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Team Avatar and the future of our prototype

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oldbutfeelingyoung
Perkone
Caldari State
#1581 - 2013-09-14 20:44:45 UTC
raven666wings wrote:
Rhes wrote:

It's amazing how you WiS "enthusiasts" are unable to make your points without baseless personal attacks. It's almost like you think the ToS doesn't apply to you.


Rhes wrote:

They have already scrapped it and the game is healthier for it.


Relapsing... I might have to increase the dosage. Dont fight back, i'm here to help you.



Rhes is still here ? pls don,t overdose him . he is the one with the furry heart

R.S.I2014

Flamespar
WarRavens
#1582 - 2013-09-14 20:45:04 UTC
My predicition for the next expansion. There will be avatars content. If only so we can enjoy watching the trolls scream and nash their teeth.

Funny how easily threatened some players are.

CCP has said there will be meaningful avatar gameplay, it's just a matter of timing and implementation. So the trolls have lost. There will be new avatar gameplay that will be introduced in such a way that it does not come at the cost of the rest of the game.

Honestly this thread reminds me of some of the complaints made about the trinity expansion "OMG new graphics are a waste of developer time". And about the weapon animations "OMG turret animations isn't new gameplay".
oldbutfeelingyoung
Perkone
Caldari State
#1583 - 2013-09-14 20:50:38 UTC
Flamespar wrote:
My predicition for the next expansion. There will be avatars content. If only so we can enjoy watching the trolls scream and nash their teeth.

Funny how easily threatened some players are.

CCP has said there will be meaningful avatar gameplay, it's just a matter of timing and implementation. So the trolls have lost. There will be new avatar gameplay that will be introduced in such a way that it does not come at the cost of the rest of the game.

Honestly this thread reminds me of some of the complaints made about the trinity expansion "OMG new graphics are a waste of developer time". And about the weapon animations "OMG turret animations isn't new gameplay".



WIS is used as an excuse not to expand on EvE a bit to long to compare it with some animation stuff
But the funny thing is new graphics and animations are results of the so called 2 year neglecting of EvE and as a byproduct there was that 1 disappointing room

R.S.I2014

Rhes
Brutor Tribe
Minmatar Republic
#1584 - 2013-09-14 20:56:09 UTC  |  Edited by: Rhes
oldbutfeelingyoung wrote:
Don,t get me wrong ,i am one of those WIS lovers ,but 2014 ?


2014 seems wildly optimistic.

oldbutfeelingyoung wrote:
WIS is used as an excuse not to expand on EvE a bit to long to compare it with some animation stuff
But the funny thing is new graphics and animations are results of the so called 2 year neglecting of EvE and as a byproduct there was that 1 disappointing room


What are you talking about? Eve is constantly expanding.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Lipbite
Express Hauler
#1585 - 2013-09-14 21:40:38 UTC
Rhes wrote:
Eve is constantly expanding.


Yeah, we are getting whole 0 new star systems every year for 3 (5?) years in a row!
Rhes
Brutor Tribe
Minmatar Republic
#1586 - 2013-09-15 00:35:43 UTC  |  Edited by: Rhes
Lipbite wrote:
Rhes wrote:
Eve is constantly expanding.


Yeah, we are getting whole 0 new star systems every year for 3 (5?) years in a row!


The second to last thing Eve needs is more systems (the last thing it needs is WiS). But the game has been expanding with new players and new content quite nicely ever since Incarna exploded.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Cade Windstalker
#1587 - 2013-09-15 02:30:42 UTC
Rhes wrote:
Lipbite wrote:
Rhes wrote:
Eve is constantly expanding.


Yeah, we are getting whole 0 new star systems every year for 3 (5?) years in a row!


The second to last thing Eve needs is more systems (the last thing it needs is WiS). But the game has been expanding with new players and new content quite nicely ever since Incarna exploded.


And if the game gets to a point where in-space features are at a good spot then it would probably benefit from more WiS features. I've talked to a fairly wide swath of new players as well as those who tried the game and didn't stay with it. One of the things that stuck with me was how much pretty much everyone seems to enjoy the character creator and how disappointed many are that all they can do with said character is walk around a single room.

There's no shortage of ideas from the player-base for things they'd like to see added to WiS, starting with opening that blasted door.

Why you're so vehemently and reflexively against it I have no idea.
Varius Xeral
Doomheim
#1588 - 2013-09-15 02:40:47 UTC
Given an otherwise healthy spaceship game, I would have no problem with an effective and measured use of resources assigned to developing avatar gameplay. The qualification to the initial qualification being that an otherwise healthy spaceship game does not exist even on the pipe-dream horizon, making these discussions about avatar gameplay suitable only for comedy relief.

