These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New Dev Blog: Player-owned Customs Office

First post First post
Author
Scrapyard Bob
EVE University
Ivy League
#1541 - 2011-10-28 17:54:08 UTC
Max O'Deel wrote:

I say again the concept is a good one it is just not thought out correctly. as it applies to WH space.


Remove the POCOs, but increase the command center launch capability by 25% for every level trained in Command Center Upgrades.

Or just make the higher variants of the Command Center hold more and be able to launch more at the same time:

Level 0 CC - 500 m3
Level 1 CC - 750 m3
Level 3 CC - 1000 m3
Level 4 CC - 1500 m3
Level 5 CC - 2000 m3

(I don't think you should go much above 2000 m3. for the top level. And frankly, the level V command center should have a good bit more CPU/PG then it does now to pay for that long training time.)
Ingvar Angst
Nasty Pope Holding Corp
#1542 - 2011-10-28 18:02:25 UTC  |  Edited by: Ingvar Angst
Scrapyard Bob wrote:
Max O'Deel wrote:

I say again the concept is a good one it is just not thought out correctly. as it applies to WH space.


Remove the POCOs, but increase the command center launch capability by 25% for every level trained in Command Center Upgrades.

Or just make the higher variants of the Command Center hold more and be able to launch more at the same time:

Level 0 CC - 500 m3
Level 1 CC - 750 m3
Level 3 CC - 1000 m3
Level 4 CC - 1500 m3
Level 5 CC - 2000 m3

(I don't think you should go much above 2000 m3. for the top level. And frankly, the level V command center should have a good bit more CPU/PG then it does now to pay for that long training time.)


Ugh... my own person experience shows that even the 2000m3 is insufficient. Besides, it's not practical to rely on the command center for storage... they rarely remain connected to the rest of the PI network. Most often, when the resources deplete in one area you move the netowrk aroudn the planet while the command center remains where it was established.

(Also a reason against relying on them for launching... they're not attached or near the PI network.)

Six months in the hole... it changes a man.

Kassasis Dakkstromri
State War Academy
Caldari State
#1543 - 2011-10-28 19:09:55 UTC
Scrapyard Bob wrote:
Max O'Deel wrote:

I say again the concept is a good one it is just not thought out correctly. as it applies to WH space.


Remove the POCOs, but increase the command center launch capability by 25% for every level trained in Command Center Upgrades.

Or just make the higher variants of the Command Center hold more and be able to launch more at the same time:

Level 0 CC - 500 m3
Level 1 CC - 750 m3
Level 3 CC - 1000 m3
Level 4 CC - 1500 m3
Level 5 CC - 2000 m3

(I don't think you should go much above 2000 m3. for the top level. And frankly, the level V command center should have a good bit more CPU/PG then it does now to pay for that long training time.)



My position remains 500m3 after LVL 2 per level of Command Center Upgrades - most will not train beyond four still allowing 2000m3 capacity. Those that will/ have trained LVL 5 more than likely are P4 producers and should be able to launch 24hrs worth of P4 Commodities.

My personal feeling is launch capacity should be limited to Advanced Commodities planets, however I wouldn't complain in the least if it was extended to all planets.

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Kassasis Dakkstromri
State War Academy
Caldari State
#1544 - 2011-10-28 19:10:44 UTC
Scrapyard Bob wrote:
Max O'Deel wrote:

I say again the concept is a good one it is just not thought out correctly. as it applies to WH space.


Remove the POCOs, but increase the command center launch capability by 25% for every level trained in Command Center Upgrades.

Or just make the higher variants of the Command Center hold more and be able to launch more at the same time:

Level 0 CC - 500 m3
Level 1 CC - 750 m3
Level 3 CC - 1000 m3
Level 4 CC - 1500 m3
Level 5 CC - 2000 m3

(I don't think you should go much above 2000 m3. for the top level. And frankly, the level V command center should have a good bit more CPU/PG then it does now to pay for that long training time.)



