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Team Avatar and the future of our prototype

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Author
Ranger 1
Ranger Corp
Vae. Victis.
#1081 - 2013-07-09 18:41:01 UTC  |  Edited by: Ranger 1
Arduemont wrote:
Vincent Athena wrote:

What enters the exploration site:

https://forums.eveonline.com/default.aspx?g=posts&m=1569956#post1569956

"We do have various ideas regarding death within a site as there will indeed be dangers for you to overcome, including other players. (if we, Team Avatar, get our way)

Here are some:

1. Death will be like the standard pod kill death but then that leads to the issue where your ship is still docked at the site.
2. You enter sites with a clone rather than your actual avatar.
3. You enter sites with crew members rather than clones."


Well found. I concede.

Except on the crew thing. Official lore is riddled with examples that contradict that one wiki article.

Keep in mind that with the introduction of DUST a lot of what was impossible in the original lore has evolved into a new current in game reality.

Implants that allow transference without a POD being present for example (although a suitable clone storage facility needs to be in range, perhaps a module similar to a clone bay could be developed to fit to any ship doing exploration? It could carry a very limited number of "exploration class" clones... or even a rig I suppose.)

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Vincent Athena
Photosynth
#1082 - 2013-07-09 19:33:52 UTC  |  Edited by: Vincent Athena
Ranger 1 wrote:
Arduemont wrote:
Vincent Athena wrote:

What enters the exploration site:

https://forums.eveonline.com/default.aspx?g=posts&m=1569956#post1569956

"We do have various ideas regarding death within a site as there will indeed be dangers for you to overcome, including other players. (if we, Team Avatar, get our way)

Here are some:

1. Death will be like the standard pod kill death but then that leads to the issue where your ship is still docked at the site.
2. You enter sites with a clone rather than your actual avatar.
3. You enter sites with crew members rather than clones."


Well found. I concede.

Except on the crew thing. Official lore is riddled with examples that contradict that one wiki article.

Keep in mind that with the introduction of DUST a lot of what was impossible in the original lore has evolved into a new current in game reality.

Implants that allow transference without a POD being present for example (although a suitable clone storage facility needs to be in range, perhaps a module similar to a clone bay could be developed to fit to any ship doing exploration? It could carry a very limited number of "exploration class" clones... or even a rig I suppose.)

I found many other examples where a Dev talked about there being a crew. I just linked one. As far as I know every time a dev answered a ship crew question, he said that ships have crew.

Also note that I can be in CQ and clone jump. No pod needed. That implies either the process is supposed to be more involved, just not shown, or its an easy process that can be done most anywhere. The latter option makes the idea of "soft clones" more palatable, and fits with what we actually see in game.

Know a Frozen fan? Check this out

Frozen fanfiction

Ranger 1
Ranger Corp
Vae. Victis.
#1083 - 2013-07-09 20:00:48 UTC  |  Edited by: Ranger 1
Vincent Athena wrote:
Ranger 1 wrote:
Arduemont wrote:
Vincent Athena wrote:

What enters the exploration site:

https://forums.eveonline.com/default.aspx?g=posts&m=1569956#post1569956

"We do have various ideas regarding death within a site as there will indeed be dangers for you to overcome, including other players. (if we, Team Avatar, get our way)

Here are some:

1. Death will be like the standard pod kill death but then that leads to the issue where your ship is still docked at the site.
2. You enter sites with a clone rather than your actual avatar.
3. You enter sites with crew members rather than clones."


Well found. I concede.

Except on the crew thing. Official lore is riddled with examples that contradict that one wiki article.

Keep in mind that with the introduction of DUST a lot of what was impossible in the original lore has evolved into a new current in game reality.

Implants that allow transference without a POD being present for example (although a suitable clone storage facility needs to be in range, perhaps a module similar to a clone bay could be developed to fit to any ship doing exploration? It could carry a very limited number of "exploration class" clones... or even a rig I suppose.)

I found many other examples where a Dev talked about there being a crew. I just linked one. As far as I know every time a dev answered a ship crew question, he said that ships have crew.

Also note that I can be in CQ and clone jump. No pod needed. That implies either the process is supposed to be more involved, just not shown, or its an easy process that can be done most anywhere. The latter option makes the idea of "soft clones" more palatable, and fits with what we actually see in game.

