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Team Avatar and the future of our prototype

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oldbutfeelingyoung
Perkone
Caldari State
#401 - 2012-11-07 03:22:40 UTC
Stitcher wrote:
And once again, that portion of EVE's community that bothers with these forums displays its general lack of enthusiasm for new ideas, a pessimistic fatal streak, a total lack of vision, a cynical conservative bent and a total lack of any understanding about how to go about running a games studio which presently has only one profitable title to its name.

Business as usual then. I really don't know why I bother coming here. This exact same thing happened with Incarna - they had what I personally thought was a great idea to add whole new player-driven sections of the economy to the game, and a noisy faction of luddites in the community pissed all over it because it didn't fit their narrow vision of what EVE should be. I'm still angry about that.

And now people have the audacity to complain that we don't have proper WiS or any WoD game footage or whatever, when it's OUR. ZARKING. FAULT. Us! the Community! We're the ones who went on a noisy rampage over those very same things when they were first proposed, forcing CCP to back off and focus on the flying and spaceships instead of moving the game in that direction and now some of us are griping about not having them?

GFDI if you wanted them that badly, you should have spoken up and encouraged CCP to keep making them when they were first proposed, rather than sit back and let the uninspired armchair games designers decide that they wanted to fly the ship for us.

/rant



well maybe the people who complain now ,didn,t shoot statues 1,5 year ago

R.S.I2014

Ghazu
#402 - 2012-11-07 03:51:50 UTC
Stitcher wrote:
And once again, that portion of EVE's community that bothers with these forums displays its general lack of enthusiasm for new ideas, a pessimistic fatal streak, a total lack of vision, a cynical conservative bent and a total lack of any understanding about how to go about running a games studio which presently has only one profitable title to its name.

Business as usual then. I really don't know why I bother coming here. This exact same thing happened with Incarna - they had what I personally thought was a great idea to add whole new player-driven sections of the economy to the game, and a noisy faction of luddites in the community pissed all over it because it didn't fit their narrow vision of what EVE should be. I'm still angry about that.

And now people have the audacity to complain that we don't have proper WiS or any WoD game footage or whatever, when it's OUR. ZARKING. FAULT. Us! the Community! We're the ones who went on a noisy rampage over those very same things when they were first proposed, forcing CCP to back off and focus on the flying and spaceships instead of moving the game in that direction and now some of us are griping about not having them?

GFDI if you wanted them that badly, you should have spoken up and encouraged CCP to keep making them when they were first proposed, rather than sit back and let the uninspired armchair games designers decide that they wanted to fly the ship for us.

/rant

Nope there was no clear language in any devblog on what incarna 1.0 was to be, and everybody was in support of it without knowing what it was exactly, and look how that turned out.
The voices in support of wis were nothing but unacceptable crap social minigames, they should just be ignored.

There is still no devblog with tangible details, the new deadline for that would be fanfest. If it looks stupid or stinks of zynga, we will resume the rampage.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Charlotte Elizabeth
Exit Bois
#403 - 2012-11-07 04:46:46 UTC
I think this is a fantastic idea.

I've always been impressed with the production value of the avatar side of this game, it's just a shame that it currently has little gameplay value.

Yet it can offer a completely new layer of depth to this great game, beyond a social-tool gimmick.

Plus space-horror is kick ass.

Check this: http://www.youtube.com/watch?v=d9XrsWUO9sw

Talus Veran
The Scope
Gallente Federation
#404 - 2012-11-07 05:22:45 UTC
I really Like where this Idea is going, That seems like a great future goal.

While I think this is a Noble goal, and obviously would take many Resources to accomplish, it is not what we would require now.

In Playstation Home this Summer ther was a Bar with a boardgame in Eve Style, promoting the DUST514 beta.
If you have some open station Visuals for a common area, Open the CQ Doors for us to mingle a bit.

Then bit by bit work on adding content, Player Stores. Visual Representation of the modules we are buying from an NPC dealer.
Let the Roleplayers get out of their quarters and do it if they want to. This adds Immersion for those who want it.

As long as it's not NESSECARY for pilots to go do things required for FIS.


P.S. Integration to DUST514 for Us to build Dust Merc Equipment. Allow them to come Buy it from US WiS
We will take their ISK and AURUM too!

Co-Host of the Monthly Toronto Player Gathering - Next Meet July 4th

Message me on Twitter:  @talus_veran / @Toronto_EVE

E-mail: talus.veran@gmail.com / torontoeveonline@gmail.com

Baby ChuChu
Ice Cream Asylum
#405 - 2012-11-07 06:06:20 UTC
The more I hear about all the ideas being tossed around, the happier I get.

Then I cry myself to sleep because I know when I wake up, these things still won't be in the game.

Still, the idea that something is coming eventually is rather comforting...yet, sadly, it does not stop the tears.
Vex Killswitch
Doomheim
#406 - 2012-11-07 07:09:43 UTC  |  Edited by: Vex Killswitch
Edit: With a grain of salt
Vex Killswitch
Doomheim
#407 - 2012-11-07 07:56:27 UTC  |  Edited by: Vex Killswitch
Roll
Arduemont
Rotten Legion
#408 - 2012-11-07 12:08:30 UTC
Baby ChuChu wrote:
The more I hear about all the ideas being tossed around, the happier I get.

Then I cry myself to sleep because I know when I wake up, these things still won't be in the game.

Still, the idea that something is coming eventually is rather comforting...yet, sadly, it does not stop the tears.


A sad realization for us all. Cry

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Che Biko
Alexylva Paradox
#409 - 2012-11-07 15:41:39 UTC
Ghazu wrote:
Nope there was no clear language in any devblog on what incarna 1.0 was to be, and everybody was in support of it without knowing what it was exactly
I think it was pretty clear what we would get with Incarna 1.0. Anyone mildly interested could see it on the feature page, and would have understood from devblogs that Incarna would be released in stages with the CQ being the first stage. If people thought that they would get the fullblown multiplayer enviroments in the initial release, they just didn't pay enough attention.
Ghazu
#410 - 2012-11-07 17:39:13 UTC
Arduemont wrote:
Baby ChuChu wrote:
The more I hear about all the ideas being tossed around, the happier I get.

Then I cry myself to sleep because I know when I wake up, these things still won't be in the game.

Still, the idea that something is coming eventually is rather comforting...yet, sadly, it does not stop the tears.


A sad realization for us all. Cry

Hope that was roleplaying.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

oldbutfeelingyoung
Perkone
Caldari State
#411 - 2012-11-07 17:47:59 UTC
Che Biko wrote:
Ghazu wrote:
Nope there was no clear language in any devblog on what incarna 1.0 was to be, and everybody was in support of it without knowing what it was exactly
I think it was pretty clear what we would get with Incarna 1.0. Anyone mildly interested could see it on the feature page, and would have understood from devblogs that Incarna would be released in stages with the CQ being the first stage. If people thought that they would get the fullblown multiplayer enviroments in the initial release, they just didn't pay enough attention.


There was a lot of rage , all devblogs were instantly forgotten after Nexfail ,greed is good and certain mails.
And all other reasons people could come up with .

R.S.I2014

Johan Civire
Caldari Provisions
Caldari State
#412 - 2012-11-07 18:22:41 UTC
I was thinking there are stop working on this wis project the still working on it ? ps no hating just want to now because iam a big fan of this project.
Loed Kane
Stimulus
Rote Kapelle
#413 - 2012-11-07 20:02:23 UTC
i can't wait for this! AHHH!!!!!!!! but yes i can as long as it takes ccp :)
Shamus O'Reilly
Candy Cabal
#414 - 2012-11-07 20:31:58 UTC
All i can think of right now is being actually like a real pirate where you can disable ships and board them.

Can anyone say? "RAIDING PARTY!!!" PirateBig smile

"I swear there are more people complaining over "nullsecers complaining" then actual nullsec people complaining."

oldbutfeelingyoung
Perkone
Caldari State
#415 - 2012-11-07 20:40:50 UTC
Johan Civire wrote:
I was thinking there are stop working on this wis project the still working on it ? ps no hating just want to now because iam a big fan of this project.



They stopped ,thats all

R.S.I2014

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#416 - 2012-11-07 23:10:14 UTC  |  Edited by: Jame Jarl Retief
Shamus O'Reilly wrote:
All i can think of right now is being actually like a real pirate where you can disable ships and board them.

Can anyone say? "RAIDING PARTY!!!" PirateBig smile


It's pretty fun. I got to play this, actually. In Pirates of the Burning Sea MMO. Back in January 2008. Yeah...cutting edge stuff... Big smile

Stitcher wrote:
Business as usual then. I really don't know why I bother coming here. This exact same thing happened with Incarna - they had what I personally thought was a great idea to add whole new player-driven sections of the economy to the game, and a noisy faction of luddites in the community pissed all over it because it didn't fit their narrow vision of what EVE should be. I'm still angry about that.


That's a very shortsighted way of looking at it. Everything has a price. Incarna had a price too, as in how long it took to make, and how neglected the rest of the game was while it was being developed. In terms of "bang for your buck", Incarna expansion was a huge letdown. Was it merely the first step? Yes. Would the next few steps (within the year) have been better and added meaningful gameplay if everyone stayed quiet? Doubtful. In fact, I'd go with a very concrete "nope" for that one. Why? Look how long it took them to just prototype meaningful avatar-based gameplay, never mind actually go on and implement it. Look how long it took to get character creator alone working, and iron out major bugs in character creation and clothing. Even had they managed to add walking in stations within a year, how long would it have kept you entertained? Day? Week? I'd be bored of it within hours because there wouldn't be any reason to do ti, there'd be no gameplay involved. If they added games? Virtual game of chess within a virtual game? Kinda silly. And so on.

Very, very simple. Bang for your buck. Can they implement it? Yes. But how long will it take, at what cost, and will it pay off in subs? Not to mention that the whole Incarna thing wasn't just due to Incarna itself. If you search the old posts, you'll see it was a combination of multiple factors that triggered the meltdown.

Personally I was very much in favour of Incarna, based on the stuff that was shown years prior to Incarna's release. But when it became obvious that we'd get virtually no meaningful content from it, and it would take years more to get it going, very naturally people rebelled. If they told you today that ship rebalance will take 3 years, and in that time you'd see almost no changes to the game, would you be happy? Probably not. Too little bang for your buck. It's exactly the same with Incarna. That's really the only "beef" that many naysayers have with ambulation - it's not worth the price, currently.
oldbutfeelingyoung
Perkone
Caldari State
#417 - 2012-11-08 00:45:19 UTC  |  Edited by: oldbutfeelingyoung
Jame Jarl Retief wrote:
Shamus O'Reilly wrote:
All i can think of right now is being actually like a real pirate where you can disable ships and board them.

Can anyone say? "RAIDING PARTY!!!" PirateBig smile


It's pretty fun. I got to play this, actually. In Pirates of the Burning Sea MMO. Back in January 2008. Yeah...cutting edge stuff... Big smile

Stitcher wrote:
Business as usual then. I really don't know why I bother coming here. This exact same thing happened with Incarna - they had what I personally thought was a great idea to add whole new player-driven sections of the economy to the game, and a noisy faction of luddites in the community pissed all over it because it didn't fit their narrow vision of what EVE should be. I'm still angry about that.


That's a very shortsighted way of looking at it. Everything has a price. Incarna had a price too, as in how long it took to make, and how neglected the rest of the game was while it was being developed. In terms of "bang for your buck", Incarna expansion was a huge letdown. Was it merely the first step? Yes. Would the next few steps (within the year) have been better and added meaningful gameplay if everyone stayed quiet? Doubtful. In fact, I'd go with a very concrete "nope" for that one. Why? Look how long it took them to just prototype meaningful avatar-based gameplay, never mind actually go on and implement it. Look how long it took to get character creator alone working, and iron out major bugs in character creation and clothing. Even had they managed to add walking in stations within a year, how long would it have kept you entertained? Day? Week? I'd be bored of it within hours because there wouldn't be any reason to do ti, there'd be no gameplay involved. If they added games? Virtual game of chess within a virtual game? Kinda silly. And so on.

Very, very simple. Bang for your buck. Can they implement it? Yes. But how long will it take, at what cost, and will it pay off in subs? Not to mention that the whole Incarna thing wasn't just due to Incarna itself. If you search the old posts, you'll see it was a combination of multiple factors that triggered the meltdown.

Personally I was very much in favour of Incarna, based on the stuff that was shown years prior to Incarna's release. But when it became obvious that we'd get virtually no meaningful content from it, and it would take years more to get it going, very naturally people rebelled. If they told you today that ship rebalance will take 3 years, and in that time you'd see almost no changes to the game, would you be happy? Probably not. Too little bang for your buck. It's exactly the same with Incarna. That's really the only "beef" that many naysayers have with ambulation - it's not worth the price, currently.




Replies like this makes me wonder how EvE was when it started and how it is today


for now i say lets forget about WIS
not because the forum bashing against trolls in every WIS thread after Incarna
Not bc after Incarna ,people demand the impossible ,when it comes to WIS
NOt bc every thing CCP does ,what this community ask ,it is never enough

And thats it, WIS can,t be implemented into EvE,bc of the extraordinary expectations people have now
BC of the failure more then a year ago and i don,t b talk about the WIS thing,People are demanding more and more
People demands are so huge from Ambulation its impossible now

R.S.I2014

Johan Civire
Caldari Provisions
Caldari State
#418 - 2012-11-08 01:30:45 UTC  |  Edited by: Johan Civire
oldbutfeelingyoung wrote:
Johan Civire wrote:
I was thinking there are stop working on this wis project the still working on it ? ps no hating just want to now because iam a big fan of this project.



They stopped ,thats all



the problem pal i dont believe you and all your post *see your own history, are hated and bashing the wis project so your lying atleast 90% of your post.


So move on troll and let real people answer my question!
thanks and end of discusion about this.
Arduemont
Rotten Legion
#419 - 2012-11-08 12:15:49 UTC  |  Edited by: Arduemont
Jame Jarl Retief wrote:

Would the next few steps (within the year) have been better and added meaningful gameplay if everyone stayed quiet? Doubtful. In fact, I'd go with a very concrete "nope" for that one. Why? Look how long it took them to just prototype meaningful avatar-based gameplay, never mind actually go on and implement it. Look how long it took to get character creator alone working, and iron out major bugs in character creation and clothing. Even had they managed to add walking in stations within a year, how long would it have kept you entertained? Day? Week? I'd be bored of it within hours because there wouldn't be any reason to do ti, there'd be no gameplay involved. If they added games? Virtual game of chess within a virtual game? Kinda silly. And so on.

Very, very simple. Bang for your buck. Can they implement it? Yes. But how long will it take, at what cost, and will it pay off in subs? Not to mention that the whole Incarna thing wasn't just due to Incarna itself. If you search the old posts, you'll see it was a combination of multiple factors that triggered the meltdown.

Personally I was very much in favour of Incarna, based on the stuff that was shown years prior to Incarna's release. But when it became obvious that we'd get virtually no meaningful content from it, and it would take years more to get it going, very naturally people rebelled. If they told you today that ship rebalance will take 3 years, and in that time you'd see almost no changes to the game, would you be happy? Probably not. Too little bang for your buck. It's exactly the same with Incarna. That's really the only "beef" that many naysayers have with ambulation - it's not worth the price, currently.


The original release only took so long because they had to develop the engine from scratch. An engine that now has an entire Team, working with it (World of Darkness Online). Sure, they're all still prototyping but they managed to throw a working Eve prototype together for CCP to try in-company whilst making the past three very FiS orientated patches that everyone has loved (As well as working World of Darkness prototypes). Pull the World of Darkness team over to the Eve team to finnish some of these prototypes. WoD can wait.

I imagine the reason they can't do it now is because Dust is taking all the resources up. If your moaning about Eve not getting enough attention due to another project, you should be whining about Dust. But your not, because CCP can handle the work load.

The naysayers may think there wont be enough bang for buck, but that's just because they're not really thinking at all.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Ghazu
#420 - 2012-11-08 12:28:15 UTC
oldbutfeelingyoung wrote:
Jame Jarl Retief wrote:
Shamus O'Reilly wrote:
All i can think of right now is being actually like a real pirate where you can disable ships and board them.

Can anyone say? "RAIDING PARTY!!!" PirateBig smile


It's pretty fun. I got to play this, actually. In Pirates of the Burning Sea MMO. Back in January 2008. Yeah...cutting edge stuff... Big smile

Stitcher wrote:
Business as usual then. I really don't know why I bother coming here. This exact same thing happened with Incarna - they had what I personally thought was a great idea to add whole new player-driven sections of the economy to the game, and a noisy faction of luddites in the community pissed all over it because it didn't fit their narrow vision of what EVE should be. I'm still angry about that.


That's a very shortsighted way of looking at it. Everything has a price. Incarna had a price too, as in how long it took to make, and how neglected the rest of the game was while it was being developed. In terms of "bang for your buck", Incarna expansion was a huge letdown. Was it merely the first step? Yes. Would the next few steps (within the year) have been better and added meaningful gameplay if everyone stayed quiet? Doubtful. In fact, I'd go with a very concrete "nope" for that one. Why? Look how long it took them to just prototype meaningful avatar-based gameplay, never mind actually go on and implement it. Look how long it took to get character creator alone working, and iron out major bugs in character creation and clothing. Even had they managed to add walking in stations within a year, how long would it have kept you entertained? Day? Week? I'd be bored of it within hours because there wouldn't be any reason to do ti, there'd be no gameplay involved. If they added games? Virtual game of chess within a virtual game? Kinda silly. And so on.

Very, very simple. Bang for your buck. Can they implement it? Yes. But how long will it take, at what cost, and will it pay off in subs? Not to mention that the whole Incarna thing wasn't just due to Incarna itself. If you search the old posts, you'll see it was a combination of multiple factors that triggered the meltdown.

Personally I was very much in favour of Incarna, based on the stuff that was shown years prior to Incarna's release. But when it became obvious that we'd get virtually no meaningful content from it, and it would take years more to get it going, very naturally people rebelled. If they told you today that ship rebalance will take 3 years, and in that time you'd see almost no changes to the game, would you be happy? Probably not. Too little bang for your buck. It's exactly the same with Incarna. That's really the only "beef" that many naysayers have with ambulation - it's not worth the price, currently.




Replies like this makes me wonder how EvE was when it started and how it is today


for now i say lets forget about WIS
not because the forum bashing against trolls in every WIS thread after Incarna
Not bc after Incarna ,people demand the impossible ,when it comes to WIS
NOt bc every thing CCP does ,what this community ask ,it is never enough

And thats it, WIS can,t be implemented into EvE,bc of the extraordinary expectations people have now
BC of the failure more then a year ago and i don,t b talk about the WIS thing,People are demanding more and more
People demands are so huge from Ambulation its impossible now

Why is it impossible? They are finished or close to finished with prototyping.
If it is impossible to put out meaningful gameplay then just scrap the whole thing.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984