These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Discussion thread about WiS

First post First post
Author
Ghazu
#361 - 2012-06-30 06:38:57 UTC
Ishtanchuk Fazmarai wrote:
Doh, Indahmawar was gone a tad earlier than i thought... but, onto the topic.

That idea about providing services instead of NPCs just looks intriguing. It's a concept I've been tinkering around for other matters not related to EVE, and would open the door for the kind of creative content EVE needs so desperately. EVE as a game is bound upon destroy everything, everywhere, evrytime, and to some people tha'ts not fun. Destruction only is fun when you're destroying the destroyers and shrinking destruction through it. The fun is in being an "inglourius basterd", not a SS.

And, why destroy the destroyers? Well, it must be done so the builders can build, while the whole universe conspires to destroy.

It just made much sense that human avatars were used for human tasks, rather than just become weapons/bullseyes on foot.

But then EVE is not about things making sense. Hell, why did i customize my character? Obviously because i dream of seeing her bleeding and collapsed into a heap of lifeless flesh in some godforsaken corridor in nullsec. Silly me, I just didn't noticed it. It's not as if I just got sick tired of slaying NPCs in Age of Conan, it's not as if after 20+ bloody years playing video games i knew what i do like to do and what i do not like to do.

Yes, it's so good Team Avatar iluminated and showed us their prototyping of 3rd person shooter dungeon raiding. Until then I was thinking that WiS could be something that EVE was missing so badly, but now it is clear that even in the best scenario it will take a lot of effort and devotion to turn EVE's avatars into protagonists of a B series ScFi clone of every last shooter since Wolfenstein 3D.

Not with my money, though.


Wait. What's your issue again?

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Scatim Helicon
State War Academy
Caldari State
#362 - 2012-06-30 06:47:23 UTC
Ghazu wrote:
Wait. What's your issue again?


He's off his meds.

Every time you post a WiS thread, Hilmar strangles a kitten.

Sakura Imoru
Perkone
Caldari State
#363 - 2012-06-30 07:47:50 UTC  |  Edited by: Sakura Imoru
CCP karkur wrote:
Reiisha wrote:
So i spoke to CCP goliath today on sis and he told me some interesting things firstly those pics you see in th op are real and aperntly CCP karkur has been wearing the latex out fit around the offices LOL!Shocked and secondly that the WIS dev blog should be coming out in the next few weeks that is all continue doing stuffBig smile

Of course I wear my catsuit every single day! You would too if you had one! No dev shirt for me! P

These outfits are not quite ready yet, but we hope to get them to you soonTM (sorry, I don't know how to do proper TM).



How come nobody said "pics or it didn't happen" yet? Shocked

Well, time to correct this:

PICS OR IT DIDN'T HAPPEN!!! Big smile
oldbutfeelingyoung
Perkone
Caldari State
#364 - 2012-06-30 10:19:14 UTC
Sakura Imoru wrote:
CCP karkur wrote:
Reiisha wrote:
So i spoke to CCP goliath today on sis and he told me some interesting things firstly those pics you see in th op are real and aperntly CCP karkur has been wearing the latex out fit around the offices LOL!Shocked and secondly that the WIS dev blog should be coming out in the next few weeks that is all continue doing stuffBig smile

Of course I wear my catsuit every single day! You would too if you had one! No dev shirt for me! P

These outfits are not quite ready yet, but we hope to get them to you soonTM (sorry, I don't know how to do proper TM).



How come nobody said "pics or it didn't happen" yet? Shocked

Well, time to correct this:

PICS OR IT DIDN'T HAPPEN!!! Big smile




wondering who is the lucky coworker ,who have to make that pic

R.S.I2014

Lost True
Perkone
Caldari State
#365 - 2012-06-30 11:27:03 UTC  |  Edited by: Lost True
Good to see that there is some people who understands why this yet another shooter idea is sucks.

It's sad that CCP couldn't understand it even if they will read and agree with that...

But there is some thougts for CCP...

Is this game was created to satisfy current market demand?
No, it's was a small project, where they're used their fantasy, creativity, and vision to create the game that will be interesting. Not because some MMO addicts sayed something on forums.
It's was a game for a small group of players.

How it's ended up?
There was a problem with server which wasn't ready for such number of players.
It's was growing, growing and growing.

Why are you think that it'll be better to change from this process of development something unique and start listening random players from forums?
_______________________________

I wonder if they're now confused: "Introduced social gameplay - babies are crying. Talked about combat-oriented WiS now - again some whine growing. So what to do with WiS?". And what did you expect? it's a big player base, it's gamers, internet addicts, trolls - there will be whine anyway.
I don't understand why You are giving a damn about that. You might just do as planned with WiS. Those who "quit" have returned anyway - they're don't have balls to quit permanently just because of this.
There was a lot larger barrels of **** that you're throwed at the players - and so what?.. Most of them already forgot those things and ready for a next one. SP for plex maybe?

Yes, there is nothing new about that. Actually it's was clear a couple of years before that EVE is now just another average game development business. The main goal of it it's money.

Why bother about creativity and fresh ideas? We have money, we have people, it's time to relax and just let people do their everyday job.

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Jett0
Ministry of War
Amarr Empire
#366 - 2012-07-01 05:48:54 UTC
I don't think the new WiS is supposed to be "combat-oriented," just "combat-capable." Like the rest of EVE. If I'm hauling something in hi-sec, I sure as hell don't feel like I'm playing a "combat-oriented" style. I also want to emphasize that the prototype wasn't set in a station.

I do believe in a strong social aspect of WiS. All the ideas posted here about taking station services away from NPCs are golden. The "establishments" idea from the Incarna WiS concept is still very valid.

But if I get out of my pod in some ancient ship ruins in the middle of low-sec, I expect to die if I'm not prepared.

Occasionally plays sober

Lost True
Perkone
Caldari State
#367 - 2012-07-01 07:13:03 UTC
Jett0 wrote:
I don't think the new WiS is supposed to be "combat-oriented," just "combat-capable." Like the rest of EVE. If I'm hauling something in hi-sec, I sure as hell don't feel like I'm playing a "combat-oriented" style. I also want to emphasize that the prototype wasn't set in a station.

I do believe in a strong social aspect of WiS. All the ideas posted here about taking station services away from NPCs are golden. The "establishments" idea from the Incarna WiS concept is still very valid.

But if I get out of my pod in some ancient ship ruins in the middle of low-sec, I expect to die if I'm not prepared.

That's right, combat-capable.

A social environment with combat capability in some situations, not combat-oriented crap with some peaceful activities, like FiS now. Yes, there is some non-combat things that we can do... But how interesting it is? mining, hauling, manufacturing. research. It's boring not because fighting is more interesting, it's boring because it's almost not evolving while 90% of all patches are combat oriented.

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Jett0
Ministry of War
Amarr Empire
#368 - 2012-07-01 07:30:59 UTC
You have a point.

Though I, myself, like the current industrial gameplay. It's a big reason why I play EVE over other games. I think we don't see a lot of evolution in this area because none of it is fundamentally "broken" in the same way that ship balance, faction warfare, etc. was/is. While I'm sure we'll see some improvement on these areas, I understand why they're not priorities right now i.e. no one ever shot a statue over the lack of mining iteration.

What I'm trying to get at with the previous post is that from what little information we have, I think it's fair to say that a socially-focused WiS is still CCP's main goal. There wouldn't really be any value for anyone if CCP just copied FiS in avatar format. Like Dust, WiS is aimed at a different group, many of whom don't currently play EVE.

I'm honestly not worried. The WiS crowd has been very vocal on what they want, and I trust Team Avatar to listen.

Occasionally plays sober

Ishtanchuk Fazmarai
#369 - 2012-07-01 07:59:53 UTC
Lost True wrote:
Jett0 wrote:
I don't think the new WiS is supposed to be "combat-oriented," just "combat-capable." Like the rest of EVE. If I'm hauling something in hi-sec, I sure as hell don't feel like I'm playing a "combat-oriented" style. I also want to emphasize that the prototype wasn't set in a station.

I do believe in a strong social aspect of WiS. All the ideas posted here about taking station services away from NPCs are golden. The "establishments" idea from the Incarna WiS concept is still very valid.

But if I get out of my pod in some ancient ship ruins in the middle of low-sec, I expect to die if I'm not prepared.

That's right, combat-capable.

A social environment with combat capability in some situations, not combat-oriented crap with some peaceful activities, like FiS now. Yes, there is some non-combat things that we can do... But how interesting it is? mining, hauling, manufacturing. research. It's boring not because fighting is more interesting, it's boring because it's almost not evolving while 90% of all patches are combat oriented.


That's precisely why combat WiS shoud be second in the list, not the only deal and one that would require pressing on CCP to be developed.

Replacing NPC service is but a start (pleyer sinks money to NPC to get stuff, then gets ISK from other players not williggn to jump to repair their drones... or who need a clone right here and not the next system... the economy is already there) .

An we can really go with it and contract stations to private enterprises AKA NPC hiring player corporations to "upgrade" stations, stargates, whatever, for a set fee (minimal ISK faucet) and a share of future usage rights (a toll). Or hire shipwrights to build ships for NPCs in player-run assembly lines set in rented space in certain stations.

Of course, whatever is implemented for WiS, can't be made too good or else the nullsec whiners will get it nerfed as they did to Incursions.

This is why WiS should hold more social gameplay than money-making. The value in WiS should be fun and achieving goals, not just making money to compete with the nullsec endgame crap.

And anyway we should know where it's going to end up if WiS becomes exploration only and exploration becomes something where players can shoot each other: people will not hack, will not search, will not lock in rooms, will not explore, they will go shoot true explorers for tears until nobody gives a damm of exploring as there wil be too many griefers waiting to shoot on explorers. Thus exploring will become as succesful as lowsec.

And also is ludicrous beyond words that inmortal demigods will risk their life for whatever silly reward; and if the reward is not silly, if it's something that can be shared amongst n number of explorers in an away team, then likely wil be more profitable than nullsec **** and so nullsec whiners will get it nerfed...

(Anyway, on the whole dieing matter, I already suggested the figure of drone clones, as expendable avatars opposed to the "true" ones not involved in getting killed outside of their pod).

There is a lot of potential, and leaving your CQ to go into a exploration site to be shot dead is not going to be worh it. There's a gazillion games that provide shooter gameplay and dungeon raiding gameplay, and in case somebody doubted it, if i liked those games then I would be playing them instead of EVE... much as i would not play DUST 514 in a million years after seeing the gameplay videos, I am here in EVE because i do like certain borderline aspects of it (and there are no alternatives), not because i feel an urge that EVE becomes a kidn of game that never hooked me.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Ishtanchuk Fazmarai
#370 - 2012-07-01 08:11:11 UTC
Jett0 wrote:
You have a point.

Though I, myself, like the current industrial gameplay. It's a big reason why I play EVE over other games. I think we don't see a lot of evolution in this area because none of it is fundamentally "broken" in the same way that ship balance, faction warfare, etc. was/is. While I'm sure we'll see some improvement on these areas, I understand why they're not priorities right now i.e. no one ever shot a statue over the lack of mining iteration.

What I'm trying to get at with the previous post is that from what little information we have, I think it's fair to say that a socially-focused WiS is still CCP's main goal. There wouldn't really be any value for anyone if CCP just copied FiS in avatar format. Like Dust, WiS is aimed at a different group, many of whom don't currently play EVE.

I'm honestly not worried. The WiS crowd has been very vocal on what they want, and I trust Team Avatar to listen.


Have you seen any social gameplay prototype? No.
What has Team Avatar said about social content? That it will come later, once WiS is already implemented in some "meaningful" way.

And you can bet that what CCP management calls "meaningful", what Team Avatar calls "meaningful" and what WiS champions call "meaningful" are three different things separated by a vastness of ignorance (in the sense of lack of information) and plain misunderstanding.

Roses are red / Violets are blue / I am an Alpha / And so it's you

oldbutfeelingyoung
Perkone
Caldari State
#371 - 2012-07-01 09:37:25 UTC
Ishtanchuk Fazmarai wrote:
Jett0 wrote:
You have a point.

Though I, myself, like the current industrial gameplay. It's a big reason why I play EVE over other games. I think we don't see a lot of evolution in this area because none of it is fundamentally "broken" in the same way that ship balance, faction warfare, etc. was/is. While I'm sure we'll see some improvement on these areas, I understand why they're not priorities right now i.e. no one ever shot a statue over the lack of mining iteration.

What I'm trying to get at with the previous post is that from what little information we have, I think it's fair to say that a socially-focused WiS is still CCP's main goal. There wouldn't really be any value for anyone if CCP just copied FiS in avatar format. Like Dust, WiS is aimed at a different group, many of whom don't currently play EVE.

I'm honestly not worried. The WiS crowd has been very vocal on what they want, and I trust Team Avatar to listen.


Have you seen any social gameplay prototype? No.
What has Team Avatar said about social content? That it will come later, once WiS is already implemented in some "meaningful" way.

And you can bet that what CCP management calls "meaningful", what Team Avatar calls "meaningful" and what WiS champions call "meaningful" are three different things separated by a vastness of ignorance (in the sense of lack of information) and plain misunderstanding.



As long as CCP or Team Avatar is afraid of little basement dwelling kids screaming for their mother ,when something doesn,t go their way,they will not listen to the less vocal population of EvE and these forums

I am afraid that Team Avatar is more focused on dungeons in space then opening that door .
At least thats what i make of it.I hope i am wrong.

The more vocal crowd here also think that pvp is the only thing to do here in EvE ,what happens when CCP decides to listen to that bullshit ?

They want to implement a whole new subgame to Eve ,without even add a good base for it and that is starting to add some rooms to the stations themselves .

R.S.I2014

Ishtanchuk Fazmarai
#372 - 2012-07-01 09:50:53 UTC
BTW, I encourage people in favor of WiS to take the annual survey, link here:

EVE Online Annual survey 2012

It's pretty comprehensive and will take some 20-25 minutes to complete. Please all you take it, we're too few to miss that opportunity to make us heard!

Roses are red / Violets are blue / I am an Alpha / And so it's you

Jett0
Ministry of War
Amarr Empire
#373 - 2012-07-01 10:24:38 UTC  |  Edited by: Jett0
I'll (partially) quote two of Bayesian's posts:

CCP Bayesian wrote:
We'd also include in that all the social spaces within stations and what not you'd previously expected so this isn't a replacement for other designs but actually provides a space for meaningful gameplay.


CCP Bayesian wrote:
Taking a step back lets us nail the technology we need, get an idea of timeframes for development as well as giving us confidence in providing you guys with a kick ass experience. Stuff like the social and meeting areas falls out of that development almost for free. Ultimately developing better tools lets us make better gameplay faster and the first step in that is deciding what we want to make. I realise it's frustrating we're not continuing to develop on top of what already exists but trust me it's not because we don't want to provide you guys with all the things that were promised it just that we want to do it right so that not only do you get what was promised but we are in a position to rapidly build on that in interesting ways rather than hamstringing ourselves.


In summary: If they develop tools that allow them to create exploration sites, with various interaction features like hacking, combat, etc. it becomes a lot easier to make social spaces that lack these features. It's much easier to make something with every possible feature and selectively turn them off in certain locations, than it is to start with a baseline and try to add features later.

The only thing WiS has lost at this point is time, and in the end this is better for everyone.

Occasionally plays sober

Lost True
Perkone
Caldari State
#374 - 2012-07-01 15:40:21 UTC
Jett0 wrote:
I'll (partially) quote two of Bayesian's posts:

CCP Bayesian wrote:
We'd also include in that all the social spaces within stations and what not you'd previously expected so this isn't a replacement for other designs but actually provides a space for meaningful gameplay.


CCP Bayesian wrote:
Taking a step back lets us nail the technology we need, get an idea of timeframes for development as well as giving us confidence in providing you guys with a kick ass experience. Stuff like the social and meeting areas falls out of that development almost for free. Ultimately developing better tools lets us make better gameplay faster and the first step in that is deciding what we want to make. I realise it's frustrating we're not continuing to develop on top of what already exists but trust me it's not because we don't want to provide you guys with all the things that were promised it just that we want to do it right so that not only do you get what was promised but we are in a position to rapidly build on that in interesting ways rather than hamstringing ourselves.


In summary: If they develop tools that allow them to create exploration sites, with various interaction features like hacking, combat, etc. it becomes a lot easier to make social spaces that lack these features. It's much easier to make something with every possible feature and selectively turn them off in certain locations, than it is to start with a baseline and try to add features later.

The only thing WiS has lost at this point is time, and in the end this is better for everyone.

Sounds good, but in FiS is the same thing now - after combat it's a lot easier to do something with research, and other alt things. The only question is when the combat part of EVE will be finished...

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Lost True
Perkone
Caldari State
#375 - 2012-07-01 15:41:31 UTC
Ishtanchuk Fazmarai wrote:
BTW, I encourage people in favor of WiS to take the annual survey, link here:

EVE Online Annual survey 2012

It's pretty comprehensive and will take some 20-25 minutes to complete. Please all you take it, we're too few to miss that opportunity to make us heard!

Yes, let's do this!

P.S. already done that earlier :)

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Jett0
Ministry of War
Amarr Empire
#376 - 2012-07-01 16:12:51 UTC
Lost True wrote:
Sounds good, but in FiS is the same thing now - after combat it's a lot easier to do something with research, and other alt things. The only question is when the combat part of EVE will be finished...


True, that.

Rumor has it that next year will see more WiS stuff.

Occasionally plays sober

Ishtanchuk Fazmarai
#377 - 2012-07-01 16:37:15 UTC
Jett0 wrote:
Lost True wrote:
Sounds good, but in FiS is the same thing now - after combat it's a lot easier to do something with research, and other alt things. The only question is when the combat part of EVE will be finished...


True, that.

Rumor has it that next year will see more WiS stuff.


So said Hilmar to a Chinese site, but we're all chasing wild gooses as to what it could be. Certainly not "opening the door" and even the hawezom dungeon raiding is not a part of the production plans.

As i said in the OP, CCP's stance pretty much is like "there's a long road to Tipperary and we ain't laced our shoes yet".

Just they've moved from "planning to have a plan" to "planning to discuss a plan nobody asked us".

Roses are red / Violets are blue / I am an Alpha / And so it's you

Scatim Helicon
State War Academy
Caldari State
#378 - 2012-07-01 17:57:28 UTC
Jett0 wrote:
Lost True wrote:
Sounds good, but in FiS is the same thing now - after combat it's a lot easier to do something with research, and other alt things. The only question is when the combat part of EVE will be finished...


True, that.

Rumor has it that next year will see more WiS stuff.


By then they might have finalised gameplay designs for it.

The gameplay designs that they should have been working on back in 2006, granted, but better late than never I guess.

Every time you post a WiS thread, Hilmar strangles a kitten.

oldbutfeelingyoung
Perkone
Caldari State
#379 - 2012-07-01 18:07:48 UTC
Scatim Helicon wrote:
Jett0 wrote:
Lost True wrote:
Sounds good, but in FiS is the same thing now - after combat it's a lot easier to do something with research, and other alt things. The only question is when the combat part of EVE will be finished...


True, that.

Rumor has it that next year will see more WiS stuff.


By then they might have finalised gameplay designs for it.

The gameplay designs that they should have been working on back in 2006, granted, but better late than never I guess.




Too bad they don,t know what to do,so they rethink a great plan of station exspansion into dungeon exspansion ,great for missioners and pvpers,but bad for miners ,researchers industrialist and marketplayers.

R.S.I2014

Scatim Helicon
State War Academy
Caldari State
#380 - 2012-07-01 22:20:24 UTC
oldbutfeelingyoung wrote:
Scatim Helicon wrote:
Jett0 wrote:

Rumor has it that next year will see more WiS stuff.


By then they might have finalised gameplay designs for it.

The gameplay designs that they should have been working on back in 2006, granted, but better late than never I guess.


Too bad they don,t know what to do,so they rethink a great plan of station exspansion into dungeon exspansion ,great for missioners and pvpers,but bad for miners ,researchers industrialist and marketplayers.


Describe to me an idea for WiS gameplay content that appeals to miners, researchers, industrialists and market traders.

Getting out onto the asteroid with your pickaxe or standing on the production line welding together a T2 small autocannon yourself doesn't sound very efficient.

Every time you post a WiS thread, Hilmar strangles a kitten.