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EVE Online: Retribution 1.0 Feedback

First post
Author
Necroromantic
Republic Military School
Minmatar Republic
#1741 - 2012-12-27 14:17:05 UTC  |  Edited by: Necroromantic
Necroromantic wrote:
ccp focuses on the eve universe - a ccp announcement
reported by CCP Manifest | 2011.10.19 13:24:38

During the last few months, as evidenced by our interaction with the community, we made some missteps on that journey.

However, over the past two months, our subscribers have gone down from their peak this summer. We attribute this to our own mistakes and poor communications with our players. We are correcting that now. We attribute this to our own mistakes and poor communications with our players. We are correcting that now.

Sincerely, CCP Manifest




I'd say this is just bullcrap... you have learned nothing... you are still not listening..


Retribution was aptly named... as that is what CCP are exacting upon us for standing up to them then... Retribution was just a way to punish the community for not just letting them shaft us in the past..

Retribution stands for ship and isk nurfing, suicidal difficulty increases, removal of beloved immersive music and the cheapening of sound effects while cluttering up the graphics with crappy red pizza discs...If this was not enough the reordering of bounty mechanics is a clear loophole in player conduct terms and allows for players to bully other players...expansion my balls.. this was punishment..

Last time the community stood up and protested CCP had to reduce its staff by 20%... can they afford to take another hit like that??? I somehow doubt it... However I fear we shall see for ourselves all too soon as players continue leave with their multiple accounts and are no longer 'bulking up' the members lists... Sad Times...

Quick see if you can spot the grammer and spelling mistakes b4 someone else does.. i left them just for you!! :)

janzzen
unfair pleasure
#1742 - 2012-12-28 09:27:34 UTC  |  Edited by: janzzen
Can we PLEASE PLEASE PLEASE get the old corphangers back on the orca,rorqual etc?


Why the hell is a totaly good working system ****** up this terrible??? 300 buttons for corp, alliance, out of corp usage... WTF??

Why wasnt 1 not enough? Bet at CCP you guys had nothing else to do , did ya?


Edit,

And while your at it, fix the " neutral reps dont flag " bug. according to an alliance mate, its a known issue.

FIX IT!
Mund Richard
#1743 - 2012-12-28 09:44:01 UTC
Sahjahn wrote:
My drones however, well fighters and sentries are still getting agro from frigates, cruisers and battlecruisers which according to the patch notes shouldn't be happening. So apart from the first few broken missions it appears to me nothing has changed at all, or at least level 5 mission rats are completely ignoring the new rules.
Bit late with the reply but... working as intended (well, the par I'm replying to at least), sizes are not mutually exclusive, but from the mentioned and all above.

As such heavies/sentries/fighters are "supposed to be" targeted by every subcap (while mediums should be ignored by BS, and frigs also by any non-elite).

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Arch Convivitor
Tempest Freelancers
#1744 - 2012-12-28 14:57:38 UTC
Lol Very pleased the KLANG sound is gone. Lol

Thank you!

I am wondering will the original jetcan jettison sound ever come back?

It was quite nice.
epsilonion
CLOVEN SKY
#1745 - 2012-12-28 17:41:57 UTC
I like the way over the years people have complained about mining and isk etc etc.. and the responces where stop bitching and get over it.

now the ratters and missioners have been hit a blow its all hell let loose... my response to you guys is stop bitching and get on with it, as I have been told many a time when I complained about mining and production (usually one career in the eve universe) over the years..

STOP BITCHING, ACEPT THE CHANGES AS THE INDY GUYS HAVE HAD TO OVER THE YEARS WHEN WE HAD REASON TO COMPLAIN (Still do really)...

All because the bigger career (isk maker) in eve has been hit its all complaints now.. you make me laugh... as they say what comes around goes around.. its your turn now to cry for a good few years of complaining.. before you get a boost to your isk making...


[u]Boom you went BOOM!![/u]

Draygon Cutter
University of Caille
Gallente Federation
#1746 - 2012-12-29 06:10:52 UTC
The lag I've been getting ever since the expansion is terrible. I just had a gut full and decided to time how long it takes to jump from 1 gate to the next on arrival of the gate and on average it's 18 seconds. Having lag on all things such as the market loading and other windows opening. You gotta do something about all this lag.
Lysa Riay
Pator Tech School
Minmatar Republic
#1747 - 2012-12-29 11:41:31 UTC  |  Edited by: Lysa Riay
How about instead of feedback (which is then ignored) CCP hire 4 QA peeps & get them to play 2 hrs at a time in each aspect of the game, at the end of each 2hr session they give the EVE project manager a list of the bugs they have spotted, they then repeat these cycles until all the bugs have been squashed!