Official Representative of The Nullsec Zealot Cabal

Rhes
Brutor Tribe
Minmatar Republic
#1589 - 2013-09-15 03:10:36 UTC
Cade Windstalker wrote:
There's no shortage of ideas from the player-base for things they'd like to see added to WiS, starting with opening that blasted door.


That's part of the problem considering most of the ideas are horrible. Roleplayers are just awful people and once they get entrenched in a game it's very difficult to get them out and while they are there they just ruin the community.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Tanthalassa
State War Academy
Caldari State
#1590 - 2013-09-15 03:24:40 UTC
Cade Windstalker wrote:

Why you're so vehemently and reflexively against it I have no idea.

I think i know.
C'mon Rhes, reveal your inner beastLol
oldbutfeelingyoung
Perkone
Caldari State
#1591 - 2013-09-15 03:32:36 UTC
Tanthalassa wrote:
Cade Windstalker wrote:

Why you're so vehemently and reflexively against it I have no idea.

I think i know.
C'mon Rhes, reveal your inner beastLol

lol

R.S.I2014

Flamespar
WarRavens
#1592 - 2013-09-15 03:53:49 UTC
EVE hasn't expanded at all in the last two years. They've been focusing on the core game is all. Which is fine.

Personally I think the interest in WiS stems from the fact that all EVE players are explorers at heart, and stations and derelicts are a frontier that we have so far been unable to access.

Soon that door will open. But there had better be something interesting to do on the other side.
Cade Windstalker
#1593 - 2013-09-15 07:04:38 UTC
Rhes wrote:
Cade Windstalker wrote:
There's no shortage of ideas from the player-base for things they'd like to see added to WiS, starting with opening that blasted door.


That's part of the problem considering most of the ideas are horrible. Roleplayers are just awful people and once they get entrenched in a game it's very difficult to get them out and while they are there they just ruin the community.


Take a look at Features and Ideas Discussion. Most of the ideas for in-space stuff are horrible too. But between the ideas we've seen from CCP and some of the actually good ideas suggested by the player-base there's enough to make WiS a fun and engaging part of the Eve experience.

Varius Xeral wrote:
Given an otherwise healthy spaceship game, I would have no problem with an effective and measured use of resources assigned to developing avatar gameplay. The qualification to the initial qualification being that an otherwise healthy spaceship game does not exist even on the pipe-dream horizon, making these discussions about avatar gameplay suitable only for comedy relief.


I dunno about that. the ship balancing is going along nicely and depending on what we get in Winter it should be heading into the prickly realm of Capital Ships and T3s early next year.

Along with Capitals we're likely to see the next and hopefully final (at least for a good few years) iteration on Sov mechanics. Once that's done with what's left? Incursions are in a pretty good state, Faction Warfare could use another pass for balance and polish but it's no where near the massive overhaul needed for Sov. Along with Sov will probably come the start of the long-awaited POS overhaul.

Unless I'm missing something I think that covers all of the high level issues and puts us somewhere around next winter (end of 2014/start of 2015).

At that point we should have very healthy in-space gameplay. Maybe not from everyone's point of view but at least from the view point of the majority.

Given this time-table I wouldn't mind seeing the start of planning for the next Summer expansion include a team for WiS stuff.
Shalua Rui
Rui Freelance Mining
#1594 - 2013-09-15 07:25:34 UTC
Varius Xeral wrote:
The qualification to the initial qualification being that an otherwise healthy spaceship game does not exist even on the pipe-dream horizon, making these discussions about avatar gameplay suitable only for comedy relief.

Not quite... sure, not everything in EVE is working perfectly now, but it's working a whole lot better then it had when Incarna hit. Almsot all ships have been revisited/purpoused and balanced, almost all core mechanics have been reworked, the UI has been upgraded, V3, etc. EVE was not expanded, true, but it got a pretty complete makeover.

So, yea, I think that the "right time" for an "avatar centered" expansion isn't to far away...

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Ishtanchuk Fazmarai
#1595 - 2013-09-15 07:40:21 UTC
oldbutfeelingyoung wrote:
Tanthalassa wrote:
Cade Windstalker wrote:

Why you're so vehemently and reflexively against it I have no idea.

I think i know.
C'mon Rhes, reveal your inner beastLol

lol


The more the furrier! Lol

Roses are red / Violets are blue / I am an Alpha / And so it's you

Ishtanchuk Fazmarai
#1596 - 2013-09-15 07:56:11 UTC
Flamespar wrote:
EVE hasn't expanded at all in the last two years. They've been focusing on the core game is all. Which is fine.

Personally I think the interest in WiS stems from the fact that all EVE players are explorers at heart, and stations and derelicts are a frontier that we have so far been unable to access.

Soon that door will open. But there had better be something interesting to do on the other side.


