by the characters involved. We in many ways are the characters.

Who we are is shaped by features of Incarna, WIS, and that which isn't internet spaceships.

CCP has honored us by fixing and balancing one side of EVE now. Please help encourage them not to forget the other side.

After all, you want more people to kill, right?

More Character Customization :: Especially compared to what we had in 2003...

Jarod Garamonde
Federal Navy Academy
Gallente Federation
#2567 - 2013-10-13 21:00:54 UTC  |  Edited by: Jarod Garamonde
Isis Dea wrote:
TL;DR = I'm freaking awesome and have awesome opinions of awesomeness, plus my avatar is a total pixel-babe


And, that's how Isis came to be rated as "alright in my book".... join SMERG.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Isis Dea
Society of Adrift Hope
#2568 - 2013-10-13 22:57:11 UTC
Realized this isn't the best topic to throw a list down. Decided instead to make a better topic in the Ideas section of the forums for this stuff and opened it up to the public.

I have a feeling this thread was made for another purpose. Sad

The topic can be found here.

More Character Customization :: Especially compared to what we had in 2003...

Arduemont
Rotten Legion
#2569 - 2013-10-14 12:08:44 UTC  |  Edited by: Arduemont
Jarod Garamonde wrote:
Stuff


I re-read the post I insulted and looked for who you were replying to. And it still really looks like you were just using Incarna as a reason for not developing WiS content. It really wasn't very clear.

Having read a lot of your other posts recently, I realize that can't have been your intention however, and I owe you an apology. I'm sorry for being a ****. Won't stop me from being a **** in future however, as unfortunately being an ass hole get's results on this cesspool Eve players call a forum.

Isis Dea wrote:

The topic can be found here.


You have my support. If you can actually get something done, your a better person than I.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

raven666wings
Cyber Chaos Crew
#2570 - 2013-10-14 14:40:02 UTC  |  Edited by: ISD Ezwal
Trii Seo wrote:
As for development - EVE is old. Very old. A hint of work being done is the recent implementation of DX11 capability into the engine. Trust me - working on a code that old, likely poorly documented, is hard. It's harder than writing it from scratch. You can't write it from scratch either, because there is something out there that bases on 3 lines of code here you consider redundant. You optimize it, you break it and it all falls to pieces.

And this is the reason for which they are re-writing the core game features before they re-write the foundation of the graphic engine. As I wrote before in this and other threads, this work could already be done and deployed long ago, had CCP's project management not put EVE on life support by assigning resources to side project developments.

Trii Seo wrote:
I think it's more of a CCP is sitting with sunglasses on, ready to watch a nuclear test go off. Because when SC slams face-first into the ground it will be a classic explosion of hyped-up disappointment.

Reality check - That is what happened with EVE when Incarna was released as a half baked feature 2 years ago.

Trii Seo wrote:
One thing CCP has learned is not to promise those Soon(tm) features. They just keep it quiet until they're ready to face the public. There is a lot of wisdom in what they're doing - how fast would an EVE player get bored with features like that hangar? Two-three weeks in they'd see it as a hindrance when it comes to undocking.

Yes, EVE players got bored pretty fast with Incarna CQ and hangar, and it is indeed a better conduct by CCP to quit making Pie in The Sky™ promises until they can actually flesh them out to avoid upsetting the playerbase in the future.

*Snip* Please refrain from discussing other (non-EvE/Dust/Valkyrie) games. ISD Ezwal.
Nadia Barsrallah
Nerbles
#2571 - 2013-10-14 16:10:40 UTC  |  Edited by: Nadia Barsrallah
i can trump your 9 years, and raise you May 2003. i have my atari orange box :P

eve was conceptualized as a complete sci-fi expierience

even the incarna teaser trailers shows a lady blasting someones face, all the media and marketting CCP does shows people/avatar's interacting with zoom-outs to space battles.

clear skies is a community pillar and was made from someone who wanted avatar gameplay
Ishtanchuk Fazmarai
#2572 - 2013-10-15 16:11:44 UTC
Isis Dea wrote:
Realized this isn't the best topic to throw a list down. Decided instead to make a better topic in the Ideas section of the forums for this stuff and opened it up to the public.

