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Team Avatar and the future of our prototype

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Author
Belanar Colt
Divinus Gloria Intra
#461 - 2012-11-20 12:09:45 UTC  |  Edited by: Belanar Colt
You know... I hate the shortcut to Ctrl+W.

You know what’s me? Knowing that there are life boats and bridges with the phrase 'Capt. on deck' and cards with poker chips and having war declarations knowing all this is a part of my reality. By the tool being a table being utilized!

You think having food to preserve life and games to entertain reality may be rubbish at times but when you have a vote towards collaboration with the brainstorming and development of ideas towards civilization of mass and pollution population and declarations you may think something like damn I totally want in on that. Such situations are being developed as we speak to others day in and day out even during the times downtime is initiated or half the world is sleeping. Thinking that there are those of us who may sneak out and those of us who may read while staying in, has me believing there is so much more potential in our skills that we haven't even been taught yet, or haven't been taught by those who guide us but something as a result of this learned through our lives experiences. I have ideas to discuss and thinking about the introduction topics being reviewed here, I am hoping for the best greatest courteous outcome of it all. Well, that’s about it… but I do find life boats having been fun to play with in real life as something like a shuttle in Eve without the whole car pool techno gadget, bridges on titans having an impact on battles regardless of augment slots but skills learned for such procedures in different expeditions, and councils or board members tables suited within each ship adjusted to its size, be something to look forward to if ever the Tranquility population intends on playing for years to go. For years on end that I would with so much joy look forward to seeing. As for declarations in the event you have a war declared upon your forces you find it in you to adjust numbers in responses by having a module fitted to summon as a warp adjusted for every ally force online to the spot you are at. Especially while the idea of having spare a ship and boarding it to take control, voiding further contact with your alliance and that online person being summoned as a warp well to such a modules point of origin (and is all that I have to find myself a fanatic of at this time). Anyways, DEVS I hope you adjust some ideas in your own image.

I dislike thinking potential would not be used as a tool to manipulate others towards the inclination of projects in order to exceed the expectations of your own mind.
Arduemont
Rotten Legion
#462 - 2012-11-20 12:17:37 UTC
I'm sure there is a point to that mono-log, but I haven't got the faintest idea what it is. ^^

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Belanar Colt
Divinus Gloria Intra
#463 - 2012-11-20 14:42:23 UTC
Here's a review of a straight common analysis

Link: http://www.justdubs.net/article/Episodes/3273

Creators: (More at IMDbPro ») -
Mobile Suit Gundam Seed (2002–2003) - Yoshiyuki Tomino, Hajime Yatate

Enjoy the theological outcome of a new era, one I picture of bridge like structure Lol
oldbutfeelingyoung
Perkone
Caldari State
#464 - 2012-11-20 23:55:20 UTC
Since Unifex called out the stop to WIS ,let him reply to this thread .
ooooh wait he can,t

R.S.I2014

Rozina Keikira
Divinus Gloria Intra
#465 - 2012-11-22 22:59:59 UTC
Happily I feel obligated to say, that "With a Voyager hyperspace and stable warp drive theme towards the success in full warp rally point objective it would bring players a new item to enjoy."


Cheese is great with waffles better believe it!
Belanar Colt
Divinus Gloria Intra
#466 - 2012-11-26 14:42:02 UTC
I would like to call this, Materialized Aspects of Optimal Strategic Countermeasures M.A.O.S.C. developed in Avatar. +1 for pods at the ready.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#467 - 2012-11-26 15:01:39 UTC
oldbutfeelingyoung wrote:
Jame Jarl Retief wrote:
stuff


The funny thing is ,even with the only FIS direction CCP has taken ,they will never do enough or right in the eyes of the ones crying for only FIS recourses.
I checked Duality and the changes they made in how the game will feel and look are great,but the moment the expansion goes live ,a lot of those whiners will be showing their face again ,to cry a little bit more.
After 4 December ,the give me back my old EvE threads will fill up the forums.