I always supposed that clone jumping from a station involved a trip to the on board cloning facility, as opposed to happening straight from our CQ. It would likely be required trip if stations became avatar friendly. Somewhat like the facility we see in the new intro movie.

I had always assumed that long distance transmission of one's conciousness involved some fairly heavy bandwidth with a very stable data link (such as could be housed in your pod or in a station clone facility)... while short range transmissions (from planet surface to your command ship in orbit) could be done with the new sleeper based implant that the DUST mercs use.

The latter has obvious applications for a clone designed for exploration, as you'd have a ship nearby.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ishtanchuk Fazmarai
#1084 - 2013-07-09 20:34:29 UTC  |  Edited by: Ishtanchuk Fazmarai
Arduemont wrote:
Vincent Athena wrote:

What enters the exploration site:

https://forums.eveonline.com/default.aspx?g=posts&m=1569956#post1569956

"We do have various ideas regarding death within a site as there will indeed be dangers for you to overcome, including other players. (if we, Team Avatar, get our way)

Here are some:

1. Death will be like the standard pod kill death but then that leads to the issue where your ship is still docked at the site.
2. You enter sites with a clone rather than your actual avatar.
3. You enter sites with crew members rather than clones."


Well found. I concede.

Except on the crew thing. Official lore is riddled with examples that contradict that one wiki article.


You got your lore wrong. I remember at least two chronicles where capsuleer crews are key.

All these lives are fit to ruin. (A capsuleer investigates a survivor of the destruction of his ship and crew)

Prosopagnosia. (A capsuleer plays wicked games with his crew.)


That said, I already suggested the concept of drone clones (1, 2) as a sensible, EVE-ish way to enable hazardous activities within the canonical lore.

Roses are red / Violets are blue / I am an Alpha / And so it's you

J3ssica Alba
Federal Navy Academy
Gallente Federation
#1085 - 2013-07-09 21:02:53 UTC
Trading InJita wrote:
The only gameplay involving an avatar that I want is with a titan. Stop trying to turn my game about internet spaceships into ******* hello kitty online.


Unlike the other posters that actually add something to the discussion, you should delete yourself AND your main in shame.
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
PinkKnife
The Cuddlefish
Ethereal Dawn
#1086 - 2013-07-09 22:13:14 UTC
Bump for FINALLY getting the sleeve tattoo's in game, only took a year or so after they were done to get them thrown in the game. *sigh* One day, I'd like to actually have a use for my avatar, don't dictate what we do with it, just give us tools to use, be it common areas, or dungeons to explore in. Just,,...I dunno, do SOMETHING. It feels like we've gone 2 years without an expansion.
Deborah Bat-Zeev
Brutor Tribe
Minmatar Republic
#1087 - 2013-07-10 09:50:24 UTC
Ishtanchuk Fazmarai wrote:


You got your lore wrong. I remember at least two chronicles where capsuleer crews are key.

All these lives are fit to ruin. (A capsuleer investigates a survivor of the destruction of his ship and crew)

Prosopagnosia. (A capsuleer plays wicked games with his crew.)


The lore may say so to further illustrate CCP's sociopathic and socialdarwinistic hardcore Randian teabagger ideology, but as long as there's not a single hint in-game that there are actually other people on your ship crews can be considered non-existing.
Vincent Athena
Photosynth
#1088 - 2013-07-10 12:48:42 UTC
Deborah Bat-Zeev wrote:
Ishtanchuk Fazmarai wrote:


You got your lore wrong. I remember at least two chronicles where capsuleer crews are key.

All these lives are fit to ruin. (A capsuleer investigates a survivor of the destruction of his ship and crew)

Prosopagnosia. (A capsuleer plays wicked games with his crew.)


The lore may say so to further illustrate CCP's sociopathic and socialdarwinistic hardcore Randian teabagger ideology, but as long as there's not a single hint in-game that there are actually other people on your ship crews can be considered non-existing.

There is. In the new player experience one of the first things said to the new player is "You are the ship's captain, you issue orders and your crew carries them out", or something like that.

Know a Frozen fan? Check this out

Frozen fanfiction

Arduemont
Rotten Legion
#1089 - 2013-07-10 13:31:40 UTC
Vincent Athena wrote:
Deborah Bat-Zeev wrote:
Ishtanchuk Fazmarai wrote:


You got your lore wrong. I remember at least two chronicles where capsuleer crews are key.

All these lives are fit to ruin. (A capsuleer investigates a survivor of the destruction of his ship and crew)

Prosopagnosia. (A capsuleer plays wicked games with his crew.)


The lore may say so to further illustrate CCP's sociopathic and socialdarwinistic hardcore Randian teabagger ideology, but as long as there's not a single hint in-game that there are actually other people on your ship crews can be considered non-existing.

There is. In the new player experience one of the first things said to the new player is "You are the ship's captain, you issue orders and your crew carries them out", or something like that.


There isn't really a great deal of point arguing this over when the devs and lore keepers clearly haven't made up their collective minds. The lore says both, and because this is a fictional universe they can both be right.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Ishtanchuk Fazmarai
#1090 - 2013-07-10 13:44:49 UTC
Deborah Bat-Zeev wrote:
Ishtanchuk Fazmarai wrote:


You got your lore wrong. I remember at least two chronicles where capsuleer crews are key.

All these lives are fit to ruin. (A capsuleer investigates a survivor of the destruction of his ship and crew)

Prosopagnosia. (A capsuleer plays wicked games with his crew.)


The lore may say so to further illustrate CCP's sociopathic and socialdarwinistic hardcore Randian teabagger ideology, but as long as there's not a single hint in-game that there are actually other people on your ship crews can be considered non-existing.


Also there aren't clues that we have a power source in our ships, but then the capacitor wouldn't refill itself, would it?

Roses are red / Violets are blue / I am an Alpha / And so it's you

Arduemont
Rotten Legion
#1091 - 2013-07-10 13:47:33 UTC
Ishtanchuk Fazmarai wrote:
Deborah Bat-Zeev wrote:
Ishtanchuk Fazmarai wrote:


You got your lore wrong. I remember at least two chronicles where capsuleer crews are key.

All these lives are fit to ruin. (A capsuleer investigates a survivor of the destruction of his ship and crew)

Prosopagnosia. (A capsuleer plays wicked games with his crew.)


The lore may say so to further illustrate CCP's sociopathic and socialdarwinistic hardcore Randian teabagger ideology, but as long as there's not a single hint in-game that there are actually other people on your ship crews can be considered non-existing.


Also there aren't clues that we have a power source in our ships, but then the capacitor wouldn't refill itself, would it?


Actually, I hate to say it, but the fact that the capacitor refills is a clue.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Ashlar Vellum
Esquire Armaments
#1092 - 2013-07-10 16:39:31 UTC
Arduemont wrote:
Vincent Athena wrote:
Deborah Bat-Zeev wrote:
Ishtanchuk Fazmarai wrote:


You got your lore wrong. I remember at least two chronicles where capsuleer crews are key.

All these lives are fit to ruin. (A capsuleer investigates a survivor of the destruction of his ship and crew)

Prosopagnosia. (A capsuleer plays wicked games with his crew.)


The lore may say so to further illustrate CCP's sociopathic and socialdarwinistic hardcore Randian teabagger ideology, but as long as there's not a single hint in-game that there are actually other people on your ship crews can be considered non-existing.

There is. In the new player experience one of the first things said to the new player is "You are the ship's captain, you issue orders and your crew carries them out", or something like that.


There isn't really a great deal of point arguing this over when the devs and lore keepers clearly haven't made up their collective minds. The lore says both, and because this is a fictional universe they can both be right.


Actually, dev lore keepers made up their minds click. Blink
Ishtanchuk Fazmarai
#1093 - 2013-07-10 20:00:12 UTC
Ashlar Vellum wrote:
Arduemont wrote:
Vincent Athena wrote:
Deborah Bat-Zeev wrote:
Ishtanchuk Fazmarai wrote:


You got your lore wrong. I remember at least two chronicles where capsuleer crews are key.

All these lives are fit to ruin. (A capsuleer investigates a survivor of the destruction of his ship and crew)

Prosopagnosia. (A capsuleer plays wicked games with his crew.)


The lore may say so to further illustrate CCP's sociopathic and socialdarwinistic hardcore Randian teabagger ideology, but as long as there's not a single hint in-game that there are actually other people on your ship crews can be considered non-existing.

