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EVE's Bait & Switch Design Philosophy

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Author
Alavaria
GoonWaffe
Goonswarm Federation
#61 - 2013-07-13 06:50:49 UTC
Kordus Aelar wrote:
from my considerable MMORPG experience, most "hardcore PVPers" don't actually want a challenge either, despite all rhetoric to that end.

they just want victims and easy kills, with no risk to them. that's why they primarily gank people when they are not in a position to fight back.

Blobbing.

Blueballing.

Does shooting a structure that an enemy reps count as Player vs Player, or Player VS Enviroment VS Player?

Loyalty is a virtue, participation brings reward.

Ishtanchuk Fazmarai
#62 - 2013-07-13 07:25:09 UTC
Kaarous Aldurald wrote:
Seven Koskanaiken wrote:
We can land on the moon and find god particles, but unfortunately It is beyond the wit of man to create fun PvE.


Because it can't be done. Specifically not with an mmo design like this one. (It's possible with a significantly advanced mmofpsrpg)

PvE means you are defeating computer programs. Computer programs have to behave within specific rules. They aggro at this distance, they can hit from this far for how much, and they use X ewar if more than one of the are aggressed at once, etc, etc.

There isn't a whole lot else you can do with this. No matter what they change, eventually, and quickly at that, it will get stale. That is inevitable.

Other people don't get stale. Other people are always thinking up new and tricky things to do to you. Other people might attack you or not based on a number of criteria, and for dozens of different reasons. People are the combat environment that gives a challenge.

But carebears don't want a challenge.

The possibility of failure, and thus loss, is foreign to them. So, you know what? Let them shoot at red crosses or scrape roids all day. I'm rather happy CCP doesn't waste money giving them a new patch worth of content 2 or 3 times a year, that they burn through in less than a week then ***** about how bored they are for another 3-4 months. Screw those guys. They're the most wasteful, selfish, ignorant kind of "gamer" there is.


Player-made PvE content. Interact with NPC, trigger PvE events for other players, and other players trigger other NPC to counter that.

CCP should know how to do it, they actually made a EVE card game at some point. NPC are cards and players provide the effect of the card.

"NPC X" triggers L4 mission with 8,000 LP and 12 million in bounties, NPC Y triggers counter-mission with same rewards, the first to be completed by a player wins the match and triggers a follow up match. Player gather and use cards according to rules. Kill X, defend X, find who killed X, kill the killer, defend the killer...

It still is PvP, but also is PvE to the mission runner types.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Jorden Ishonen
Doomheim
#63 - 2013-07-13 07:50:46 UTC  |  Edited by: Jorden Ishonen
Ban Bindy wrote:
Quote from http://www.eveonline.com/sandbox/

>The Sandbox is the game world of EVE combined with the persistent actions of thousands upon thousands of players who interact with one another in a single-server environment.

Your actions in the Sandbox can lead to the destruction of starships, the creation of a thriving corporation or the doom of an empire. Every action taken by every player affects the state of the Sandbox, and through it those actions affect every other player.

The web of action and reaction in EVE leads to emergent gameplay where a single shot, business deal or even just a word can determine the destiny of thousands.<

This is Eve's beginning description of the sandbox. Please point out to me where it says "This game is about PVP and all the mechanics of the game will lead you to PVP.


Highlighted the important bits for you.
Burl en Daire
M.O.M.S. Corp
#64 - 2013-07-13 09:57:19 UTC
Seven Koskanaiken wrote:
We can land on the moon and find god particles, but unfortunately It is beyond the wit of man to create fun PvE.


When we can create a robot cockroach that acts like a real cockroach then we will see PvE that is more fun. The brain is the most beautiful thing evolution every created and it really only knows two things. Is it random or is it a repeat? Pve is a repeat and brains don't like repeats as much as they like random events. Until pve can think on it's own it will not be that much fun to us.