See, the way I look at it is, refocusing on FiS was very much needed and overdue. There are still many things, beyond ship rebalance which will still take a while, that need to be fixed. Drones, drone UI, possibly D-Scan UI, PoSes, etc.

BUT, look at the past few expansions. Basically all expansions since Incarna, that were FiS focused. Crucible, Inferno and upcoming Retribution. Did the population go up from those? I mean in any significant way? Not that I saw. Crucible helped the game recover from Incarnatron, which I blame more on NEX and lack of content than on actual WiS.

So, if they continue on the road of "more of the same", that is FiS, what will happen? Stagnation. No growth. Possibly no losses either, except to boredom, but no growth.

What they NEED, badly need, is something to attract a large number of new and old players to the game, and keep them. And there's really nothing more they can do with spaceships that will accomplish that. People who like spaceships and pew pew are already playing EVE. There aren't any more of them out there to attract, at least not with more spaceships and pew pew. They need a completely new facet of the game to attract new subscribers.

Look at WoW expansions. First one? Flying and a whole new continent full of content and dungeons for PvEers, and new battleground and arenas for PvPers. Population grew! Gasp. Shocking, right? Why? They added stuff that didn't exist before. That's what EVE needs. Not another spreadsheet or another window to deal with, but actual GAMEPLAY that's very different from before. And it's hard to do with spaceships. At best, they would have to change the way ships are flown (as in, direct control with joystick) to add anything truly new. A couple of new overpowered modules like ASB isn't going to cut it.

That's why so many are still pro-WiS. It, if it includes actual gameplay, has the potential to attract a completely new crowd to EVE. People who don't really like FiS, but do like avatar stuff, trading, etc. It really is the next best hope for EVE's stable future.

Now, let's not forget Dust. Good idea, in theory. Especially if the link between the games is solid. That is, if you are able to go to planets from EVE and watch the battle, or if you are able to take your trooper from Dust and fly up to EVE station and talk to the guy hiring you. But it's not EVE gameplay. It will not generate more subs. And being a PS3 exclusive? Bonehead idea. I'm sorry, but that's as nicely as I can put it. Had it been on PC, I personally would have played it. But I am NOT buying a PS3 (especially with PS4 on horizon, which will devalue PS3 to total crap) just to play Dust. Not to mention my current PC is about 3x more powerful than PS3. Why in god's name would I spend money on it!? Well, it's all been said before, nothing new here.

Bottom line - at this point all we can do is sit back and watch Dust crush and burn, and wait until all those resources can be reassigned back to EVE. We might see some WiS news then. I just hope CCP learns something from the whole Dust thing.
KIller Wabbit
MEME Thoughts
#468 - 2012-11-26 18:34:52 UTC  |  Edited by: KIller Wabbit
Warde Guildencrantz wrote:
Metal Icarus wrote:
My one concern is what happens to your ship while you are in EVA? Does your ship enter a stasis mode until you are dead? Can other people board your ship and steal it?

I think that this will make implants a much more interesting market! Even a profession!


It would be interesting if people could in fact board your ship, but upon docking at the wreck while a second person is docked, they land at the other side of the wreck. It would result in having to cross the wreck to reach the other pilot's ship, meaning a conflict would likely happen in the middle, or at least the person who knew they would be stealing would have to "stealth" past the other explorer.

Docking at the same spot and just turning around and boarding the other guy's ship just sounds a bit too easy :P


There is an EVA cloak that you can engage when you are docked (your ship just appears to be part of the wreckage pile). Other pilots dock at other places on the original site, or even on part of your ship. Of course your ship has booby traps set as well. Twisted Your ship cannot receive fatal damage, but you might have some repair costs to take into account when you sell your recovered goodies.
Grezh
Hextrix Enterprise
#469 - 2012-11-28 20:26:39 UTC
It's nice and all to have implant manufacturing being put into this feature. Assuming we will have a place to meet with people in station; have you thought of having the ability to discover ancient games from these abandoned stations, like poker or pool, allowing for the decorating the corp meeting room for some mini games at slow times?
This would nicely tie in the two current ideas for WIS and will allow for some another market niche.
Vincent Athena
Photosynth
#470 - 2012-11-28 21:07:15 UTC
Warde Guildencrantz wrote:
Metal Icarus wrote:
My one concern is what happens to your ship while you are in EVA? Does your ship enter a stasis mode until you are dead? Can other people board your ship and steal it?