There is. In the new player experience one of the first things said to the new player is "You are the ship's captain, you issue orders and your crew carries them out", or something like that.


There isn't really a great deal of point arguing this over when the devs and lore keepers clearly haven't made up their collective minds. The lore says both, and because this is a fictional universe they can both be right.


Actually, dev lore keepers made up their minds click. Blink


Takes a Eterne torpedo to the waterline and crewless ship goes down fast...

Roses are red / Violets are blue / I am an Alpha / And so it's you

J3ssica Alba
Federal Navy Academy
Gallente Federation
#1094 - 2013-07-10 21:31:15 UTC
There are little windows in every ship, with interior light and if you look closely enough you can see the crew moving around in there. Just need to stare at the screen for a few hours.
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
Flamespar
WarRavens
#1095 - 2013-07-11 02:57:08 UTC
I used to be able to open the door of my captains quarters

then I took an arrow to the knee
RAP ACTION HERO
#1096 - 2013-07-11 04:23:39 UTC
i used to post tired memes

but then i am a barbie lover.

vitoc erryday

Arduemont
Rotten Legion
#1097 - 2013-07-11 13:25:05 UTC
Ashlar Vellum wrote:
Arduemont wrote:
Vincent Athena wrote:
Deborah Bat-Zeev wrote:
Ishtanchuk Fazmarai wrote:


You got your lore wrong. I remember at least two chronicles where capsuleer crews are key.

All these lives are fit to ruin. (A capsuleer investigates a survivor of the destruction of his ship and crew)

Prosopagnosia. (A capsuleer plays wicked games with his crew.)


The lore may say so to further illustrate CCP's sociopathic and socialdarwinistic hardcore Randian teabagger ideology, but as long as there's not a single hint in-game that there are actually other people on your ship crews can be considered non-existing.

There is. In the new player experience one of the first things said to the new player is "You are the ship's captain, you issue orders and your crew carries them out", or something like that.


There isn't really a great deal of point arguing this over when the devs and lore keepers clearly haven't made up their collective minds. The lore says both, and because this is a fictional universe they can both be right.


Actually, dev lore keepers made up their minds click. Blink


Fair play, I concede again. This hasn't been a good page for me. They may need to release some corrected editions of their books and change a few entries in the Evelopedia though..

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Broker Agent
Republic Military School
Minmatar Republic
#1098 - 2013-07-11 13:26:33 UTC
Arduemont wrote:

I concede.


Are you sure your really from the internet?
Vincent Athena
Photosynth
#1099 - 2013-07-11 21:27:56 UTC
Everyone interested in getting CCP to add some avatar related content, see the crowd sourcing thread: https://forums.eveonline.com/default.aspx?g=posts&t=257924&find=unread

and add your suggestion to it. Use keywords like "Avatar" "WIS" "Incarna".

Know a Frozen fan? Check this out

Frozen fanfiction

Ishtanchuk Fazmarai
#1100 - 2013-07-11 22:14:36 UTC  |  Edited by: Ishtanchuk Fazmarai
Vincent Athena wrote:
Everyone interested in getting CCP to add some avatar related content, see the crowd sourcing thread: https://forums.eveonline.com/default.aspx?g=posts&t=257924&find=unread

and add your suggestion to it. Use keywords like "Avatar" "WIS" "Incarna".


I suggest some coordinated effort to push a few features in the "easy" range.

FAI, copy & paste all or any of the following:

Suggestion: Deliver all apparel available as market tabs but not at NEx store/market
Keywords: Avatars, character creator

Suggestion: Deliver publicly the apparel that remains unused after being handed exclusively to FW LP stores
Keywords: Avatars, character creator

Suggestion: Additional make up and hair colors for the portrait maker
Keywords: Avatars, character creator
Note: blue/violet colors and fantasy hair dye colors (sherry red, lemon yellow, electric blue...)

Suggestion: Additional body poses/stances for the portrait maker
Keywords: Avatars, character creator

Suggestion: Additional backgrounds for the portrait maker
Keywords: Avatars, character creator
Note: would like backgrounds suggesting large open spaces and bright backgrounds compatible with intense lighting

Suggestion: Implement a web 3D viewer of the full body avatar at the forums
Keywords: Avatars, character creator, web

More to come tomorrow...

Roses are red / Violets are blue / I am an Alpha / And so it's you