This should also create some long-term jobs in the Icelandic community, as there are still 10,9,8,7. etc year old bugs to be removed from EvE


Twisted

Could Klang take the (now rotting) pizzas & the launcher out as they leave the building plz.

Wigster Atild
Enderas's Holdings Corporation
#1748 - 2012-12-29 12:14:27 UTC  |  Edited by: Wigster Atild
epsilonion wrote:
I like the way over the years people have complained about mining and isk etc etc.. and the responces where stop bitching and get over it.

now the ratters and missioners have been hit a blow its all hell let loose... my response to you guys is stop bitching and get on with it, as I have been told many a time when I complained about mining and production (usually one career in the eve universe) over the years..

STOP BITCHING, ACEPT THE CHANGES AS THE INDY GUYS HAVE HAD TO OVER THE YEARS WHEN WE HAD REASON TO COMPLAIN (Still do really)...

All because the bigger career (isk maker) in eve has been hit its all complaints now.. you make me laugh... as they say what comes around goes around.. its your turn now to cry for a good few years of complaining.. before you get a boost to your isk making...




WOW who exactly are you lashing out at?? The 'stop bitching' crew still post even now and thats never gonna change..

I have seen posts in this thread from players from all game area's and styles from Indies upset with the inventory changes to null sec miners/ratters and plex/mission runners... NOT JUST CAREBEAR PVE PLAYERS in fact every shade of the game have moaned some except trollers and greiffers ofc Cool.... So are you just PMTing right now or are you just mad that CCP might listen to us when they ignored you before? If you gonna b**ch at least have some 'feedback' thrown in... you know just for ***** and giggles...

As for the 'big isk' maker you refer too.... I have not seen one complaint about losing isk from selling PLEX.. and I think we all know thats where the isk is to be made in game now.. However its only a matter of time with long term players (with multiple acc) continue to leave and the changes to encourage high sec n00b bashing is gonna drive off new players... who will buy the friggin PLEX then?
Necroromantic
Republic Military School
Minmatar Republic
#1749 - 2012-12-29 13:42:02 UTC
An Extract from the CEO of CCP.. The full blog can be found @ http://community.eveonline.com/devblog.asp?a=blog&nbid=2672

It seems the mostly ignored feedback both from the prelaunch test server feedback and this thread show words are easier than action Hilmar Veigar Pétursson, CEO
I guess your blog was created by professional speech writers with a total lack of sincerity seeing as we are still ignored..

Quote:
a letter to the followers of eve
reported by CCP Hellmar | 2011.10.05 17:29:00 | Comments
Dear Followers of EVE Online,

The past few months have been very humbling for me. I’ve done much soul searching, and what follows is my sincere effort to clear the air with all of you. Please bear with me as I find my way through.

The estrangement from CCP that many of you have been feeling of late is my fault, and for that I am truly sorry. There are many contributing factors, but in the end it is I who must shoulder the responsibility for much of what has happened. In short, my zeal for pushing EVE to her true potential made me lose sight of doing the simple things right. I was impatient when I should have been cautious, defiant when I should have been conciliatory and arrogant when I should have been humble.

This soul searching took me back to when EVE was just an idea. Bringing her to life in 2003 was, in many people’s minds, impossible. But we found a way because EVE is something unique in the world. Getting her to 100,000 subscribers was an even more fantastical feat. Before long, we were launching in China, making DUST 514, merging with White Wolf to build World of Darkness, building Carbon, growing the company to 600 people, increasing our subscriber count beyond that of the population of Iceland and on and on, one resounding success after the next despite earthquakes, volcanic eruptions and even a world economic collapse.

Somewhere along the way, I began taking success for granted. As hubris set in, I became less inclined to listen to pleas for caution. Red flags raised by very smart people both at CCP and in the community went unheeded because of my stubborn refusal to allow adversity to gain purchase on our plans. Mistakes, even when they were acknowledged, often went unanalyzed, leaving the door open for them to be repeated.

You have spoken, loudly and clearly, with your words and with your actions. And there were definitely moments in recent history when I wish I would have listened more and taken a different path.

I was wrong and I admit it.