I have a feeling this thread was made for another purpose. Sad

The topic can be found here.


Specific ideas are always nice to hear, but so far the issue wih WiS is a complete lack of corporate will to implement it.

CCP "would like " (so they say) to implement it, but they will not do it. They have no plans, and even when thinking about it, they have already discarded implementing it in the eVE client.

As trade off, we are getting NewSpace as outcome of the Hallelujah Plan, whose premise is that "adding new space worked twice in the past, let's do it a third time".

Of course, we as players may differ from both the prognosis (EVE space is underused and thus needs more space) and the cure (more space to conquer and hold and lose in horribly agonizing wars which drive the losers out of the game), but, what can we do aside of ranting?

Luckily, the CSM, and specially Malcanis, come to our rescue. In order to have any chance to succesfully convince CCP of doing what we want, this is what needs to be done:

So you have this great idea...

Quote:
...or a big problem, or some interesting insight or a warning you want to make, and naturally you want your elected representatives to advocate your thoughts to CCP.

The first thing you'll want to understand is how the CSM spends its time interacting with CCP and the other CSMs.

We probably spend about half our "Skype time" talking to each other and to the people in the CSM Alumni channel.

Of the time that we spend talking with CCP employees, we probably spend ~90% discussing what they're doing or thinking of doing, or asking for perspectives on, or just commenting between each other on how things worked out.

Of the remaining 10%, we spend half or more advocating our own hot-button issues and viewpoints.

That leaves maybe 1-3 times per week that we might mention an idea that some guy on the forum mentioned.

Compare that figure to the dozens, probably hundreds of posts that will be made in that time by people who have a great idea, a problem, an insight or a concern. From the raw statistics alone, you've got about a 1% chance of your proposal even being mentioned to CCP. The good news is, you can increase your chances, and I say this as someone who's had several successes getting idea implemented outside the CSM. The bad news is, it's going to take some work. And by some, I mean a lot.

Here is an example of a basically good idea that will have approximately a 0.0% chance: "CSM Y U NO MAEK MORE RATS CLEVERAR RATTING IS BORING".

Ratting is boring, rats should be cleverer. The proposal is essentially correct and a good one, but as written this proposal won't be considered for a microsecond, because fundamentally, zero work has been put into it. If a CSM member is going to put the necessary work to get this proposal to be even looked at, why wouldn't he put that work into one of his own ideas and advocate that instead?

If you want the CSM to advocate your idea, then you need to do as much work as possible along the following lines. The better you do this, the more chance you have of persuading the CSM (and in turn CCP) that you're serious about your idea, that it's a good one, and that it's worth their while to consider.

(1) Identify a problem or an opportunity

(2) Propose a solution

(3) Explain how your solution would solve the problem/grasp the opportunity

(4) Identify possible issues/exploits with your solution

(5) Suggest ways to mitigate, circumvent or deal with those issues.

(6) Put in a bit about how your idea will either help Acquire new players or Retain existing ones. (Ideally, both!)

(7) Get lots of other people to support, comment on and offer various perspectives. Don't get supermad when someone points out a problem you hadn't thought of. Discuss it and incorporate the discussion into part (5). If someone points out some issue that's basically the death of your idea, suck it up.

(8) Accept that even if you do all that, and even if all the CSM like it and even if some devs at CCP like it, there's only a small chance that your proposal will be implemented. Ideas are cheap; dev resources are not. Furthermore, your idea might be the preserve of a team that's got an incompatible idea of their own, or they just don't have time, or they don't really talk to the CSM much, or it doesn't support the direction they're going with at this time.

Try and put some thought into structuring your idea so that it takes the minimum resources to implement, or at least so that it doesn't all have to be implemented as a monolithic entity, but can be partially implemented and then iterated on further at a later time.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Bagrat Skalski
Koinuun Kotei
#2573 - 2013-10-15 17:17:03 UTC
raven666wings
Cyber Chaos Crew
#2574 - 2013-10-15 17:54:09 UTC  |  Edited by: raven666wings
Bagrat Skalski wrote:
http://www.mashie.org/eve/new_dress02.png the boots are on TQ.

http://www.mashie.org/eve/new_dress01.png probably will be the 20 years anniversary clothing...


Sexy Sexy Sexy
None ofthe Above
#2575 - 2013-10-15 18:29:32 UTC
Bagrat Skalski wrote:
http://www.mashie.org/eve/new_dress02.png the boots are on TQ.

http://www.mashie.org/eve/new_dress01.png probably will be the 20 years anniversary clothing...


Those two have shown up before.

Really hoping they get released this time.

They are much more appropriately designed for a space sim than whatever space-GAP designer made most of the clothes in EVE.

The only end-game content in EVE Online is the crap that makes you rage quit.

Jarod Garamonde
Federal Navy Academy
Gallente Federation
#2576 - 2013-10-15 18:47:38 UTC
Arduemont wrote:
Jarod Garamonde wrote:
Stuff


I re-read the post I insulted and looked for who you were replying to. And it still really looks like you were just using Incarna as a reason for not developing WiS content. It really wasn't very clear.

Having read a lot of your other posts recently, I realize that can't have been your intention however, and I owe you an apology. I'm sorry for being a ****. Won't stop me from being a **** in future however, as unfortunately being an ass hole get's results on this cesspool Eve players call a forum.



Accepted. Rum and coke for you. If we ever meet in space, let us go in with guns blazing and come out saying "GF"

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Arduemont
Rotten Legion
#2577 - 2013-10-15 18:56:24 UTC
Jarod Garamonde wrote:

Accepted. Rum and coke for you. If we ever meet in space, let us go in with guns blazing and come out saying "GF"


You sir, have a deal.

Bagrat Skalski wrote:

http://www.mashie.org/eve/new_dress02.png the boots are on TQ.

http://www.mashie.org/eve/new_dress01.png probably will be the 20 years anniversary clothing...


That's the first time I have seen them in colour. Hopefully it won't just be those two either.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Dersen Lowery
The Scope
#2578 - 2013-10-15 20:38:48 UTC  |  Edited by: Dersen Lowery
Trii Seo wrote:
Looking at CQ it's easy to say: it looks cool. It'd look even cooler if say, its items reflected what you have in your hangar on this station. Maybe the view from the balcony had ships other than your active one.

But then you have to consider that CQ takes up additional loading time when you dock. It's annoying when you travel, and infuriating when time is of the essence - combat reships/refits for instance.


You could make the same argument for warp speeds. I mean, you could make stations work like hangar arrays: just pull up to one, get a list of your ships, Board it, and fly off; the need to dock introduces a bit of tactical complexity. Designing stations to act their (truly immense) size, and their hangars to work like actual hangars in a spaceport, would introduce a whole new layer of gameplay, and yes, the irritation of having to wait to get to a new ship would be part of that. There are plenty of ways around it; every dock has provisions for ships that just want to land, take fuel, and leave vs. ships that intend to be anchored for a while, or stowed. There's absolutely no reason to make them PVP-free zones, either. Why not make stations add a whole new venue for sandbox gameplay, instead of being 100% safe magic top hats that can instantly summon your fully crewed and provisioned, city-sized war machine of choice?

It's a question of whether you want EVE to be a deep, immersive universe where all of your decisions have consequences, or World of Tanks in space.

Trii Seo wrote:
For once in a long, long while the developers are doing it right - looking rather carefully at what they do and addressing some very much needed issues (like the lack of low-end minerals and production slots in 0.0. Now mining there is much more viable and profitable). Hell, they're even giving us non-POS places to live in form of Depots (or Space Yurts) for those who want a home in space but can't be bothered with the whole POS thing.