My position remains 500m3 after LVL 2 per level of Command Center Upgrades - most will not train beyond four still allowing 2000m3 capacity. Those that will/ have trained LVL 5 more than likely are P4 producers and should be able to launch 24hrs worth of P4 Commodities.

My personal feeling is launch capacity should be limited to Advanced Commodities planets, however I wouldn't complain in the least if it was extended to all planets.

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Scrapyard Bob
EVE University
Ivy League
#1545 - 2011-10-28 20:48:55 UTC
Ingvar Angst wrote:

Ugh... my own person experience shows that even the 2000m3 is insufficient. Besides, it's not practical to rely on the command center for storage... they rarely remain connected to the rest of the PI network. Most often, when the resources deplete in one area you move the netowrk aroudn the planet while the command center remains where it was established.

(Also a reason against relying on them for launching... they're not attached or near the PI network.)


That's the choice you made when you moved your buildings away from the Command Center. So if you can't count on the POCO being available, you had better migrate your setup back towards the Command Center, or run a link back to the Command Center.

(I also have a few colonies that I'm going to have to redo in order to use the CC for launches as a fallback - but it's nobody's fault but my own that my buildings are far away from the CC.)
Smoking Blunts
ZC Omega
#1546 - 2011-10-29 00:00:16 UTC
Scrapyard Bob wrote:
Ingvar Angst wrote:

Ugh... my own person experience shows that even the 2000m3 is insufficient. Besides, it's not practical to rely on the command center for storage... they rarely remain connected to the rest of the PI network. Most often, when the resources deplete in one area you move the netowrk aroudn the planet while the command center remains where it was established.

(Also a reason against relying on them for launching... they're not attached or near the PI network.)


That's the choice you made when you moved your buildings away from the Command Center. So if you can't count on the POCO being available, you had better migrate your setup back towards the Command Center, or run a link back to the Command Center.

(I also have a few colonies that I'm going to have to redo in order to use the CC for launches as a fallback - but it's nobody's fault but my own that my buildings are far away from the CC.)


the cc dosnt have to be linked to teh storage(launchpad) to put stuff in it does it? i thought it was that experdite transfer thing that teleported it there.

if you do have to link it, the cc should be movible as that was designed when the resorses didnt move all over the planet, like the pi mark2 now does
brings me back to pi should be redone compleatly before you add more dull stuff to it, just imo ofc

OMG when can i get a pic here

Kassasis Dakkstromri
State War Academy
Caldari State
#1547 - 2011-10-29 02:48:29 UTC  |  Edited by: Kassasis Dakkstromri
Smoking Blunts wrote:
Scrapyard Bob wrote:
Ingvar Angst wrote:

Ugh... my own person experience shows that even the 2000m3 is insufficient. Besides, it's not practical to rely on the command center for storage... they rarely remain connected to the rest of the PI network. Most often, when the resources deplete in one area you move the netowrk aroudn the planet while the command center remains where it was established.

(Also a reason against relying on them for launching... they're not attached or near the PI network.)


That's the choice you made when you moved your buildings away from the Command Center. So if you can't count on the POCO being available, you had better migrate your setup back towards the Command Center, or run a link back to the Command Center.

(I also have a few colonies that I'm going to have to redo in order to use the CC for launches as a fallback - but it's nobody's fault but my own that my buildings are far away from the CC.)


the cc dosnt have to be linked to teh storage(launchpad) to put stuff in it does it? i thought it was that experdite transfer thing that teleported it there.

if you do have to link it, the cc should be movible as that was designed when the resorses didnt move all over the planet, like the pi mark2 now does
brings me back to pi should be redone compleatly before you add more dull stuff to it, just imo ofc



You can only expedite transfer via 'LINKS' - so if there is no link to the Command Center then your SOL...

