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I want your little things!

First post First post First post
Author
Denuo Secus
#61 - 2011-11-15 12:01:18 UTC  |  Edited by: Denuo Secus
Arrow A drone launch shortcurt. Maybe by handling existing drone groups like module slots and adding the ability to bind key shortcuts that way.

Arrow Make the damage control a passive module. It makes no sense it's active since it doesn't need notable cap anyhow. Edit: Oh and please change the icon while you're at it. That old first aid suitcase does not fit very well in a sci-fi / spaceship context Big smile

Arrow A simple boost of armor/shield repair modules as proposed in this forums already: give all repair modules an inbuilt resist bonus. IMHO this tiny change would boost active tanks enough to make them more viable in small scale PvP. Atm buffer tanking is most of the time the better option, even in small scale PvP. Since both, buffer and active tanks, depend on resists fitting a repair module wouldn't feel like a wasted slot anymore.

Arrow Tune down graphics and sound effect of sensor boosters and ECCM. It's too much atm.

Arrow A way to change ammo/laser crystals by using a shortcut. Drag&drop works for ammo but not for crystals. Using context menus mid-fight is tricky sometimes.
Sarmatiko
#62 - 2011-11-15 12:01:27 UTC
Change Marauder role skill bonus for tractor beam and make it dependent from Marauder skill level.

Before:
Role Bonus: 100% bonus to range and velocity of tractor beams

After:
Marauder Skill Bonus: 5% bonus to Tractor Beam and Salvager cycle time and 60% bonus to Tractor Beam range and velocity per level.

Noctis will still outrun maradeur by salvaging/looting efficiency, but this change will make us carebears little happier Roll
Bam Stroker
The Graduates
The Initiative.
#63 - 2011-11-15 12:01:57 UTC
Dyner wrote:
The ability to detach 'frames' from the game's "Master Window" and drag them to another screen. Basically, Adobe CS5-style.


This x infinity. If I could have my main display just Eve and all chat/overview/cargo/drone bay windows on a second monitor that would be AWESOME SAUCE.

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Dyner
Brutor Tribe
Minmatar Republic
#64 - 2011-11-15 12:02:07 UTC
Lightzy wrote:
Ronz0 wrote:


- First person flying mode


not really "a small" change? Big smile



Yes it is; just remove the ship model. Roll
Super Chair
Project Cerberus
Templis CALSF
#65 - 2011-11-15 12:02:17 UTC
Make FW plexes spawn periodicly throughout the day rather than just after downtime.
Ryans Revenge
Federal Navy Academy
Gallente Federation
#66 - 2011-11-15 12:02:21 UTC

  • Black ops to get same range as carriers for jumping. They are useful in their current state but don't have the range to be used. Especially with how vast eve is you can only jump a few systems rather than get into someone's back yard. You should atleast be able to jump from one region to the other in my mind.
  • Proteus drone version update. Please make the proteus a viable option as a drone ship. Currently it is extremely poor as a drone spec ship and has the same bandwidth as a t1 cruiser costing 5m. Along with the few ships that are currently drone boats this limits us drone spec pilots even more. Especially with the new t3 bc not having any kind of drone capability too.
  • Display markers on the edge of the screen showing where your current targetted ships are. Like on space flight sims so you can locate your targets more easily.
  • F10 map to show where your corp members currently are in space.
  • Allow closing of Alliance/Corp chat
  • Increase speed slightly of cruiser class ships so that they are once again adequately faster than battlecruisers as currently BC's are fast enough to be used instead of cruisers.


GeeShizzle MacCloud
#67 - 2011-11-15 12:02:30 UTC
you guys need to SERIOUSLY do something about the god awful CORP/ALLIANCE MANAGEMENT! at least allow the exporting of information so we can build better tools, but if not then make the management of large groups of people easier, FASTER and more secure!!

GRiMsReAPeR
inFluX.
Good Sax
#68 - 2011-11-15 12:02:34 UTC
Moonaura wrote:
Oh and removal of local in 0.0 to make it more fun and make black-ops actually worth it.



If you think they aren't worth it, then you are doing it wrong.. which most people do it wrong.
Count Austheim
Redemption Denied
#69 - 2011-11-15 12:02:37 UTC
When in battle, the agressors webbing, scrambling and ECM'ing or whatever icons are pretty small and hidden out in the egde of the screen.

Would have liked to see those moved or maby let us move that to another small screen that shows us who is doing what to us.
Just something better then how its now.


Good thread BTW.

kartofler smager godt!

If this ships a´rockin, then im strangling someone....

http://count-austheim.blogspot.com

Dyner
Brutor Tribe
Minmatar Republic
#70 - 2011-11-15 12:03:14 UTC
Bam Stroker wrote:
Dyner wrote:
The ability to detach 'frames' from the game's "Master Window" and drag them to another screen. Basically, Adobe CS5-style.


This x infinity. If I could have my main display just Eve and all chat/overview/cargo/drone bay windows on a second monitor that would be AWESOME SAUCE.



Combine that with Touch Screen...

brb, getting tissues Lol
Lightzy
Caldari Provisions
Caldari State
#71 - 2011-11-15 12:04:00 UTC  |  Edited by: Lightzy
Count Austheim wrote:
When in battle, the agressors webbing, scrambling and ECM'ing or whatever icons are pretty small and hidden out in the egde of the screen.

Would have liked to see those moved or maby let us move that to another small screen that shows us who is doing what to us.
Just something better then how its now.


This is pretty annoying too, the icons go over the text in overview, doesnt feel like very finalized idea
Solstice Project
Sebiestor Tribe
Minmatar Republic
#72 - 2011-11-15 12:04:06 UTC

Please remove the unnecessary whitespots from planets,
as shown here ->

http://imgur.com/BuQu6


It's a shading thingy, not actually an issue, but it still hurts my eyes bigtime.

This is nothing that you'll find on any planet ever,
except when it's perfectly curved and smooth ... good luck finding one. :)
Luscius Uta
#73 - 2011-11-15 12:05:00 UTC
I would like to see at least one ship which would fill the cargo bay size gap between standard haulers and freighters, with maybe 10-20k m3 base cargo bay size and 2 or 3 low slots, with price similar to those of T2 industrials, and ability to pick up cans from space. Preferrably using ORE Industrial skill, since Noctis is the only ship that benefits from it right now.

Workarounds are not bugfixes.

TommyMc88
Native Freshfood
Minmatar Republic
#74 - 2011-11-15 12:05:17 UTC
Real Poison wrote:
little things:

turn the "clone jump"-button into a

"leave-current-ship-and-pause-skilltraining-and-do-the-clone-jump-and-restart-skilltraining"-button

Night Epoch wrote:
Black Ops Battleships need a buff or a role tweak.


Many options could be considered:

1. Buff base stats to be comperable to their T1 counterparts.

2. Give a jump range bonus. The fuel bay is small and the jump range is shite atm.

As it stands right now, BOps are useful only for bridging onto pure ganks. If you're bridging into a ~goodfite~ with even/stacked odds, the BO pilot is screwed because he's instaprimary with a crap tank.

Please give Black Ops a better defined role by (a) carving their niche a bit more or (b) providing them with enough of a stat buff that they're useful in actual combat (rather than just ganks).


This.
SehrGute
Hunters of capsuleers
#75 - 2011-11-15 12:05:39 UTC
faction ass kissing agent. with missions for pure standing rewarded.
Dr Sodius
#76 - 2011-11-15 12:05:47 UTC
what has come into mind:

EAF
Those ships need a complete overhaul if you ask me... look at the graphs posted 2 days ago and you know why :)
They need a change and a specific role in EVE

Black Ops
These ships need a fix, useless atm


T3 Battleships
whats the plan about t3 bs' ? any eta when we can except those ships in new eden?
same goes for frigates (iam not a big fan of them, but anyway)


5th subsystem for t3 cruisers
new eccm and sensor booster effect please without killing my eyes and everyone else!
new models for stations

highlighting of my own sell & buy orders in the market window
comet & sun mining (should include a mini game like me2 has, new modules etc)
rings of planets harvestable?
fleet formation

new mission arcs
new cosmos storylines


restrict level 4 missions only for people in player corps! (flame on!)
Solstice Project
Sebiestor Tribe
Minmatar Republic
#77 - 2011-11-15 12:06:15 UTC
It's not possible to fit stacked items onto the ship.

I can mark six items of [whatever] and drag them onto the fitting window
and they get fitted, but dragging 6x stacked [whatever] onto the fitting window
results in only one being fitted.

Annoying as hell.
Evelgrivion
State War Academy
Caldari State
#78 - 2011-11-15 12:06:37 UTC
One big thing, one little thing. P

Current EVE Mechanics leave refining and reprocessing as a free, no time action. How about switching that up a bit and add refining time attributes to ores, modules, ships, alloys, etc? Ideally, refining times favor raw and compressed ores, followed by modules, ships, and alloys. Combined with an industrial reform of starbase refining capacities, an entire new profession could be born out of reprocessing scrap metals and the associated industrial sabotage of disabling these facilities in lowsec and nullsec. Sand for the sandbox! Big smile

The little thing is retiring High Security Incursions. From an RP perspective, it would make sense that the Sansha start hitting some limitations in attacking secure space. In an in-game perspective, people are farming the bejeezus out of them; pimp ship Incursion runners are, from what I hear, the single largest point source of raw ISK in the game right now which is only continuing to damage the appeal of 0.0 space.
Tesh Sevateem
Cherry Candy Mountain
#79 - 2011-11-15 12:07:34 UTC
1. Make it an option to invert zoom direction on mouse wheel (scroll up = zoom in, not out)
2. When killing/salvaging/losing a target, do not automatically select a new target (lost a lot of wrecks this way)
Solstice Project
Sebiestor Tribe
Minmatar Republic
#80 - 2011-11-15 12:07:37 UTC  |  Edited by: Solstice Project
The ability to refine stuff remotely.

I really don't see the issue of being able to do it,
one can do pretty much everything else remotely already,
even trashing.

Please finally include that.