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Team Avatar and the future of our prototype

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Author
Rhes
Brutor Tribe
Minmatar Republic
#2241 - 2013-09-30 03:59:19 UTC
raven666wings wrote:
Its a fantastic idea for people that want a real space simulator sci-fi mmorpg and not tiny squares and spreadsheets.


If people feel this way about Eve I have to question why they are paying a subscription fee for it.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

raven666wings
Cyber Chaos Crew
#2242 - 2013-09-30 04:04:00 UTC
Rhes wrote:

If people feel this way about Eve I have to question why they are paying a subscription fee for it.


Lol unsubbed 2 years ago when Incarna plan was droppedCry
Flamespar
WarRavens
#2243 - 2013-09-30 05:57:59 UTC
There is an interesting article on Jester's Trek about the success of recent expansions
http://jestertrek.blogspot.com.au/2013/09/feast-and-famine.html

It's interesting that according to his analysis that not only was Incarna was generally a major failure (a fact which nobody disputes). But it's interesting that Inferno was also a major failure and Odyssey is shaping up to be pretty meh as well.

Pointing the finger at a single feature (ie Avatars) and screaming hysterically that they are going to 'doom' EVE is sheer idiocy and comes from lazy blinkered analysis.

Now let's wait for the senseless wild-eyed arm-flapping high-pitched retort from our very own goon squad.
Ishtanchuk Fazmarai
#2244 - 2013-09-30 07:00:07 UTC  |  Edited by: Ishtanchuk Fazmarai
Flamespar wrote:
There is an interesting article on Jester's Trek about the success of recent expansions
http://jestertrek.blogspot.com.au/2013/09/feast-and-famine.html

It's interesting that according to his analysis that not only was Incarna was generally a major failure (a fact which nobody disputes). But it's interesting that Inferno was also a major failure and Odyssey is shaping up to be pretty meh as well.

Pointing the finger at a single feature (ie Avatars) and screaming hysterically that they are going to 'doom' EVE is sheer idiocy and comes from lazy blinkered analysis.

Now let's wait for the senseless wild-eyed arm-flapping high-pitched retort from our very own goon squad.


Well, and then take into account that barely holding the pre-Incursion PCU is taking a massive effort, reselling the game to former and existing players... and without that life support, the trend woud be clearly downwards.

And my question is: WHO is leaving the game?

It is very tempting to answer: The ones who are not being attended by CCP.

It may be wrong. Maybe it's the ungrateful bastids who leave the game, albeit they are vocally satisfied with the "asploding spreadsheets" approach.

But provided how I am unsubscribed, oldbutfeelingyoung is unsubscribed, raven666wings is unsubscribed, and God knows who else is running accounts on PLEX/discounts/anything but handing out 15 euros each month to CCP, plus all the people who started the thread and no longer can be seen merely a year later, maybe there is a pattern of "not getting love = not subscribing". Roll

Roses are red / Violets are blue / I am an Alpha / And so it's you

Shalua Rui
Rui Freelance Mining
#2245 - 2013-09-30 07:33:15 UTC  |  Edited by: Shalua Rui
Syds Sinclair wrote:
..I'm assuming that you think Star Citizen is going to be the Eve Killer. How original.

You assume wrong... read again, I wrote "successful" spaceship game... all I'm saying is that EVE, like WoW, might kill itself due to stagnation some day, and with the upcoming competition (of which EVE, unlike WoW, didn't have ANY for 10 years), that day could be here sooner then some people think.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Teinyhr
Ourumur
#2246 - 2013-09-30 07:33:56 UTC
Rhes wrote:
Unlike some people in this thread I spoke with my wallet. The only hypocrisy I see are people who say they can't enjoy this game without bathrobes and dance emotes but continue to pay (for multiple subs even!).


Let me try to explain this to you so that you understand. This is absolutely the last time I'll reply to your posts and will hide them after your reply if you keep blabbing your tired old troll answers.

First, I'm pretty sure we keep paying for the game because we love it. We love the story, we love the spaceships, we love the pew pew or we love the space rocks and space production lines or space markets. That's why I keep paying my sub. I love this game. But, second, I would love this game to expand beyond spaceships and space industry. I would love to meet you on some station so I can punch your character right in the kisser and then offer you my hand and a drink, hell, maybe even some work. Sure i could do that right now, but to me it would add some depth to the experience with actual humanoid avatars. I think it's just a human thing. And I would love to look stylish doing all that. I really don't think that would be too much to ask.



I've refuted many points before in this thread, among them that focusing on spaceships should not take anything away from WiS and vice versa. They had a fully working prototype of incarna the same time they made expansions Trinity-Empyrean Age-Quantum Rise. All of these expansions took a lot of work, especially Trinity which overhauled the graphics engine at the time, Empyrean Age brought with it the Factional Warfare system. The ambulation demo was largely feature complete. Now, pray tell, how can they not work on WiS and FiS at the same time if they could do so with a smaller team years ago? Really, tell me, how?
Only reason I can think of that they're dead set on focusing on one thing at a time because apparently they no longer have no people working there that can effectively distribute workloads, and are happy to call regular larger patches "expansions."

If you ask me, there has not really been anything worthy of the title of an expansion since Tyrannis, since that is the last time we got an actual meaningful gameplay addition to the game, that actually expanded the game, and was not just rebalancing or reworking the old features. Would say Incarna too, in theory, but as we all know it has no meaningful gameplay features attached to it. I'm not saying it's not important that they work on improving the older content, but they should not be titled expansions.

Flame away.
Shalua Rui
Rui Freelance Mining
#2247 - 2013-09-30 07:43:30 UTC  |  Edited by: Shalua Rui
Exactly... there never will be an EVE killer, other hen EVE itself.

Besides, comparing EVE with WoW is moot... each time a WoW competitor did hit the market, 1000s of players left WoW to check that new game out, and some didn't return, but that was no real problem for Blizzard, since they had millions of subscribers. Now, if EVE would loose, say, "only" 150 k players to SC and 100 k to Elite Dangerous, and given the fact that roughly half of those players have more then one account... even if some of those players would eventually return... that would be a subscription hit CCP wouldn't be able to cope with for long.

Never forget, EVE is a niche game... one that arguably wouldn't even be here anymore, if it wasn't for the regular updates and multiboxing.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Flamespar
WarRavens
#2248 - 2013-09-30 07:47:04 UTC
Not to mention that player attitudes and preferences change.

It's a competitive market. Thanks to games like Star Citizen, CCP will finally have to learn to compete. As opposed to making and breaking promises.
J3ssica Alba
Federal Navy Academy
Gallente Federation
#2249 - 2013-09-30 10:19:11 UTC
Teinyhr you can try to reason with the goon but rest assured he will use a recycled post from the previous 112 pages which will include some or all of the following keywords : Barbie, emotes, furries, second life
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
Guttripper
State War Academy
Caldari State
#2250 - 2013-09-30 11:15:25 UTC
A thought for discussion - is CCP capable of creating a full-fledged avatar gaming universe?
Arduemont
Rotten Legion
#2251 - 2013-09-30 12:13:51 UTC  |  Edited by: Arduemont
Guttripper wrote:
A thought for discussion - is CCP capable of creating a full-fledged avatar gaming universe?


Not without letting go of developer resources for one of their precious hobby projects. Ie, Dust, Valkyrie, World of Darkness. If they would do that, then yes I believe they would be able to do it.

Crucible, my favorite expansion of all time and one of the biggest boosts to active player numbers we have ever had, managed double the in-space content of any expansion since then. Literally double. Go to the Crucible expansion page and have a quick read. Also, they included as big a balancing effort as every expansion after it.

On top of that, they also released more than 4 times the WiS content of Incarna. They released the three other CQs, plus other cloths, optimizations and tweaks. So, if CCP can do that, then we know they can. Also, I would like to point out, the Avatar exploration gameplay prototype was built during that development cycle. The amount of content being released each expansion since them has fallen each time.

Either all their good developers are quitting, or CCP is removing development time from Eve to save their dying Dust console ****.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Shalua Rui
Rui Freelance Mining
#2252 - 2013-09-30 12:14:52 UTC  |  Edited by: Shalua Rui
Guttripper wrote:
A thought for discussion - is CCP capable of creating a full-fledged avatar gaming universe?

They would be, IF they weren't spreading their competencies over 3-4 different projects, as they do right now.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Jadiss
HUN Corp.
HUN Reloaded
#2253 - 2013-09-30 12:45:39 UTC
Syds Sinclair wrote:

WoW IS dying. It was defiantly slain. But it wasn't a murder. It was suicide. WoW killed itself by introducing content that drastically conflicted with the established player base. They didn't listen to the criticism from their community, they would not be talked down off the ledge.

Pandas = Walking in station.




No. WoW is dying because they have dumbed down high-end gameplay and made it actually non rewarding + blizz failed to add new features to the game over the years.


Btw I hope that SC and ED will affect EVE, even hurt it to some degree... because that would cause competition and thats good for us players.
Ishtanchuk Fazmarai
#2254 - 2013-09-30 13:01:52 UTC
Guttripper wrote:
A thought for discussion - is CCP capable of creating a full-fledged avatar gaming universe?


Some 100 dudes in Atlanta think that the answer is yes.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Guttripper
State War Academy
Caldari State
#2255 - 2013-09-30 13:45:25 UTC
Let me clarify further - when CCP first released the avatar and the room, many people had computer issues handling the intensity of the graphics. These situations were not just with people with lower ended computers either - some claims of high end computers were struggling with the program too. It appeared (at the time) that CCP programmed the avatar aspect for a future high end technology that was not readily available at a fair price yet. But instead of them optimizing the program for current specs of computers, CCP decided to play the wait and see game (again).

Add that up to the release of the avatar aspect, CCP stated it would be an optional use. But once it went live, it was mandatory to use for all in station aspects. Based upon my own experiences, waiting up to two to three minutes for it to load every time I entered a station quickly lost its appeal. CCP did make it an optional aspect soon afterwards, but the (subtle) "damage" was done.

So back to what I originally intended - can CCP create an avatar gaming aspect that would not be playable to all, save those with the highest of high end computers? Could they curtail the details down to a level to allow a broader player base even though they did not have any intentions of doing so previously?
Teinyhr
Ourumur
#2256 - 2013-09-30 14:32:44 UTC
I really don't know what was up with Incarna's resource hogging. CCP at least used to be known for making sure EVE could be played with fairly low end hardware, I remember playing EVE on computer with a 166Mhz Pentium MMX -CPU that had an integrated graphics card and 32Mb of RAM. This was back in 2005 or somewhere abouts, when far more powerful computers were available. CCP's insistence on low resource usage is one of the main reasons we don't have DX11 support yet, that, and that supposedly a whole lot of players even still run Windows XP. Mind you the community IIRC flipped their **** when CCP dropped the support for Windows 98 and ME.

Anyway, the lack of optimization for Incarna really surprised me because of that.
Lipbite
Express Hauler
#2257 - 2013-09-30 14:42:29 UTC
EVE was unique innovative game and few years ago WiS component was optional, but after other "internet spaceships" games will introduce similar sandbox functionality in persistent universe + avatar gameplay - then EVE will be perceived as crippled dinosaur which cost a lot more than its competitors while offering less content (which is often half-finished - like bounties system - or is extremely boring time sink - like scanning mini-game).

Being the most expensive game (~$200 per year per character) among competitors will require from EVE to be better than others in every single feature - including WiS. Otherwise "expensive dinosaur" stigma will drive old and (especially) new players away from EVE into hands of its competitors - like it happened with WoW which lost 1/3 of subscribers during 6 months when a lot of similar F2P/B2P titles appeared on the market.

WiS won't be optional when there will be competition among space sandboxes and considering "speed" of CCP's development it should have been reanimated yesterday.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#2258 - 2013-09-30 14:50:22 UTC
Teinyhr wrote:
I really don't know what was up with Incarna's resource hogging. CCP at least used to be known for making sure EVE could be played with fairly low end hardware, I remember playing EVE on computer with a 166Mhz Pentium MMX -CPU that had an integrated graphics card and 32Mb of RAM. This was back in 2005 or somewhere abouts, when far more powerful computers were available. CCP's insistence on low resource usage is one of the main reasons we don't have DX11 support yet, that, and that supposedly a whole lot of players even still run Windows XP. Mind you the community IIRC flipped their **** when CCP dropped the support for Windows 98 and ME.

Anyway, the lack of optimization for Incarna really surprised me because of that.

Thers was no lack of optimization.

Think abouf it. A badly coded program runs slow and doesn't really challenge the hardware,
which is easily noteable by lack of noise and heat.
The CQ though stressed hardware so much, it was literally burning out gfx cards.

That's no lack of optimization, they simply used up too much ressources in an efficient enough way
to kill off (probably overclocked) hardware.
Shalua Rui
Rui Freelance Mining
#2259 - 2013-09-30 15:01:55 UTC  |  Edited by: Shalua Rui
Jadiss wrote:
Btw I hope that SC and ED will affect EVE, even hurt it to some degree... because that would cause competition and thats good for us players.

Amen to that...

Lipbite wrote:
WiS won't be optional when there will be competition among space sandboxes and considering "speed" of CCP's development it should have been reanimated yesterday.

Exactly... hard for me to believe that people don't see that... but maybe the truth of it will only really hit home when SC and E.D take off... but never think, for one second, that those games will not be directly compared with EVE by the media, cause they will be (already are, actually), and if they hold true to only a quarter of their promises or, even worse, make all the things CCP was struggling with in EVE, right from the get go (law and punishment, bounty, etc.) they will blow EVE right out of the water.

As far as the hardware hunger of CQ goes... Chris Roberts is making SC to be using the most advanced graphics technology of the next couple of years, and people love it, even though most of them will, most likely need to get new rigs exclusively for the game. Blink

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

J3ssica Alba
Federal Navy Academy
Gallente Federation
#2260 - 2013-09-30 15:11:55 UTC
Solstice Project wrote:

Think abouf it. A badly coded program runs slow and doesn't really challenge the hardware,
which is easily noteable by lack of noise and heat.
The CQ though stressed hardware so much, it was literally burning out gfx cards.

That's no lack of optimization, they simply used up too much ressources in an efficient enough way
to kill off (probably overclocked) hardware.


I'd say that's a good thing, forces the people playing spectrum ZXs to come out of the electronic stone age and properly upgrade their systems once every couple of years as it should be.
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