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Warfare & Tactics

 
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More FW changes on SiSi

First post
Author
Cearain
Plus 10 NV
#141 - 2012-05-04 04:18:43 UTC
Hans Jagerblitzen wrote:
Cearain wrote:
Hans the station lockout idea sucks. You know it. You even said it. Just *keep* telling ccp that. Thats all we ask.


My responsibility is to do everything in my power to express the community's concerns to CCP, thats all I've done for the last month, and its what I will be doing the rest of the year.



Thanks hans I know your doing what you can. CCP can be stubborn sometimes.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#142 - 2012-05-04 04:58:42 UTC
Hrett wrote:
This. The one thing that would be most helpful if you count things like sov, and its left out?
Having cyno jammers in low sec would be game breaking because it would limit the use of super capital fleets in a few low sec systems. Roll
Ahazu Sagam
Ministry of War
Amarr Empire
#143 - 2012-05-04 05:25:50 UTC
Im wondering if someone at CCP has actually realised, that the original number of systems hold by a faction is a bit weird:

Gallente ~ 50 sytems
Caldari ~ 50 sytems
-> Caldari-Gallente FW zone ~ 100 Systems (1:1)

Minmatar ~ 40 systems
Amarr ~ 30 systems (looks like someone got bored here Blink)
-> Amarr-Minmatar FW zone ~ 70 Systems (3:4)

This has already an issuse right now; but it will create even more problems if they implement anything based on the number of systems hold by faction (mentioned at fan fest). Depending on how they do it amarr will be either winner or loser.
Simyaldee
Caldari Provisions
Caldari State
#144 - 2012-05-04 06:01:40 UTC
Oh dear it seems I will be unable to get a (hopefully) calm and orderly post out before all the finger pointing and yelling begins, oh well.

There seem to be some issues with this Upcoming patch both good and bad I'll go ahead and address the good things first.

1. Rewards for PvP and Plexing are good: First notice that plexing and PvP are separate, this is because plexing, in my opinion anyway, exists in a sort of quasi state between the two but we might get to that later. Anyway, these are great ways to encourage both activities while reducing the Farming community with the next item on the list. I think Hans was kind of right to view this as a a reason to wait and see what happens with the Patch however I do have an issue with his stance which I'll get to later.

2. Nerf of the FW discount on LP is Good: While those of us (yes me) who spend a large amount of time(and a certain amount of sanity) to grind through FW missions to fund their PvP habit might see this as a bad thing I do not. Now Farmers will have to mission how many umpteen times more to be able to buy the things that were relatively inexpensive before, and now they can just go to High Sec and mission because they can get similar output their with less risk. This SHOULD mean less supply. And if my bare minimum economic skills are right less supply, as long as demand remains the same, equals higher prices which is good for our faction market.

"But the loss of the discount will mean that WE will have to mission more too." Some of you might say. Not necessarily true, if you are active in the FW PvP/Plexing Arena this income should make up some of the difference if not most of it, it depends on the scale of the PvP Reward system their using which i will also get too later. Also the hopefully higher sell prices of your faction rewards should also make more of the difference.

3. Reducing the Value a Plex on Occupancy is Kinda Good: While it didn't really matter to me before, with the advent of consequences for Occupancy(I refuse to call it Sov because I ******* hate references to 0.0) this make sure that its at least more difficult for a single TZ Group to capture a system while those systems occupants are asleep or at work. However 40 Hours of Plexing? Really? Seems a bit much, nobody is gonna bother because that 40 Hours will translate into a constant two week grind back and forth between forces until one either gives up or wins.

"But thats great MOAR PVP" Some people will say, well maybe not. How many of YOU would spend 40 hours of Plex grinding, no roaming with the necessary breaks in PvP after people have bashed apart their nearby ships(which are probably farther apart now) or would you just move all your assets to High Sec where they would be safe, and PvP at your leisure without Alarm Clock CTA's(Anybody else notice how many of these changes seems to bleed Null Sec?) or worrying about said assets. Honestly the only people I know who would do it on a consistent basis would be Val, Damar of course and maybe X Gal.

I think It would be better if the time was somewhere around 24 hours so that a dedicated group of people could do it but less dedicated people wouldn't find it so worthless and lose interest like they did before the original plexing changes.

4. Possible Imbalance of LP with Kills is a possible Bad: This is probably one of the easiest problems to solve, Its pretty easy to imagine the system. If a BC kills a BC they should get(a reasonable LP I think is 20,000 about the same LP as most level 4 missions). If the size and/or tech of the ship that does the killing goes up the reward goes down and vice versa. The only tricky part is going to be whether or not the LP is distributed between those others who participated on the kills. This is one of the most easily solved bads in my opinion, even if a ship rewards its market amount in LP, there is no Profit in farming an alt because you well...you get no profit.

5. Infrastructure Hubs: This is typically a meh in my opinion. But there are some fundamental problems with CCP's Idea. If were going to devote our hard earned blood(or sanity) money to upgrades for a system, they should be upgrades that we alone can exploit. I don't want to spend my LP for an extra manufacturing slot, only to have some neutral grab it up why should I bother? The LP should be spent on stuff like, improving the rats in plexes, decreasing the cost when we repair OUR ship and such like.

6. And now we come to the main issue,Complete Lock out Stations is B-A-D BAD: For those who don't seem to understand let me tell you what has kept Faction Warfare alive through almost half a decade of neglect. The ease of PvP and the network of beloved friends and hated enemies resultant thereof. Its not that this change will cut off PvP, as far as I know with current game mechanics and the current group of people I don't think we will ever stop fighting each other, its that it will make it HARDER for us to PvP, especially when it comes to plexing. With two roaming gangs when one loses it usually disbands or go's elsewhere for a fight, thus reship times are not to much of an issue. Although if the losing fleet might want to re-engage a faster reship time is better so that the winning fleet doesn't lose interest.

However if a plex timer is involved, reshipping is CRITICAL. Many hardcore plexers have ships sprinkled all over the area for ease of access, much of that would go away if this happens.

I think its better if instead of fighting for docking rights, we fight for OCCUPANCY rights. Their are all KINDS of ways to give a stick to people when it comes to station services, things you take for granted like the infinite amount of ship and hold space you get along with the myriad other changes people have propo. Im not the first to propose this, in fact our illustrious representative Hans is a main supporter of this idea. And this provides enough of a stick to people

Member, Fighter and FC for The Great Harmon Institute of Technology 

ImmutableDark
Absalom.
#145 - 2012-05-04 06:06:15 UTC
I fully support all of the proposed changes listed. It would be great to shake things up. Lets see what works and what doesn't then complain about it eh? I think being able to dock in an occupied system will add a lot more strategy and give purpose to faction warfare. I honestly don't know what you're all whinging about unless you've got capitals I can see the potential for locking you out of a station to be a big problem.

Either way because there are big consequences it will bring people together. GOOD THING
If there are big consequences and the plex value is decreased by a factor of five things will need to be more coordinated. GOOD THING
There are actual rewards for risking your buttocks. GOOD THING
Because of all of these things people might be more attracted to join the militia. GOOD THING
The changes are making a lot of gallente militia members cry. GOOD THING

This may be the only thing that CCP has done right in a while. i.e. They're going back to their old ways of making good game designs and sticking by them instead of giving into pressure from whiners and nerfing everything (Caldari ships). I honestly hope CCP don't side with the complainers because we know who has the most complaining power (the Gallente Militia). In fact I remember a time when one of the Gallente Militia members was complaining because she thought that the Caracal was overpowered.... wtf. I will happily trade the Caracal for the Vexor or the Thorax any fricken day. In fact I'd trade the Caracal for any cruiser, Belicose, I don't care.

To summarise.

Gallente Militia = Whinging Babies
Simyaldee
Caldari Provisions
Caldari State
#146 - 2012-05-04 06:06:32 UTC
Special Quick post about Hans. I also believe you are doing a superb Job as our representative and I still support you 100%. Dig in those heals brother show that trademark Militia stubbornness when it comes to dealing with CCP's ignorance, don't give up hope. Show them that a EVE that has to conform to the whims of 0.0 is not an EVE worth playing.

Member, Fighter and FC for The Great Harmon Institute of Technology 

Veshta Yoshida
PIE Inc.
Khimi Harar
#147 - 2012-05-04 06:16:57 UTC  |  Edited by: Veshta Yoshida
Hans Jagerblitzen wrote:
...FFS, neutral hauler alts have been a way of life for FW pilots for god knows how long ... And than one day, using a neutral alt become this "ZOMG HARDCORE CONSEQUENCE LIFE JUST ISNT WORTH LIVING"...

Neutral use has been and will always be a part of daily for some (as a lol-RP'er rules, regulations, ethics, morals etc. has denied me the pleasure Smile).
The problem with it is not the neutral use, it is CCP moving it from representing convenience to being a necessity for anything to get done .. they shouted loudly from their high horse that they are loathe to dictate how we play the game, yet .. Sad
Hans Jagerblitzen wrote:
...Putting more pilots in space to shoot and be shot at is exactly what we've been trying to achieve!!...

Allow me to quote myself, because I am so awesome
Quote:
Now if they wanted to really make it fancy, then access would be determined by VP in pool so that system tug-o-war scenarios could play themselves out .. at ~50/50 both sides have access to everything but as pool starts tilting towards one the opposition gradually loses access with docking being the last to go.
That way an offensive into 'virgin' territory requires a minimum of say 15% VP for docking to be enabled, reinforcing the offensive and driving casualties skywards.

Achieves exactly the same "pilots in space", but without force-feeding turds to sides that are chronically outgunned/outmanned plus puts pressure on both sides to stay vigilant = even MOAR! pilots in space.
X Gallentius wrote:
Hrett wrote:
This. The one thing that would be most helpful if you count things like sov, and its left out?
Having cyno jammers in low sec would be game breaking because it would limit the use of super capital fleets in a few low sec systems. Roll

Remove super-immunity when they are within the borders of Empire space and put severe restrictions on ability to bridge into said space, not out though as the Empires surely has no qualms about letting people run away from them.
PS: Cyno-jammers in their current implementation are for lazies if you ask me. They should allow cyno's, but with a hard limit to what can come through (think WW2 AAA shredding a para-drop or artillery pounding a beach landing) ..

Edit: Trololololol, just logged in and last nights uncontested Kourm is now one of Shakor's internment camps .. Goddess I love CCP last fix to plexing soooooo much! Blink
Super Chair
Project Cerberus
Templis CALSF
#148 - 2012-05-04 06:18:03 UTC
Ahazu Sagam wrote:
Im wondering if someone at CCP has actually realised, that the original number of systems hold by a faction is a bit weird:

Gallente ~ 50 sytems
Caldari ~ 50 sytems
-> Caldari-Gallente FW zone ~ 100 Systems (1:1)

Minmatar ~ 40 systems
Amarr ~ 30 systems (looks like someone got bored here Blink)
-> Amarr-Minmatar FW zone ~ 70 Systems (3:4)

This has already an issuse right now; but it will create even more problems if they implement anything based on the number of systems hold by faction (mentioned at fan fest). Depending on how they do it amarr will be either winner or loser.


It will probably be based off a percent of the systems you own within your own section of FW. One thing that I think does need to happen (especially if it takes 40 hours of uninterrupted plexing to take a system) is to remove the bonus points you get for plexing in a system that was originally your factions (right now it would take the gallente 30 plexes to take a system in black rise, whereas the caldari would only have to take roughly 20 plexes in contrast). There is bonus VP if the occupancy is yours, and there is bonus VP awarded if the sovereignty of the system was your factions. I think the bonus VP should be abolished, since pre-december with the outpost changes FW was so stale because of the spawning/bonus VP mechanics that each faction held their own sovereign space and did not occupy enemy space. It literally took months to make systems vulnerable. There was no feeling of making progress or change, so only the "hardcore" plexers really participated. Once the outpost respawn changes were made, plexing felt something within reach to the wider FW population. Players felt like they were accomplishing something and participation in plexing went up. I can understand why X gal doesn't want flipping systems to take so long, because players don't have any sense of progression like it was in the past. However, I can see hans point of view as with station lockouts becoming a reality shortly, 6-7 hours is really too short of a time. Players could go to sleep and wake up to see their assets locked out. I think that is more damaging to FW than anything. A longer time to flip systems is necessary, and I feel that we should give the whole factor of 5 thing a try, given that each militia gets the same amount of VP for taking a plex, I really don't think having a 30% bonus to VP for the system being originally your factions is necessary. I don't think there will be need for any bonus VP at all since the defending militia will have a home field advantage anyway with being able to reship in system and the other militia cannot. Each side should have to put in the same amount of effort, and if there is to be any bonus VP for defenders it needs to be smaller than the 30% (20 to 30 plex example). I think 10% is more appropriate. (Also, if you reduce the amount of plexes needed below the factor of 5 threshhold, keep the defending bonus VP, removing the defending bonuses is just necessary with the factor of 5 (150 plexes) because the map will just stagnate)

On another note, I logged onto sisi and did a couple plexes (both offensive and defensive) and did not receive any LP, anyone know why? Does it take a certain amount of time to pay out?
Hrett
The Scope
Gallente Federation
#149 - 2012-05-04 06:21:28 UTC
Superchair - the EDIT button and the ENTER key. Use them! :)

spaceship, Spaceship, SPACESHIP!

Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#150 - 2012-05-04 06:48:28 UTC  |  Edited by: Deen Wispa
Quote:
Without going into exhaustive detail:

2. There are 5 levels of discounts for a number of different things - if you own the system and have upgraded it
- Medical clone discounts (from 10% in increments of 10 up to 50% discount)
- Number of assembly lines increases by 1 for every level
- All broker fees discounted (from 10% in increments of 10 up to 50%)
- NOTE: You only get these discounts in the FW system
- ADDENDUM: These discounts apply to neutrals not in FW

.


CCP- Get rid of the assembly line bonus. It's not like there's a shortage of factory slots in lowsec. And do not allow neutrals to use the discounts mentioned above.

Instead;

Allow for

-faster production time for the assembly lines. Maybe 5% per level up to 25%.
-extra research labs. Perhaps 1 extra research lab per level. Though, I'm not even sure if there's enough or any research labs in the FW systems?

These bonuses should apply only to FW pilots. The extra research slots would certainly be of great appeal to the industrialists that is in every major militia corps. All strong militia corps have some sort of industrial backbone and the usage of research labs would greatly benefit militia corps from an indy perspective.

I'm all for pew and having LP for pew, but even all great wars are fueled by elements industrialism.

High Five. Yeah! C'est La Eve .

Hrett
The Scope
Gallente Federation
#151 - 2012-05-04 06:54:14 UTC
I am no PI expert, but wouldnt it be nice if PI output or POCOs in those systems were upgraded in some way?

spaceship, Spaceship, SPACESHIP!

MotherMoon
Tribal Liberation Force
Minmatar Republic
#152 - 2012-05-04 06:58:57 UTC
Hrett wrote:
And allowing alliances has resolved much of that issue.


WHAT? O.O I better get in contact with my old contacts! When did they let alliances back into FW? and hey I waited a long time for some changes don't blame me for not being up to date anymore.

http://dl.eve-files.com/media/1206/scimi.jpg

Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#153 - 2012-05-04 06:58:57 UTC  |  Edited by: Deen Wispa
Hrett wrote:
I am no PI expert, but wouldnt it be nice if PI output or POCOs in those systems were upgraded in some way?



Good idea. That can work too. You can get more output from your PI. Not sure how POCO upgrades would work though as that isn't my expertise.

Of course, I realize that you'll just have some bears (or alts) come and join the winning side but it's gonna happen regardless if it's this, datacores or whatever. I can tolerate some level of exploitation as long as its not game breaking.

High Five. Yeah! C'est La Eve .

MotherMoon
Tribal Liberation Force
Minmatar Republic
#154 - 2012-05-04 07:06:12 UTC
Quote:
Now that they've been stretched a bit, and it looks like taking systems from each other will be an actual *challenge* for once, the thought of having to move a few ships ( every once in a while when I've gotten my ass kicked) is really hard to ***** about and just seems petty in comparison. I reserve further opinion about the docking change till this goes live on Tranq and we can see how long it ACTUALLY takes for everyone to flip systems. If the mechanic sucks, and kills PvP entirely, I'll be the first to hammer CCP about it. But from now on this is about results, not hypotheses.


You good sir, are the best member on the CSM

http://dl.eve-files.com/media/1206/scimi.jpg

Hidden Snake
Inglorious-Basterds
#155 - 2012-05-04 07:53:06 UTC
MotherMoon wrote:
Hrett wrote:
And allowing alliances has resolved much of that issue.


WHAT? O.O I better get in contact with my old contacts! When did they let alliances back into FW? and hey I waited a long time for some changes don't blame me for not being up to date anymore.


this actually tells how serious ur comments on station lock are ... are u really playing FW or u r just another alt troll?

Hi Lighter
Brutor Tribe
Minmatar Republic
#156 - 2012-05-04 07:55:43 UTC
Maz3r Rakum wrote:
Seraphine Keratuus wrote:
I cant wait for the day the bears realize that we can stop them from getting to their agents.

As far as iam concerned..Amarr go grab every System with TLF Staions we grab every System with a 24IC and let the tears flow..


lol, I've considered several times war deccing the bear corps that contribute nothing within my own milita. Then again bombers are such a ***** to catch :p


I catch them all time buddy u just need to believe
Julius Foederatus
Federal Navy Academy
Gallente Federation
#157 - 2012-05-04 11:24:07 UTC
Cearain wrote:
Marcus Foederatus wrote:

To that I say, tough ****. You can be a casual pvper no matter where you are, but you can't expect to bend the entire game that everyone else plays to your own personal preference for where you want to keep your ****. If this game is supposed to be as hardcore .....



No you can't be casual and do null sec. Plus I am not asking for everyone else in the game to to bend to my prefence of casual play. I am just asking that ccp allow one part of the game allow for casual play and frequent quality pvp.


You want "hardcore"? Null sec offers it. Really it does, go for it. Hardcore computer gaming mmo in its finest. I just ask that every part of eve not be like a second job.

Let me roam around shoot stuff and if I need to take care of something in real life, I would like to just dock up and take care of it. Not have to worry about going 10 jumps to dock up first.


You're not in null sec. It won't be 10 jumps to the nearest station, because the enemy will be where the front is. And you are asking everyone else to bend to your preference of play, because you want to keep a major change out that would actually make people participate in occupancy warfare, simply because it is too much of a penalty for you to stomach. You will still be able to base in high sec and low sec systems that aren't in FW, of which there are plenty. And if you all actually put some effort into defending your stuff (which won't be that hard after the patch), then you won't even have to worry about it.
Galatica789
Victory or Whatever
Nourv Gate Security Commission
#158 - 2012-05-04 12:14:29 UTC  |  Edited by: Galatica789
Make it so neutrals cant even dock in our stations either. Really put the squeeze on people. Gal mil should be the only ones allowed to dock in the area >:D From OMS to Tama. and Suj too >:D

If Cal mil cant dock in our station neither should neutrals. I dont care about you squids or neutrals in the area, shoudlve joined gal mil.

Also please make it so we can elect certain corps to head the miltia to make decisions like seeing which corps/people can join our miltia.

Also I cant wait to place two different alts in the differnet miltias and have them shoot each other ALL DAY in cheap frigs to make isk. Ty CCP, made my life easier for once xoxo
Schalac
Apocalypse Reign
#159 - 2012-05-04 12:19:05 UTC
Quote:
2. There are 5 levels of discounts for a number of different things - if you own the system and have upgraded it
- Medical clone discounts (from 10% in increments of 10 up to 50% discount)
- Number of assembly lines increases by 1 for every level
- All broker fees discounted (from 10% in increments of 10 up to 50%)
- NOTE: You only get these discounts in the FW system
- ADDENDUM: These discounts apply to neutrals not in FW

The bolded part doesn't make sense. So do you or don't you? I think it would be a dumb idea to give neutrals a piece of what other people fought for.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

PC5
project HAVEN
#160 - 2012-05-04 12:36:04 UTC
Hans if you want some more input on FW changes - read my post.
https://forums.eveonline.com/default.aspx?g=posts&m=1244253#post1244253