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EVE Online: Retribution 1.0 Feedback

First post
Author
Ribikoka
Royal Amarr Institute
Amarr Empire
#481 - 2012-12-05 07:54:14 UTC  |  Edited by: Ribikoka
Spc One wrote:
What patch notes don't tell you:

EXPANSION ABOUT NERFS, Because Missiles were ok for 6 years now but now they're overpowered.

a.) PVE

1. All missile ships are now obsolete (very low range and decreased damage)
2. All Drone ships are now obsolete due to new AI (your drones get targeted as soon as you deploy them)
3. All ships that rely on drones for protection against frigates are obsolete
4. NPC's tracking disruptor now affects optimal range and falloff instead of just optimal range, which makes 800mm's minmatar ships obsolete in pve.
5. All npc complexes and ark missions are now insanely hard to do, you can't use drones
6. There are only few ships that can save you from mission if you loose all of your drones and get stuck (scrambled with npc agression).
7. New meta 9 - 14 drone modules are obsolete for pve, since ai will always shoot your drones.
8. If you use marauders or other ships for guristas missions you'll get perma jammed, there's nothing you can do since you can't use drones.

b). PVP
1. All Heavy Missile ships are now obsolete
2. Drake is worst battlecruiser for pvp
3. Hurricane got nerfed so it is kinda useless now
4. Tengu now sucks compared to other t-3's
5. Very hard to gank someone ratting in low sec or 0.0 with stealth bombers or frigate since npc's will switch targets



+1.
I playing with this game atleast +8 years. But this patch is terrible for drone ships and other ships which need drones.
The drones ship was crap in the last 4 years, when nerfed them (drone capacity/drone bandwith,hammerhead and other drone tracking nerfs)
Someone use Eos ? I cant saw an astarte at least 2 years ago in space.
The previous patch finally gave the drone damage upgrade modules, but CCP instantly nerfed the drones ship with this changes to hell where these ships never was before. They are crap now and useless and cant use them on missions.
So, this is an another ISK sink for everyone, while the CCP manipulate the plex and other prices.
Syri Taneka
NOVA-CAINE
#482 - 2012-12-05 08:04:09 UTC
Bloody Wench wrote:
Syri Taneka wrote:
Totally Wasted Blonde wrote:
Open your log > combat settings > uncheck damage types and/or enter moving mode to repoistion damage notifications


You are now my favoritist person ever in this game.

Next to CCP Karkur.

Bloody Wench wrote:
I'm talking about every single Mission Rat going faster than a max skilled Heavy Missile Exp Velocity. This is the problem. I'm taking damage reductions against battleships and battlecruisers. Never mind their Sig Radii.


So... web them and stop using Fury?



So what would Fury Heavy's role be exactly? Carriers/Dreads and above? Anything that doesn't go over 110ms?

Don't be stupid.


BS' without prop mods are almost all sub-110m/s ships. Anything else needs to be slowed down. Again, I point you to the wonderful object known as the Stasis Webifier.
King Vooch
Garoun Investment Bank
Gallente Federation
#483 - 2012-12-05 08:07:42 UTC
Bring the Jukebox back!
Nevryn Takis
University of Caille
Gallente Federation
#484 - 2012-12-05 08:13:57 UTC
It's not only drones in missions that are completely screwed ..
A T2 mining drone .. which would get aggro before the patch could tank 3 angle fighters for about 60 seconds before being obliterated..
Now they don't last more than 10 seconds ..
Something is seriously broken ..

On the plus side, with no mining drones out, launching WarriorIIs to counter belt rats doesn't cause the AI switch targets ..
Michel Audel
Blue Space Inc.
#485 - 2012-12-05 08:17:24 UTC
New Bounties rules: a few infantile players in the "Help" channel thought they were so funny and put bounties on whoever posted with a comment / question. So now i have to play the game forever with a stupid big red letters WANTED on my profile... CCP : WAS THIS YOUR INTENT FOR NEW BOUNTY RULES ?! Been playing this for 2 months. May just be quitting ! [:Ugh
Ribikoka
Royal Amarr Institute
Amarr Empire
#486 - 2012-12-05 08:19:16 UTC  |  Edited by: Ribikoka
Syri Taneka wrote:

BS' without prop mods are almost all sub-110m/s ships. Anything else needs to be slowed down. Again, I point you to the wonderful object known as the Stasis Webifier.


And what happen when they are use prop mods ? Or you just yell for them "hey bro dont go to fast because i cant damage you" ?
What happen when the enemy orbiting from your distance atleast ~40km ? Almost 80% of rats orbiting there.
And no, i think you never saw rat or other sub caps. They all move faster than 110m/s.
Did you know the caldary ships are the almost slowest ship in the game ? How will be use statis web on enemy ships when all will faster than you and keep out from web range ???
King Vooch
Garoun Investment Bank
Gallente Federation
#487 - 2012-12-05 08:25:22 UTC
When my alt tries to add stuff to his Customs Office, I get this error message, "You can't add the Consumer Electronics as there simply isn't enough room for it to fit. The container is currently only capable of fitting 35000.00 units and it is currently jammed full with 354360.02 units."