I'm going to go out on a limb and guess that the Yurt is the first step toward a complete replacement of the current POS system. CCP has been talking about structures that don't have to be anchored to celestials for a while now. Rubicon will show their first delivery on that talk. More things with interiors! P

*Snip* Please refrain from discussing other (non-EvE/Dust/Valkyrie) games. ISD Ezwal.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#2579 - 2013-10-15 22:58:29 UTC
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

The rules:

2. Be respectful toward others at all times.

The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.


4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.


19. All posts must be related to EVE Online.

Posts regarding other companies and products or services are prohibited and any content of this nature will be removed. Posts regarding other games are however permitted on the Out of Pod Experience forum for the purposes of discussion only.

ISD Ezwal Community Communication Liaisons (CCLs)

Jen Takhesis
The Scope
Gallente Federation
#2580 - 2013-10-15 23:20:41 UTC  |  Edited by: Jen Takhesis
I haven't read through the entire thread, just parts of it, so forgive me if I re-tread things that have already been said.

WiS/Avatars have been almost completely bungled by CCP. They actually created a pretty awesome avatar with a decent character generator, and then everything else since has been a big, wet, crap sandwich. Pretty much all the blame should correctly go to CCP, though ignorant players helped a bit.

First, CCP built up a lot of anticipation with pre-release videos and discussions about how awesome avatars were and how there would be nifty corporate board room and places to meet up with people. Most people were excited.

Second, CCP released avatars in the worst possible way. They released the avatar in a captain's quarters with no possible interaction with other player avatars. Clothing customizations were ridiculously limited and ridiculously expensive. And the rest of the patch sucked for people who weren't excited about avatars. Everyone went ballistic, even the people who had looked forward to avatars -- me included. People cancelled accounts and protested and burned the world.

Third, CCP, shocked by the vehemence of outrage, stepped back from WiS and avatars, refocused on space-pew and relegated WiS to the dustbin of history. Occasionally CCP makes a tentative effort to say something about creating "meaningful gameplay" because of the space-pew crowd's complaints about WiS not contributing to space-pew.

What went wrong and how should it have gone? One of the most important factors of avatars is player identification with the ingame character. That ranges from "I want to be this character" to "the character looks just how I imagined him/her." The avatar generator was the first step in that process, but the second step is the clothing. First big fail by CCP. The avatar generator is decent, but there isn't really enough variety to distinguish all players. There are a lot of Gallente females looking very similar to my avatar. Clothing would have a big step in that direction, but CCP chose to release avatars with about six different outfits at a cost of $10 -$100. Ludicrous. There should have been hundreds of options at very low prices. Why pay $100 to look just like everyone else?

Next, there was all the build up by CCP about how people would be able to meet in the stations and then everyone was stuck in a box by themselves. Even people who wanted avatars felt "WTF!?" Many complained about the lack of contribution to space pew. Many just complained because what was given was a teeny fraction of what was promised. CCP has wrongly taken this response to mean that everyone wants some kind of super game with avatars. But just being able to meet other random avatars in a station would be a huge boon to EvE. The players who say this wouldn't be useful are ignorant savages, to put it nicely. Faces, even fake internet ones, are powerful. They are far more powerful than most people suspect. Even an fake attractive face, one that people know is fake -- heck, one that people know is not only fake, but probably not the same gender as the person behind the mask -- faces change the way people interact with each other. We are so used to seeing people's faces when we talk, that even in games we tend to make judgements and inferences based on the fake face. Having avatars able to meet face to face would be a huge boon to both socializing and to corporate espionage.

I've heard many players shrug off the idea that such meeting could have effect on gameplay, but I'm sure it would be huge. People are used to corporations telling members not to chat with non-corporate members, but people see walking into a bar as different. In some ways it's less personal, hence safer, than opening a chat channel. They are more inclined to take that step into a bar full of strangers and strike up a conversation and maybe make a friend or join a corporation. Likewise, meeting a corporate diplomat or recruiter in person has a power that clicking submit on a membership form doesn't have. The powerful and game-enhancing effects of being able to meet in avatar-person have been underappreciated. If CCP were going to make just one change in avatars, it should be to be able to meet other avatars.