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Team Avatar and the future of our prototype

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Author
Destarsee Flamesword
Deep Core Mining Inc.
Caldari State
#541 - 2013-02-21 11:19:52 UTC
i want to find a pleasure hub now
Arduemont
Rotten Legion
#542 - 2013-02-21 14:38:13 UTC  |  Edited by: Arduemont
Joran Dravius wrote:

I didn't say "no game", did I? I said "no MMO". Only one of those is an MMO at all and it's not a MMORPG like Eve, it's a MMOFPS. I probably should have added the 'RPG' part to "MMO", but I assumed it would be obvious what kind of MMO I meant because of the examples I used.


Actually a fair few of those examples I gave had MMO components. Server on ARMA I and II as well as OFP often had sever hundred people online at any one time and they were incredibly popular games. ARMA II of course is the source of the War Z mod which is incredibly popular. Alongside ARMA III, Bohemia are making a dedicated War Z game which is rumoured to be having massive dedicated public servers being developed. Anyway, trying to make a distinction between MMORPGs and MMOFPSes doesn't help your case because the Avatar exploration would be an over the shoulder shooter. Which makes it closer to an MMOFPS than your traditional MMORPG.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Indahmawar Fazmarai
#543 - 2013-02-21 20:53:38 UTC
I just want to point out that WiS is shelved and so it really doesn't matters what we say about the coulda, shoulda, woulda of WiS.

EVE will live or die solely on FiS. There is no hope of a *better* EVE and not even a *different* EVE.

If you like EVE, take it as is.

If you don't like it as is, go play something else.
yer mammy
Federal Defense Union
Gallente Federation
#544 - 2013-02-21 20:55:35 UTC
can i be the mascot for team avatar?
Lapine Davion
Outer Ring Applied Logistics
#545 - 2013-02-21 20:57:59 UTC
Indahmawar Fazmarai wrote:
I just want to point out that WiS is shelved and so it really doesn't matters what we say about the coulda, shoulda, woulda of WiS.

EVE will live or die solely on FiS. There is no hope of a *better* EVE and not even a *different* EVE.

If you like EVE, take it as is.

If you don't like it as is, go play something else.


CCP should never aspire for EVE to be more than it is now.

You sound just like the conservatives in my country. "If you hate being treated like crap so much, why don't you just move?"

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Zombie132
Science and Trade Institute
Caldari State
#546 - 2013-02-21 22:50:44 UTC
This sounds great!

My only concern is that it turns into another WiS or Atmospheric Flight - announced, demo'd at fanfest, then shelved. I'm looking forward to playing this, but I'm also trying not to get my hopes up.
Destarsee Flamesword
Deep Core Mining Inc.
Caldari State
#547 - 2013-02-22 09:22:53 UTC  |  Edited by: Destarsee Flamesword
Arduemont wrote:
Joran Dravius wrote:

I didn't say "no game", did I? I said "no MMO". Only one of those is an MMO at all and it's not a MMORPG like Eve, it's a MMOFPS. I probably should have added the 'RPG' part to "MMO", but I assumed it would be obvious what kind of MMO I meant because of the examples I used.


Actually a fair few of those examples I gave had MMO components. Server on ARMA I and II as well as OFP often had sever hundred people online at any one time and they were incredibly popular games. ARMA II of course is the source of the War Z mod which is incredibly popular. Alongside ARMA III, Bohemia are making a dedicated War Z game which is rumoured to be having massive dedicated public servers being developed. Anyway, trying to make a distinction between MMORPGs and MMOFPSes doesn't help your case because the Avatar exploration would be an over the shoulder shooter. Which makes it closer to an MMOFPS than your traditional MMORPG.


you are right with most parts. except its called DayZ. WarZ is a copy of the mod that some guy had made in a game called War-Inc.
Dont buy WarZ. its **** in comparison to DayZ.

just to make it clear for everyone.
Dean "rocket" hall makes a mod to a military simulator called ArmA II. he calls it DayZ
DayZ (and ArmA II. made by a company that was almost broke at that time) gets really popular.
The company (bohemia interactive) ends up being rich. and starts to work on a standalone game with Rocket
a guy that wants money starts to make a rip-off called WarZ
RAP ACTION HERO
#548 - 2013-02-22 10:05:56 UTC
Indahmawar Fazmarai wrote:
I just want to point out that WiS is shelved and so it really doesn't matters what we say about the coulda, shoulda, woulda of WiS.