Good things are coming. They always do when you learn from your mistakes. In 2007, we faced a similar crisis of confidence, and it resulted in the creation of the CSM. We’re a better company because of it. In the last months, we’ve taken a hard look at everything, including my leadership. What I can say for now is that we’ve taken action to ensure these mistakes are never repeated. We have reexamined our processes, hired experienced industry professionals for key leadership positions, reassessed our priorities, moved personnel around and, above all else, recognized our limitations.

For me, the most frustrating aspect of this is that after all this time, as far as EVE has come and in spite of everything that’s happened, I fervently believe with all my heart that we’ve not even scratched the surface of EVE’s potential. My personal failing is not reconciling that passion with pragmatism. We’ve been trying to expand the EVE universe in several directions at once, and I need to do a better job of pursuing that vision without diluting or marginalizing the things that are great—or could be great—about the game right now. Nullsec space needs to be fixed. Factional warfare needs to be fixed. The game needs new ships. We need to do a better job of nurturing our new players and making EVE the intriguing, boundless universe it has the potential to be.

We really do have something that no one else has. EVE is still unique in the real and virtual world. This is our vision for her, and we want so badly to take you there. But getting there is not an entitlement. It will take hard work, open communication and, above all else, collaboration with you. The greatest lesson for me is the realization that EVE belongs to you, and we at CCP are just the hosts of your experience. When we channel our passion for EVE constructively, we can make this vision a reality together.

But enough talk from me. We all know that much quoted phrase, “It’s not what you say, it’s what you do,” that will make the difference here. From now on, CCP will focus on doing what we say and saying what we do. That is the path to restoring trust and moving forward.

Regards,

Hilmar Veigar Pétursson, CEO

CCP Hellmar

P.S. Please comment on our forums or on Twitter @HilmarVeigar
Quote:


Cant speak for others but for myself I can say my confidence in your leadership is badly shaken when you introduce even more bugged updates and you continue to take actions that will (when subs start running out and accounts go dormant) seriously decrease the revenue you rely upon so much to stop CCP Games from going down the tube.. it was 20% of your staff and the heavily diminished production of world of darkness last time... what will it cost - not just CCP but the whole community - if you fail to listen to us again?.

I love Eve Online and have played for well over 6 years.. at one point I even ran 6 account, although I had to manage most through PLEX I was fully able to maintain these accounts until PLEX prices shot up and ISK production continually got knocked down.
Now i have just 2 accounts and after this 'Retribution' you have inflicted on so many i will not be resubbing my second account. instead i shall sell it for isk so i can try to keep at least one acc in the game..

Quick see if you can spot the grammer and spelling mistakes b4 someone else does.. i left them just for you!! :)

Syri Taneka
NOVA-CAINE
#1750 - 2012-12-29 13:47:00 UTC
Mund Richard wrote:
Sahjahn wrote:
My drones however, well fighters and sentries are still getting agro from frigates, cruisers and battlecruisers which according to the patch notes shouldn't be happening. So apart from the first few broken missions it appears to me nothing has changed at all, or at least level 5 mission rats are completely ignoring the new rules.
Bit late with the reply but... working as intended (well, the par I'm replying to at least), sizes are not mutually exclusive, but from the mentioned and all above.

As such heavies/sentries/fighters are "supposed to be" targeted by every subcap (while mediums should be ignored by BS, and frigs also by any non-elite).


As I understood it from the patch notes, bigger NPC ships should not be targeting drones *smaller* than them. By this logic, Fighters, which are unarguably the largest drone class, are open season for everything, while warriors should be safe as long as there are no "elite" NPC frigates or cruisers on the field.
Sahjahn
Pyke Syndicate
Solyaris Chtonium
#1751 - 2012-12-29 14:14:06 UTC
Ok fine, makes the change completely pointless for true drone boat users but meh. Least I know this is how it's going to be. Got to say, did prefer the missions where nothing agro'd at all :P
Min Jeater
Enderas's Holdings Corporation
#1752 - 2012-12-29 14:30:10 UTC
Necroromantic wrote:
An Extract from the CEO of CCP.. The full blog can be found @ http://community.eveonline.com/devblog.asp?a=blog&nbid=2672

Quote:
a letter to the followers of eve
reported by CCP Hellmar | 2011.10.05 17:29:00 | Comments
Dear Followers of EVE Online,

We really do have something that no one else has. EVE is still unique in the real and virtual world. This is our vision for her, and we want so badly to take you there. LolBut getting there is not an entitlement. It will take hard work, open communication and, above all else, collaboration with you. The greatest lesson for me is the realization that EVE belongs to you, and we at CCP are just the hosts of your experience. Lol When we channel our passion for EVE constructively, we can make this vision a reality together.