CCP is not going to make the CC installation movable - that's a consequential choice to unlink it - and as cheap as CC's are, decommissioning a colony isn't the end of the world if you need to make a strategic redeployment of your CC/ Colony

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Holy One
Privat Party
#1548 - 2011-10-29 04:08:30 UTC
Circumstantial Evidence wrote:
I much prefer the type of constructive criticism offered in Leocadminone's recent post, to (what was) some name-calling offered by Holy One. [Edit: Props for the edit!]

CCP Phantom has compiled a list of player's concerns for the dev team, in this message on page 61.

https://forums.eveonline.com/default.aspx?g=posts&m=222897#post222897


a. You need to restrict this to nullsec k and wh space planets and offer defensive capabilities in the form of anchorable deterrent with a cost:protection ratio favourable to the volume of profit/s goods b. There needs to be far greater expanse to PI as a whole to draw people to it.

I'd start by getting rid of tech moons or nerfing them horribly and putting those resources in planets. The rest is academic, and DUST provides the punch for that.

The proposal currently on the table is needlessly complex, completely unoroginal (ie it recycles old code and adds nothing new ergo no value to the game) and has been proven, incontrovertably, over almost a decade, to be of little interest to players. POS bashing has never been a prime mover socially or economically. As a sov mechanic it barely functioned and as an economic conflict driver it is mooted by all your other broken ass game mehanics and balancing.

The fact there are a far greater ratio of griefers:creators/builders/entrepenerial squits in this mmo should be a titanic shadow cast over every single proposal.

I left off a 5. on that previous post btw for my design conditions: 5. Will this, through effect of resonance, cause us to drop net subscribed accounts?

You're going to lose my two PI accounts .. I hope you can say with certainty I will be replaced by new or expansive griefer subs. I know my t2 ammo won't be. But my bile on this one isn't about me or the impact your changes will have on me. Frankly I was bored of PI anyway after a little over 3 months. As our friend above points out - there's just loads of quicker, easier, less tedious and less risky ways to make 400m in 30 days.

:)

Phantomania
Lonely Trek
#1549 - 2011-10-29 05:55:00 UTC


Quote: CCP Omen- "EVE Online should not be about bowing to NPC authority, it should be about player-to-player interactions"



Does that mean with certain Skills and Uber Sec Status, WE can work for Concord and be "Space Police" working along side Concord to deal with "Law Breakers"?

Maybe be given a special Concord Implant that improves Weapon/Ship skills/abilities...etc.

Just make it extremely hard to join, and extremely easy to get kicked! ( a must is 9.5 Sec with State + Pirateless history vs When a single Concord employment rule is broken: Insta-pop to loose implant + an insta -0.9 Sec)

That would stir things up!

Lol
Kassasis Dakkstromri
State War Academy
Caldari State
#1550 - 2011-10-29 06:27:09 UTC
Phantomania wrote:


Quote: CCP Omen- "EVE Online should not be about bowing to NPC authority, it should be about player-to-player interactions"



Does that mean with certain Skills and Uber Sec Status, WE can work for Concord and be "Space Police" working along side Concord to deal with "Law Breakers"?

Maybe be given a special Concord Implant that improves Weapon/Ship skills/abilities...etc.

Just make it extremely hard to join, and extremely easy to get kicked! ( a must is 9.5 Sec with State + Pirateless history vs When a single Concord employment rule is broken: Insta-pop to loose implant + an insta -0.9 Sec)

That would stir things up!

Lol


/crickets

And now returning to your regularly scheduled program.

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

El 1974
Green Visstick High
#1551 - 2011-10-29 10:34:22 UTC
I like the idea of improving the ability of the 'good guys' to play space police. This can deter law breakers, including people that choose to agress COs (without wardec), or attack their users. In lowsec I want to be warned of the presence of a criminal in space with GCC and I want an option to rightclick in space and warp straight to him, perhaps even with a bonus on alignment and warp speed.
Unius Elgen
The Scope
Gallente Federation
#1552 - 2011-10-29 11:00:44 UTC
Seems complex. I just enjoy doing missions. To each their own.
Smoking Blunts
ZC Omega
#1553 - 2011-10-29 11:01:22 UTC  |  Edited by: Smoking Blunts
Kassasis Dakkstromri wrote:
Smoking Blunts wrote:
Scrapyard Bob wrote:
Ingvar Angst wrote:

Ugh... my own person experience shows that even the 2000m3 is insufficient. Besides, it's not practical to rely on the command center for storage... they rarely remain connected to the rest of the PI network. Most often, when the resources deplete in one area you move the netowrk aroudn the planet while the command center remains where it was established.

(Also a reason against relying on them for launching... they're not attached or near the PI network.)


That's the choice you made when you moved your buildings away from the Command Center. So if you can't count on the POCO being available, you had better migrate your setup back towards the Command Center, or run a link back to the Command Center.

(I also have a few colonies that I'm going to have to redo in order to use the CC for launches as a fallback - but it's nobody's fault but my own that my buildings are far away from the CC.)


the cc dosnt have to be linked to teh storage(launchpad) to put stuff in it does it? i thought it was that experdite transfer thing that teleported it there.

if you do have to link it, the cc should be movible as that was designed when the resorses didnt move all over the planet, like the pi mark2 now does
brings me back to pi should be redone compleatly before you add more dull stuff to it, just imo ofc



You can only expedite transfer via 'LINKS' - so if there is no link to the Command Center then your SOL...

CCP is not going to make the CC installation movable - that's a consequential choice to unlink it - and as cheap as CC's are, decommissioning a colony isn't the end of the world if you need to make a strategic redeployment of your CC/ Colony


not the end of the world, just a total pain in the arse waste of time, effort and isk.
pi as a whole needs reworking imo to not be a ballache, then tack the dust eve link on.

OMG when can i get a pic here

Solar Wander
The Scope
Gallente Federation
#1554 - 2011-10-29 11:21:20 UTC
Well from reading the lastest propoganda release, CCP seem intend to push on with this crazy decision Roll. So much for the CEO staying they made mistakes by not listerning to their player base. HELLO DEV's it's time to actually pay more than lip service. Want to compromise; how about making theses changes in WH or 0.0 space see how it goes and then come back to us. Don't run rough shod over us once again. The many people who have posted here have some litgitamite concerns.
Kassasis Dakkstromri
State War Academy
Caldari State
#1555 - 2011-10-29 16:22:55 UTC
Smoking Blunts wrote:
Kassasis Dakkstromri wrote:
Smoking Blunts wrote:
Scrapyard Bob wrote:
Ingvar Angst wrote:

Ugh... my own person experience shows that even the 2000m3 is insufficient. Besides, it's not practical to rely on the command center for storage... they rarely remain connected to the rest of the PI network. Most often, when the resources deplete in one area you move the netowrk aroudn the planet while the command center remains where it was established.

(Also a reason against relying on them for launching... they're not attached or near the PI network.)


That's the choice you made when you moved your buildings away from the Command Center. So if you can't count on the POCO being available, you had better migrate your setup back towards the Command Center, or run a link back to the Command Center.

(I also have a few colonies that I'm going to have to redo in order to use the CC for launches as a fallback - but it's nobody's fault but my own that my buildings are far away from the CC.)


the cc dosnt have to be linked to teh storage(launchpad) to put stuff in it does it? i thought it was that experdite transfer thing that teleported it there.

if you do have to link it, the cc should be movible as that was designed when the resorses didnt move all over the planet, like the pi mark2 now does
brings me back to pi should be redone compleatly before you add more dull stuff to it, just imo ofc



You can only expedite transfer via 'LINKS' - so if there is no link to the Command Center then your SOL...

CCP is not going to make the CC installation movable - that's a consequential choice to unlink it - and as cheap as CC's are, decommissioning a colony isn't the end of the world if you need to make a strategic redeployment of your CC/ Colony


not the end of the world, just a total pain in the arse waste of time, effort and isk.
pi as a whole needs reworking imo to not be a ballache, then tack the dust eve link on.



Nothing to disagree with here - but ultimately it's hard to get perspective on the overall design intentions without having had the larger picture presented to us by CCP.

Other than THIS, PI is working for me right now... but I run my PI on an equilibrium basis (only extracting a slight bit more than what I need to feed the processor system)

I wonder if after this feature, Team Pi will be continuing work on refining PI in general?

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

rootimus maximus
Perkone
Caldari State
#1556 - 2011-10-29 17:25:32 UTC
Kassasis Dakkstromri wrote:

I wonder if after this feature, Team Pi will be continuing work on refining PI in general?


Given that it's completely tied in with Dust, and given that we'll need something to defend our colonies from console kiddies, one would very much hope so.
Jack Dant
The Gentlemen of Low Moral Fibre
#1557 - 2011-10-29 17:39:07 UTC
rootimus maximus wrote:
Kassasis Dakkstromri wrote:

I wonder if after this feature, Team Pi will be continuing work on refining PI in general?


Given that it's completely tied in with Dust, and given that we'll need something to defend our colonies from console kiddies, one would very much hope so.

I very much doubt Dust guys will attack colonies. All the news from Dust say it's based on corps, and CCP has not moved away from the "colonies for players not corps" idea.

My own guess is that CCP will introduce a surface counterpart to the customs office, and Dust bunnies will fight over those.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Smoking Blunts
ZC Omega
#1558 - 2011-10-29 19:40:34 UTC
Jack Dant wrote:
rootimus maximus wrote:
Kassasis Dakkstromri wrote:

I wonder if after this feature, Team Pi will be continuing work on refining PI in general?


Given that it's completely tied in with Dust, and given that we'll need something to defend our colonies from console kiddies, one would very much hope so.

I very much doubt Dust guys will attack colonies. All the news from Dust say it's based on corps, and CCP has not moved away from the "colonies for players not corps" idea.

My own guess is that CCP will introduce a surface counterpart to the customs office, and Dust bunnies will fight over those.


except yourll need corp rolls to anchour the planety things, and they will be corp assests

OMG when can i get a pic here

Zhan Kor
Red Lion Commerce Group
#1559 - 2011-10-29 20:19:49 UTC  |  Edited by: Zhan Kor
Really? :( What about player griefing? Are you guys really that foolish? If I've got resources coming off a planet in low-sec, which by the way, has the greatest resource potential, some player belonging to a more powerful corp is gonna to jump anyone just because they're around. Basically the strong picking on the weak, and the wonderful developers at CCP think that makes us one big happy family; that it's part of the "EVE experience..." The veterans of EVE ought to be out there looking to help newer players not only getting acclimated but peek in to see how they are doing now and again... make sure they're not getting gang-banged by a bunch of pirates looking for a quicky. LOOK CCP, if want consumer loyalty and finally profitability to be associted AT ALL with EVE, than you need to slow down on thinking all about the "experience" and let people just play the game. Also change some the High-sec space dynamics by putting some resource-rich planets in high-sec space too. I'm barely getting my space legs on mainly because of planetary interaction. I feel like I'm slow motion trying avoid a kick to the groin, but I can see that I'm not moving fast enough. Can you visualize that CCP? Can you visualize that Mr. CEO? you just said you wouldn't just ramrod things on to the EVE population. So much for assurances from High Command...where he stumbles, we must all follow.

Zhan Kor 

        -CBSU Founder and CEO

Pamela Zolo
End of Cycle
#1560 - 2011-10-29 20:28:00 UTC
This is just for when somebody tells me...and WHY you didn't say anything BEFORE?...


Well...

I am against the change in low sec...

Try first in 0.0 and come back in 6 months...