EVE will live or die solely on FiS. There is no hope of a *better* EVE and not even a *different* EVE.

If you like EVE, take it as is.

If you don't like it as is, go play something else.

christ can't you just stay unsubbed or at least not make those cheesy goodbye posts.

vitoc erryday

Sura Sadiva
Entropic Tactical Crew
#549 - 2013-02-22 10:16:47 UTC  |  Edited by: Sura Sadiva
Zombie132 wrote:
This sounds great!

My only concern is that it turns into another WiS or Atmospheric Flight - announced, demo'd at fanfest, then shelved. I'm looking forward to playing this, but I'm also trying not to get my hopes up.


They cannot work on it now. They're busy in AFTERBURNER REBALANCING, the theme of the next 2 expansions (called Need for Speed I and II).

Summer expansion will be about rebalancing T1 Afterburner, they'll work in the next months to increase their speed bonus of a roughly +0,1%.

Winter expansion 2014 will care for T2 and faction Afterburner in the same way.

As we know afterbruners modules for spaceships are very advanced devices so all the CCP aerospace researchers, scientists and engeneers are focused on this and cannot waste resources on anything else.

We are all excited for this AB rebalancing and can't wait the fanfest to have mroe dettails
Efraya
V0LTA
WE FORM V0LTA
#550 - 2013-02-22 11:01:48 UTC
I think that it is overwhelmingly clear that the player base wants this. Sounds freaking cool!

[b][center]WSpace; Dead space.[/center] [center]Lady Spank for forum mod[/center][/b]

Tanya Trader
BlackSheep Rock Candy Industries
#551 - 2013-02-22 11:39:04 UTC
Adoro wrote:
An avatar used to be a little picture everybody ignored with the occasional "dude your face". I still treat it that way...


And now to outhipster the Retirement Club attempt hipstering: Walking in Station has been talked about since pre-beta on the old, old, old school forums.

Cry some more
Xavier Quo
Royal Amarr Institute
Amarr Empire
#552 - 2013-02-22 12:06:12 UTC  |  Edited by: Xavier Quo
This sounds amazing, hope you can get something together for fanfest!

Love the idea about the system wormhole effects change the gameplay environment and need to be negated to explore deeper by restoring station systems!

First thing that occured to me is that you don't want the same immersion breaking safety that current WiS has (hopefully in the future station WiS will not be so safe).

in this you are leaving your ship and pod and wandering around an Anokis station so if you get scanned down (you should still be able to get found) there should be some option to be warned with maybe enough time to return and gtfo, or not Big smile.

Another way of looking at it is that you, as the all powerful capsuleer, never leaves the ship as you are too integrated with the pod to come out outside a station, but you actually send a small squad of your ship crew who are eminently expendable, who you can control directly or not.

So you could switch between FiS and WiS instantly. The further into the complex your team goes, the longer extraction takes and if you leave them you could lose crew for a module or two (or have a specialised investigative team module and tech, etc). This makes it more interesting with small teams, especially two rival teams on the same station. Two capsuleers wandering around a deserted station taking potshots at each other seems a little dull in comparison.

In the super long term (i.e. soon) you could even recruit dust bunnies to form a team, dial up their consciousnesses to your module of investigative dropsuits and laboratory and direct the whole encounter from the 'safety' of your ship (think Ripley 'helping' Dallas through the Alien airducts) - it would be so much fun even with an AI team, never mind a team of real minions. Come to think of it that scenario is pretty much a hollywood trope now and I can't think of any game that has tried to recreate it really.
Indahmawar Fazmarai
#553 - 2013-02-22 14:50:21 UTC
Efraya wrote:
I think that it is overwhelmingly clear that the player base wants this. Sounds freaking cool!


(Some of) the player base wants what CCP had been marketing since 2006. Which was not what Team Avatar prototyped last year. Which is not going to be developed in any foreseable future and actually doesn't even fits into the stated development strategy of multi-threaded themed expansions instead of single feature focused ones.

Looking at how fast CCP works, the production schedule for something like the dungeon raiding prototype would span well over a year (being optimistic about the art teams) and very likely longer than that if they're supposed to keep iterating broken old stuff. And after that, what we would get would be something even more niche than incursions, and which would not justify the effort at all.

Plus, they (CCP) actively ignored the "baby steps" approach that me and some others advocated (link), which (accidentally) would fit perfectly into the *new* multi-threaded themed expansions by splitting avatar development into small stages rather than a single big and labor intensive feature.