Well, EVE is a terrible place for exploration and sightseeing, unless you do it on Sisi. I enjoy seeing stuff, but not enough as to risk wasting my time and assets outside of hisec. At Sisi, I've been to Old Man Star, the EVE gate and a few other interesting places, which in TQ would had cost me countless lives, ships and time... in case I din't grew sick of just trying to get there.

One of the ideas thrown by Team Avatar, was to have dynamically generated layouts. That would be necessary, provided the alleged amount of real estate in EVE (with your average station the size of Los Angeles and kilometer upon kilometer of floors....), and also could be fun. "Where is the ******* bar?" could be an intriguing question in itself... Lol

Roses are red / Violets are blue / I am an Alpha / And so it's you

Cade Windstalker
#1597 - 2013-09-15 08:11:33 UTC
Ishtanchuk Fazmarai wrote:
Well, EVE is a terrible place for exploration and sightseeing, unless you do it on Sisi. I enjoy seeing stuff, but not enough as to risk wasting my time and assets outside of hisec. At Sisi, I've been to Old Man Star, the EVE gate and a few other interesting places, which in TQ would had cost me countless lives, ships and time... in case I din't grew sick of just trying to get there.

One of the ideas thrown by Team Avatar, was to have dynamically generated layouts. That would be necessary, provided the alleged amount of real estate in EVE (with your average station the size of Los Angeles and kilometer upon kilometer of floors....), and also could be fun. "Where is the ******* bar?" could be an intriguing question in itself... Lol


Somehow I doubt we'd see anything like this. More likely we'd either see a zones system like the original Guild Wars probably with different major areas like various bars, corp offices, ect sectioned off into their own areas that you take elevators or some other form of "not quite loading-bar" transportation to get to.
Ishtanchuk Fazmarai
#1598 - 2013-09-15 09:13:18 UTC
Cade Windstalker wrote:
Ishtanchuk Fazmarai wrote:
Well, EVE is a terrible place for exploration and sightseeing, unless you do it on Sisi. I enjoy seeing stuff, but not enough as to risk wasting my time and assets outside of hisec. At Sisi, I've been to Old Man Star, the EVE gate and a few other interesting places, which in TQ would had cost me countless lives, ships and time... in case I din't grew sick of just trying to get there.

One of the ideas thrown by Team Avatar, was to have dynamically generated layouts. That would be necessary, provided the alleged amount of real estate in EVE (with your average station the size of Los Angeles and kilometer upon kilometer of floors....), and also could be fun. "Where is the ******* bar?" could be an intriguing question in itself... Lol


Somehow I doubt we'd see anything like this. More likely we'd either see a zones system like the original Guild Wars probably with different major areas like various bars, corp offices, ect sectioned off into their own areas that you take elevators or some other form of "not quite loading-bar" transportation to get to.



As for real estate, I already considered the question in one of my little stories at the Greater Fool Bar, and pictured the WiS-interactable zones as "docklands" around each docking point, and capsuleers never venturign any farther. A station could hold hurndeds of such "docklands" (as mcuha sit hodls hudnrds fo hangars), each one of them would be small enough to be interactable (i.e. hve short travel time) and yet large enoguh to convey the idea of being in a tiny quarter of a space city.

Such dockalnds could have a template (simutlaiton the station's main structurre) wiht randomizable spaces (shops) and then each shop be randomized. So in staiton A a NEx store is first and then comes a bar, whereas in staiton B the first shop is a weapons dealer and the next one it's a agent office. Plus, player owned shops could add customization and flavor at major hubs.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Shalua Rui
Rui Freelance Mining
#1599 - 2013-09-15 10:00:33 UTC  |  Edited by: Shalua Rui
So, basically, what WiS would be: One "promenade" like corridor with numerous, interchangeable storefronts on one side, and an open view, either into the interior of the station or out into space, one the other. and that for every type of station. We would start of with a hand full of pre-generated decks, where the basic station services are located. They would be accessible from the get go, via elevator from the CQ. If somebody now rents an office or buys property, there would be added new decks as needed... sounds solid to me.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

raven666wings
Cyber Chaos Crew
#1600 - 2013-09-15 11:06:12 UTC  |  Edited by: raven666wings
Varius Xeral wrote:
Given an otherwise healthy spaceship game, I would have no problem with an effective and measured use of resources assigned to developing avatar gameplay. The qualification to the initial qualification being that an otherwise healthy spaceship game does not exist even on the pipe-dream horizon, making these discussions about avatar gameplay suitable only for comedy relief.


The best comedy relief around realy are the qualifiabally qualifiable undoubtely massively large hugely satisfatorely qualifiable largely massive chunks of verbal diarrhea that come out of your mouth with every post of yours brah.