Yesterday's weirdness is tomorrow's reason why. Hunter S. Thompson

Burl en Daire
M.O.M.S. Corp
#65 - 2013-07-13 09:58:31 UTC
Alavaria wrote:
Kordus Aelar wrote:
from my considerable MMORPG experience, most "hardcore PVPers" don't actually want a challenge either, despite all rhetoric to that end.

they just want victims and easy kills, with no risk to them. that's why they primarily gank people when they are not in a position to fight back.

Blobbing.

Blueballing.

Does shooting a structure that an enemy reps count as Player vs Player, or Player VS Enviroment VS Player?


You're really spreading the word.

Yesterday's weirdness is tomorrow's reason why. Hunter S. Thompson

Ace Uoweme
Republic Military School
Minmatar Republic
#66 - 2013-07-13 10:51:57 UTC
Kordus Aelar wrote:
Kaarous Aldurald wrote:


But carebears don't want a challenge.



from my considerable MMORPG experience, most "hardcore PVPers" don't actually want a challenge either, despite all rhetoric to that end.

they just want victims and easy kills, with no risk to them. that's why they primarily gank people when they are not in a position to fight back.

perhaps it is different in EVE, but I haven't indulged in PVP yet to find out. if it is, different in EVE, and people PVP because they "want a challenge" and not merely because "they want an easy kill and to tears from someone they ganked", then that is pretty awesome.

but I'm not holding my breath on that one.


Actually, PvPers don't even know what they want.

Case in point in what happened in WoW: PvPers there can "twink" (usually lower level toons, which their owners will buy or farm for the best gear in the game to wear) and kept asking for a twink only battlegrounds (filling the forums with threads like this). Not only twink BGs, level locked at the choice levels. Claiming it was all for the challenge. Blizzard complied and made a queue only for level locked twinks.

It wasn't even 6 months before those BGs simply died a hard death.

Why?

Nobody to simply gank.

What's the most popular arena in WoW? 2v2. Why is it popular? Ease of access, just 1 other player. It got to be so trivial with OP classes burning through them as a "challenge", that Blizzard doesn't offer CP point advantage in them anymore (unlike 3v3 and 5v5)...because it wasn't challenging.

CRZ opened up in September, 2012. This allowed Level 90s an endless supply of level 58s going into TBC areas. The Black Portal entrance area was literally all skeletons. Level 90s were camping level 58s regardless if they were new players or not. PvE or PvP servers didn't matter, all it took was an AoE to get flagged. Easy pickings.

Notice the theme and with millions of PvPers? They don't want a challenge. They don't want to fight those on their own level (too much work and requires studying to be good). They don't gem/enchant/or even bother to fix their stats (but god they can buy 10 button Naga mice to fill with macros. Then call everyone else "bads").

Wash ups.

If they can't be in a blob to fight, they pick those who can't fight back.

CCP allows this as a game design (making not only mining ships totally defenseless, but also freighters). Cheap, simple, unchallenging targets for mouth breathers.

When mouth breathing PvPers ask for a "challenge" it means - more gank, less tank.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Kaarous Aldurald
Black Hydra Consortium.
#67 - 2013-07-13 11:39:29 UTC
Kordus Aelar wrote:
Kaarous Aldurald wrote:


But carebears don't want a challenge.



from my considerable MMORPG experience, most "hardcore PVPers" don't actually want a challenge either, despite all rhetoric to that end.

they just want victims and easy kills, with no risk to them. that's why they primarily gank people when they are not in a position to fight back.

perhaps it is different in EVE, but I haven't indulged in PVP yet to find out. if it is, different in EVE, and people PVP because they "want a challenge" and not merely because "they want an easy kill and to tears from someone they ganked", then that is pretty awesome.

but I'm not holding my breath on that one.


Ok, you say you have "considerable MMORPG experience". But then you tell me you haven't PvP'ed in EVE. At all.

To be perfectly honest, then, in this case you are not qualifed to speak on the topic. Neither is Ace, who only views this through the narrow prism of level 90s ganking people in Hellfire Penninsula.

So, I challenge you, get on down to Fountain and tell me "PvP players" don't want a challenge. The nullsec alliances are tearing each other apart to the tune of billions of isk per day, and they've been more or less evenly matched for close to a month now.