Regards,

CCP Hellmar
Quote:


Cant speak for others but for myself I can say my confidence in your leadership is badly shaken when you introduce even more bugged updates and you continue to take actions that will (when subs start running out and accounts go dormant) seriously decrease the revenue you rely upon so much to stop CCP Games from going down the tube.. it was 20% of your staff and the heavily diminished production of world of darkness last time... what will it cost - not just CCP but the whole community - if you fail to listen to us again?.



Reading the highlighted part of CCP Hellmar's pity speech made me coffee wash my keyboard laughing.. As if the last year has shown any indication of this bul****t being sincere.... Time for another community vote of no confidance??.. Judging by the unhappy long term players
Un-subbing multiple accounts I guess voting started.. Fingers crossed Lol
Lord Thingol
Czarna-Kompania
Czarna-Kompania.
#1753 - 2012-12-30 11:15:59 UTC
Dear CCP and fellow gamers

I see myself as longtime player of EVE Online and for first time ever the new patch instead of sparking new interest in the game did something opposite. I found myself disappointed not by the numerous bugs (which are really annoying, but I have got used that your beta testers are not the best) but with the changed content.

I cannot really understand your hate for Caldari race - before the patch there were 4 ships worth flying by Caldari : Tengu, Drake, Falcon and Basilisk. I have no idea what overpowered you seen in rockets or jammers, but now the ONLY usable ship is Basilisk. (of course you can use what you wish, but people will not be flying Caldari ships anytime soon).
You should really buff the Caldari ships... as their ships sucks (and hybrids - long range are... lol)

Second mistake you did was nerfing pve in general, probably the nerf of rockets were to make missioning useless. Same with the drone aggro, and EWAR. The question to you is - how you plan to keep the casual gamers in the game when you destroyed their primary activity ?
You think that the person who logs every 1-2 day and makes 3-4h of mission to fly pvp in the weekend (or just gather money for better ship) will start to mine, use PI, trade or move to 0.0 (or wormhole) ? I think not.
I think you should cancel those changes and add some other more challenging PVE as option.

Third one are the sounds - removal of the jukebox and changing large content without even brief acceptance from community is... silly. You have large community and if you think that when only 20% of the players used jukebox it can be removed ? You even claim that the number of game clients with sound on increased from 80 to 83%, but mine question is, how it is now, and how it will be in the next month. Because if it will be under 80% it means you FAILED.
Mine proposal is return the jukebox and add into it basic player capabilities like playlist and repeat.

Fourth change I actually liked was bounty system, its great thing but you should add two things - new players under 1 month should be safe from bounty system. Another thing is, to receive bounty your security status should be under 0.0 (or you did any crime during last month). This changes should protect people from receiving bounties after asking a question in help channel.

Fifth change you did is nerfing orca (by removing unscannable hangar) and nerfing blockade runner by making them unscannable. Orca nerf made trader profession much more difficult - you can be easily ganked now (thanks to introduced T3 battlecruiser), and paper thin tank of blockade runners which will be shot on sight now.
I have no idea why you are constantly buffing gankers... anyway, I think you should either return back unscannable ship hangar to orca, or make transport ships (which have proper tank) unscannable as well.

The greatest flaw in your thinking is that you know better what you change and how to do it better than 100k+ of the players. You love to change the things that are working, while totally ignoring bugs that persist to exist for many years. You ignore the opinions of the players from test server, you ignore feedback only to wake up when your player base start to shrink.
The bug I am asking you to remove, for years now are totally useless roles in corporations. If you have POS you can forget to customize roles (there are starbase operator, fuel technican and corporate - only three levels), which could be connected with corp hangar divisions and corporate titles. It should be maximum one week of work for 1-2 people to do it. But instead you change / remove the useful things.

I really don’t now what to think, as I feel ignored (and therefore not sure if there is any point in writing this post) - you are not even pretending to pay attention to this forum topic. Maybe in the future changes you should introduce voting system and do votes for some of the changes...

Best regards
Jasmin Fox
Keeper of the Black Star
#1754 - 2012-12-30 18:53:07 UTC
I totally agree with most of my pre-writers.

