These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

EVE Online: Retribution 1.0 Issues

First post First post
Author
Flashmala
BlackWatch Industrial Group
Memento Moriendo
#221 - 2012-12-04 18:09:06 UTC
Using the launcher, the patch download repeatedly hangs at the same spot... 90.2%, 1.23 GB ?

Age does not diminish the extreme disappointment of having a scoop of ice cream fall from the cone.

Syratus
BioHazard International
#222 - 2012-12-04 18:09:11 UTC
Tara Trada wrote:
On the market, the price can solely be modified by the mouse-wheel when you constantly hover over the tiny price field.

This is annoying.

In Crucible you had to click on the field and you were able to change the price by the mouse-wheel, no matter where your cursor was on screen. Please bring us this feature back. It is a pain for marketeers!
I have read the rest of the thread and what ppl wrote about the change otherwise, but I'm just another marketeer who has to find/take more time to update every single order now if I need to modify them... Please change it back, or give us a way to get the price adjustment with the same speed we had as before.
Vaerah Vahrokha
Vahrokh Consulting
#223 - 2012-12-04 18:10:26 UTC
Usability feedback

1) Impossible to play multiple clients with all that music running on each.

2) First fix: put music volume to zero.

3) Congrats, now music won't play at client log in screen. That is I have to forget the new and nice log in screen music.

4) Of course the music volume is global for all clients so you cannot just turn on music on one client, all will be silent.

Caliban Sharpe
Sebiestor Tribe
Minmatar Republic
#224 - 2012-12-04 18:10:49 UTC
Angelica Scatterbrain wrote:
CCP Punkturis wrote:
Angelica Scatterbrain wrote:
I was under the impression that kill rights were to be wiped and starting fresh. Among my peers some have had all their kill rights removed and others have not. What's the deal?


they were not supposed to be wiped.. people should still have their kill rights



You may want to do some digging as it seems that some kill rights have vanished into thin air and other have not.





Exactly my problem.
Razrin
Doomheim
#225 - 2012-12-04 18:10:53 UTC
Razrin wrote:
Since the patch I cannot see My ship other ships starports or gates its like everything is cloaked only engine trails ect are visable.


Am I the only one having this problem?
Natsett Amuinn
Caldari Provisions
Caldari State
#226 - 2012-12-04 18:13:01 UTC
Syratus wrote:
Tara Trada wrote:
On the market, the price can solely be modified by the mouse-wheel when you constantly hover over the tiny price field.

This is annoying.

In Crucible you had to click on the field and you were able to change the price by the mouse-wheel, no matter where your cursor was on screen. Please bring us this feature back. It is a pain for marketeers!
I have read the rest of the thread and what ppl wrote about the change otherwise, but I'm just another marketeer who has to find/take more time to update every single order now if I need to modify them... Please change it back, or give us a way to get the price adjustment with the same speed we had as before.

I'm being as annoying as I can.

I'd really like this to be addressed, dear CCP.

If you intend to fix it, I can live with not worrying about EVE for a few days or so.

Or do you intend for it to remain this way?
RatKnight1
KarmaFleet
Goonswarm Federation
#227 - 2012-12-04 18:15:30 UTC
CCP Habakuk
Shame on me for forgetting the patch note for it. I was 100% sure, that I included the patch note, but apparently this was only in my dreams. [:oops wrote:



No worries, it happens... rest of the patch looks good so far though.

Quick question... will this safety prevent me from engaging in wormhole space? To be safe I already disabled it, but I was curious if that was necessary.

Thanks for the hard work, I didn't think this would be deployed nearly this fast!
Melina Lin
Universal Frog
#228 - 2012-12-04 18:16:02 UTC
With the setting "Use small colortags" active on the overview the blinking skull icons for suspect, criminal and LE are just solid black boxes. They do blink though.
Solomar Espersei
Quality Assurance
#229 - 2012-12-04 18:16:19 UTC  |  Edited by: Solomar Espersei
Liner Xiandra wrote:
Undocking my unharmed ship shows my HUD in 2/3's shield, 2/3's armor and 2/3's structure, although on mouseover it tells me its 100% fine.

Bugreported


WIN7 client. Same here. Dock up, attempt repairs, then undock is a work around until patched.

Also...

Curse fitting window horribly borked in station. CPU & Grid show plenty of room, yet 3 or 4 modules are offline and not a single one can be brought online (this toon has near max fitting skills, Recon 5, AWU 5).

Quality Assurance Recruiting intrepid explorers and BlOps/Cov Ops combat enthusiasts

ShipSpinner
Science and Trade Institute
Caldari State
#230 - 2012-12-04 18:21:26 UTC
CCP Habakuk wrote:
RatKnight1 wrote:
Galmas wrote:
CCP Habakuk wrote:


Could you please check the number of items in this division in the CHA? There is a restriction to 1000 items per container / division, which is now enforced more strictly. For corporation hangars in stations this limit was increased to 1500 items per division (but S&I jobs still use 1000 items as limits due to a bug).



