These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Fanfest: Crimewatch

First post First post
Author
Gogela
Epic Ganking Time
CODE.
#681 - 2012-04-25 17:50:10 UTC  |  Edited by: Gogela
Jonah Gravenstein wrote:
Tell it to all the whiners, which include those who are going to get more PVP out of it Twisted

I don't follow... people who want more PvP should be happy about the changes. Think of all the kinds of traps you can set! Instead of can baiting now you can noob ship bait! You can go after entire fleets! The possibilities are huge in my view. I've been doing semi-solo lowsec piracy (more cost effective) but now there's incentive to grow the corp and work more with others!

DaOpa wrote:
Only Feature I would like to see added in addition to all the other changes is that the new CONCORD should POD anyone who GANKS for extra costs to people who due such things.

CONCORD should also check the forums for people who talk about dueing stuff and give them a perma GCC. The problem with suicide ganking is the suicide part. The new crimewatch mechanic is going to open up a whole new world of killing possibilities. I don't see suicide ganking being affected much in practice, though. It's just enforcing rules that have always been there (evading CONCORD etc...) I really thought there would be a tsunami of carebear tears over it but there isn't! I love it when we all agree!

Signatures should be used responsibly...

Jonah Gravenstein
Machiavellian Space Bastards
#682 - 2012-04-25 18:21:58 UTC
Gogela wrote:

I don't follow... people who want more PvP should be happy about the changes. Think of all the kinds of traps you can set! Instead of can baiting now you can noob ship bait! You can go after entire fleets! The possibilities are huge in my view. I've been doing semi-solo lowsec piracy (more cost effective) but now there's incentive to grow the corp and work more with others!


I suppose it depends on your definition of PVP, it's some of those that like to shoot at haulers and miners that are whining. Personally I think that they're no better than carebears like myself, but instead of farming NPCs or rocks they're farming players and calling it risky.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Gogela
Epic Ganking Time
CODE.
#683 - 2012-04-25 18:54:35 UTC
Jonah Gravenstein wrote:
Gogela wrote:

I don't follow... people who want more PvP should be happy about the changes. Think of all the kinds of traps you can set! Instead of can baiting now you can noob ship bait! You can go after entire fleets! The possibilities are huge in my view. I've been doing semi-solo lowsec piracy (more cost effective) but now there's incentive to grow the corp and work more with others!


I suppose it depends on your definition of PVP, it's some of those that like to shoot at haulers and miners that are whining. Personally I think that they're no better than carebears like myself, but instead of farming NPCs or rocks they're farming players and calling it risky.

I really like how you put that. Player farming. Carebear farming! What a wonderful concept! Haulers are my prey of choice (bigger cargo holds :D )! I'm sure not complaining... but "risk" isn't really how I would describe it. It's an efficiency equation. Average monthly lootz take over average monthly losses = profit. "PvP" as most define it is about the challenge of looking for 'good fights.' Piracy in my view is more about looking for easy money... 'good fights' run contrary to that principal. A "PvPer" carefully fits a ship for combat. A pirate cheaply and asymmetrically fits a ship for a quick in and out easy kill. The risk in PvP is in the initial fight itself. The risk for a pirate is in the time over target.

Signatures should be used responsibly...

Jonah Gravenstein
Machiavellian Space Bastards
#684 - 2012-04-25 19:06:48 UTC  |  Edited by: Jonah Gravenstein
LOL I don't disagree, piracy is all about the iskies, what gets me is the hisec suicide guys saying that their ship loss is a risk, when in fact it's a business cost because it's a guaranteed outcome.

Carebear Farmers would be an epic corp name though

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Syn Kurokaze
Rainbows in the Dark
#685 - 2012-04-25 19:25:15 UTC
Rapala Armiron wrote:
Syn Kurokaze wrote:
Steve Ronuken wrote:
Buck Futz wrote:
Personally, I like the idea of 'suspect' status being sticky.

If you help OR attack a suspect, you become a suspect.

This would force people that attack 'suspects' to assume some risk for themselves (beyond simply the calculated risk of attacking 1 flagged target) and allow friends of the 'suspect' to set up ambushes in highsec.


I'd prefer an intermediate level of flagging, allowing all suspects to attack you, but not regular folks or other people at the intermediate level. Gained when you attack a suspect.

But that's purely personal taste.

Outlaws lose all Concord protection.
Vigilantes can have their teeth kicked in by outlaws, but not by Joe Public.



If we assume CCP wants to keep the system simplified with no interpersonal flagging (which I think is a good idea), why not implement an intermediary 'vigilante' flag as others have suggested? I would suggest the vigilante flag is significantly shorter than the suspect flag (3-5 minutes) and remove jumping/docking penalties, so that the counter effects aren't as drastic, but it could create interesting risk vs reward scenarios while encouraging PvP from all types of players.

Innocents attacking a suspect will become a vigilante. Vigilantes can now be attacked by all suspects for a short period (timer is refreshed for every hostile action). Innocents assisting vigilantes gain the vigilante flag (refreshed for every repair cycle, etc).

I can see this being played in so many unexpected ways (including potential baiting by both sides) and I think that's a good thing. If someone wishes to become a vigilante then there is still risk involved but the law is still on their side (no status hits).

This could possibly be extended to cargo ownership so that stealing from a suspect's can will make you a vigilante. It could give the miner a chance to grab his can and warp back to a station for a brief cool-off period, or it could explode in his face as other suspects warp in and kill him.

Fun for everyone (maybe).



If CCP wants to keep the system simplified with no interpersonal flagging then why not simply have a "i'm available for pvp" flag. Oh wait.....


How does that relate to a pvp flag? A vigilante system would create more opportunities for gank on both sides while remaining fairly logical. In the current implementation, the people who exploit the convoluted aggro system are mostly miner farmers that rely on concord to keep them safe from most countermeasures.

Your argument is a vague association with WoW without any critical analysis. None of the people against this system have admitted that it's concord that allows them to play the way they do, yet criticize others whose play-style is shielded by it.
Sigurd Sig Hansen
Doomheim
#686 - 2012-05-06 16:42:59 UTC
Velicia Tuoro wrote:


New "suspect" flag
- Minor crimes. Anyone can shoot you without penalty.
- Flipping a can for example
- Shooting someone makes you a suspect (I think)
- Anyone assisting a suspect becomes a suspect
- Not sure if gate guns will attack a suspect. Undecided yet.

Criminal Flag
- Is like current GCC
- Killing someone makes you a criminal
- Some sort of buff/tweak for concord? Insta-death, rather than ships
- Appear to have not considered high sec delays due to system security status.
- Considering warp scram ray, then death ray in x secs afterwards.

Safety for Suspect/Criminal flags
- Sound not as annoying as previous ones. i.e. ganker can easily flip it off before ganking.

Sec Status
- Kill someone while a suspect will only take you to -5
- Pod killing will take you below -5 to -10
- Killing someone with positive +5 gives you hit
- Killing someone with a negative sec gives you bonus
- Hand in tags for sec boost up to +5. Less effect if you are -5.
- Fixing rat spawns after downtime.
- -5 can be killed without penalty in low sec.
- Something about -5 in high sec being pursued.

Killmails
- Adding "battle reports", stats and details. Who has repped who etc
- More data in the API.
- Killmails for self destructing
- Killmails for reinforcing structures

Improve UI
- All timers visible
- All 100% accurate.


How is there not more howling QQ about this lol

Mining is the "Deadliest Catch" in this game

Sativana
Indica Psychonautics
#687 - 2012-05-06 20:58:32 UTC
This is probably what many people would consider to be slightly off-topic but I feel it kinda needs to be said here. There are many (in my opinion, too many) people in this thread making what, to me, come across as pretty self-righteous posts talking about how the proposed changes to can-flipping and the like are good as they protect we newbies in this crazy game we call EVE.

Has it occurred to ANYONE in this thread, devs included, that we newbies may have come to EVE from whatever game we played previously precisely because it IS a cruel, unforgiving universe that we are given the opportunity to run free in?

I will hold my hands up and say...

"Hi, my name is Sativana and I am an ex WoW player."

Note the "ex" part. I got sick of WoW getting easier and easier and Blizzard constantly telling me I must be a moron by perpetually "dumbing down" their game "for me." Yea, thanks for that Blizzard.

Maybe, just maybe, we newbies are here because we seek a change from all that, a challenge, if you like. I know I will make mistakes along the way but they will be MY mistakes and I'd kinda like the freedom to make them, if it's all the same to you. It is noble and kinda sweet that many of you are getting on your high horses to protect me from "the evil scumbags" but I can only respond honestly and so to you I say...

"F*** off, I'm an adult. Don't protect me, I don't need it."
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#688 - 2012-05-06 21:00:07 UTC
Sativana wrote:
"F*** off, I'm an adult. Don't protect me, I don't need it."



Then turn off all your safeties

Protection (other than concord retaliation) removed.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Miilla
Hulkageddon Orphanage
#689 - 2012-05-06 22:58:08 UTC  |  Edited by: Miilla
This death ray sounds 1) stupid and 2) story line breaking..

Police have ships, they come to your rescue, death rays? Come from where? The sky?

I swear, CCP are ruining eve each patch with stupid things like this..

A death ray feels more like Unreal Tournament and less space ships.

Game gets less appealing every year it seems, golden goose is cooked, now to add fries.
Gogela
Epic Ganking Time
CODE.
#690 - 2012-05-06 23:34:30 UTC
Sativana wrote:
This is probably what many people would consider to be slightly off-topic but I feel it kinda needs to be said here. There are many (in my opinion, too many) people in this thread making what, to me, come across as pretty self-righteous posts talking about how the proposed changes to can-flipping and the like are good as they protect we newbies in this crazy game we call EVE.

Has it occurred to ANYONE in this thread, devs included, that we newbies may have come to EVE from whatever game we played previously precisely because it IS a cruel, unforgiving universe that we are given the opportunity to run free in?

I will hold my hands up and say...

"Hi, my name is Sativana and I am an ex WoW player."

Note the "ex" part. I got sick of WoW getting easier and easier and Blizzard constantly telling me I must be a moron by perpetually "dumbing down" their game "for me." Yea, thanks for that Blizzard.

Maybe, just maybe, we newbies are here because we seek a change from all that, a challenge, if you like. I know I will make mistakes along the way but they will be MY mistakes and I'd kinda like the freedom to make them, if it's all the same to you. It is noble and kinda sweet that many of you are getting on your high horses to protect me from "the evil scumbags" but I can only respond honestly and so to you I say...

"F*** off, I'm an adult. Don't protect me, I don't need it."

If any newbie is looking for a good a** kicking they needn't look far. I think some minimal protection is fine. Figuring out any part of the game for a nub is plenty challenging in and of itself. ...and really isn't the lack of game knowledge precisely what defines a noob? I've played for a while but if I started a new account I'd be making pretty fat sums almost immediately. It takes nothing to ninja loot. I mean, how long does it take to fit T1 stabs on a destroyer? If they are bopping around in an ibis in a noob system leave them the hell alone. They will be introduced to the meat grinder in short order anyway...

Signatures should be used responsibly...

Jack Carrigan
Order of the Shadow
#691 - 2012-05-18 07:33:50 UTC
Should I get the torches and pitchforks now, or later?

Because I predict a witch hunt/damned near riot situation approaching with these changes.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

leich
Nocturnal Romance
Cynosural Field Theory.
#692 - 2012-05-18 10:09:33 UTC  |  Edited by: leich
These changes seem like waste of time to me.

Suspect flag -Not arsed either way with this one but dont see the point in it.

Criminal flag -Along as it stays as is ie GCC should be fine.
Death ray is the stupidest idea i have ever heard.
Concord should be slowed down not sped up.

Sec status changes are again retarded_ and tags for sec status is the reverse of what the game needs sec changes should be permanent to force people to live in low and null.

Killmails

battle reports are awesome.
Kill mail for self destructing and reinforcing structures is again a daft idea.
if your having problems with people self destructing take more fucking_ damage you newbs.

So for the extensive list of daft idea's

CCP should implement only the battle reports.

CCP should also revert the mechanics of agression to how they were pre incurssion. I want more Concordoken.
knulla
Doomheim
#693 - 2012-05-18 10:13:50 UTC
implement most of these changes please.

 [u]Malice Redeemer[/u] - "Post if you are unsubing over the new inventory"  Posted: 2012.05.23 01:39

    lol

Adrenalinemax
Lap Dancers
Brothers of Tangra
#694 - 2012-05-22 11:20:58 UTC
You do know there are places in the game that NONE of these rules apply....well, except the 1 minutes dock/jump timer.

That's right, 0.0

If you want to PvP go there, bring all the neutral RR alts you want, we will gladly shoot them all

Flags are meaningless in a system where everyone is a criminal.

One other benefit, NO sec status to worry about, you can pod anyone and everyone and stay at +5

get your lazy asses out of high sec and PvP where it is free (no wardec fees) and people have the welcome mat out (just because the welcome mat has skull/crossbones on it doesn't scare YOU does it??)
Gogela
Epic Ganking Time
CODE.
#695 - 2012-06-03 23:01:35 UTC
Any updates on Crimewatch?

Signatures should be used responsibly...

White Syns
Syns of a Naval Empire
#696 - 2012-06-04 03:03:09 UTC
Sorry if this has already been addressed, but I got bored of reading everything at page 10.

One way to avoid abusing the system of gaining sec by killing -5 and below could be to implement several -50% triggers.

All of the below apply to killed within 24 hrs, or whatever is deemed "balanced," and would be applied multiplicatively (is that a word?):
-Same pilot (-50%)
-Same account (-50%)
-Same Corporation (-25%)
-Same Alliance (-25%)

So killing the same pilot bears 3-4 burdens: -50% for the same pilot, -50% for same account, -25% for same corporation, and -25% for same alliance (if their corporation is in an alliance). That would leave:

Sec_Gain * 0.5 * 0.5 * 0.75 = 18.75% of Sec_Gain
or
Sec _Gain * 0.5 * 0.5 * 0.75 * 0.75 = 14.0625% of Sec_Gain

Killing one from the same account gives 37.5% or 28.125%, same corporation gives 75% or 56.25%, and same alliance gives 75%. Numbers are adjustable as needed, but if you can have a way to keep track of these numbers so that killing a third alliance member is Sec_Gain * 0.75 * 0.75, the numbers would fall off fast enough to make it not worth the effort I think, especially if the Sec_Gain is not that large a number to start.
Yonis Kador
KADORCORP
#697 - 2012-06-04 07:53:20 UTC
Without a finalized plan, for the most part, these Crimewatch changes seem pretty sound. As long as high sec players have an option for consensual pvp ...maybe even a popup......Soandso has invited you to consensual pvp....do you accept y/n? .... the rest makes perfect sense. If I'm walking down the street and I see some dude kick an old lady in the face and steal her purse, I should be able to chase that guy down, make a citizen's arrest, and get her purse back without consequence. This won't end high-sec crime - and as criminals often do, I'm sure people are already working to circumvent the new rules - it's just providing realistic consequences for a place termed "high security."

It's noteworthy that for some pirates, who wear their -10 sec stat as a badge of honor, the only way to get a -10 now will be to mass pod non war targets. Great...

But I absolutely appreciate the extra hit dished out if the target has a +5 sec status. Plotting against the President rightfully carries a much stiffer penalty than plotting against a crackhead you find living in your garage. That makes sense. But really I think they can go even further with this concept. I'd like to see this idea balanced and expanded into a second layer making faction standings also relevant.

Currently faction standings are almost a pointless game mechanic. You need 8.0 with one npc corp for jump clones, 6.67 or so with one for tax-free refining, and that's about it. Following the recent changes involving agent consolidation, accessing lvl 4s is pretty easy now...since if you accomplish one of the two other tasks, you're already over the mark.

I'd like to see faction standing play a much more integral role in game. The first thing we do in EVE is choose a race but our choice plays almost no part in most people's adventure. Your relationship with your government should influence virtually everything imo. Got a 10.0 faction standing with Caldari? If you get ganked anywhere in Caldari space, Concord arrival time should be significantly decreased since they're rushing to help a VIP. I envision faction standing being a factor in calculating taxes, trades, police response time, sec status hits, and if you want to get crafty, maybe even warp speed and/or an ehp bonus when in favored space.

These bonuses/penalties could also be different in each faction's space. If different wormholes can create similar bonuses/penalties, I'm sure it could be explained as some racial technological advancement. I just think it would add another layer of complexity to the dynamism of high sec and maybe give players a real reason to run cosmos, epic arcs, etc. It would be great if this was done in concert with new mission content but maybe these things could be revamped together while changes are being made.

I'm not that upset to see CCP making jetcan theft more difficult since new players seem to be disproportionately affected. Miners call it an exploit, but as I've already pointed out, the cans themselves also seem like an exploit. It makes no sense to me that a frigate with a 100m3 cargo hold can create an object that can hold 25x that amount. The can created would be larger than the ship. Jetcan volume should be directly proportional to the cargobay size of the ship that created it imo. Maybe doing it this way would even make the value of losses commensurate with the ship type doing the canning.

It seems like the only two options CCP has to motivate players in New Eden is by using carrots or sticks. Once they're done giving pirates the high-sec stick, I'd like to see some emphasis put on a low-sec carrot. Players need some kind of encouragement to venture into low beyond increased financial gain. That's already there. More won't do the trick. A lot of the risk-takers in game are already there. So how do you get those less-inclined to take risks to venture out? Maybe an ehp bonus might be helpful. +15 percent in low and +25 in null? I dunno. The percentages aren't important. The ehp bonus keeps coming to mind because it would afford high seccers added security they think they need to venutre into low and conveniently, it would also make pvp more challenging for the guys already out there.

Anyway, I read through most of this topic, got a headache, and these were my initial reactions...

Yonis Kador
DarthNefarius
Minmatar Heavy Industries
#698 - 2012-06-04 09:25:51 UTC
I for one wish the half arssed crime watch was implemented befor the half arsedUnified Inventory system was
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#699 - 2012-06-04 09:37:41 UTC
Yonis Kador wrote:
Without a finalized plan, for the most part, these Crimewatch changes seem pretty sound. As long as high sec players have an option for consensual pvp ...maybe even a popup......Soandso has invited you to consensual pvp....do you accept y/n? .... the rest makes perfect sense. If I'm walking down the street and I see some dude kick an old lady in the face and steal her purse, I should be able to chase that guy down, make a citizen's arrest, and get her purse back without consequence. This won't end high-sec crime - and as criminals often do, I'm sure people are already working to circumvent the new rules - it's just providing realistic consequences for a place termed "high security."

It's noteworthy that for some pirates, who wear their -10 sec stat as a badge of honor, the only way to get a -10 now will be to mass pod non war targets. Great...

But I absolutely appreciate the extra hit dished out if the target has a +5 sec status. Plotting against the President rightfully carries a much stiffer penalty than plotting against a crackhead you find living in your garage. That makes sense. But really I think they can go even further with this concept. I'd like to see this idea balanced and expanded into a second layer making faction standings also relevant.

Currently faction standings are almost a pointless game mechanic. You need 8.0 with one npc corp for jump clones, 6.67 or so with one for tax-free refining, and that's about it. Following the recent changes involving agent consolidation, accessing lvl 4s is pretty easy now...since if you accomplish one of the two other tasks, you're already over the mark.

I'd like to see faction standing play a much more integral role in game. The first thing we do in EVE is choose a race but our choice plays almost no part in most people's adventure. Your relationship with your government should influence virtually everything imo. Got a 10.0 faction standing with Caldari? If you get ganked anywhere in Caldari space, Concord arrival time should be significantly decreased since they're rushing to help a VIP. I envision faction standing being a factor in calculating taxes, trades, police response time, sec status hits, and if you want to get crafty, maybe even warp speed and/or an ehp bonus when in favored space.

These bonuses/penalties could also be different in each faction's space. If different wormholes can create similar bonuses/penalties, I'm sure it could be explained as some racial technological advancement. I just think it would add another layer of complexity to the dynamism of high sec and maybe give players a real reason to run cosmos, epic arcs, etc. It would be great if this was done in concert with new mission content but maybe these things could be revamped together while changes are being made.

I'm not that upset to see CCP making jetcan theft more difficult since new players seem to be disproportionately affected. Miners call it an exploit, but as I've already pointed out, the cans themselves also seem like an exploit. It makes no sense to me that a frigate with a 100m3 cargo hold can create an object that can hold 25x that amount. The can created would be larger than the ship. Jetcan volume should be directly proportional to the cargobay size of the ship that created it imo. Maybe doing it this way would even make the value of losses commensurate with the ship type doing the canning.

It seems like the only two options CCP has to motivate players in New Eden is by using carrots or sticks. Once they're done giving pirates the high-sec stick, I'd like to see some emphasis put on a low-sec carrot. Players need some kind of encouragement to venture into low beyond increased financial gain. That's already there. More won't do the trick. A lot of the risk-takers in game are already there. So how do you get those less-inclined to take risks to venture out? Maybe an ehp bonus might be helpful. +15 percent in low and +25 in null? I dunno. The percentages aren't important. The ehp bonus keeps coming to mind because it would afford high seccers added security they think they need to venutre into low and conveniently, it would also make pvp more challenging for the guys already out there.

Anyway, I read through most of this topic, got a headache, and these were my initial reactions...

Yonis Kador

I started typing a serious response to this post, but no. I just can't do it. I'm speechless.

Not in a good way.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Yonis Kador
KADORCORP
#700 - 2012-06-04 10:10:04 UTC
Speechless? Why so?

Whether you agree or disagree, it's just an opinion.

I even stated it was my first impressions.

If your opinion is that we should abolish high sec and disband Concord so you are free to gank weaponless miners, canflip noobs, and pillage with impunity like barbarian raiders, then that's yours. Just point me in the direction of WoW and use the words Hello Kitty Online somewhere in there.

As with all things, enjoyment is a relative term.

YK