The update on the AI was a good idea, but the way it was included is quite bad.
If you want to make the AI of drones really more ...well ... lets say better, reduce their ability to web you down to 2m/s from 80km away and all the stuff only a gm would be able to do.

My proposal:

  • Normal fittings for NPCs - Let them use the fitting everyone has to use because of the limited stuff he has to buy from market.
  • No locking in seconds. It should take ages for BS to lock my drones, but its more like: "oh a drone...pew pew" - really?!?
  • TD.. heh, less EWAR in missions. ATM its either TD, neuted to death, jammed till next milenium or whatever. If you would pvp there is a fleet and only 1 or maybe 2 ships are EWAR ships. Make it more real.
  • no bounties for ppl with sec status above 0.0.
  • remove the stupid anti-scan thing of my viator. Really sucks
  • btw... 875m3 cargohold in my carrier? Are you serious?
  • ...
  • A drone should count as something like a highslot, as someone before wrote. I like the idea, at least for PvE. Then it would make sence to skill the list at all. Atm I got approx 6 mil SP in drones but they dont help me at all. Can I reset my skills somewhere please and re-apply them from scratch?
  • ...
  • ...



But it seems that it does not matter how many people give their feedback in here.

Does really someone form CCP reads this?

I doubt it. There is no comment from their side to work on some of the things we mentioned in the past 88 pages. At least 1 comment would tell us that it matters what we say. I feel a bit ignored.

Sign
Sgt LoveDragon
Center for Advanced Studies
Gallente Federation
#1755 - 2012-12-31 12:55:57 UTC
I was just doing a little exploration in tengu. Ran a Minor serpentis annex.

http://wiki.eveonline.com/en/wiki/Minor_Serpentis_Annex

On average i had 12 sensor damps on me for the duration of the site(which took an extra 20minutes longer than it should have). At max that I noticed it was 18 SD's. This stuck my range down to about 12-13km. The 3-4 scramblers/webbers hit me from 20-6km. Once i was in range to be able to lock these guys the locking time was over 30 seconds. Ill probably stick a sensor boost on for next one. But this seems a bit excessive.
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#1756 - 2012-12-31 15:12:51 UTC
Like many who posted before me, I have been "adapting".

Retribution seems, once again, to be a poorly thought out set of changes. These changes seem so illogical that I must belive that CCP has some weird hidden agenda. Other aspects of Retribution seem to be simply and inexplicably designed to bankrupt CCP by annoying and pissing off the player base.


After spending about 3 billion to redesign my PvE fleet (at one mission hub) here are some specifics + subjective comments:
1) dental drill flagging alarms - my speakers easily reproduce them; my ears easily hear them - they are annoying as hell. I have many other complaints about the new sounds. In fact, I would say that the new sounds have been engineered by morons. And QC ? I guess it does not exist at CCP.
2) NPC AI - There is no consistent pattern of NPC aggro that I can identify that will allow for an aggro management strategy. I can't figure it out as it does not seem to be consistent based upon many Dev blog entries and/or player statements of functionality nor my own personal observation. The NPCs seem to randomly switch targets regardless of who is doing what or when it gets done.
3) NPC EWAR is seriously overpowered. This is not balance in any way. This has NOT increased the fun. It's only annoying as hell.
4) CCP dictates training queue priorities directly or indirectly. NPC aggro on Drones is the single factor that has almost entirely negated the entire drone skill tree. (See items 2 and 3 above). I was flying a Rattlesnake + RR Domi with sentry support. Now I'm flying a CNR + Tengu <-- some pirate mods. My beef is that I am now forced to train up skills to adequately fly those two ships, but at least the drone issues can be avoided. Also consider the BC and Desi mandate, i.e., the "train them up sooner rather than later" Dev blog. This all adds up to my training queue being dictated by CCPs changes. Of course, I am free to train anything I want. Sure ... I could have just stopped flying missions all together and ignored the benefits of training for BCs/Desis now.
5) Bounty system : engineered by morons. Who designed a system that allows frivolous bounties to be placed on anybody/everybody? There was no foresight to see that this "new and improved system" would be abused to scare noobs and could be interpreted as cyber bullying. Good job.

EvE is/was a fun game. What is no fun at all is the seemingly uninterrupted stream of changes for the sake of change that are poorly thought out and/or down right annoying. I would love to hear an objective analysis (or even an opinion) from the Dev Team with regard to exactly how all these changes have improved the game and added to the fun.