On another alt, I get a similar error when trying to add stuff to my corp hanger. It says I ran out of shelf space. I had 3,367 units in there or so.

No jukebox, and it's like 3 strikes, and I can't play EVE. Cry
Hazen Koraka
HK Enterprises
#488 - 2012-12-05 08:34:34 UTC
Not explored 2% of the new changes and expansion, but GOOD JOB CCP! Great expansion! Big smile

The client actually feels more responsive, even though others have said the memory footprint is a lot bigger (I've not really noticed, as the memory for the client creeps up all the time on my system anyway).

Only minor gripe I have is with the annoying plinky sounds every time you undock, jump etc when you have a flag status (e.g. you've attacked a rat) - hopefully you will add a way to turn that off!

Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html

Paranoch
Lisnave
Pandemic Horde
#489 - 2012-12-05 08:37:19 UTC
Michel Audel wrote:
New Bounties rules: a few infantile players in the "Help" channel thought they were so funny and put bounties on whoever posted with a comment / question. So now i have to play the game forever with a stupid big red letters WANTED on my profile... CCP : WAS THIS YOUR INTENT FOR NEW BOUNTY RULES ?! Been playing this for 2 months. May just be quitting ! [:Ugh

lol?
Plz do. I've been playing for just 2 more month than u, and because of the tons of wars the E-uni is allways in i have a 200mill bounty on my head, and although it's a alliance bounty, the only way to tell a char and ally bounty apart is by hovering the mouse over the number, and by time all the pirates new eden have decided to kill me. And u dont see me complaining, and i live in lo-sec, on a 4month char
Lost True
Perkone
Caldari State
#490 - 2012-12-05 08:38:19 UTC  |  Edited by: Lost True
The music on the login screen is much, MUCH better than previous one. Keep this mood for this game!
It's reminds me of the good old space games.

Eve is not pinky and flyffy but neighter a depressive-rusty-dark. It's better to be... Stainless steelBig smileBig smileBig smile

BTW "esc" menu on the login screen blures the asteroids on the left but keeps the station on the right.

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

MEASLEMAN
State War Academy
Caldari State
#491 - 2012-12-05 08:39:12 UTC
as a logi pilot i got to say the new targeting system suck pants
easy to loose a bills worth of ship ..bloody circles on the screen stupid noise and to top it all cant see whos taking damage...watch list is slow to report damage...
CCP..LIKE ME POPS USED TO SAY...IF IT AINT BROKE DONT FIX IT
bring back the old targeting system
Sibius Aidon
Ascendance Rising
Ascendance..
#492 - 2012-12-05 08:45:27 UTC
Ribikoka wrote:
Spc One wrote:
What patch notes don't tell you:

EXPANSION ABOUT NERFS, Because Missiles were ok for 6 years now but now they're overpowered.

a.) PVE

1. All missile ships are now obsolete (very low range and decreased damage)
2. All Drone ships are now obsolete due to new AI (your drones get targeted as soon as you deploy them)
3. All ships that rely on drones for protection against frigates are obsolete
4. NPC's tracking disruptor now affects optimal range and falloff instead of just optimal range, which makes 800mm's minmatar ships obsolete in pve.
5. All npc complexes and ark missions are now insanely hard to do, you can't use drones
6. There are only few ships that can save you from mission if you loose all of your drones and get stuck (scrambled with npc agression).
7. New meta 9 - 14 drone modules are obsolete for pve, since ai will always shoot your drones.
8. If you use marauders or other ships for guristas missions you'll get perma jammed, there's nothing you can do since you can't use drones.

b). PVP
1. All Heavy Missile ships are now obsolete
2. Drake is worst battlecruiser for pvp
3. Hurricane got nerfed so it is kinda useless now
4. Tengu now sucks compared to other t-3's
5. Very hard to gank someone ratting in low sec or 0.0 with stealth bombers or frigate since npc's will switch targets



+1.
I playing with this game atleast +8 years. But this patch is terrible for drone ships and other ships which need drones.
The drones ship was crap in the last 4 years, when nerfed them (drone capacity/drone bandwith,hammerhead and other drone tracking nerfs)
Someone use Eos ? I cant saw an astarte at least 2 years ago in space.
The previous patch finally gave the drone damage upgrade modules, but CCP instantly nerfed the drones ship with this changes to hell where these ships never was before. They are crap now and useless and cant use them on missions.
So, this is an another ISK sink for everyone, while the CCP manipulate the plex and other prices.


It's clear now. Combat is pointless. We're all ******.
Bloody Wench
#493 - 2012-12-05 08:54:39 UTC  |  Edited by: Bloody Wench
Syri Taneka wrote:
Bloody Wench wrote:
Syri Taneka wrote:
Totally Wasted Blonde wrote:
Open your log > combat settings > uncheck damage types and/or enter moving mode to repoistion damage notifications


You are now my favoritist person ever in this game.

Next to CCP Karkur.

Bloody Wench wrote:
I'm talking about every single Mission Rat going faster than a max skilled Heavy Missile Exp Velocity. This is the problem. I'm taking damage reductions against battleships and battlecruisers. Never mind their Sig Radii.