I'm not saying that harvesting tears isn't part of it. It is. Tears are delicious. I consider it my solemn duty to educate people who don't know how to defend themselves properly, and laugh at their misfortune. I harvest tears because it's funny how upset the carebears get over lost pixels they could easily have defended if they weren't so lazy. I harvest tears because regardless of whether they want to fight or not, I do. Refusal to defend yourself should not equal safety. That's my philosophy.

But it can't be compared to other MMOs. In those games, your power level is determined by a flat little number, your level. A level 80 cannot kill a level 90 no matter how good he is. In EVE, your power level is determined by a host of little things. The ship you're flying, your skills with it, the fit you chose, etc. So it's not the same thing. In WoW, if you get ganked by someone higher level than you, you cannot do anything to win that fight. In EVE, if you get ganked, it was because you were not adequately prepared to defend yourself.

The difference is, one of them is not your fault that you lost a fight, and one of them is. That's the fundamental difference between EVE and other games. The onus is all on the individual player and his choice of actions. And EVE gives you the ability to make those choices, for good or ill.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Katran Luftschreck
Royal Ammatar Engineering Corps
#68 - 2013-07-14 05:23:07 UTC
Kaarous Aldurald wrote:
PvE means you are defeating computer programs. Computer programs have to behave within specific rules. They aggro at this distance, they can hit from this far for how much, and they use X ewar if more than one of the are aggressed at once, etc, etc.


Your theory was disproven over ten years ago. Programs can adapt. They can learn. They can throw in random elements to keep people on their toes.

Why doesn't CCP do this? Because they choose not to. Not high enough on their priority list. Not anywhere on their priority list, for that matter.

So the OP's complaint still stands: The means to make PvE fun and engaging exists. That it has not been done can only be attributed to lack of interest or lack of skill on behalf of the devs. I'm guessing both.

http://youtu.be/t0q2F8NsYQ0

Inokuma Yawara
University of Caille
Gallente Federation
#69 - 2013-07-14 06:05:02 UTC  |  Edited by: Inokuma Yawara
Tippia wrote:
Ace Uoweme wrote:
500k players isn't growing, Tippia, that's surviving.
500k players up from 400k is growing just fine.


In about the same time frame, Blizzard peaked at around 10 mil players. Sure, some of those were single players with multiple accounts too, but it's 10million accounts. (But Panda really killed them, I think they're down to between 5 and 8 mil accounts, now. I don't know. I haven't played WoW in over a year.) So, although going from 400K to 500K is growing, to have reached 500K is..... meh.

On the other hand.... Now that I think about it... Blizzard's WoW was kind of special. Not many MMO's got more than 500K to 1mil accounts. Eh?

I take it back. 500K is awesome! Good job CCP!

I'm rambling, now. I'll stop.

Katran Luftschreck wrote:
So the OP's complaint still stands: The means to make PvE fun and engaging exists. That it has not been done can only be attributed to lack of interest or lack of skill on behalf of the devs. I'm guessing both.


I wish I remember where it was that I read this. Somewhere in this forum.... EVE Online is a gigantic old program with a gazillion lines of code. To bring the modern intelligent NPC AI would mean recoding much of those lines of code. In other words, a huge game overhaul. I don't think it'll happen anytime soon.

Watch this space.  New exciting signature in development.

Kordus Aelar
Doomheim
#70 - 2013-07-14 06:16:17 UTC  |  Edited by: Kordus Aelar
Kaarous Aldurald wrote:
Kordus Aelar wrote:
Kaarous Aldurald wrote:


But carebears don't want a challenge.



from my considerable MMORPG experience, most "hardcore PVPers" don't actually want a challenge either, despite all rhetoric to that end.

they just want victims and easy kills, with no risk to them. that's why they primarily gank people when they are not in a position to fight back.

perhaps it is different in EVE, but I haven't indulged in PVP yet to find out. if it is, different in EVE, and people PVP because they "want a challenge" and not merely because "they want an easy kill and to tears from someone they ganked", then that is pretty awesome.

but I'm not holding my breath on that one.


