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Fanfest: Crimewatch

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Author
Grumpy Owly
Imperial Shipment
Amarr Empire
#221 - 2012-03-23 04:42:57 UTC  |  Edited by: Grumpy Owly
Liam Mirren wrote:
Grumpy Owly wrote:
Sorry I dont see it that way. Not all developments are uniquely black and white even when knowing the full details. Or the issues held therein without the need to see player preferences or attitudes to various features of a change. The theme surrounding the change is obvious but I don't see anything written in stone yet about some of subtleties.

CCP seem to be trying to improve communications, especially after the fiasco with incarna gate and calls for them to improve interaction with players. Now the minute they start doing so with blog discussions everyone just sees them as imposed future ideas rather than discussion topics. Roll

As such I will honour the proposal and future suggested discussions with players with the respect its intended, especially when its been re-iterated thats the purpose behind this blogging process.


So you're going to be a good consumer and wait till it's set in stone and THEN you'll do... what again? RIGHT NOW a DEV is stating that they're unsure whether you should be allowed to shoot back if you're being shot at. That means that RIGHT NOW at least a portion of DEVS think that you shouldn't be able to do so, otherwise it wouldn't even be up for discussion. Which means that they're either diehard carebears, morons or don't actually know EVE all too well, perhaps all 3 at the same time.

So RIGHT NOW is the moment to voice your opinion.


Nothing wrong with voicing your opnion now at all.

The issue brought up was to do with people believing they didnt have a voice at all or that a dialouge wouldnt exist before it was implemented. This was what I feel was an incorrect projection that it would be an imposed process.

Nothing to do with disccusions at all or any of the relevant details therein. So please don't label me as apathetic to the issues, I'm just bothered that people want to label CCP as dictators when they are if anything trying to encourage discussion.
Veshta Yoshida
PIE Inc.
Khimi Harar
#222 - 2012-03-23 04:44:21 UTC
Liam Mirren wrote:
...So RIGHT NOW is the moment to voice your opinion.

Actually no, not so much. The correct time is when the 'plans' are not on beer stained napkins but on the test server .. if you blow your load on every hypothetical you come across you'll die from dehydration.
Liam Mirren
#223 - 2012-03-23 04:46:08 UTC  |  Edited by: Liam Mirren
I'm not "angry" because of them having made the decision already, I'm "angry" because they're even contemplating it. It shows me that they din't really actually changed their Incarna way of thinking. This is the exact moment to start yelling, while they're still "thinking about it" rather than waiting till they put it in writing and/or code.

Excellence is not a skill, it's an attitude.

Liang Nuren
No Salvation
Divine Damnation
#224 - 2012-03-23 04:49:48 UTC
Liam Mirren wrote:
I'm not "angry" because of them having made the decision already, I'm "angry" because they're even contemplating it. It shows me that they din't really actually changed their Incarna way of thinking. This is the exact moment to start yelling, while they're still "thinking about it" rather than waiting till they put it in writing and/or code.


This is my take on the topic too.

-Liang

I'm an idiot, don't mind me.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#225 - 2012-03-23 04:51:47 UTC
Veshta Yoshida wrote:
Liam Mirren wrote:
...So RIGHT NOW is the moment to voice your opinion.

Actually no, not so much. The correct time is when the 'plans' are not on beer stained napkins but on the test server .. if you blow your load on every hypothetical you come across you'll die from dehydration.

You really think that's how business works? When information is released, at the very least groundwork is already laid down. At this stage a well-run company is focus-grouping and analyzing feedback (not in the interpersonal communication meaning of the word). The fact that they're putting this information out signifies that it's already integrated into the roadmap. This information is released now to either soften the blow of upcoming changes, or to present a very negative outlook that will then be pulled back in the other direction to make them seem like heroes who listen to their customers' demands. Either way, their positions are covered.

The time to voice our negativity is indeed now, because by the time the changes are in the patch notes, it will already be too late. Or did you already forget Incarna?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Grumpy Owly
Imperial Shipment
Amarr Empire
#226 - 2012-03-23 04:51:55 UTC
Liam Mirren wrote:
I'm not "angry" because of them having made the decision already, I'm "angry" because they're even contemplating it. It shows me that they din't really actually changed their Incarna way of thinking. This is the exact moment to start yelling, while they're still "thinking about it" rather than waiting till they put it in writing and/or code.


Oh I see, you simply believe it shouldn't be discussed at all, as it has no meaning to others. Now I see where the dictator attitude is.
Liang Nuren
No Salvation
Divine Damnation
#227 - 2012-03-23 04:55:52 UTC
Grumpy Owly wrote:
Liam Mirren wrote:
I'm not "angry" because of them having made the decision already, I'm "angry" because they're even contemplating it. It shows me that they din't really actually changed their Incarna way of thinking. This is the exact moment to start yelling, while they're still "thinking about it" rather than waiting till they put it in writing and/or code.


Oh I see, you simply believe it shouldn't be discussed at all, as it has no meaning to others. Now I see where the dictator attitude is.


No, its more just the fact that the suggestion so thoroughly violates the spirit of what currently exists. Furthermore, the suggestion is pants on head stupid even by the PVP mechanics of other MMOs. Basically what is being suggested in WOW (or other MMO) terms: Players are not flagged for PVP when attacking PVP flagged players.

This is batshit insane.

-Liang

I'm an idiot, don't mind me.

Andski
Science and Trade Institute
Caldari State
#228 - 2012-03-23 04:57:15 UTC
First and foremost, NEUTRAL RR IS A DUMB GIMMICK STOP WHINING ABOUT IT THIS IS LONG OVERDUE.

Now, my question is: how will these changes affect nonconsensual PvP? Specifically, suicide ganking.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Liam Mirren
#229 - 2012-03-23 05:00:23 UTC
What Liang said.

Excellence is not a skill, it's an attitude.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#230 - 2012-03-23 05:01:01 UTC
Andski wrote:
First and foremost, NEUTRAL RR IS A DUMB GIMMICK STOP WHINING ABOUT IT THIS IS LONG OVERDUE.

Now, my question is: how will these changes affect nonconsensual PvP? Specifically, suicide ganking.

I don't think there's been a single post in this thread in opposition to the proposed changes to neutral RR.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Terazul
The Scope
Gallente Federation
#231 - 2012-03-23 05:03:20 UTC
Destiny Corrupted wrote:
The point I tried to make is that when carebears spit drivel like "now everyone will have consequences for their actions, they mean that everyone but themselves will have consequences for their actions. So far, I have yet to see what consequences the missioners and miners have for the choices they make, aside from the varying amounts of money they receive from their choices of what rats to shoot and what rocks to mine.

Not everything has to be low-/null-sec, you know.

I don't understand why this is such a difficult thing to grasp.

Mining has no real big choices by design. It's the most basic activity there is in the entirety of the game, is it really surprising that there's little in the way of complexities? And even now, with the current system, miners have to deal with the constant threat of suicide ganks. Let's face it, there's no big "consequence" for a bunch of folks in destroyers going out and ganking these people (and may I remind you, hulks are not cheap) for pennies on the dollar.

Missioning is just dull and repetitive. Really, if people like that sort of activity, what do you care? I'd be more concerned about making missioning an engaging activity more than anything else.

Also, for new players, missioning can actually be highly dangerous all on its own if they're not properly skilled/fit. I know, hard to imagine for a veteran who can sleepwalk through level IVs, but it's a thing, and it's there.

But again... it's high-sec. Why are you so horrified to find that most of the consequence lies on the head of the aggressor? The law of the land doesn't care for your bullshit, pure and simple.
Destiny Corrupted wrote:
Exactly. I fail to see why performing a non-hostile action against a pod-pilot should be treated with more hostility than a hostile action against a non-pod-pilot NPC entity. Both are part of the EVE universe. For example, why should a pod-pilot who runs missions for the Gallente Navy be flagged to everyone after stealing a can from a pod-pilot who runs missions for the Caldari Navy, but the pod-pilot who runs missions for the Caldari Navy not be flagged to everyone after shooting a non-pod-pilot ship that belongs to the Gallente Navy?