In the drive for balance, they have created imbalance. In the drive for more challenge they created layered annoyances. I don't like the direction this game has taken. There are a growing number of disincentives to sub.

Tara Tyrael
Quantum Anomaly Corporation
#1757 - 2012-12-31 15:40:47 UTC
Urgg Boolean wrote:
1) dental drill flagging alarms - my speakers easily reproduce them; my ears easily hear them - they are annoying as hell. I have many other complaints about the new sounds. In fact, I would say that the new sounds have been engineered by morons. And QC ? I guess it does not exist at CCP.


I have yet to see CPP answering this one.
So many complaints were made about the sound, and they ignore it.
Not the best thing to go around and ignore players, in case you forgot we pay for your product.
So whats with sounds then???
Hardwick Johnson
Ouroboric Absolution
The Commonwealth.
#1758 - 2012-12-31 18:47:51 UTC
Tara Tyrael wrote:
Urgg Boolean wrote:
1) dental drill flagging alarms - my speakers easily reproduce them; my ears easily hear them - they are annoying as hell. I have many other complaints about the new sounds. In fact, I would say that the new sounds have been engineered by morons. And QC ? I guess it does not exist at CCP.


I have yet to see CPP answering this one.
So many complaints were made about the sound, and they ignore it.
Not the best thing to go around and ignore players, in case you forgot we pay for your product.
So whats with sounds then???



Allow me to give you what I imagine to be CCP's response:
Quote:
Dear Player:
You p!ss us off with your constant bitching. Enjoy the carbon "gift" we gave you in return for your subscription.
Maybe if you shut your trap we'll upgrade it to a mini monolith so you can have a handful of stars that you can stare at in wonder while waiting for the NPC jamming to cease for 2 seconds. We even gave you glitchy fireworks and snowballs and yet you still b!tch.

Well dear player, go fornicate yourself with an iron rod and give us our money. We worked hard recording iron bars dropping on the floor, doors slamming, and Jim Carey's "most annoying sound in the world" to make the alarms. All this took us about 5 mins to record and 9 months to butcher the coding for the game to integrate.

So stop your moaning already, bend over and take it like the little ho you are.

Sincerely,
CCP
Emma Knightly
#1759 - 2012-12-31 21:43:56 UTC
My main has been playing this game for over 4 years now and has spent quite some time training to fly ships of my (as in my mains’), choice.

Sadly most of these ships are now obsolete and I have a choice to make, do I at a RL age of 67 spend time re-learning to fly different ships or do I terminate my last remaining account.

I trained to fly a Drake for PVE, now defunct because of the missile nerf, I trained blockade runners, now a gank target for any passing ship, trained to fly an Orca, now scannable by anyone looking for a cheap gank target. The list goes on and on, so what happens now, lets say I stay in Eve and re-train, then 6 months down the road along comes CCP and nerfs that group of ships, when will it end?

PI was a steady income, gone with the ‘upgrades’, R&D agents was a viable income, gone with FW. I have audio feedback in places where I never had it before (and don’t need it), and no feedback in places where I need it the most, why?

I thought I might try and put up a POS in low sec (I needed a change of direction and can well afford it), so pulled up some dotlan maps to check ship and pod kills etc.
Well the gankers are having a field day, every gate system that leads into a low sec complex is hammered with ship and pod kills, yet there are often many empty low sec systems beyond that first system devoid of ships, players and kills, space going to waste because the few have killed the game for the many (with CCP’s blessing).

I don’t want an ‘I Win’ button I just want to be able to fly a ship today I used to fly last, week, month, year, in the same way as I did then, without having to revert to pyfa or some such and spend the next 6 months learning to fly a replacement I don’t like flying anyway.

Ah well Lara is back in March!

PS, Happy New 2013 to everyone.
Jaangel
BLAMBER
#1760 - 2013-01-02 19:42:19 UTC
i think this thread is one of may favorite threads it's full of carebear tears which makes my heart feel warm.

it makes me laugh that carebears refuse to adapt .

CCP make many changes to the game some good some bad and some irrelevant.

the one constant is that we adapt.

yes missions are almost unchanged in difficulty once you learn how to make the new AI work for you.

now on the other hand rather than crying that your making less isk why dont you realise that T1 ships are OP and cheap so you dont need as much so why are you crying?