Ok, you say you have "considerable MMORPG experience". But then you tell me you haven't PvP'ed in EVE. At all.

To be perfectly honest, then, in this case you are not qualifed to speak on the topic.
Neither is Ace, who only views this through the narrow prism of level 90s ganking people in Hellfire Penninsula.

So, I challenge you, get on down to Fountain and tell me "PvP players" don't want a challenge. The nullsec alliances are tearing each other apart to the tune of billions of isk per day, and they've been more or less evenly matched for close to a month now.

I'm not saying that harvesting tears isn't part of it. It is. Tears are delicious. I consider it my solemn duty to educate people who don't know how to defend themselves properly, and laugh at their misfortune. I harvest tears because it's funny how upset the carebears get over lost pixels they could easily have defended if they weren't so lazy. I harvest tears because regardless of whether they want to fight or not, I do. Refusal to defend yourself should not equal safety. That's my philosophy.

But it can't be compared to other MMOs. In those games, your power level is determined by a flat little number, your level. A level 80 cannot kill a level 90 no matter how good he is. In EVE, your power level is determined by a host of little things. The ship you're flying, your skills with it, the fit you chose, etc. So it's not the same thing. In WoW, if you get ganked by someone higher level than you, you cannot do anything to win that fight. In EVE, if you get ganked, it was because you were not adequately prepared to defend yourself.

The difference is, one of them is not your fault that you lost a fight, and one of them is. That's the fundamental difference between EVE and other games. The onus is all on the individual player and his choice of actions. And EVE gives you the ability to make those choices, for good or ill.


Indeed, I have not done PVP in EVE yet. thats where I am going to end up, but I'll get there when I'm good and ready. EVE's not going anywhere, I've got time, and I'm not going to jump in and just be a cheap kill for 6 months. I'm gonna learn, I'm gonna train, I'm gonna build up my ISK, try my best to avoid gankers, and then when I feel I am ready, I'll head out to lose ships.

I've been playing MMOs of all sorts since I was 14. PVP, PVE, all of it. and what I said, was based on my experiences with the PVP Playerbases in those games.

Indeed, I'm not qualified to speak on EVE PVP. but Carebears and the people who hate them are universal.
Kordus Aelar
Doomheim
#71 - 2013-07-14 06:24:50 UTC  |  Edited by: Kordus Aelar
more along the topic of the thread..

personally, I haven't found the PVE to be quite as terribly bad as people make it out to be. perhaps that is only because I am new, and I haven't been running missions for years on end. I can understand that it gets a little tedious.

Not sure why there has to be an either/or scenario when it comes to PVP and PVE. can EVE not sustain fun PVE as well as fun PVP?

How does making PVE fun and engaging make the PVP worse? or is this more of a matter of "if it doesn't improve the PVP it's not worth pursuing?"
Mina Sebiestar
Minmatar Inner Space Conglomerate
#72 - 2013-07-14 06:58:35 UTC
Worst enemies to PVE overhaul would be carebears them self's...

Agents missions will stay unchanged if you want more challenge there are incursions and wh AI

I hope that in not so distant future they will redo some agents to offer missions that are for 2-5 player groups with dynamic content that require logi,s and warp scrams, usage of mwd and team work in general.

As for inc and wh i guess engine is not flexible enough nothings happening...

You choke behind a smile a fake behind the fear

Because >>I is too hard

Gogela
Epic Ganking Time
CODE.
#73 - 2013-07-14 08:05:47 UTC
The only bait and switch going on is when CCP puts out a bunch of videos about some awesome feature like incarna, or a new POS system, and EvE-VR, and then never delivers their vaporware, makes a few tweaks to what we have already instead, and calls it an expansion.

It blows my mind people aren't raging about that.

...but whatever.

Keep arguing about carebears vs PvP. It's really interesting. I think this is the first thread where it's even come up. Roll

Signatures should be used responsibly...