For one, capsuleers are special. Every one capsuleer is worth at least 20 equivalent NPC ships. A single capsuleer getting aggro status after killing a single NPC is NOT an even remotely equivalent exchange, no matter how you slice it.

Secondly, it would make sense in your example for the Caldari Navy player to be aggressed to Gallente players... if said Gallente players were also aggressed to the entire Caldari Navy. But guess what? That's what faction warfare is for. It is a deliberate design choice for the player to actually have to volunteer to be subject to that kind of situation. Don't like it? Take it up with CCP, why don't you?

Thirdly, most of those operations are under-the-radar, especially the ones deep within a given faction's territory. How do they get the word out that said capsuleer is a serious threat and needs to be killed-on-sight if they're at least five LYs away from the nearest friendly solar system? And besides that... that's something accounted for by the standings system.

AkJon Ferguson wrote:
Please, for the love of god, scrap these pants-on-head ******** new aggression mechanics and go invent a bunch of stupid new names for modules or something.

No duels. Once you introduce those you'll get 3v3's and then 10v10's and then there will be no spontaneous gang PvP. Arenas have been proposed and rejected because they kill the sandbox you twats.

ffs, they never learn.

LOL. I guess this is news to you, but people already do consensual duels all the freakin' time!

Such a horrible thing, isn't it? I guess you should quit now while you're ahead, the process has already begun... Lol
Andski
Science and Trade Institute
Caldari State
#232 - 2012-03-23 05:04:03 UTC
Destiny Corrupted wrote:
I don't think there's been a single post in this thread in opposition to the proposed changes to neutral RR.


Literally any thread about changes to neutral RR is filled with handwaving about how it's a "valid tactic" so I decided to assume that this thread was full of that noise. My mistake.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Mara Rinn
Cosmic Goo Convertor
#233 - 2012-03-23 05:06:24 UTC
Tarsas Phage wrote:
In addition to this, it's moving player "safeties" from player's own brain into a hand-holding client.


Moving the "I am going to do a silly thing" decision to before the weapon is activated means the user doesn't fall into the situation of mistaking the "you are about to get CONCORDOKKENED" dialog with the "you are assisting someone who is at war" dialog, which has bitten me more than once (because when people need repairs, they need them now). The alternative is a round trip to the settings/reset panel every time I switch from running incursions to running missions. That is, the "safety switch" is a shortcut to enabling or disabling the dialog box, while simultaneously removing the dialog box.

Quote:
I've always considered Aggression Management a skill, nay, an art form, when it comes to highsec shenanigans - it's one of the precious few areas of EVE where you can out-fox or be out-foxxed with strategy


I have always considered aggression mechanics to be a twisted pile of rotten spaghetti. Removing the single player aggression map is probably over-simplifying the problem, allowing everyone to shoot me because I flipped someone's can is just as broken as a system which causes seconds of lag because I happened to open fire on a new target in a lowsec fight currently involving 200 pilots. The worst feature of the current aggression system is that it requires significant study and trial+error to grok. It does not make sense to me that someone who was blinky red to me 15 minutes ago, shooting their own jetcan should result in CONCORD visiting me for a little talk.

If I can't explain the rules of aggression to a new player who is already competent at flying their ship and blowing up people in w-space or nullsec, the system is too complex.

Quote:
In the end, the proposed Crimewatch 2.0 gameplay changes have big problems. First, for being presented at a fanfest in a embryonic state, and second, the impetus behind them is to make the implementation of aggression mechanics easier (as in lazy-easier) and not really because they might make gameplay better. I don't think this is even close to being a sound basis.


I concur: because Greyscale chose to only put some of his cards on the table, we are left with the impression that he is a few cards short of a deck. There is merit in bringing the discussion to the players sooner rather than later but it felt like Greyscale wasn't showing us all the cards. Maybe he really does want crime watch to be easy to program. That is not what we are paying him for. Imagine if the company responsible for my business's accounting system didn't want to code in all the deductions that tax law allows me to make because that legislation is "too hard" — how is that accounting package any better than my home-built spreadsheet?

CCP Greyscale might want to publish that 45 page document he was talking about, so the players can help build the design for Crimewatch 2.0.
Alain Kinsella
#234 - 2012-03-23 05:06:32 UTC
CCP Greyscale wrote:

Can-flipping as-is will be impossible once the safeties are added. People should be able to choose to do dumb things, but they should also have the information they need to figure out that the thing they're doing is dumb.


Highlighted the important part. What, exactly, is the problem here?

-> Safeties on (default), will not let you can-flip.
-> Safeties OFF (have to do manually), WILL let you can-flip.

They are *only* letting people learn a bit better about the criminal system. Instead of just blindly becoming a target, the game will instead tell you its a criminal action and you need to turn off the safeties (or become +10 to the target).


@ Mara et al - I also agree that if someone *does* steal/agress me I should have the right to take a swing at him. I'm not familiar with other combat MMOs, but I'd also be fine with being flagged with the new 'misdemeanor' setup - seems reasonable to even this Uruite. If that's not the case (perhaps the flag only occurs in high-sec?) not sure what to think. It's a slightly grey area that they will need to hash out.

"The Meta Game does not stop at the game. Ever."

Currently Retired / Semi-Casual (pending changes to RL concerns).

Grumpy Owly
Imperial Shipment
Amarr Empire
#235 - 2012-03-23 05:09:51 UTC
Liang Nuren wrote:
Grumpy Owly wrote:
Liam Mirren wrote:
I'm not "angry" because of them having made the decision already, I'm "angry" because they're even contemplating it. It shows me that they din't really actually changed their Incarna way of thinking. This is the exact moment to start yelling, while they're still "thinking about it" rather than waiting till they put it in writing and/or code.


Oh I see, you simply believe it shouldn't be discussed at all, as it has no meaning to others. Now I see where the dictator attitude is.


No, its more just the fact that the suggestion so thoroughly violates the spirit of what currently exists. Furthermore, the suggestion is pants on head stupid even by the PVP mechanics of other MMOs. Basically what is being suggested in WOW (or other MMO) terms: Players are not flagged for PVP when attacking PVP flagged players.

This is batshit insane.

-Liang


You mean you want to be able to throw bottles at the two people scrapping on the floor and for it to not to be considered hostile?

I really don't see how it vilotes the mechanics at all, if anything it simplifies it without loopholes to sit on the sidelines and effect things in a fight without consequences to those choices.
Liam Mirren
#236 - 2012-03-23 05:10:46 UTC
Alain Kinsella wrote:
CCP Greyscale wrote:

Can-flipping as-is will be impossible once the safeties are added. People should be able to choose to do dumb things, but they should also have the information they need to figure out that the thing they're doing is dumb.


Highlighted the important part. What, exactly, is the problem here?

-> Safeties on (default), will not let you can-flip.
-> Safeties OFF (have to do manually), WILL let you can-flip.

They are *only* letting people learn a bit better about the criminal system. Instead of just blindly becoming a target, the game will instead tell you its a criminal action and you need to turn off the safeties (or become +10 to the target).


@ Mara et al - I also agree that if someone *does* steal/agress me I should have the right to take a swing at him. I'm not familiar with other combat MMOs, but I'd also be fine with being flagged with the new 'misdemeanor' setup - seems reasonable to even this Uruite. If that's not the case (perhaps the flag only occurs in high-sec?) not sure what to think. It's a slightly grey area that they will need to hash out.



- You mine
- I can flip you (with safeties off)
I can now be attacked by ANYONE
- you still can't shoot/loot my can because you have safeties on
- if you take safeties off then you can start shooting me, but if I shoot BACK I get in trouble (this is the idiot bit)

The simple fact that stealing now makes you aggressed to anyone removes the whole idea of having an allround corp, where some do the mining/gathering and others pay attention. It makes corps even less useless in high sec than they already are. It's just dumb.