As i said above, WiS is shelved and will stay so for a long time, which in terms of EVE longevity, could equal to "never".
Cari Cullejen
Aliastra
Gallente Federation
#554 - 2013-02-22 23:54:12 UTC
Indahmawar Fazmarai wrote:
Efraya wrote:
I think that it is overwhelmingly clear that the player base wants this. Sounds freaking cool!


(Some of) the player base wants what CCP had been marketing since 2006. Which was not what Team Avatar prototyped last year. Which is not going to be developed in any foreseable future and actually doesn't even fits into the stated development strategy of multi-threaded themed expansions instead of single feature focused ones.

Looking at how fast CCP works, the production schedule for something like the dungeon raiding prototype would span well over a year (being optimistic about the art teams) and very likely longer than that if they're supposed to keep iterating broken old stuff. And after that, what we would get would be something even more niche than incursions, and which would not justify the effort at all.

Plus, they (CCP) actively ignored the "baby steps" approach that me and some others advocated (link), which (accidentally) would fit perfectly into the *new* multi-threaded themed expansions by splitting avatar development into small stages rather than a single big and labor intensive feature.

As i said above, WiS is shelved and will stay so for a long time, which in terms of EVE longevity, could equal to "never".


Quit trying to destroy their hopes, the only thing keeping them from implementing WiS is us.

What are you looking for here? Read the post!

Red Teufel
Calamitous-Intent
#555 - 2013-02-23 01:22:04 UTC
if you can't make a walking in stations work then don't post this bull to keep teasing WIS supporters to keep subbing. you might as well add a second galaxy through a wh for us.
RAP ACTION HERO
#556 - 2013-02-24 07:23:41 UTC
lol baby steps of let's make the ability to let a bunch of dudes dress up and emote other the top priority.

vitoc erryday

Indahmawar Fazmarai
#557 - 2013-02-24 09:49:43 UTC
RAP ACTION HERO wrote:
lol baby steps of let's make the ability to let a bunch of dudes dress up and emote other the top priority.


It's better to show commitment and deliver a little, than ignore and deliver nothing. But anyway it's all theoretical now, whatever happens to EVE is going to be without WiS nor anything new and original.

I mean, the most exciting(?) gossip about the Fanfest are the Jove...
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#558 - 2013-02-24 11:20:08 UTC  |  Edited by: Hakan MacTrew
RAP ACTION HERO wrote:
lol baby steps of let's make the ability to let a bunch of dudes dress up and emote other the top priority.

This is a fairly common opinion shared in virtually any thread about WiS.

I do have one thing to ask everyone, WiS supporters, haters and 'don't carers' alike.

Is EvE about spaceships, or is it about the sandbox?
Indahmawar Fazmarai
#559 - 2013-02-24 11:54:38 UTC
Hakan MacTrew wrote:
RAP ACTION HERO wrote:
lol baby steps of let's make the ability to let a bunch of dudes dress up and emote other the top priority.

This is a fairly common opinion shared in virtually any thread about WiS.

I do have one thing to ask everyone, WiS supporters, haters and 'don't carers' alike.

Is EvE about spaceships, or is it about the sandbox?


It's about the sandbox and thus giving enough sand and toys for everyone to build their own EVE.

So far it's way easier if you like to spend hours to asplode ships together with other people, and way harder if you play on your own or can't devote a lot of time to it.
Arduemont
Rotten Legion
#560 - 2013-02-24 14:12:10 UTC  |  Edited by: Arduemont
Indahmawar Fazmarai wrote:
Hakan MacTrew wrote:
RAP ACTION HERO wrote:
lol baby steps of let's make the ability to let a bunch of dudes dress up and emote other the top priority.

This is a fairly common opinion shared in virtually any thread about WiS.

I do have one thing to ask everyone, WiS supporters, haters and 'don't carers' alike.

Is EvE about spaceships, or is it about the sandbox?


It's about the sandbox and thus giving enough sand and toys for everyone to build their own EVE.

So far it's way easier if you like to spend hours to asplode ships together with other people, and way harder if you play on your own or can't devote a lot of time to it.



This ^^

People regularly say that they don't want their spaceship game changed to include Avatars, but it's really not just a spaceship game at all. May many of the players don't even have to un-dock to cause chaos in the Eve universe. I spent a good amount of time last year running a corporation, and I have just started doing the same again. Many CEOs will know that most of your time is spent talking to people, sending evemails, organising stuff, etc etc. To people who play like this Eve is about the implications of social actions, ie it's about the sandbox.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf