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Capsuleers and Their "Crews"

First post First post
Author
Lingfei Wen
Center for Advanced Studies
Gallente Federation
#121 - 2012-07-02 11:11:58 UTC
In short, why do they want to apply for crews? I hvnt share any isk with them, or the salary is already included in the ship price?
Roga Dracor
Federation of Freedom Fighters
VINDICTIVE
#122 - 2012-07-02 15:20:40 UTC
My take on it has always been that the taxes I pay to Concord and the insurance I take out on ships is more than enough isk to support quite a retinue of "sailors and dockworkers"..

It's no use going back to yesterday, because I was a different person then, and it's a poor sort of memory that only works backward.

Che Biko
Alexylva Paradox
#123 - 2012-07-03 13:31:03 UTC  |  Edited by: Che Biko
I think salary falls under the toilet category. Just because there is no ingame toilet does not mean that there are no toilets in the EVE universe.
Just because you don't have a button that says 'Pay Crew' does not mean your crew is unpaid.
Evet Morrel
Doomheim
#124 - 2012-07-03 15:22:14 UTC  |  Edited by: Evet Morrel
If Eve were an economic simulator* then finessing labor out of the economic equation is a serious oversight. Shame it might have have made for an interesting mini-game, increasing our sense of immersion.


edit: * perhaps not, after all we are the only true consumers aren't we
Viktor Fyretracker
Emminent Terraforming
#125 - 2012-07-03 21:45:28 UTC
Che Biko wrote:
I think salary falls under the toilet category. Just because there is not ingame toilet does not mean that there are no toilets in the EVE universe.
Just because you don't have a button that says 'Pay Crew' does not mean your crew is unpaid.



This, things have to be left out for a smooth gameplay experience.

EVE is like swimming on a beach in shark infested waters,  There is however a catch...  The EVE Beach you also have to wonder which fellow swimmer will try and eat you before the sharks.

Bluddwolf
Heimatar Military Industries
#126 - 2012-07-05 07:36:00 UTC
I think salaries can be explained away through the various taxes, fees and costs associated with the purchase and operation of the ship.

One thing is for certain, the flow of isk has not been a real issue (even for noob pilots) unless you think of the earliest year(s) of EVE (ie. 2003-4).

EVE Online Fan ... Looking for "End Game" since 2006 ... Happily, I still havn't found it

Telegram Sam
Sebiestor Tribe
Minmatar Republic
#127 - 2012-07-05 15:17:54 UTC
Agree that it can only be explained as a part of taxes and ship fees. And if you think about it, the crews would probably come from some kind of pool. For example: You take a battleship to Jita and sell it. You buy a shuttle and fly to Rens. A lot of the battleship crew will be left behind in Jita. The guys who got on in Jita are now in Rens, for an indefinite duration. So it would seem that there's a pool of crew members at each station, and they just get shifted around through the galaxy's stations. Kind of like boxcars for RL trains or cargo containers for RL ships.
Nofearion
Tr0pa de elite.
Test Alliance Please Ignore
#128 - 2012-07-08 03:40:24 UTC
I admire your interest into writing about the world we spend so much time in. As many before have stated whether distanced or personal all pod pilots have crews both large and small. this is supported by lore. and in many of the chronicles.
this is a link to a piece I wrote awhile back about one of my RP toons thoughts and interactions with pod ship crews.
http://thestormrageclan.blogspot.com/2011/06/ship-captain-crew.html
fly safe
BobFenner
Black Hole Runners
#129 - 2012-07-08 17:13:39 UTC
I point all those looking for some interesting stories to an old corp mates blog - https://mikeazariah.wordpress.com/

He writes as a capsuleer who DOES pay attention to his crew, plus his stories are pretty good. :)
My missus thinks of EvE as 'the other woman'. :)
Vitice Fenrir
Extra Special Forces
#130 - 2012-07-09 00:47:24 UTC
i always picture my avi on the bridge giving commands as the captian does the inside is windowless but has a massive holoscreen displaying the exterior image capturd by the cam drone and the crew are treated like tools as capsuleres are trained to remain distant of all others but thier fellow capsuleresCool
Evet Morrel
Doomheim
#131 - 2012-07-11 21:00:42 UTC  |  Edited by: Evet Morrel
Nofearion wrote:
I admire your interest into writing about the world we spend so much time in. As many before have stated whether distanced or personal all pod pilots have crews both large and small. this is supported by lore. and in many of the chronicles.
this is a link to a piece I wrote awhile back about one of my RP toons thoughts and interactions with pod ship crews.
http://thestormrageclan.blogspot.com/2011/06/ship-captain-crew.html
fly safe
That background interferes with the text.

BobFenner wrote:
I point all those looking for some interesting stories to an old corp mates blog - https://mikeazariah.wordpress.com/He writes as a capsuleer who DOES pay attention to his crew, plus his stories are pretty good. :)
Really enjoyed rereading these, he's really good.
Droidyk
Maniacal Miners INC
#132 - 2012-07-14 12:02:38 UTC
Also take in mind there are escape pods for the crew that they can use when the ship is in danger and the damage is reaching critical level of the structure for example. But the escape pods are not much usefull to the crew if noone come in search for them and rescue the crew afterwards.
Ninamina Dracosu
Wolfpack Inc.
#133 - 2012-07-15 02:47:13 UTC
I'm a Miner and I think if i was floating in space for a good while i would want to get out of the pod if i could and socialize with crew members while the lasers mined the belt. drive me nut sitting around in a pod in space by myself for hours on end with nothing to do. lol

I figure i would try to pay out money to any crew members family if they had any if that crew member died to compensate them. If i could afford it.

I might hang out at bars and stuff and shot the breeze with normal people if they would talk to me. But i wouldn't take any S#!T from anyone if they caused problems for me or my crew.
Saul Elsyn
Deep Core Mining Inc.
Caldari State
#134 - 2012-07-15 20:53:28 UTC
Suddenly I'm thinking of 2001 and the computer aboard, except we capsuleers are the computer. There's got to be cameras inside to monitor internal functions and the crew... though that has to be disconcerting as hell.
Katalci
Catgirl Courtesan Club
#135 - 2012-07-20 03:00:35 UTC  |  Edited by: Katalci
Lingfei Wen wrote:
In short, why do they want to apply for crews? I hvnt share any isk with them, or the salary is already included in the ship price?

I've always assumed that their pay was included in the cost of the ship. ISK is worth quite a lot to non-capsuleers; a fraction of the SEC tax from the transaction should cover the crew for years. For supercaps, that doesn't really work out because they don't go through the market, but I suppose that the hull and component BPOs would more than do it, especially since it goes to NPCs so you don't even need the tax.
Nofearion
Tr0pa de elite.
Test Alliance Please Ignore
#136 - 2012-08-05 22:41:57 UTC
Evet Morrel wrote:
Nofearion wrote:
I admire your interest into writing about the world we spend so much time in. As many before have stated whether distanced or personal all pod pilots have crews both large and small. this is supported by lore. and in many of the chronicles.
this is a link to a piece I wrote awhile back about one of my RP toons thoughts and interactions with pod ship crews.
http://thestormrageclan.blogspot.com/2011/06/ship-captain-crew.html
fly safe
That background interferes with the text.

BobFenner wrote:
I point all those looking for some interesting stories to an old corp mates blog - https://mikeazariah.wordpress.com/He writes as a capsuleer who DOES pay attention to his crew, plus his stories are pretty good. :)
Really enjoyed rereading these, he's really good.


thanks for the feedback I will change the background soon as possible.
Shalua Rui
Rui Freelance Mining
#137 - 2012-08-06 21:16:40 UTC
Î may be in the minority here, but personally, I always imagined that Shalua does not spend every minute of a flight in her capsule... a grease monkey at heart, I find it fitting for her to run around the ship when no iminent, direct piloting is needed... like when the ship is anchored in a belt... then again, I also imagine my ships have escape pods.^^

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Moe Cislak
Brutor Tribe
Minmatar Republic
#138 - 2012-08-07 13:22:39 UTC
There was this Pirate MMO that was taking Crew into account. I think it was Discovery Online or Bounty Bay I can't remember. Anyway most of the game was unrealistic except for the naval part which was really cool, your ship would operate with less efficiency if you were missing men. You could suffer crew losses in battle, during storms, or even due to starvation and sickness if you were at sea for a long time without enough supplies.

I wish there was something similar in EvE, but if they add crews they totally have to add Ship Interiors and a "Board" option when you right click.
That's an idea to recycle Incarna...
Shalua Rui
Rui Freelance Mining
#139 - 2012-08-07 14:33:32 UTC
Moe Cislak wrote:
I wish there was something similar in EvE, but if they add crews they totally have to add Ship Interiors and a "Board" option when you right click.
That's an idea to recycle Incarna...


I'm all for that idea... always loved that sailing-ship simulations... add equipment degradation and EVE would be whole lot more "realistic"...

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Xervish Krin
Intaki Fine Stationery Solutions
#140 - 2012-08-08 00:25:25 UTC
Honestly, I think all the discussion over the lore/gameplay differences highlight the real problem with Eve backstory. Because the game is meant to be literal, it results in things that make no sense and IMO take the fun out of the universe.

Any time anything happens it's because capsuleer this and capsuleer that. Even half the heads of state, if I remember, are capsuleers often for little discernable reason. Everything is ridiculously focused on the guys you play as, which makes sense in a game, but not in a story.

If I remember, travel times across the cluster are meant to be as in game - that's an hour or less from a random hisec to Jita. Where's the majesty of unexplored space if we're actually meant to believe we can hop around anywhere in the galaxy in an hour or two?

Mission running as people have said makes no sense. Rather that 'that's just gameplay', it's canon that, yes, billions do die to mission runners every hour because :GRIMDARK:.

And so on. The scope of a game is always going to be more limited than that of its setting, because one is limited by what realistically works for a fun game and the other is limited by imagination. But when you make the scope of the game almost 100% representative of its entire setting, you limit the setting massively. And now this is so ingrained that people are doubting the existence of crews because their overview isn't spammed with a million escape pods every time they get popped. And those skyscrapers in Mass Effect? Nope, nobody can go inside lorewise because Shepard can't, duh.