I think that this will make implants a much more interesting market! Even a profession!


It would be interesting if people could in fact board your ship, but upon docking at the wreck while a second person is docked, they land at the other side of the wreck. It would result in having to cross the wreck to reach the other pilot's ship, meaning a conflict would likely happen in the middle, or at least the person who knew they would be stealing would have to "stealth" past the other explorer.

Docking at the same spot and just turning around and boarding the other guy's ship just sounds a bit too easy :P

When Team Avatar was talking , 3 options were mentioned: You send a crew member in, you send a spare clone of yourself in, you go in. In case 1 and 2, your ship is not abandoned and you can fly it off or defend it as needed. For option 3 your ship would be abandoned. You would either take the risk that anyone can steal your ship, or have a friend hop into it and keep it safe for you.

Know a Frozen fan? Check this out

Frozen fanfiction

Beta Miner
COBRA Logistics
#471 - 2012-11-29 05:56:05 UTC
Jame Jarl Retief wrote:
… EVE/CCP needs to diversify to stay healthy …

CCP, for all its success is still a small fish in a big pond. In order to maintain its health (so it can keep eve running) it needs to start appealing to a wider audience, while still keeping its core business intact. So, even in spite of the unfortunate past Dust and Incarna are good ideas.

The idea of having two concurrent games is brilliant, sort of like extra content for both games free of charge. I would like to see this increased even further than the current Dust model hints at. I’ve mentioned this concept a few time before; First we have walking in stations, then walking in wreaks and eventually walking on planets. Plus, if capsuleers and Dust mercs can rub elbows on stations, what’s stopping them from teaming up and salvaging wreaks together? Or running a PI operation together?

AFK Cloaking? An afk cloaker has never ganked me. In fact a cloaker at his keybourd has never ganked me either.

Shelley09
The Scope
Gallente Federation
#472 - 2012-11-29 10:08:46 UTC  |  Edited by: Shelley09
All well and good but surely, in the future after dust is up and running wouldn't it be favourable to finish the current incarna program, then use the same infrastructure for abandoned exploration sites. mainly due to the fact that it was an impossibility to have thousands of people in one 'room' on incarna walking in a station. i propose what i posted a while back that if multilayer walking in stations were to be released it could be separated into levels, as physically it's impossible to fit said many people into one room , therefore not fry everyone pc into a pile of silicon and shiny L.E.D's. If this was eventually set-up based on stations , similar or in fact the same method could be used for other sites, as these exploration sites do contain stations after all. Thus making the whole job a lot easier and using the same code developed an expansion previously for example. this would ofc free up time to develop the mechanics of the sites rather than a entirely new system.

furthermore i noticed people above talking about salvaging wrecks through avatar based systems etc, my point still stands if something can be developed that can be used as a platform to generalise the whole thing, it's then up to (crazy) imaginations of le GM's :)
-Shelley09 (friendly neighbourhood pirate drug lord)
Nick Rich
Sebiestor Tribe
Minmatar Republic
#473 - 2012-11-29 16:25:38 UTC
Shelley09 wrote:
All well and good but surely, in the future after dust is up and running wouldn't it be favourable to finish the current incarna program, then use the same infrastructure for abandoned exploration sites. mainly due to the fact that it was an impossibility to have thousands of people in one 'room' on incarna walking in a station. i propose what i posted a while back that if multilayer walking in stations were to be released it could be separated into levels, as physically it's impossible to fit said many people into one room , therefore not fry everyone pc into a pile of silicon and shiny L.E.D's. If this was eventually set-up based on stations , similar or in fact the same method could be used for other sites, as these exploration sites do contain stations after all. Thus making the whole job a lot easier and using the same code developed an expansion previously for example. this would ofc free up time to develop the mechanics of the sites rather than a entirely new system.

furthermore i noticed people above talking about salvaging wrecks through avatar based systems etc, my point still stands if something can be developed that can be used as a platform to generalise the whole thing, it's then up to (crazy) imaginations of le GM's :)
-Shelley09 (friendly neighbourhood pirate drug lord)


Maybe it would be easier to make a restriction on a particular station level. A controller that can be a lack of oxygen for example, when the number of characters exceeds the limit on the level climbs plaque that says that a little later you will be able to go.

Sorry for my english, but I do not use a translator, because I want to talk to you in the same language.

Midnight Hope
Pator Tech School
Minmatar Republic
#474 - 2012-12-04 17:33:12 UTC
There's terrific potential in WiS in a Universe like EVE.
Sticking with just FiS is limiting the possibilities, the universe to what we already have.

I'd love to open the stupid door, i'd love to explore lifeless hulks and stations.
Please CCP don't drop WiS.

One can only hope... and keep clicking the "like" button. :)
Aramatheia
Tiffany and Co.
#475 - 2012-12-14 07:52:38 UTC
going EVA into wrecks and those ruined stations and would be awesome. Anyone imagined the idea of going in with a bunch of ppl through all sorts of nasty stuff finding an awesome ship upgrade or manufacturing item, then killing the group and escaping with all the loot!?
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#476 - 2012-12-26 13:24:25 UTC
Midnight Hope wrote:
There's terrific potential in WiS in a Universe like EVE.
Sticking with just FiS is limiting the possibilities, the universe to what we already have.

I'd love to open the stupid door, i'd love to explore lifeless hulks and stations.
Please CCP don't drop WiS.

One can only hope... and keep clicking the "like" button. :)

this
Anna Karhunen
Inoue INEXP
#477 - 2012-12-26 13:48:28 UTC  |  Edited by: Anna Karhunen
What would be nice, is if you could also play non-capsuleers (alt, of course) and also disguise capsuleers as non-capsuleers with some fake skin and such. That, combined with option of hitching ride from capsuleer with ship would add a lot of possibilities to the game and could draw new players in. Specifically those players who are lot less ship-centric and still have love for science fiction. I might myself make an alt just for that and send that alt on grand tour of low and null sec, hitching rides and earning passages to next station. Tour would be either with or without a mission of its own.

Oh, and do watch in Youtube Clear Skies (by Jan Chisholm et al). That is both fun in itself, and gives lot of good ideas. At least 1st part, since I haven't watched more... which I clearly have to rectify right now.

As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting". -CCP Aporia

Liafcipe9000
Critically Preposterous
#478 - 2012-12-26 18:11:19 UTC
Anna Karhunen wrote:
What would be nice, is if you could also play non-capsuleers (alt, of course) and also disguise capsuleers as non-capsuleers with some fake skin and such. That, combined with option of hitching ride from capsuleer with ship would add a lot of possibilities to the game and could draw new players in. Specifically those players who are lot less ship-centric and still have love for science fiction. I might myself make an alt just for that and send that alt on grand tour of low and null sec, hitching rides and earning passages to next station. Tour would be either with or without a mission of its own.

Oh, and do watch in Youtube EOHPoker's Clear Skies. That is both fun in itself, and gives lot of good ideas. At least 1st part, since I haven't watched more... which I clearly have to rectify right now.

EOHPoker's? wrong... try Ian Chisholmerrrrrrwhatever it was not made by EOHPoker, they just added it to their videos because they can.
Anna Karhunen
Inoue INEXP
#479 - 2012-12-26 18:12:45 UTC
Ah, thank you for the correction. I will edit my post accordingly.

As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting". -CCP Aporia

Flamespar
WarRavens
#480 - 2012-12-30 11:03:18 UTC
CCP should enable the multiplayer establishments as an opt in beta in preparation for this awesome exploration stuff