Jorden Ishonen
Doomheim
#74 - 2013-07-14 09:38:06 UTC
Kordus Aelar wrote:


Indeed, I have not done PVP in EVE yet. thats where I am going to end up, but I'll get there when I'm good and ready. EVE's not going anywhere, I've got time, and I'm not going to jump in and just be a cheap kill for 6 months. I'm gonna learn, I'm gonna train, I'm gonna build up my ISK, try my best to avoid gankers, and then when I feel I am ready, I'll head out to lose ships.

I've been playing MMOs of all sorts since I was 14. PVP, PVE, all of it. and what I said, was based on my experiences with the PVP Playerbases in those games.

Indeed, I'm not qualified to speak on EVE PVP. but Carebears and the people who hate them are universal.


First of all, as was recently pointed out to me, calling people "carebears" is really a misnomer. The Carebears used the abilities at their disposal to fight for what they believed was right. A more accurate term is sheep, those who are nothing but big, bleating targets.

Second, are you saying you'd rather get game critical knowledge by losing expensive ships as opposed to cheap ships? Because you will lose in the beginning. You'll lose a ship when you forget to pull your drones and the aggression time won't let you retreat back through a gate. You'll lose a ship when you underestimate the volley damage of that Naga while playing undock games. You'll lose ships a thousand different ways as you learn lessons that can only be won through experience. Being in a more expensive ship might help you in some cases, but in more it will just make you more hesitant to engage, suffer greater losses, and most likiely decide you don't like EVE PvP.

Of course, the best thing you can do is join Red vs. Blue, where you can actually get some experiance served right to you alongside others.

Jorden Ishonen
Doomheim
#75 - 2013-07-14 09:41:26 UTC
Gogela wrote:
The only bait and switch going on is when CCP puts out a bunch of videos about some awesome feature like incarna, or a new POS system, and EvE-VR, and then never delivers their vaporware, makes a few tweaks to what we have already instead, and calls it an expansion.

It blows my mind people aren't raging about that.

...but whatever.

Keep arguing about carebears vs PvP. It's really interesting. I think this is the first thread where it's even come up. Roll




I'm guessing you never heard of the Summer of Rage?

A great deal of that was over Incarna...because people hated it and wanted the developers to get back to actually coding in things related to ships in space.

Don't recall a video about the upcoming pos changes.

EvE-VR was literally just revealed this fanfest, and was made for a system that hasn't even been fully commercialized yet. Did you seriously think a full-on VR game was going to be made in a few months by CCP on a system that hasn't been released yet, just to have it in time for Odyssey? You're delusional.
Kordus Aelar
Doomheim
#76 - 2013-07-14 10:10:05 UTC  |  Edited by: Kordus Aelar
Jorden Ishonen wrote:


Second, are you saying you'd rather get game critical knowledge by losing expensive ships as opposed to cheap ships? Because you will lose in the beginning. You'll lose a ship when you forget to pull your drones and the aggression time won't let you retreat back through a gate. You'll lose a ship when you underestimate the volley damage of that Naga while playing undock games. You'll lose ships a thousand different ways as you learn lessons that can only be won through experience. Being in a more expensive ship might help you in some cases, but in more it will just make you more hesitant to engage, suffer greater losses, and most likiely decide you don't like EVE PvP.

Of course, the best thing you can do is join Red vs. Blue, where you can actually get some experiance served right to you alongside others.



no. but I'm not going to go run to Low sec and get blown up immediately. why not? because I don't want to. I'm gonna take my time. I thought this was a game where you play for the long term? not create your character and then immediately run to go pewpewpew 30 minutes after starting..?

when I'm ready to lose ships and learn lessons, I will. until then, I'm learning basics.