So... web them and stop using Fury?



So what would Fury Heavy's role be exactly? Carriers/Dreads and above? Anything that doesn't go over 110ms?

Don't be stupid.


BS' without prop mods are almost all sub-110m/s ships. Anything else needs to be slowed down. Again, I point you to the wonderful object known as the Stasis Webifier.



Fury Heavys are a LONG RANGE weapons system, thus NOT in web range.

And we are talking about Mission NPC battleships and battle cruisers ALL going over 100m/s.

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack

Shade Alidiana
PROSPERO Corporation
#494 - 2012-12-05 08:59:59 UTC
Generally I like the patch, but:

- I want Jukebox back (or at least some way to turn off and on music quicker that going to settings window)
- I hate the new Tempest appearance
- I find new targeting invonvenient and taking too many pixels on my screen, although there are some interesting ideas
- I like the new sounds (the way you change them), but they're all equal now.. And I can't even say whether a small beam laser or large railgun was fired, at least not so easilyWhat? Artillery/ACs are quite well, blasters.. Ok for small ones, don't like large. Not tried small projectiles yet, can't say anything about them.
- I think you hit HMs too hard, especially the Fury ones (remember, our t2 ammo for long range weapons in other weapon systems gives positive tracking bonus? You bring everything in line with everything, but not here)
- and after this patch nerfing Hurricane even more in next one (as you promised) seems to make it just a toy. It's already hard to fit for combat, but with 1 less slot... What?

And why do t1 logis have longer range than t2s? Is it a feature or a bug?

Thanks for destroyers.
Punk Black
Republic University
Minmatar Republic
#495 - 2012-12-05 09:17:10 UTC
My feedback:
leave mission running to casuals, dont make it hardcore.
I'm not having pleasure getting damped to hell, dealing with full pocket aggro.
There are WH and complexes and incursions for more hardcore PVE, dont remove the casual part.
Zander Kumamato
The Chaos Void
#496 - 2012-12-05 09:23:05 UTC
Yes, A random bounty from a person I've never seen before. So Amazing! Is this how real justice works? APPARENTLY.

This new bounty system is fail. This has annoyed and upset me enough to say screw this game till it's resolved.

I will definitely not be renewing my accounts until this new screwed up bounty system is fixed.. I do not appreciate nor want bounties that have no bearing on anything and are senseless and random.
Orion GUardian
#497 - 2012-12-05 09:28:13 UTC
Silly question, as I was kind of sure:

Is there a factual reason my HAMs (Scourge Rage) are now doing (theoretical) 17% less dmg? Of course it might be there was a bug before, telling me I had far mor dmg than I thought. [Using EvEHQ Fitting, comparing the value before patch and after]

The increase in explosion radius is supposedly outweighed by the "Guided Missiles Precision" Skill now applying to unguided Missiles as well so...anyone else noticed something like this?

Additinal: Was it necessary to nerf HAM Range even more? If the Range is comparable to Blasters shouldn't the dmg be as well? ;)
Tangsu
State War Academy
Caldari State
#498 - 2012-12-05 09:34:44 UTC  |  Edited by: Tangsu
1) I want the Jukebox back. Had to turn off the music completely because on one of my chars in the station I was in at the time it was playing the most horrid song. Had an unending high pitched metronome sound in it that was constant, loud, and unbearable. I've read the explanation about why you took the Jukebox away, and simply think the reasoning was wrong. The Jukebox was a really nice feature, and I for one will really miss it. Removing the Jukebox just seems like a dumb thing to have done.

2) I think the sound related development time would have been better spent on really going over the audible feedback of the UI, and making it work far far better (from the actual PLAYER's perspective) than it currently is, and NOT revamping a bunch of environmental and weapon sounds instead, and NOT removing the Jukebox. Revamping the environment and weapon sounds should have been done AFTER the UI sound feedback was perfect. The Jukebox should be PUT BACK.

Regards
epsilonion
CLOVEN SKY
#499 - 2012-12-05 09:36:00 UTC
Zander Kumamato wrote:
Yes, A random bounty from a person I've never seen before. So Amazing! Is this how real justice works? APPARENTLY.

This new bounty system is fail. This has annoyed and upset me enough to say screw this game till it's resolved.

I will definitely not be renewing my accounts until this new screwed up bounty system is fixed.. I do not appreciate nor want bounties that have no bearing on anything and are senseless and random.



I kinda agree with this guy it is wonderfull and crap at the same time, i dont think i will go bac to lowsec or highsec again its safer in null sec with these bounties

[u]Boom you went BOOM!![/u]

CCP Arrow
C C P
C C P Alliance
#500 - 2012-12-05 09:36:43 UTC
Scrapyard Bob wrote:
- There needs to be a way that from a window like the "hangar floor" shortcut, that you can get the full tree in cases where you then want the full tree. I may not always want to check off "show full tree" for that particular window, but I want a button / something that lets me get the full tree when I need it.


The 'Inventory' icon in the Neocom is the main Inventory window which always has the full Index Tree even when you don't have the option to show the full tree at all times turned on.

CCP Arrow   |   Director of User Experience   |   EVE Online   |   @CCP_Arrow