Excellence is not a skill, it's an attitude.

Liam Mirren
#237 - 2012-03-23 05:13:15 UTC
Grumpy Owly wrote:
You mean you want to be able to throw bottles at the two people scrapping on the floor and for it to not to be considered hostile?

I really don't see how it vilotes the mechanics at all, if anything it simplifies it without loopholes to sit on the sidelines and effect things in a fight without consequences to those choices.


I think you're missing the point, not that odd once you realise how dumb the DEVS ideas are. It's like this, if I steal form you you're allowed to shoot me but if you do so I am NOT allowed to shoot back. THAT is the implication of what they're "considering".

Excellence is not a skill, it's an attitude.

Liang Nuren
No Salvation
Divine Damnation
#238 - 2012-03-23 05:15:18 UTC
Grumpy Owly wrote:

You mean you want to be able to throw bottles at the two people scrapping on the floor and for it to not to be considered hostile?

I really don't see how it vilotes the mechanics at all, if anything it simplifies it without loopholes to sit on the sidelines and effect things in a fight without consequences to those choices.


I don't see how you got that out of my post. What CCP is suggesting is that players who are not PVP flagged will not be PVP flagged when attacking players who ARE PVP flagged. If the PVP flagged player defends himself from players who are not PVP flagged, he will be destroyed by the NPC Concord Death Ray.

This is absolutely batshit insane for every MMO's PVP standards - even the "infamous" carebearsville that is WOW. I am suggesting that players attacking a PVP flagged player should be similarly PVP flagged.

-Liang

I'm an idiot, don't mind me.

Terazul
The Scope
Gallente Federation
#239 - 2012-03-23 05:17:59 UTC
Good grief, the level of insane paranoia in this thread is palpable.

Your nebulous "worst-case scenarios" ARE NOT HAPPENING. I know you guys love to think CCP is full of **** all the time and that they are all complete morons who do not play their own game at all, but that is just a fabrication you've created to justify your insane, trollish rants. Perhaps when CCP management had their heads stuck up their own arseholes your paranoia would have been justified, but that is no longer the case. Get over yourselves, would you?

I mean, good grief, you guys talk about collecting carebear tears all the time, but you guys cry the hardest!
Andski
Science and Trade Institute
Caldari State
#240 - 2012-03-23 05:18:21 UTC
Terazul wrote:
Not everything has to be low-/null-sec, you know.

I don't understand why this is such a difficult thing to grasp.

Mining has no real big choices by design. It's the most basic activity there is in the entirety of the game, is it really surprising that there's little in the way of complexities? And even now, with the current system, miners have to deal with the constant threat of suicide ganks. Let's face it, there's no big "consequence" for a bunch of folks in destroyers going out and ganking these people (and may I remind you, hulks are not cheap) for pennies on the dollar.

Missioning is just dull and repetitive. Really, if people like that sort of activity, what do you care? I'd be more concerned about making missioning an engaging activity more than anything else.

Also, for new players, missioning can actually be highly dangerous all on its own if they're not properly skilled/fit. I know, hard to imagine for a veteran who can sleepwalk through level IVs, but it's a thing, and it's there.

But again... it's high-sec. Why are you so horrified to find that most of the consequence lies on the head of the aggressor? The law of the land doesn't care for your bullshit, pure and simple.


High-sec is not supposed to be a PvE-only zone or "consensual-only PvP" zone. Suicide ganking is effectively the only non-consensual PvP that one can engage in hisec - wardecs are easily evaded. There is no incentive to join a corp, and the way corp hangar mechanics work allows an entire mining fleet to be in starter/NPC corps, immune to wardecs, with all the mining ships hugging an Orca and dumping ore into its CHA. Nothing in this game, not even mining veldspar in a Bantam, should be free of risk. But please, tell me more about how HIGH-SEC IS SUPPOSED TO BE SAFE HURR

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar