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Team Avatar and the future of our prototype

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Kult Altol
The Safe Space
#201 - 2012-10-11 14:52:54 UTC
Great another thing for bitter vets to complain about more care bears in space stations.

[u]Can't wait untill when Eve online is Freemium.[/u] WiS only 10$, SP booster for one month 15$, DPS Boost 2$, EHP Boost 2$ Real money trading hub! Cosmeitic ship skins 15$ --> If you don't [u]pay **[/u]for a product, you ARE the [u]**product[/u].

silens vesica
Corsair Cartel
#202 - 2012-10-11 19:33:29 UTC
Abdiel Kavash wrote:

I don't see how - again, in the grand scheme of things - this is any different from exploring anomalies from my battlecruiser by shooting said sleepers with space guns. Other than the switch of the gaming genre to one perhaps not everybody (myself included) particularly enjoys. End result is the same, you go in, you shoot some NPCs, you get loot. Only the visuals differ...

With the added possibilty that your spaceship was captured/destroyed whilst you were poking about - Now you're stuck in a hostile environment witho0ut so much as a pod to your name...

Actually, I can see several ways such a scenario could be dealt with, and be made awesome.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Flamespar
WarRavens
#203 - 2012-10-11 23:25:53 UTC
Time based puzzles, like the hacking minigames you see in other games, would be a great inclusion.

Here's an example for inspiration.
Puzzle


Roll Sizzle Beef
Space Mutiny
#204 - 2012-10-11 23:53:42 UTC  |  Edited by: Roll Sizzle Beef
Flamespar wrote:
Time based puzzles, like the hacking minigames you see in other games, would be a great inclusion.

Here's an example for inspiration.
Puzzle



While I like puzzles, and that's a good example if it was a pure exploration game type. this is action adventure. If you ever played Bioshock 1 you would recall how much the hacking pipe puzzle game took you out of the pace of the game.
We are more likely to see randomized corridors and choosing between dealing with auto turrets or time locks that will trap us in hostile environments for X amount of time with hacking being a time - skills function.
Flamespar
WarRavens
#205 - 2012-10-11 23:56:51 UTC
Roll Sizzle Beef wrote:
Flamespar wrote:
Time based puzzles, like the hacking minigames you see in other games, would be a great inclusion.

Here's an example for inspiration.
Puzzle



While I like puzzles, and that's a good example if it was a pure exploration game type. this is action adventure. If you ever played Bioshock 1 you would recall how much the hacking pipe puzzle game took you out of the pace of the game.
We are more likely to see randomized corridors and choosing between dealing with auto turrets or time locks that will trap us in hostile environments for X amount of time.


Personally I think there is room for both approaches.

And that pipe puzzle game was a stupid inclusion in bioshock. I don't know what they were thinking.

I think having to solve a puzzle to open a door (whilst your friends cover you from potential attack) is far more interesting than clicking a button, and waiting for a countdown to complete.
Arduemont
Rotten Legion
#206 - 2012-10-12 00:59:27 UTC  |  Edited by: Arduemont
I really want more WiS game play. I was kind of hoping for some kind of in-station sociable environment first, rather than the whole exploration thing. Would be nice to see the mini-games and gambling etc.

No, i'm not a carebear (most of the time). I do like blowing stuff up in my spaceship, but I would really like to see some station interiors. As for the exploration idea, I think it sounds fantastic and I cant wait to try it, but it would have been nice to see "Corporate Quarters" first.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Flamespar
WarRavens
#207 - 2012-10-12 01:07:38 UTC
@ Team Avatar

Are stations interiors something you see as being developed in tandem with Dust514? Given that both capsuleers and dusties will use some of these spaces together?

I really want to be able to meet and command my dust bunnies.
Taiwanistan
#208 - 2012-10-12 02:53:30 UTC
Arduemont wrote:
I really want more WiS game play. I was kind of hoping for some kind of in-station sociable environment first, rather than the whole exploration thing. Would be nice to see the mini-games and gambling etc.

No, i'm not a carebear (most of the time). I do like blowing stuff up in my spaceship, but I would really like to see some station interiors. As for the exploration idea, I think it sounds fantastic and I cant wait to try it, but it would have been nice to see "Corporate Quarters" first.

Why are you surprised that the gameplay of "a bunch of dudes emoting each other in a room" is not priority.

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Mara Rinn
Cosmic Goo Convertor
#209 - 2012-10-12 10:39:44 UTC
Taiwanistan wrote:
Why are you surprised that the gameplay of "a bunch of dudes emoting each other in a room" is not priority.


In my case, I had genuinely expected that getting a bunch of people in a room where they aren't interacting with anything would be a stepping stone to having a bunch of people in a room interacting with stuff. So colour me disappointed that we'll be able to wander around sleeper ruins shooting each other long before we'll be able to wander around in stations sharing a drink. But that's the decision CCP have made, that's the decision that we'll support them in making by encouraging them to get this plan implemented and out to us for testing ASAP :)

The stuff that Team Avatar are teasing us with sounds really nice!
Viscount Hood
Deep Core Mining Inc.
Caldari State
#210 - 2012-10-12 12:53:12 UTC  |  Edited by: Viscount Hood
Could be like the ruined station in The Reality Dysfunction
http://en.wikipedia.org/wiki/The_Reality_Dysfunction

.....Tranquillity was founded to study the Ruin Ring, the remains of some forty thousand alien habitats which apparently self-destructed two thousand years ago.

.....Calvert dreams of making a big find in the Ruin Ring to finance repairs. Much to his surprise, Calvert indeed strikes lucky, finding a virtually intact memory core with the first-ever images of the reason for the Laymil racial suicide.

He does most of it in his ship, and then goes EVA to do the difficult bits

could it be a Jovian Laystation ruin??
oldbutfeelingyoung
Perkone
Caldari State
#211 - 2012-10-12 15:12:00 UTC
Taiwanistan wrote:
Arduemont wrote:
I really want more WiS game play. I was kind of hoping for some kind of in-station sociable environment first, rather than the whole exploration thing. Would be nice to see the mini-games and gambling etc.

No, i'm not a carebear (most of the time). I do like blowing stuff up in my spaceship, but I would really like to see some station interiors. As for the exploration idea, I think it sounds fantastic and I cant wait to try it, but it would have been nice to see "Corporate Quarters" first.

Why are you surprised that the gameplay of "a bunch of dudes emoting each other in a room" is not priority.




ah as expected the Goon with the/ Emoting response .

I wonder is it hard to copy and paste replies in this forums?

R.S.I2014

BoSau Hotim
Uitraan Diversified Holdings Incorporated
#212 - 2012-10-13 10:32:01 UTC  |  Edited by: BoSau Hotim
CCP Unifex wrote:
The team worked together to put a pre-production and production plan together using what they had learned over the previous months and also the lessons learned from the Incarna efforts from last year.



Incarna... the promise of Incarna and walking around in stations and having bars, shops, corporation meeting rooms was a dream that we were told would become a reality. But reality now is that it is only a dream again.

Will CCP ever make the EVE incarna expansion what it was originally supposed to be? or remain sidetracked on other dreams?

I'm not a carebear... I'm a SPACE BARBIE!  Now... where's Ken?

BoSau Hotim
Uitraan Diversified Holdings Incorporated
#213 - 2012-10-13 10:40:29 UTC
Taiwanistan wrote:
Arduemont wrote:
I really want more WiS game play. I was kind of hoping for some kind of in-station sociable environment first, rather than the whole exploration thing. Would be nice to see the mini-games and gambling etc.

No, i'm not a carebear (most of the time). I do like blowing stuff up in my spaceship, but I would really like to see some station interiors. As for the exploration idea, I think it sounds fantastic and I cant wait to try it, but it would have been nice to see "Corporate Quarters" first.

Why are you surprised that the gameplay of "a bunch of dudes emoting each other in a room" is not priority.



Because it was priority before. We were told in Dev blogs, we saw videos and had promises of all of this happening last year. and ... we are not all 'DUDES' some of us are dudettes.. and think of the growth of us babes on Eve if we had a more social way of playing- of course my idea of WIS social interaction would include barfights. Cool

I'm not a carebear... I'm a SPACE BARBIE!  Now... where's Ken?

Arduemont
Rotten Legion
#214 - 2012-10-13 11:24:55 UTC  |  Edited by: Arduemont
Taiwanistan wrote:

Why are you surprised that the gameplay of "a bunch of dudes emoting each other in a room" is not priority.


When they were talking about in station environments the suggestion was that there was going to be content other than just emoting. Gambling, mini-games, being able to run the place for public entry with entry fees and corporate tax on gambling wins. They already made mock-ups for the UI and the mini-game seems pretty much complete from all the screen shots and the game-play we've already seen. (http://www.youtube.com/watch?v=ME2815NN-Xc 1:00-1:20 and 1:55 - 1:59 and 2:08)

I think you would get more emergent game-play from that than you would from solving a few puzzles and looking for a blueprint in some old ruins.

BoSau Hotim wrote:
of course my idea of WIS social interaction would include barfights. Cool


Augmented immortal capsuleer bar fights. That would be almost as awesome as Chuck Norris fighting another Chuck Norris.

*Skill Training Complete: Kung Fu 5*

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Evelyn Meiyi
Corvidae Trading and Holding
#215 - 2012-10-13 19:18:45 UTC
Alice Saki wrote:
(Zero Gravity)





Valve experimented with a kind of 'gravity cancellation' gel for Portal 2 -- the player would have been able to make any surface 'walkable'. Unfortunately, the discontinuity between the player's in-game orientation and what the inner ear was telling the body gave the play-testers motion sickness after a couple of minutes.
Evelyn Meiyi
Corvidae Trading and Holding
#216 - 2012-10-13 19:20:38 UTC  |  Edited by: Evelyn Meiyi
Evelyn Meiyi wrote:
Alice Saki wrote:
(Zero Gravity)





Valve experimented with a kind of 'gravity cancellation' gel for Portal 2 -- the player would have been able to make any surface 'walkable'. Unfortunately, the discontinuity between the player's in-game orientation and what the inner ear was telling the body gave the play-testers motion sickness after a couple of minutes.


I'll go on record as saying that I love the idea of wreck-diving 'in person', as it were. I hope that we see some of it after Retribution (Pretty please?!) when more resources become available.

(Gaaah! Please delete this! I bdouble-posted due to fumbly clicking!)
Evelyn Meiyi
Corvidae Trading and Holding
#217 - 2012-10-13 19:21:44 UTC
Alice Saki wrote:
(Zero Gravity)





Valve experimented with a kind of 'gravity cancellation' gel for Portal 2 -- the player would have been able to make any surface 'walkable'. Unfortunately, the discontinuity between the player's in-game orientation and what the inner ear was telling the body gave the play-testers motion sickness after a couple of minutes.

I'll go on record as saying that I love the idea of wreck-diving 'in person', as it were. I hope that we see some of it after Retribution (Pretty please?!) when more resources become available.
Dax Golem
Frozen Dawn Inc
#218 - 2012-10-13 20:15:09 UTC
Would be a very interesting game mechanic.
A new way for recon/scout enemy, ship fits, assets, plans.
Also this would make a nice way to earn money from exploration and would certainly provoke conflicts :)
Im all for this, thumbs up from me!

You are now breathing manually

oldbutfeelingyoung
Perkone
Caldari State
#219 - 2012-10-13 20:50:27 UTC
Dax Golem wrote:
Would be a very interesting game mechanic.
A new way for recon/scout enemy, ship fits, assets, plans.
Also this would make a nice way to earn money from exploration and would certainly provoke conflicts :)
Im all for this, thumbs up from me!




well i hope you can go to Fanfest,if you have the time and money,So you can have a one to one talk about WIS
If you don,t ,you are left out of the discussion

R.S.I2014

Sekket
Perkone
Caldari State
#220 - 2012-10-13 22:09:56 UTC
I find myself asking why a pod pilot would leave the womb-like comfort and safety of the pod to go EVA when he could just send a drone which he can control remotely.
  • CQ isn't a refuge, it's a cage.

http://www.youtube.com/watch?v=2iu4iekX3WE