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Team Avatar and the future of our prototype

First post First post First post
Author
David Kir
Hotbirds
#1341 - 2013-09-07 19:55:38 UTC
Rhes wrote:
David Kir wrote:
Tell me again how do you think the playerbase would have it regarding WiS, despite the fact that the feedback CCP gets from this is (quoting Unifex) "overwhelmingly positive".


A handful of furries and their alts isn't going to stand up to the massive number of sub cancellations the game suffered after Incarna was released. Subscription numbers are ultimately the only feedback that really matters.


"massive number"
Hard data required. Proof.

Again, equating WiS to "furries and alts" is silly.

Avatar-related content can be as complex and PvP-oriented as EvE currently is.

Your arguments are lacking, your opinion is biased.

How can you consider subscriptions as "the only feedback that matters" when talking about features in proposal?

Friends are like cows: if you eat them, they die.

Rhes
Brutor Tribe
Minmatar Republic
#1342 - 2013-09-07 20:03:48 UTC
David Kir wrote:
How can you consider subscriptions as "the only feedback that matters" when talking about features in proposal?


Because in a subscription game the number of subscribers is the most important indicator of how well the game is doing. It's not a difficult concept.

If features are added that the subscribers don't like (like WiS) then people cancel their subscriptions.

If features are added that the subscribers do like (like spaceships and the industry that support them) then people keep paying their subscriptions and new people join so the game grows.

I feel kind of bad for you that you can't just see the truth of how this works.


EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

David Kir
Hotbirds
#1343 - 2013-09-07 20:07:11 UTC  |  Edited by: David Kir
Rhes wrote:
David Kir wrote:
How can you consider subscriptions as "the only feedback that matters" when talking about features in proposal?


Because in a subscription game the number of subscribers is the most important indicator of how well the game is doing. It's not a difficult concept.

If features are added that the subscribers don't like (like WiS) then people cancel their subscriptions.

If features are added that the subscribers do like (like spaceships and the industry that support them) then people keep paying their subscriptions and new people join so the game grows.

I feel kind of bad for you that you can't just see the truth of how this works.





Proposal.

Features that are yet to be implemented.

Features that have not been added.

So, have you read those patch notes and checked out how long did the Incarna development cycle last?
Also, the proof?

Friends are like cows: if you eat them, they die.

Shalua Rui
Rui Freelance Mining
#1344 - 2013-09-07 20:47:10 UTC
Besides: The subscriptions did not drop because of WiS or the plans for it back then, if anything, that would brought more subs down the line, no: They mostly dropped because of the NEX store and the plans for THAT... pity that CCP was so burned by the experience that they concluded the whole "Avatar" concept was too risky.

There still can be meaningful avatar gameplay, though (PvE and PvP), and CCP shouldn't neglect the idea for too long, since the upcoming competition will have it too... just saying.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Dersen Lowery
The Scope
#1345 - 2013-09-07 20:58:01 UTC
The irony of the latest attempt to derail this thread is that the Goons have a large and remarkable presence on Second LIfe, whose highly customizable environment has allowed them to engage in all kinds of shenanigans, some of which make it into the gaming press. SL is pretty much a Goon paradise... well, at least for those Goons with a tablespoon of coding skill. Try as you might, you can't make huge pink phalluses rain from the sky on someone else's event in EVE.

It may never occur to the nay sayers that some of the people who cancelled their accounts in the wake of Incarna were people who wanted Incarna, ate up all the cool demos and devoured all the news about station interiors, and then ragequit when all they got was a buggy and unoptimized Minmatar CQ. If you overpromise and underdeliver, your customers get mad. Duh.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Rhes
Brutor Tribe
Minmatar Republic
#1346 - 2013-09-08 01:44:22 UTC
David Kir wrote:
Proposal.

Features that are yet to be implemented.

Features that have not been added.


You act like they didn't already try WiS. It was called the Incarna expansion and obviously you didn't play when it was released.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Shalua Rui
Rui Freelance Mining
#1347 - 2013-09-08 01:52:31 UTC
Rhes wrote:
You act like they didn't already try WiS. It was called the Incarna expansion and obviously you didn't play when it was released.


I know, reading only what you want to read is a big thing on forums, but please try anyways... Incarna was not WiS, it was demo CQs and a cash shop, and that's what turned people off.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Rhes
Brutor Tribe
Minmatar Republic
#1348 - 2013-09-08 02:05:14 UTC
Shalua Rui wrote:
Rhes wrote:
You act like they didn't already try WiS. It was called the Incarna expansion and obviously you didn't play when it was released.


I know, reading only what you want to read is a big thing on forums, but please try anyways... Incarna was not WiS, it was demo CQs and a cash shop, and that's what turned people off.


I'm not the one with the comprehension problem. Incarna (which included a form of WiS) was a failure and people are asking that CCP once again ignore real Eve gameplay and waste more resources on further iterations of WiS. It's madness.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Rhes
Brutor Tribe
Minmatar Republic
#1349 - 2013-09-08 02:09:39 UTC
If you furries and space barbie enthusiasts really want to know the future of WiS you should ask your local CSM rep the status of Team Avatar...

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Shalua Rui
Rui Freelance Mining
#1350 - 2013-09-08 02:42:29 UTC
Rhes wrote:
If you furries and space barbie enthusiasts really want to know the future of WiS you should ask your local CSM rep the status of Team Avatar...


Yea, that's the reason why there is DUST... and Valkyrie... CCP is very well aware that the EVE universe has more potential then just spaceships, and they will do something to expand on the current gameplay/connect it with all the other games at some point.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Rhes
Brutor Tribe
Minmatar Republic
#1351 - 2013-09-08 02:46:19 UTC
Shalua Rui wrote:
Rhes wrote:
If you furries and space barbie enthusiasts really want to know the future of WiS you should ask your local CSM rep the status of Team Avatar...


Yea, that's the reason why there is DUST... and Valkyrie... CCP is very well aware that the EVE universe has more potential then just spaceships, and they will do something to expand on the current gameplay/connect it with all the other games at some point.


You should really find out the official status of Team Avatar.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Shalua Rui
Rui Freelance Mining
#1352 - 2013-09-08 03:09:50 UTC
Rhes wrote:
You should really find out the official status of Team Avatar.


I know it was disbanded and integrated into the DUST team, but that still doesn't mean the project itself is dead.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Jill Xelitras
Xeltec services
#1353 - 2013-09-08 03:17:05 UTC
Rhes wrote:
You act like they didn't already try WiS. It was called the Incarna expansion and obviously you didn't play when it was released.


You mean: CCP's marketing department slapped "Incarna" on that infamous expansion and tried to convince everyone that this was the WiS we had been waiting for ...

That reminds me of Tyrannis and what PI (planetary interaction) was at release. Remember ? That was before POCOs could be shot at.

Now Incarna had more to offer than just disappointingly little content compared to Tyrannis.

We also got a cash shop right at the time where many MMOs turned F2P. Pricing in the NEX store was anything but "micro"-transactions. Players also had reasonable fear that other items than clothing might be introduced in the cash shop ... after all the NEX store itself was rather a surprise.

... but let's not dwell on past mistakes.

I hope that EVE:Valkyrie gets a good start, that ship balancing goes through smoothly, then some more 0.0 and POS fixes ... and then hopefully Incarna.

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Teinyhr
Ourumur
#1354 - 2013-09-08 06:56:23 UTC
Dersen Lowery wrote:
Try as you might, you can't make huge pink phalluses rain from the sky on someone else's event in EVE.


But you should. CCP, make it happen.
Ishtanchuk Fazmarai
#1355 - 2013-09-08 07:15:40 UTC
To summarize for any new reader (yikes).

Incarna expansion was a mixed bag of disasters, which combined:

- a long time was spent recoding old code and writing a new engine for the game (AKA Carbon), a "invisible" but time and developer-consuming endeavour.
- as a consequence of the upgrade and Carbon implementation, very little actual content had been added to the game, with Incarna hitting a record low
- Incarna was supposed to be the arrival of avatar gameplay, a long-time feature which was extremely desired.
- Incarna only delivered a single CQ, the minmatarr one, which was both ugly and faulty
- the CQ also was poorly optimized and had many performance issues
- the CQ included zero gameplay (still doesn't haves any gameplay)
- On top of the underdelivery, many old time bugs and issues hadn't been fixed as all dev effort went to coding new stuff rather than fix the older one
- That by the way was a strategy implemented by the CEO of CCP, who believed that new content drawed in more customers than just fixing old one (and he was right, IMO)
- As if wasn't enough, Incarna implemented a micro-transaction model which was intended to sustain avatar development. But the price tag was awfully high, with items reaching as much as 80 USD, and the whole system was implemented in a complex conversion system using a new currrency, all without previous warning
- As the player's anger erupted, a sensible internal document was leaked and led many players to believe that CCP was OK in principle with adding a "pay to win" scenario on top of the "pay to play".
- further, CCP was facing financial stress as it had to repay a loan by october 2011, and Incarna just made a severe hit on their subscriptions. The amount of the damage is unknown, but has been estimed in 10% of cancellations
- after the disaster, CCP undertook a restructuration process and laid off about 20% of its staff (probably to please the loaners and restructurate the loan). Most of the fired people worked on non-EVE project, but also included a lot of avatar-related developers in the Reykjavik office
- the first expansion after Incarna, Crucible, was a mixed bag of eveything the developers could release in a few months, including a gazilion fixes, some new features, and essentialy everything CCP could offer to save its life. It succeeded.

Roses are red / Violets are blue / I am an Alpha / And so it's you

oldbutfeelingyoung
Perkone
Caldari State
#1356 - 2013-09-08 08:23:09 UTC
Dersen Lowery wrote:
The irony of the latest attempt to derail this thread is that the Goons have a large and remarkable presence on Second LIfe, whose highly customizable environment has allowed them to engage in all kinds of shenanigans, some of which make it into the gaming press. SL is pretty much a Goon paradise... well, at least for those Goons with a tablespoon of coding skill. Try as you might, you can't make huge pink phalluses rain from the sky on someone else's event in EVE.

It may never occur to the nay sayers that some of the people who cancelled their accounts in the wake of Incarna were people who wanted Incarna, ate up all the cool demos and devoured all the news about station interiors, and then ragequit when all they got was a buggy and unoptimized Minmatar CQ. If you overpromise and underdeliver, your customers get mad. Duh.



Maybe Mittens had a bad experience with an emoting furry on second life when playing with his barbies doing some roleplaying.



And now he is using his alts to vent his frustration about it.

R.S.I2014

oldbutfeelingyoung
Perkone
Caldari State
#1357 - 2013-09-08 08:36:26 UTC
Ishtanchuk Fazmarai wrote:
To summarize for any new reader (yikes).

Incarna expansion was a mixed bag of disasters, which combined:

- a long time was spent recoding old code and writing a new engine for the game (AKA Carbon), a "invisible" but time and developer-consuming endeavour.
- as a consequence of the upgrade and Carbon implementation, very little actual content had been added to the game, with Incarna hitting a record low
- Incarna was supposed to be the arrival of avatar gameplay, a long-time feature which was extremely desired.
- Incarna only delivered a single CQ, the minmatarr one, which was both ugly and faulty
- the CQ also was poorly optimized and had many performance issues
- the CQ included zero gameplay (still doesn't haves any gameplay)
- On top of the underdelivery, many old time bugs and issues hadn't been fixed as all dev effort went to coding new stuff rather than fix the older one
- That by the way was a strategy implemented by the CEO of CCP, who believed that new content drawed in more customers than just fixing old one (and he was right, IMO)
- As if wasn't enough, Incarna implemented a micro-transaction model which was intended to sustain avatar development. But the price tag was awfully high, with items reaching as much as 80 USD, and the whole system was implemented in a complex conversion system using a new currrency, all without previous warning
- As the player's anger erupted, a sensible internal document was leaked and led many players to believe that CCP was OK in principle with adding a "pay to win" scenario on top of the "pay to play".
- further, CCP was facing financial stress as it had to repay a loan by october 2011, and Incarna just made a severe hit on their subscriptions. The amount of the damage is unknown, but has been estimed in 10% of cancellations
- after the disaster, CCP undertook a restructuration process and laid off about 20% of its staff (probably to please the loaners and restructurate the loan). Most of the fired people worked on non-EVE project, but also included a lot of avatar-related developers in the Reykjavik office
- the first expansion after Incarna, Crucible, was a mixed bag of eveything the developers could release in a few months, including a gazilion fixes, some new features, and essentialy everything CCP could offer to save its life. It succeeded.



And still people think it was only WIS that caused the massive rage back then.
And be content with yet another out of EvE game and complaing that WIS will draw focus away from EvE

R.S.I2014

Shalua Rui
Rui Freelance Mining
#1358 - 2013-09-08 09:11:54 UTC  |  Edited by: Shalua Rui
oldbutfeelingyoung wrote:
And still people think it was only WIS that caused the massive rage back then.
And be content with yet another out of EvE game and complaing that WIS will draw focus away from EvE


Right? That's why I say: Give it a year, then pull some people back from DUST and get them to work on a proper Incarna... with all their experience with the engine they'll have by then that shouldn't be too hard, should it?

Thanks Ish for the write up. Smile

EDIT: Also, as a side note, StarCitizen WILL feature WiS (and Walk on Planets)... and FPS boarding combat... and if the 19 and 20 mil strech goals are reached even PvP combat on lawless planets, and player owned stations... even if implemented badly, it still would be something SC has on EVE that could make a difference for potential customers. I believe that EVE could be the better "Complete Space Simulation" of tose two games... I hope I'm not wrong.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

David Kir
Hotbirds
#1359 - 2013-09-08 10:17:55 UTC
Rhes wrote:
David Kir wrote:
Proposal.

Features that are yet to be implemented.

Features that have not been added.


You act like they didn't already try WiS. It was called the Incarna expansion and obviously you didn't play when it was released.


The patch notes, read them.
All of your words are meaningless, given that you continue to ignore the fact that "real EvE gameplay" was not ignored for two years.

Incarna was not WiS.
It was a gameplay-less Minmatar CQ, a new currency and microtransactions.

CCP promised, people liked it and waited for it.
Then CCP delivered a poorly made "room with a couch", as you call it, surrounded by vanity items and pay-to-win future plans.
People got mad and ragequit.

This thread is about future WiS development, not Incarna feedback, which is why I'm talking about features in proposal.
Further WiS development is a feature in proposal.
Given that it is a feature in proposal, your "subscriptions are the only meaningful feedback" rule can not be applied.

Get your logic straight.

PS: Read the patch notes.

Friends are like cows: if you eat them, they die.

Bagrat Skalski
Koinuun Kotei
#1360 - 2013-09-08 12:34:13 UTC  |  Edited by: Bagrat Skalski
In fact most rage was about the nex store and supposed "monocle madness". It was really a surprise. CCP, beloved CCP was probably about to get into microtransaction and free to play business. That's what most of the rage was about. I was there in Jita, looking at the statue, whitch was blazed with lasers. Even had screenshot but it was lost after my laptop was fried...