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Fanfest: Crimewatch

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Author
Lexmana
#301 - 2012-03-23 07:55:54 UTC  |  Edited by: Lexmana
Tippia wrote:
The alternative, strictly using this system, would be that anyone who attacks a suspect becomes a suspect. This creates a massive escalation problem: I steal your can (everyone can shoot me); you shoot me for my isolence (now everyone can shoot you); my backstabbing bastard buddies warp in because we successfully baited you and they shoot you, now everyone can shoot them. Suddenly, we have 20 free-for-all targets in the system just because I took your loot. No-one will come out of this alive and salvage prices will be reaching an all-time low from the massive increase in availability from all those wrecks.


Nice write up!

But why is this escalation a problem? There would definitively be times where this might escalate further than you thought and result in lots of wrecks. But that is just fun right? That is what we want.

If the timer is short (say 5 min) this would resolve itself rather quickly too.

It just makes a lot of sense and no-one would be caught in this mess without actually committing an agressive act in highsec anyway. You have to actually opt-in. And everyone should know that shooting at someone is dangerous and may lead to an unexpected situation and a loss of a ship.

I like it.
Liam Mirren
#302 - 2012-03-23 08:04:31 UTC
Lexmana wrote:
Nice write up!

But why is this escalation a problem? There would definitively be times where this might escalate further than you thought and result in lots of wrecks. But that is just fun right? That is what we want.

If the timer is short (say 5 min) this would resolve itself rather quickly too.

It just makes a lot of sense and no-one would be caught in this mess without actually committing an agressive act in highsec anyway. You have to actually opt-in. And everyone should know that shooting at someone is dangerous and may lead to an unexpected situation and a loss of a ship.

I like it.


While it would be hilarious from the aggressor POV, it's too easily exploitable, have several friends in system, flip someone, wait till you get shot at, send in 1 person to deal with him hoping for it to escalate even more. I honestly don't think that just because you stole some corp's loot you should be flagged to everyone. That's like saying if you're wardecced anyone can attack you. Game mechanic wise it's just as silly. The can aggression mechanic doesn't NEED changing, there's nothing wrong with it.

Excellence is not a skill, it's an attitude.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#303 - 2012-03-23 08:04:43 UTC
Lexmana wrote:
Tippia wrote:
The alternative, strictly using this system, would be that anyone who attacks a suspect becomes a suspect. This creates a massive escalation problem: I steal your can (everyone can shoot me); you shoot me for my isolence (now everyone can shoot you); my backstabbing bastard buddies warp in because we successfully baited you and they shoot you, now everyone can shoot them. Suddenly, we have 20 free-for-all targets in the system just because I took your loot. No-one will come out of this alive and salvage prices will be reaching an all-time low from the massive increase in availability from all those wrecks.


Nice write up!

But why is this escalation a problem? There would definitively be times where this might escalate further than you thought and result in lots of wrecks. But that is just fun right? That is what we want.

If the timer is short (say 5 min) this would resolve itself rather quickly too.

It just makes a lot of sense and no-one would be caught in this mess without actually committing an agressive act in highsec anyway. You have to actually opt-in. And everyone should know that shooting at someone is dangerous and may lead to an unexpected situation and a loss of a ship.

I like it.

It's an interesting system on paper, but when you think about it, it doesn't make any sense. First of all, if we take this whole white-knight thing into account, then the vigilante who comes to the miner's aid shouldn't be flagged to anyone when he interferes on behalf of the miner. It's like he's punishing a criminal, but in doing so becomes a criminal himself, and the friends of the original criminals are now white knights punishing the criminal who is also a vigilante, but in doing so they also become criminals, etc etc.

And now you have 40 dead people just because some guy in a Rifter stole 120 units of Veldspar from a bot. They might as well call this game Halmet Online if this is how it's going to be.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Xorv
Questionable Acquisitions
#304 - 2012-03-23 08:14:14 UTC
Vaerah Vahrokha wrote:
Xorv wrote:
This 1000 times!!

Not only is Sandbox PvP being shat on, so too is Roleplaying and game immersion. Basically everything that makes EVE or any Sandbox MMORPG interesting, dynamic, and immersive is piece by piece being sucked out to provide safe predictable Themepark rides. Instead they should be doing exactly as you suggest and making ALL player actions and choices have meaningful consequences and give us a real game world to immerse ourselves in


Sandbox PvP, Roleplaying and Game Immersion. Big words for flipping a newb can
[...]
So, in EvE if you want to be a burger flipper you get to take a grenade in your eye in Nigeria and call it meaningful, immersion and consequences


I really don't give a **** about flipping a newbie can, I don't think it should be necessary to play the system like that in the first place to shoot another player without a CCP deathray annihilating you. WTF does a burger flipper have to do with what our characters are in EVE? Sorry your analogy is full on fail. What are EVE characters? They're powerful independent military based corporations built around an immortal, not one of the marines or a servant stacked in your hanger. Mission runners, Ratters, and Incursion runners etc murder millions of non immortals from Empire and Pirate factions yet that has almost no consequences, shoot another pod pilot who in all likelihood has little affiliation or loyalty to any Faction or CONCORD and somehow that elicits immediate and deadly response from Faction Navies and CONCORD.

Doesn't matter how you cut it, people like you have no real interest in making an immersive game world or having a real Sandbox game, you're just out to turn EVE into a full on Themepark game and another WoW clone.
Vila eNorvic
#305 - 2012-03-23 08:17:43 UTC
Liam Mirren wrote:
It's like this, if I steal form you you're allowed to shoot me but if you do so I am NOT allowed to shoot back. THAT is the implication of what they're "considering".
Yep, that's the general principle on present-day planet Earth. Why should it be unreasonable in a far-distant far-future galaxy?
Rico Minali
Sons Of 0din
Commonwealth Vanguard
#306 - 2012-03-23 08:19:54 UTC
Destiny Corrupted wrote:
Velicia Tuoro wrote:
New "suspect" flag
- Minor crimes. Anyone can shoot you without penalty.
- Flipping a can for example

- Shooting someone makes you a suspect (I think)
- Anyone assisting a suspect becomes a suspect
- Not sure if gate guns will attack a suspect. Undecided yet.


So you're basically saying that they're deviating from their course of gradually removing pvp from high-sec by removing it entirely in one fell swoop? Even a can flip duel will no longer be viable?


No, I think what they are saying is that if you commit a crime in hisec you get treated like a criminal and can be shot at. I reckon itll increase teh pvp fun of can flippers since thats what they are looking for right? Some pvp? Or are they just looking to shoot some low sp noobies who havnt yet learned to play properly?

Trust me, I almost know what I'm doing.

Adunh Slavy
#307 - 2012-03-23 08:23:25 UTC
Destiny Corrupted wrote:
It's an interesting system on paper, but when you think about it, it doesn't make any sense. First of all, if we take this whole white-knight thing into account, then the vigilante who comes to the miner's aid shouldn't be flagged to anyone when he interferes on behalf of the miner. It's like he's punishing a criminal, but in doing so becomes a criminal himself, and the friends of the original criminals are now white knights punishing the criminal who is also a vigilante, but in doing so they also become criminals, etc etc.

And now you have 40 dead people just because some guy in a Rifter stole 120 units of Veldspar from a bot. They might as well call this game Halmet Online if this is how it's going to be.



From what I gather, that's not quite what will happen. I am assuming the round table reports and suggested course of action is what will be done, so I could be wrong too.

This is the walk through as best I can tell, and perhaps some wishful thinking ...

Jim finds a miner, Jim flips the miner's can.
Everyone can shoot Jim
BoobyNoob Boots tries to shoot Jim. Booby gets a message "you're a noob, turn off the safety"
Meanwhile Galahad on his white horse comes along and takes a shot at Jim.
Jim can shoot at Galahad, but now takes a sec penalty. (Good that Jim can shoot, but bad idea Jim has to take a sec hit IMO)
Jim is still "Suspect" to everyone, but Jim and Galahad are now in "duel", meaning, anyone who reps either of them will also pick up the "suspect" flag.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#308 - 2012-03-23 08:29:44 UTC
Rico Minali wrote:
Destiny Corrupted wrote:
Velicia Tuoro wrote:
New "suspect" flag
- Minor crimes. Anyone can shoot you without penalty.
- Flipping a can for example

- Shooting someone makes you a suspect (I think)
- Anyone assisting a suspect becomes a suspect
- Not sure if gate guns will attack a suspect. Undecided yet.


So you're basically saying that they're deviating from their course of gradually removing pvp from high-sec by removing it entirely in one fell swoop? Even a can flip duel will no longer be viable?


No, I think what they are saying is that if you commit a crime in hisec you get treated like a criminal and can be shot at. I reckon itll increase teh pvp fun of can flippers since thats what they are looking for right? Some pvp? Or are they just looking to shoot some low sp noobies who havnt yet learned to play properly?

Except as it stands right now, CCP isn't "entirely sure" whether they're going to let the can flipper fight back against anyone who aggresses them without CONCORD intervention/sec status penalty.

Also, as long as we're making real-life parallels, please list some civilized countries that allow you to shoot and kill a robber who is in the process of hauling a TV set from someone else's house (read: not your house and not your TV set).

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#309 - 2012-03-23 08:35:43 UTC
Vila eNorvic wrote:
Liam Mirren wrote:
It's like this, if I steal form you you're allowed to shoot me but if you do so I am NOT allowed to shoot back. THAT is the implication of what they're "considering".
Yep, that's the general principle on present-day planet Earth. Why should it be unreasonable in a far-distant far-future galaxy?

Because even today's moral codes would be entirely esoteric to people who lived just five decades ago in the same country. To claim that morality doesn't change much tens of thousands of years into the future and millions of light years away quite possibly makes you dumber than our Glorious CCP Overlords (all hail Glorious CCP Overlords, I beg forgiveness for my insolence, all hail Glorious CCP Overlords).

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Diva Ex Machina
Caldari Provisions
Caldari State
#310 - 2012-03-23 08:42:04 UTC
Vila eNorvic wrote:
Liam Mirren wrote:
It's like this, if I steal form you you're allowed to shoot me but if you do so I am NOT allowed to shoot back. THAT is the implication of what they're "considering".
Yep, that's the general principle on present-day planet Earth. Why should it be unreasonable in a far-distant far-future galaxy?


On present day earth the police aren't an omniscient, omnipotent, omnipresent force that kill you as soon as you do something wrong.

Aside from which, this is a game not reality, and what matters is what makes the game more interesting.

CCP I am pretty much a carebear and I have to say that making high sec even safer and dumber is NOT the way to go. There are already plenty of ways for players in high sec to look after themselves if they care to learn the game mechanics and take proper precautions. Catering to those who don't care to learn the game they're playing isn't going to keep them from rage quitting it's just making things duller for the rest of us.
lilol' me
Comply Or Die
Pandemic Horde
#311 - 2012-03-23 08:46:57 UTC
Be interesting to see the full details. But you have to remember guys CCP are trying to bring in new players as well as fulfill the needs of the older players. Being constantlyu ganked and griefed by vets that cant pvp proper is going to lose them valuable players for the future, hence severely effecting retention.

There is low sec and nullsec (yes 2 massivee areas of eve) for you to pvp in. Get some balls and go there, instead of being lame and getting easy kills in empire on poor noobies.

Oh for the record i am bitter vet... so before you start crying poor noob player,
Liam Mirren
#312 - 2012-03-23 08:48:09 UTC
Vila eNorvic wrote:
Liam Mirren wrote:
It's like this, if I steal form you you're allowed to shoot me but if you do so I am NOT allowed to shoot back. THAT is the implication of what they're "considering".
Yep, that's the general principle on present-day planet Earth. Why should it be unreasonable in a far-distant far-future galaxy?


Because this is a game.

Excellence is not a skill, it's an attitude.

Grumpy Owly
Imperial Shipment
Amarr Empire
#313 - 2012-03-23 08:57:59 UTC
I really don't see the logical problem to the issue.

People want to see in the logic either an inability to defend, without Concord taking over, which seems an unfair overkill for the task.

Or they want to see a domino effect of "suspect" status being transfered. Which could be interesting.

What about the other logical argument, that only the person who actually commits the crime/missdemenor and gets flagged as a suspect is the only one who actually attains this status, unless someone helps the "suspect" of course.

As a result if anyone attacks a suspect to enact white knighting, then why not simply allow the "suspect" to have clear defence to aggress that person without Concord intervention.

i.e.:

Can flipper flips can > Suspect1

WK1 aggresses Suspect1.

Suspect1 can now aggress WK1.

WK2 aggresses Suspect1.

Suspect1 can now aggress WK2.

RR heals Suspect1 > Suspect2 ... treated seperatley but now open to attack by WKs or Suspects.

In this sense only those who deliberatley attack a suspect can be aggressed by that suspect but they dont become suspects themselves.

In this sense the Suspect or can flipper, chooses his battlefield carefully and likley wont be agressed unless there is a protective force already there or one close by to intervene, or the miner has to reship to do so personally.

The only potential disparity is the WK's can be RR'd without becoming suspects. But even their aggressions can be tied into each WK and their associated suspect(s) if needs be.

Of course how much this complicates what is meant to be a more simplified model is unclear I guess. But it is certainly a possibility in terms of no Concord or no cascade outcome? Unless I missed something.

The best alternative with a completely "suspect" model would be to allow it to cascade I guess. This would be preferable to a Concord intervention that as a result I don't think is intended for this category. That is why can flipping is labelled in the missdemeanor category as opposed to GCC.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#314 - 2012-03-23 09:03:11 UTC
Grumpy Owly wrote:
As a result if anyone attacks a suspect to enact white knighting, then why not simply allow the "suspect" to have clear defence to aggress that person without Concord intervention.

How many times do multiple people have to tell you that under the current proposal, the suspect will not be able to aggress the white knight without CONCORD intervention/and or security status penalties?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Diva Ex Machina
Caldari Provisions
Caldari State
#315 - 2012-03-23 09:04:07 UTC  |  Edited by: Diva Ex Machina
lilol' me wrote:
Be interesting to see the full details. But you have to remember guys CCP are trying to bring in new players as well as fulfill the needs of the older players. Being constantlyu ganked and griefed by vets that cant pvp proper is going to lose them valuable players for the future, hence severely effecting retention.

There is low sec and nullsec (yes 2 massivee areas of eve) for you to pvp in. Get some balls and go there, instead of being lame and getting easy kills in empire on poor noobies.

Oh for the record i am bitter vet... so before you start crying poor noob player,


People keep saying this but what I want to know is are those new players going to stick around long term when level 4 missions start to pall and they can't sell what they manufacture because nobody is blowing ships up in high sec anymore? Ia a player who quits because he got ganked a few times really the type of player that will enjoy Eve long term?

Oh and for the record I am a noob player (five months still feels noobish to me) and one of the things that attracted me to this game is that it seemed like one that could keep me entertained for years just by virtue of the fact that it has complicated mechanics and a lot of people who would like to ruin my day.
Vaerah Vahrokha
Vahrokh Consulting
#316 - 2012-03-23 09:07:01 UTC  |  Edited by: Vaerah Vahrokha
Xorv wrote:
Doesn't matter how you cut it, people like you have no real interest in making an immersive game world or having a real Sandbox game, you're just out to turn EVE into a full on Themepark game and another WoW clone.


Balls. I have played DFO and other pure PvP games. EvE is actually the one PvP game whose PvP I got bored the quickest (blobs, neutral reps, pocket cynos, lack of positional fighting, awfully BAD collision mechanics).

I just happen to prefer killing people who can fight back instead of throwing axes on the short bus guys to engross my e-peen.

This is the pure and only truth and does not matter how YOU cut it.

Because if PvP was really what you were after, you'd go where there's real PvP: low sec, WH, NPC 0.0.
Chanina
ASGARD HEAVY INDUSTRIES
#317 - 2012-03-23 09:08:34 UTC
Destiny Corrupted wrote:
Grumpy Owly wrote:
As a result if anyone attacks a suspect to enact white knighting, then why not simply allow the "suspect" to have clear defence to aggress that person without Concord intervention.

How many times do multiple people have to tell you that under the current proposal, the suspect will not be able to aggress the white knight without CONCORD intervention/and or security status penalties?



Maybe you should take is post more like a proposal. Sometimes devs happen do read some posts. I'm totally against the option of fighting someone who can't fight back. if i decide to protect my can (attack the flipper) it should result in a "normal" fight. The exception that anyone can join this fight (hole alliance not only just the corp the conti was from) sounds like a good improvement.

If they can't fight back the only thing that will happen is that they use noob ships to do it and continue their business without real fights just to annoy miners and co.
Diva Ex Machina
Caldari Provisions
Caldari State
#318 - 2012-03-23 09:09:29 UTC
Grumpy Owly wrote:
I really don't see the logical problem to the issue.

People want to see in the logic either an inability to defend, without Concord taking over, which seems an unfair overkill for the task.

Or they want to see a domino effect of "suspect" status being transfered. Which could be interesting.

What about the other logical argument, that only the person who actually commits the crime/missdemenor and gets flagged as a suspect is the only one who actually attains this status, unless someone helps the "suspect" of course.

As a result if anyone attacks a suspect to enact white knighting, then why not simply allow the "suspect" to have clear defence to aggress that person without Concord intervention.


Are you hard of thinking? That is exactly what people are worried about: that CCP have clearly indicated that the suspect won't be able to attack back. It has been said multiple times in this very thread by people who heard it from CCP and also from one of the devs himself that this is on the table.

Open your bloody eyes!
Tsubutai
Perkone
Caldari State
#319 - 2012-03-23 09:12:08 UTC
Uh.... wow. Most of the stuff in the Crimewatch presentation was very nice, and I can understand the desire to simplify the aggression scheme (both conceptually and in terms of server load), but I have to echo the concerns expressed regarding a Suspect being shot by an Innocent player in highsec:

There must never be a situation in which one player can shoot another who is not allowed to respond in kind.
Tarsas Phage
Sniggerdly
#320 - 2012-03-23 09:17:54 UTC  |  Edited by: Tarsas Phage
Andski wrote:
First and foremost, NEUTRAL RR IS A DUMB GIMMICK STOP WHINING ABOUT IT THIS IS LONG OVERDUE.

Now, my question is: how will these changes affect nonconsensual PvP? Specifically, suicide ganking.


The RR turns red in highsec once it reps someone you're aggressed to, you know. You can like, shoot at it and stuff to shoo it off.

You want to know what's the real gimmick in this game? Drag bubbles. So suck it, 0.0 smuggos.