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Team Avatar and the future of our prototype

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Cypherdog
Pator Tech School
Minmatar Republic
#2421 - 2013-10-02 11:37:11 UTC
I see that CCP is trying to build a portfolio of games without success. EVE will remain a niche game. Incarna was the way forward to break from the Niche. WoD looks like ..I don't know, who cares. DUST has sadly failed (imho). But having seen DUST, I now have serious doubts Incarna would have been well implemented. The know-how is simply not there.
Arduemont
Rotten Legion
#2422 - 2013-10-02 12:32:08 UTC  |  Edited by: Arduemont
Kara Roideater wrote:
I don't know if you were around for this but in the 18 months leading up to Incarna there was pretty much zero development carried out on EvE the spaceship game because CCP's staff and resources were deployed on other projects (Incarna, DUST and WoD).


This is incorrect. WoD was only in planning phase at the time(they couldn't have been developing it yet because the CARBON engine wasn't finnished), and Incarna... well, the content we "saw" wasn't what was taking up development time.

Dust was announced about the same time as the release of Incarna, but from what we know developement hadn't seriously started on it yet.

CCP were working on CARBON. An entirely new games engine for Eve and World of Darkness to use. That's where all the development time went. Before you say other people don't know their history, perhaps you should make sure you know it yourself in future. We've got some great things from CARBON, but if you ask me it was a waste of time. Why re-invent the wheel when there are plenty of good engines out there available to use.

Now CCP's resources are being drained by other games, but not then.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Kara Roideater
#2423 - 2013-10-02 13:19:48 UTC
Arduemont wrote:
Kara Roideater wrote:
I don't know if you were around for this but in the 18 months leading up to Incarna there was pretty much zero development carried out on EvE the spaceship game because CCP's staff and resources were deployed on other projects (Incarna, DUST and WoD).


This is incorrect. WoD was only in planning phase at the time(they couldn't have been developing it yet because the CARBON engine wasn't finnished), and Incarna... well, the content we "saw" wasn't what was taking up development time.

Dust was announced about the same time as the release of Incarna, but from what we know developement hadn't seriously started on it yet.

CCP were working on CARBON. An entirely new games engine for Eve and World of Darkness to use. That's where all the development time went. Before you say other people don't know their history, perhaps you should make sure you know it yourself in future. We've got some great things from CARBON, but if you ask me it was a waste of time. Why re-invent the wheel when there are plenty of good engines out there available to use.

Now CCP's resources are being drained by other games, but not then.


You're not really going to make me find the dev blogs are you? If WoD wasn't being developed, who were all those guys who got laid off shortly after Incarna flopped? And development hadn't started on DUST at that point? Are you kidding? DUST was announced in August 2009. Early in 2011, the year Incarna was released, CCP announced that DUST would enter Beta towards the end of the year. Of course, it was held back and delayed endlessly but they had some version of it round about the time of the Incarna release. Hell, if you look at CCP's financial figures for 2010 and 2011 you can see the massive amount of coding 'assets' they are booking at the time.
Shalua Rui
Rui Freelance Mining
#2424 - 2013-10-02 13:24:34 UTC  |  Edited by: Shalua Rui
Cypherdog wrote:
I see that CCP is trying to build a portfolio of games without success. EVE will remain a niche game. Incarna was the way forward to break from the Niche. WoD looks like ..I don't know, who cares. DUST has sadly failed (imho). But having seen DUST, I now have serious doubts Incarna would have been well implemented. The know-how is simply not there.

True... I mean, even EVE is still an extremely flawed game. After 10 years of continuous development, it's very unbalanced, horribly un-accessable and all in all, very limited in scope.

The only reason why people put up with it for so long is because it's one of a kind... it's totally player driven, working economy... it's open ended gameplay... well, actually UO and SWG had all that too, but we all know what happened to them. Blink

What I'm saying is: CCP isn't really that great a developer many people (me included) thought them to be... the only thing they really did well, was making the base principle of EVE work, many years ago... other then that, all their exploits haven't been ver impressive... at all.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Kara Roideater
#2425 - 2013-10-02 13:26:11 UTC
massively wrote:

The development firm behind EVE Online, DUST 514, and the World of Darkness MMO has just issued a press release stating that it will be trimming approximately 20% of its staff worldwide.

According to CCP Manifest, most of the layoffs will occur in the company's Atlanta, Georgia offices, with select positions at the Reykjavik, Iceland camp also affected.

Manifest says that EVE expansions, DUST, and WoD have stretched CCP's resources too thin, and the company will now "sharpen our focus." In the short term, this means more attention for EVE Online and DUST 514, while World of Darkness will "continue development with a significantly reduced team."


This was in October 2011, three months after the deployment of Incarna. It is entirely plain from what CCP themselves said both at the time and in the previous two years that dev teams were being taken off EvE to work on these other projects. There were whole blogs about the topic and it was CCP's admission that this was what they were doing that laid the ground for the outrage about the reality of Incarna.
Ishtanchuk Fazmarai
#2426 - 2013-10-02 13:42:06 UTC
Shalua Rui wrote:
Cypherdog wrote:
I see that CCP is trying to build a portfolio of games without success. EVE will remain a niche game. Incarna was the way forward to break from the Niche. WoD looks like ..I don't know, who cares. DUST has sadly failed (imho). But having seen DUST, I now have serious doubts Incarna would have been well implemented. The know-how is simply not there.

True... I mean, even EVE is still an extremely flawed game. After 10 years of continuous development, it's very unbalanced, horribly un-accessable and all in all, very limited in scope.

The only reason why people put up with it for so long is because it's one of a kind... it's totally player driven, working economy... it's open ended gameplay... well, actually UO and SWG had all that too, but we all know what happened to them. Blink

What I'm saying is: CCP isn't really that great a developer many people (me included) thought them to be... the only thing they really did well, was making the base principle of EVE work, many years ago... other then that, all their exploits haven't been ver impressive... at all.


I don't recall where I read it first, but calling CCP a "one hit wonder" is a very clever way to put the situation in perspective.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Cypherdog
Pator Tech School
Minmatar Republic
#2427 - 2013-10-02 14:08:03 UTC
Ishtanchuk Fazmarai wrote:

I don't recall where I read it first, but calling CCP a "one hit wonder" is a very clever way to put the situation in perspective.

...That would make CCP the "Macarena" of the videogames industry. Shocked
Mhax Arthie
Doomheim
#2428 - 2013-10-02 14:09:13 UTC
Check out the last 2 pictures about Algos in this dev blog, pic 1 and pic 2.

While the rest of the images seems to be Dust related, these 2 images might be some sort of prototype images about WiS. I might stop pumping money in SC if this is part of ccp future plans with EVE! And yeah, I know those are some kind of book illustrations but why so detailed and so much focus on ships interior?
Cypherdog
Pator Tech School
Minmatar Republic
#2429 - 2013-10-02 14:26:22 UTC  |  Edited by: Cypherdog
That's too good to be true. But only Concept art. In another video blog, they made it crystal clear that they had no plans for Ship interiors. And even ridiculed the idea. To which I felt a little upset.
Those Drawings are only for EVE source.
Arduemont
Rotten Legion
#2430 - 2013-10-02 15:04:09 UTC  |  Edited by: Arduemont
Kara Roideater wrote:
Arduemont wrote:
Kara Roideater wrote:
I don't know if you were around for this but in the 18 months leading up to Incarna there was pretty much zero development carried out on EvE the spaceship game because CCP's staff and resources were deployed on other projects (Incarna, DUST and WoD).


This is incorrect. WoD was only in planning phase at the time(they couldn't have been developing it yet because the CARBON engine wasn't finnished), and Incarna... well, the content we "saw" wasn't what was taking up development time.

Dust was announced about the same time as the release of Incarna, but from what we know developement hadn't seriously started on it yet.

CCP were working on CARBON. An entirely new games engine for Eve and World of Darkness to use. That's where all the development time went. Before you say other people don't know their history, perhaps you should make sure you know it yourself in future. We've got some great things from CARBON, but if you ask me it was a waste of time. Why re-invent the wheel when there are plenty of good engines out there available to use.

Now CCP's resources are being drained by other games, but not then.


You're not really going to make me find the dev blogs are you? If WoD wasn't being developed, who were all those guys who got laid off shortly after Incarna flopped? And development hadn't started on DUST at that point? Are you kidding? DUST was announced in August 2009. Early in 2011, the year Incarna was released, CCP announced that DUST would enter Beta towards the end of the year. Of course, it was held back and delayed endlessly but they had some version of it round about the time of the Incarna release. Hell, if you look at CCP's financial figures for 2010 and 2011 you can see the massive amount of coding 'assets' they are booking at the time.


I admit defeat on the Dust issue. Mis-remembered badly on my part. The point stands on WoD though. The Carbon engine was finished just before Incarna was released and integrated during that expansion. If there were any people who were officially working on WoD at the time they were working ON the Carbon engine. Because without the engine, your not developing. Unless you believe throwing concepts and concept art together is development.

It is entirely possible that the engine was finished a few months in advance of the release of Incarna, and so the WoD team could have been working directly on the game for a couple of months. But a couple of months of development doesn't really prove the point I think you were trying to make. If your trying to imply that CCP can't multitask and that WiS development would spread CCP too thin, then you have to ask yourself why CCP are spreading themselves much thinner now than they were even then.

Then, they had Eve and Dust and in a very small part WoD (who were more or less working on Eve for the purposes of this discussion)... Now, they are working on Dust and WoD fully, as well as Eve, and now Valkyrie as well. Add to this the point that we are seeing less and less content each expansion and I think his points stands pretty prominently. CCP are working on more tasks now than they were then. If they can't do it, why are they doing it?

I am personally of the opinion that CCP shouldn't be putting development time into Valkyrie. Assign those devs to work on WiS for Eve and they will get more for their money and they wont end up supporting dead weight like they currently are with Dust. At the moment it looks like Dust can't support itself. It's being supported by Eve. Having two other unfinished (not earning ISK) projects is stupidity.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Rhes
Brutor Tribe
Minmatar Republic
#2431 - 2013-10-02 15:40:16 UTC
Shalua Rui wrote:
True... I mean, even EVE is still an extremely flawed game. After 10 years of continuous development, it's very unbalanced, horribly un-accessable and all in all, very limited in scope.


I completely agree which is why I don't want CCP to waste resources on WiS nonsense when they should be fixing the flaws in the core game.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Rhes
Brutor Tribe
Minmatar Republic
#2432 - 2013-10-02 15:42:50 UTC
Mhax Arthie wrote:
I know those are some kind of book illustrations but why so detailed and so much focus on ships interior?


Because Eve is a spaceship game.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Crasniya
The Aussienauts
#2433 - 2013-10-02 15:44:46 UTC
Arduemont wrote:
At the moment it looks like Dust can't support itself. It's being supported by Eve.


I'd like to see your evidence of that. Quite a few serious DUST players are running double-boosters (active and passive) which cost in excess of $20-30 per month EACH. Which means there are plenty of players paying $40-60 a month to play DUST. Not counting paid weapons/suits/etc.

Soraya Xel - Council of Planetary Management 1 - soraya@biomassed.net

Crasniya
The Aussienauts
#2434 - 2013-10-02 15:46:43 UTC
Rhes wrote:
Shalua Rui wrote:
True... I mean, even EVE is still an extremely flawed game. After 10 years of continuous development, it's very unbalanced, horribly un-accessable and all in all, very limited in scope.


I completely agree which is why I don't want CCP to waste resources on WiS nonsense when they should be fixing the flaws in the core game.


Core problems like EVE's terrible New Player Experience would be pretty much solved by WiS.

Soraya Xel - Council of Planetary Management 1 - soraya@biomassed.net

Rhes
Brutor Tribe
Minmatar Republic
#2435 - 2013-10-02 15:49:05 UTC
Crasniya wrote:
Arduemont wrote:
At the moment it looks like Dust can't support itself. It's being supported by Eve.


I'd like to see your evidence of that. Quite a few serious DUST players are running double-boosters (active and passive) which cost in excess of $20-30 per month EACH. Which means there are plenty of players paying $40-60 a month to play DUST. Not counting paid weapons/suits/etc.


Depending on a few people to pay $60 a month to keep your game in business seems like a really sound business plan. Roll

If CCP isn't careful they will end up like Zynga.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Rhes
Brutor Tribe
Minmatar Republic
#2436 - 2013-10-02 15:49:45 UTC  |  Edited by: Rhes
Crasniya wrote:
Core problems like EVE's terrible New Player Experience would be pretty much solved by WiS.


WiS isn't real Eve gameplay so using it for the NPE would just be confusing.

Would your version of the NPE be sitting on your couch in your CQ watching tutorial videos of how to operate your ship on the little video screen?

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Arduemont
Rotten Legion
#2437 - 2013-10-02 15:58:32 UTC  |  Edited by: Arduemont
Rhes wrote:
Shalua Rui wrote:
True... I mean, even EVE is still an extremely flawed game. After 10 years of continuous development, it's very unbalanced, horribly un-accessable and all in all, very limited in scope.

I completely agree which is why I don't want CCP to waste resources on WiS nonsense when they should be fixing the flaws in the core game.

But your fine with them wasting resources on WoD, Dust and Valkyrie right?

Crasniya wrote:
Arduemont wrote:
At the moment it looks like Dust can't support itself. It's being supported by Eve.

I'd like to see your evidence of that. Quite a few serious DUST players are running double-boosters (active and passive) which cost in excess of $20-30 per month EACH. Which means there are plenty of players paying $40-60 a month to play DUST. Not counting paid weapons/suits/etc.

Just a hunch really. They have (an optimistic) 4000 active players average. Bearing in mind that people don't have to pay to be active, I would air on the side of caution in presuming many of them are actually paying anything.

http://eve-offline.net/?server=dust
Rhes wrote:

Would your version of the NPE be sitting on your couch in your CQ watching tutorial videos of how to operate your ship on the little video screen?

Because when people say they want WiS content, they are talking about the CQ. Roll

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Rhes
Brutor Tribe
Minmatar Republic
#2438 - 2013-10-02 16:05:34 UTC
Arduemont wrote:
But your fine with them wasting resources on WoD, Dust and Valkyrie right?


I have answered this at least three times on the last few pages of the thread. But I'll do it one more time for the slow people.

Dust has failed miserably and probably won't be around much longer (and I did protest the time and money spent on it when it was announced), WoD is vaporware with barely any staff assigned to it and Valkyrie, while I won't be playing it, is at least spaceship related.

All clear now?

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Bagrat Skalski
Koinuun Kotei
#2439 - 2013-10-02 16:30:48 UTC  |  Edited by: Bagrat Skalski
Mhax Arthie wrote:
Check out the last 2 pictures about Algos in this dev blog, pic 1 and pic 2.

While the rest of the images seems to be Dust related, these 2 images might be some sort of prototype images about WiS. I might stop pumping money in SC if this is part of ccp future plans with EVE! And yeah, I know those are some kind of book illustrations but why so detailed and so much focus on ships interior?


Because someone said something about plausibility and immersion in the graphic department? One image could be worth a thousand words, so why would you buy a book without good graphics? And because spaceships cut-throughs are impressive everytime.
Arduemont
Rotten Legion
#2440 - 2013-10-02 16:37:51 UTC  |  Edited by: Arduemont
Rhes wrote:
Arduemont wrote:
But your fine with them wasting resources on WoD, Dust and Valkyrie right?

Dust has failed miserably and probably won't be around much longer (and I did protest the time and money spent on it when it was announced), WoD is vaporware with barely any staff assigned to it and Valkyrie, while I won't be playing it, is at least spaceship related.

All clear now?


So, let's get this straight. You are happy with the amount of (spaceship) content we are currently getting in our expansions at the moment, but you hate the fact that some people might want CCP to spend some of their wasted (Dust, WoD, Valkyrie) resources on WiS content?

You do realise, that we can both be happy right? Or are you that spiteful that you would want other people to be unhappy when their happiness would cost you nothing?

"In the age of information, ignorance is a choice." www.stateofwar.co.nf