I'm still reading guides on how to set up my Overview properly and use the Directional Scanner effectively. what makes you think I'm ready to go fight somebody?
Ace Uoweme
Republic Military School
Minmatar Republic
#77 - 2013-07-14 11:32:28 UTC  |  Edited by: Ace Uoweme
Jorden Ishonen wrote:
Second, are you saying you'd rather get game critical knowledge by losing expensive ships as opposed to cheap ships? Because you will lose in the beginning. You'll lose a ship when you forget to pull your drones and the aggression time won't let you retreat back through a gate. You'll lose a ship when you underestimate the volley damage of that Naga while playing undock games. You'll lose ships a thousand different ways as you learn lessons that can only be won through experience. Being in a more expensive ship might help you in some cases, but in more it will just make you more hesitant to engage, suffer greater losses, and most likiely decide you don't like EVE PvP.


That's the risk in fighting.

See PvP is about cheap fighting, top down.

PvE fighting is being prepared and choosing the targets wisely, because in PvE the penalties are harsher (in WoW a PvPer pays even in his best PvP gear 2g a death . Where a PvEr dies it's 20g). The PvEr is expected to know his game, expected to not fight willy nilly, expected to understand Risk vs Reward.

Cannon fodder is allowed to be cannon fodder.

PvPers know all this. They just want a FPS way to play, meanwhile talking smack about consequences.

You can remove the PvEr from his environment, but you won't remove how they play. Top end PvE is raiding, and raiders want a challenge. Dying is that challenge. If PvPers complain about ghost walks and all, they don't understand what a death penalty is...because the devs don't teach THEM the actual price of a death (but make killmails instead to reflect it).

If you want to talk about messed up programming, that's one part of it.

In EvE better skills should dictate fights, not have a scam of training all you want but some newbie can kill you the same. It makes a mockery of even having the skills in the first place.

Remove the skill system and call what EvE really is then...a FPS in space. If the death penalties is that cheap, might as well, and your high-sec will now resemble what players are turning it into. If not, skills win.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Gogela
Epic Ganking Time
CODE.
#78 - 2013-07-14 20:19:26 UTC
Jorden Ishonen wrote:
Gogela wrote:
The only bait and switch going on is when CCP puts out a bunch of videos about some awesome feature like incarna, or a new POS system, and EvE-VR, and then never delivers their vaporware, makes a few tweaks to what we have already instead, and calls it an expansion.

It blows my mind people aren't raging about that.

...but whatever.

Keep arguing about carebears vs PvP. It's really interesting. I think this is the first thread where it's even come up. Roll




I'm guessing you never heard of the Summer of Rage?

A great deal of that was over Incarna...because people hated it and wanted the developers to get back to actually coding in things related to ships in space.

Don't recall a video about the upcoming pos changes.

EvE-VR was literally just revealed this fanfest, and was made for a system that hasn't even been fully commercialized yet. Did you seriously think a full-on VR game was going to be made in a few months by CCP on a system that hasn't been released yet, just to have it in time for Odyssey? You're delusional.

You're an apologist. I'm saying they haven't drawn their sword across the line in years on a major feature update or expansion, and you're essentially saying "awww just give them time"? That sounds delusional to me. The CCP business model is predicated on the "promise" of the future of EvE... not in the actually delivery of said future. That's all I'm saying.

Signatures should be used responsibly...

Ragnarok vs-Goons Ragnarok
Doomheim
#79 - 2013-07-14 23:22:42 UTC
Malcolm Shinhwa wrote:
The problem with Eve PvE being terrible is that it is also the basis for the economy. You can't say that everyone should move to PvP because if that happened we'd all be quickly battling in our noob ships because PvP doesn't create wealth. Its the mission runners, miners, explorers, etc that create value. The industrialists add value to those products in the form of ships, modules, etc. The fighters then blow it all up. Fighting can protect or acquire the means, but it doesn't itself generate.

So Eve PvE is both terrible and required which seems like a bad way to structure an economy. Yet Eve just turned 10 so apparently it is working.

i agre whid you...(wher do the baybys com from mom)errr bay ships whid plex !!!
Velarra
#80 - 2013-07-15 01:41:14 UTC  |  Edited by: Velarra
500k accounts are actively subscribed to Tranquility? Or 500k accounts are actively involved with/subscribed to Tranquility, Serenity (CEVE) & Dust in total?

If the latter, how many are only subscribed to Tranquility?