There are more than 1000 items in the CHA division that is causing problems... without repackaging at POS this is going to be a major nightmare.


yeah, this is going to be fun to deal with. I wish this would have been in the patch notes so we had some time to deal with this.


Shame on me for forgetting the patch note for it. I was 100% sure, that I included the patch note, but apparently this was only in my dreams. Oops


OK, speaking as (the anonymous forum alt of a) W-space resident, we are now in some deep ****. Our storage space is tight to begin with, and since we're in W-space, we effectively need stacks of every kind of ammo and drone and module in our CHAs if we want to be able to re-fit at will. Add in the fact that we can't repackage anything, and we are very rapidly going to run up against this limit, and while I haven't had the opportunity to log in and check our POSes yet, I'm pretty sure we already have.

Not only is this a problem because it wasn't published and we weren't warned about it, it's a problem in general. If nothing else, there is no reason the POS CHA should have a lower limit than a station one. That buys us 50% more stacks, which should at least be enough for most cases, but we might very well run up against this problem again if we end up with a lot of unpackaged modules. Having to do full logistic runs just to repackage modules we already own is not something I am particularly looking forward to.

So, in short, please either tweak that limit or give us module/drone repackaging at POSes because this just made living out of a POS, especially in wormhole space, much more annoying in a completely unnecessary way.
Elena Thiesant
The Scope
Gallente Federation
#231 - 2012-12-04 18:21:30 UTC  |  Edited by: Elena Thiesant
Having the disappearing ship problem. NVidia GForce GT640 card. If I open planet view while in warp, when I close planet view my ship's become invisible to me until I dock or jump.

Saw this: http://community.eveonline.com/news/newsFromEve.asp?newsTitle=workaround-for-nvidia-graphics-card-issues , but I'm not using a mobile card and changing the antialias doesn't work (was on medium already)

Edit: fixed link
Scrapyard Bob
EVE University
Ivy League
#232 - 2012-12-04 18:30:24 UTC
CHA and corporate hangar limits need to be revered to 3000 items. A limit of 1500 is not going to cut it there. Especially for those with large BPO collections and large numbers of BPCs, or items that we can't repackage in the CHA, or stacks of a few hundred different item types.

S&I window needs to display at least 2000 items. The 1000 item limit (1048?) is too low by at least half.
Razrin
Doomheim
#233 - 2012-12-04 18:30:45 UTC
Elena Thiesant wrote:
Having the disappearing ship problem. NVidia GForce GT640 card. If I open planet view while in warp, when I close planet view my ship's become invisible to me until I dock or jump.

Saw this: http://community.eveonline.com/news/newsFromEve.asp?newsTitle=workaround-for-nvidia-graphics-card-issues, but I'm not using a mobile card and changing the antialias doesn't work (was on medium already)



Well the link didnt work but I do have a mobile Nvidia card in my dell XPS turned antialias to medium and that fixed it thanks :)
Viper Comnnand
Masonic Guard
#234 - 2012-12-04 18:33:51 UTC
The work around doesn't work for me, tried it every which way with the shader and the lacing and still no ship :(
Viper Comnnand
Masonic Guard
#235 - 2012-12-04 18:34:43 UTC
Viper Comnnand wrote:
The work around doesn't work for me, tried it every which way with the shader and the lacing and still no ship :(



Funny thing is I run 4 accounts and I'm only experiencing the issue with one account so it can't be a hardware issue on my end, hope that helps
RatKnight1
KarmaFleet
Goonswarm Federation
#236 - 2012-12-04 18:35:14 UTC  |  Edited by: RatKnight1
Scrapyard Bob wrote:
CHA and corporate hangar limits need to be revered to 3000 items. A limit of 1500 is not going to cut it there. Especially for those with large BPO collections and large numbers of BPCs, or items that we can't repackage in the CHA, or stacks of a few hundred different item types.

S&I window needs to display at least 2000 items. The 1000 item limit (1048?) is too low by at least half.


I would agree if for no other reason I don't feel like pulling multiple items into different tabs for no apparent reason. Especially when it is already difficult to control access to CHA's, now we have to split items over multiple tabs.

Just a bit irritating... I would love to know what the logic is behind this limit?... is it the same reasoning behind not being able to move too many bookmarks at once?

*Edit: at once
JeanMichel Bizarre
Sebiestor Tribe
Minmatar Republic
#237 - 2012-12-04 18:39:41 UTC
I have also noticed a framerate drop of about 10-15 in the same situation, with the same settings, only thing different is Retribution.

Dangerzone

Elena Thiesant
The Scope
Gallente Federation
#238 - 2012-12-04 18:46:12 UTC
Viper Comnnand wrote:
The work around doesn't work for me, tried it every which way with the shader and the lacing and still no ship :(


Corp-mate said that clearing cache worked.
Terranid Meester
Tactical Assault and Recon Unit
#239 - 2012-12-04 18:49:41 UTC
Can't save safety settings
Insitexx
D I S C O R D
#240 - 2012-12-04 18:49:43 UTC
corporation window, assets tab - "deliver to member" option available via right click is not working. It is possible to make contract to corp member but not to deliver.

PC client