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EVE Online: Retribution 1.0 Issues

First post First post
Author
Quan Tart
Bikers of OffWorld Bounties
#201 - 2012-12-04 17:44:25 UTC
Just a couple of things: Jukebox - disappeared and can't stop the music.

More anoyingly can't add to Customs house from ship cargo - seems it thinks in Units and not m3. 35000 units is no use to man or capsuleer :)

Scrapyard Bob
EVE University
Ivy League
#202 - 2012-12-04 17:46:02 UTC
Natsett Amuinn wrote:

Didn't have to move anything yesterday.

Right click order, select modify, scroll up or down the correct numver of clicks, hit enter.

The problem is getting the cursor over the box.

My hand moves when I don't want it too, and precise movement isn't really possible for me anymore.

I know this is a really TINY issue for pretty much everyone, but it literally makes playing EVE next to impossible for me. It takes me a couple of tries to get the cursor over the "post" button here.

Edit: For a brief moment I thought maybe they made it so I could use the arrows to change the price, but nope. So yea, I'd be happy if they actually made it so you could do that as well.

Not to mention it now highlights the entire price amount, so backspace just makes you have to type the entire new price in instead of being able to hit back space a couple times to just change the one or two numbers needed.


The middle-ground would be that the scroll wheel should affect whichever field is currently focused in the dialog under the mouse pointer. Not just affecting the field that the mouse pointer is over. That way we could adjust prices / quantities with the mouse pointer over the dialog, without having to put it exactly over the tiny field. The mouse pointer is probably already over the dialog because we have to click the "ok" button when done.
JeanMichel Bizarre
Sebiestor Tribe
Minmatar Republic
#203 - 2012-12-04 17:49:33 UTC
I have my targets lined up vertically and another small but annoying issue is that whenever I target 6 ships, the 6th is always put in a second column (although it can fit perfectly fine (and it does if I drag it manually) on the first targets column.

Dangerzone

Djana Libra
Deep Core Mining Inc.
Caldari State
#204 - 2012-12-04 17:50:50 UTC
small annoying bug, if a targeted item pizza is just like a 100th of a mm over a high slot module you cant click on the module to activate/deactivate it anymore. (pressing the F key still works)

Markus Defries
Black Swan Industries
#205 - 2012-12-04 17:53:46 UTC
I might have found a bug with bounties/kill rights.

A couple of days ago I was killed by a CVA member when in low sec. He camped me and blew up my hauler when I undocked at a kick out. Doh. (so much for CVA being non piratey...)

I had a kill right for him this morning. With these changes coming, I thought it would be fun to pop a bounty on him and sell the kill rights to see if anyone can get him back for me.

After the patch I logged in and had a look. He already had a bounty on him (obviously a bad boy!) and I looked in my kill rights. I selected the new button to look at the options but didn't select anything because I wanted to talk to alliance mates about how I should do it.

I've just logged back in and now my killright has disappeared :((( Shocked

I've also noticed that the bounty is missing on him? Pilot is awg1. Could my killright have been activated by my popping up the menu but not selecting an option? Could it have been removed when someone killed him (and claimed that bounty?), even though I hadn't made it available?

Oh Great Punkturis! Please give me back my vengeance!

(edit: Just looked again and his bounty is back? Or a new one?)
Bellasarius Baxter
Zilog Enterprises
#206 - 2012-12-04 17:55:37 UTC
The estimated price for the new destroyer bpos seems to be zero... at least for the Dragoon.
CCP Habakuk
C C P
C C P Alliance
#207 - 2012-12-04 17:55:48 UTC
RatKnight1 wrote:
Galmas wrote:
CCP Habakuk wrote:
RatKnight1 wrote:
Galmas wrote:
Pulled a medium armor repper out of a corp hangar at a pos, repaired ship, tried to put it back:

15:42:01 Info You can't add the Medium Armor Repairer II as there are simply too many items here already.

Can put it into any other division of that same corp hangar array, just not into the same division i took it from.

The problem seems to be tied to the module. Same issue when i try to put back another module that another character pulled out of the hangar. I pulled that other module out of another division and tried to put it back into the division it was originally pulled out of. Same error.

This is quite a problem i would say, please have a high priority look at that.


Confirmed. Happening in our POS as well.


Could you please check the number of items in this division in the CHA? There is a restriction to 1000 items per container / division, which is now enforced more strictly. For corporation hangars in stations this limit was increased to 1500 items per division (but S&I jobs still use 1000 items as limits due to a bug).



There are more than 1000 items in the CHA division that is causing problems... without repackaging at POS this is going to be a major nightmare.


yeah, this is going to be fun to deal with. I wish this would have been in the patch notes so we had some time to deal with this.


Shame on me for forgetting the patch note for it. I was 100% sure, that I included the patch note, but apparently this was only in my dreams. Oops

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

KIller Wabbit
MEME Thoughts
#208 - 2012-12-04 17:57:00 UTC
CCP Habakuk wrote:


Could you please check the number of items in this division in the CHA? There is a restriction to 1000 items per container / division, which is now enforced more strictly. For corporation hangars in stations this limit was increased to 1500 items per division (but S&I jobs still use 1000 items as limits due to a bug).



Seems like something that should have been given a heads up about. I didn't find the change in the patch notes or remember seeing it announced in any Dev blog. You may as well hear it now - "Duck and cover!! Incoming!"


Scrapyard Bob
EVE University
Ivy League
#209 - 2012-12-04 17:57:40 UTC
CCP Habakuk wrote:

Could you please check the number of items in this division in the CHA? There is a restriction to 1000 items per container / division, which is now enforced more strictly. For corporation hangars in stations this limit was increased to 1500 items per division (but S&I jobs still use 1000 items as limits due to a bug).


This is a horrid change for any serious inventor. Because BPCs can't be stacked and we can't invent out of containers, we have to put our BPCs on the hangar floor in one of the divisions. Which means it's not uncommon to have 1500-3000 BPCs on the hangar floor.

(A dedicated inventor with 4 alts can churn through about 300-400 BPCs per day.)
Caliban Sharpe
Sebiestor Tribe
Minmatar Republic
#210 - 2012-12-04 18:00:39 UTC
My killrights have all disappeared.
Angelica Scatterbrain
WH United
#211 - 2012-12-04 18:00:48 UTC
I was under the impression that kill rights were to be wiped and starting fresh. Among my peers some have had all their kill rights removed and others have not. What's the deal?
Imuran
Zentor Industries
#212 - 2012-12-04 18:01:33 UTC
Scrapyard Bob wrote:
CCP Habakuk wrote:

Could you please check the number of items in this division in the CHA? There is a restriction to 1000 items per container / division, which is now enforced more strictly. For corporation hangars in stations this limit was increased to 1500 items per division (but S&I jobs still use 1000 items as limits due to a bug).


This is a horrid change for any serious inventor. Because BPCs can't be stacked and we can't invent out of containers, we have to put our BPCs on the hangar floor in one of the divisions. Which means it's not uncommon to have 1500-3000 BPCs on the hangar floor.

(A dedicated inventor with 4 alts can churn through about 300-400 BPCs per day.)


Very true - going toreally impact what we do
CCP Punkturis
C C P
C C P Alliance
#213 - 2012-12-04 18:02:13 UTC
Markus Defries wrote:
I might have found a bug with bounties/kill rights.

A couple of days ago I was killed by a CVA member when in low sec. He camped me and blew up my hauler when I undocked at a kick out. Doh. (so much for CVA being non piratey...)

I had a kill right for him this morning. With these changes coming, I thought it would be fun to pop a bounty on him and sell the kill rights to see if anyone can get him back for me.

After the patch I logged in and had a look. He already had a bounty on him (obviously a bad boy!) and I looked in my kill rights. I selected the new button to look at the options but didn't select anything because I wanted to talk to alliance mates about how I should do it.

I've just logged back in and now my killright has disappeared :((( Shocked

I've also noticed that the bounty is missing on him? Pilot is awg1. Could my killright have been activated by my popping up the menu but not selecting an option? Could it have been removed when someone killed him (and claimed that bounty?), even though I hadn't made it available?

Oh Great Punkturis! Please give me back my vengeance!

(edit: Just looked again and his bounty is back? Or a new one?)


your kill right can not be used up by you just popping up the menu
I have no idea why this has happened to you, but it's best you file a petition and the GMs will help you!

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Quindaster
Infernal Laboratory
Infernal Octopus
#214 - 2012-12-04 18:02:19 UTC
I dock on my ship and it has 100$ shield and armor.
I undock and get 30% damage on all shields and armor and hull.

http://clip2net.com/clip/m35/1354642896-clip-28kb.jpg

Repair it, because it's scary me all the time when I undock and especially if some neutrals near dock.
CCP Punkturis
C C P
C C P Alliance
#215 - 2012-12-04 18:03:20 UTC
Angelica Scatterbrain wrote:
I was under the impression that kill rights were to be wiped and starting fresh. Among my peers some have had all their kill rights removed and others have not. What's the deal?


they were not supposed to be wiped.. people should still have their kill rights

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Althalus Stenory
Flying Blacksmiths
#216 - 2012-12-04 18:04:04 UTC
A little thing annoying : I cannot use the wheel to decrease easily the price of a bo/so unless i'm exactly hover the price input field.
Before we only need to be hover the "modify order" popup to do that... :/

EsiPy - Python 2.7 / 3.3+ Swagger Client based on pyswagger for ESI

Isabienij
Project X3
Silent Infinity
#217 - 2012-12-04 18:04:28 UTC
PC:

Salvage drones refuse to continue salvaging beyond the first wreck unless you are the actual person having shot the ships.

It makes no difference if you

1. abandon all wrecks

2. are in same fleet
Natsett Amuinn
Caldari Provisions
Caldari State
#218 - 2012-12-04 18:05:32 UTC
Scrapyard Bob wrote:
Natsett Amuinn wrote:

Didn't have to move anything yesterday.

Right click order, select modify, scroll up or down the correct numver of clicks, hit enter.

The problem is getting the cursor over the box.

My hand moves when I don't want it too, and precise movement isn't really possible for me anymore.

I know this is a really TINY issue for pretty much everyone, but it literally makes playing EVE next to impossible for me. It takes me a couple of tries to get the cursor over the "post" button here.

Edit: For a brief moment I thought maybe they made it so I could use the arrows to change the price, but nope. So yea, I'd be happy if they actually made it so you could do that as well.

Not to mention it now highlights the entire price amount, so backspace just makes you have to type the entire new price in instead of being able to hit back space a couple times to just change the one or two numbers needed.


The middle-ground would be that the scroll wheel should affect whichever field is currently focused in the dialog under the mouse pointer. Not just affecting the field that the mouse pointer is over. That way we could adjust prices / quantities with the mouse pointer over the dialog, without having to put it exactly over the tiny field. The mouse pointer is probably already over the dialog because we have to click the "ok" button when done.

But I hit enter because OK is the focus of the keyboard.

The scroll wheels focus should be set to the fiirst adjustable imput field within what window is my focus.

I'd prefer that the window that is my focus is also the one that I selected, not the one that my mouse is over. My mouse isn't over the focus window everytime I have to use it.


I'm seeing no benefit to this change; not even in inventory management.
I'm assuming this has an effect on multiple inventory windows? I only use one.
Really don't understand why it is the way it is now, or why it has to be the way it is.



Updating 200+ market orders was already tedious. It's worse today.

Is it going to be fixed?
Angelica Scatterbrain
WH United
#219 - 2012-12-04 18:06:42 UTC
CCP Punkturis wrote:
Angelica Scatterbrain wrote:
I was under the impression that kill rights were to be wiped and starting fresh. Among my peers some have had all their kill rights removed and others have not. What's the deal?


they were not supposed to be wiped.. people should still have their kill rights



You may want to do some digging as it seems that some kill rights have vanished into thin air and other have not.
CCP Punkturis
C C P
C C P Alliance
#220 - 2012-12-04 18:08:17 UTC
Angelica Scatterbrain wrote:
CCP Punkturis wrote:
Angelica Scatterbrain wrote:
I was under the impression that kill rights were to be wiped and starting fresh. Among my peers some have had all their kill rights removed and others have not. What's the deal?


they were not supposed to be wiped.. people should still have their kill rights



You may want to do some digging as it seems that some kill rights have vanished into thin air and other have not.


if people lost their kill rights they should file petitions and get the GMs to handle it

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis