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Fanfest: Crimewatch

First post First post
Author
Cannibal Kane
Viziam
Amarr Empire
#181 - 2012-03-23 02:41:04 UTC
Adunh Slavy wrote:
Cannibal Kane wrote:

How will it promote PVP in highsec? People will refuse to do it if it means going to a negative sec status. Only those that like flying around from gate to gate in shuttles or ceptor might like it since it changes nothing for them.



I'll tell you how it will promote it for me ... I don't have to worry about some guy warping in some neut repper or his silly orca alt - i'll be more inclined to fight, and more inclined to flip a few cans.


I feel like im repeating myself here...

I don't mind the new agression they want to implement. It's the sec status hit for defending yourself.

"Kane is the End Boss of Highsec." -Psychotic Monk

Adunh Slavy
#182 - 2012-03-23 02:41:31 UTC
Cannibal Kane wrote:

The only part of the new agression machanic that bugs me is the sec status hit for defending yourself. that alone will deter people from doing it.

On a plus side, Ship prices will decrease since less people will be willing to take the sec hit.



I agree with you on that part. Perhaps the penalty for going suspect and shooting back should be pretty small, something that shooting a handful of rats will easily cover.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Adunh Slavy
#183 - 2012-03-23 02:42:27 UTC
Cannibal Kane wrote:

I feel like im repeating myself here...



Posting fast man, keep up! :)

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Cannibal Kane
Viziam
Amarr Empire
#184 - 2012-03-23 02:43:04 UTC  |  Edited by: Cannibal Kane
Adunh Slavy wrote:
Cannibal Kane wrote:

The only part of the new agression machanic that bugs me is the sec status hit for defending yourself. that alone will deter people from doing it.

On a plus side, Ship prices will decrease since less people will be willing to take the sec hit.



I agree with you on that part. Perhaps the penalty for going suspect and shooting back should be pretty small, something that shooting a handful of rats will easily cover.


There should be no hit....

Your already getting shot at by potensially 100 people depending where you are or how many see you. Mob justice should be enough on it's own.

"Kane is the End Boss of Highsec." -Psychotic Monk

Adunh Slavy
#185 - 2012-03-23 02:44:42 UTC
Cannibal Kane wrote:

There should be no hit....

Your already getting shot at by potensially 100 people depending where you are or how many see you. Mob justice should be enough on it's own.



True true, can agree with ya on that.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#186 - 2012-03-23 02:46:36 UTC
All the carebears hail these proposed changes as things that will "promote pvp" because they know they're being thrown a bone. They know that now they will seldom have to worry about fending for themselves. They simply don't want to admit as such, and are instead trying to make the changes seem like a boon to the types of players who have historically picked on them.

On the surface, these changes seem like they will promote pvp, but the actual effect will be the exact opposite. Most players will avoid performing actions that will expose them to being shot by literally everyone in empire (and on top of that not being allowed to defend themselves without penalties). The few who do will be employing significant amounts of neutral assistance. The only people taking cans will be the ones who are rolling with thirty friends/alts, employing absolute numerical superiority to crush any white knight attempts.

Deep down inside, everyone knows that this will happen. It won't be a difficult task for empire pvpers to band together into much larger groups for mutual safety. Is more blobbing what we want in this game?

Adunh Slavy wrote:
Cannibal Kane wrote:

How will it promote PVP in highsec? People will refuse to do it if it means going to a negative sec status. Only those that like flying around from gate to gate in shuttles or ceptor might like it since it changes nothing for them.



I'll tell you how it will promote it for me ... I don't have to worry about some guy warping in some neut repper or his silly orca alt - i'll be more inclined to fight, and more inclined to flip a few cans.

He's not going to warp in "some neut repper," but he is going to warp in some neut repperS. Significant numerical superiority will be the most efficient counter for these changes.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Adunh Slavy
#187 - 2012-03-23 02:51:21 UTC  |  Edited by: Adunh Slavy
Destiny Corrupted wrote:

He's not going to warp in "some neut repper," but he is going to warp in some neut repperS. Significant numerical superiority will be the most efficient counter for these changes.



I'll make sure to pick my fights near gates and stations then. Let the chaos begin.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Garven Dreis
Deep Core Mining Inc.
Caldari State
#188 - 2012-03-23 02:51:38 UTC
Destiny Corrupted wrote:
All the carebears hail these proposed changes as things that will "promote pvp" because they know they're being thrown a bone. They know that now they will seldom have to worry about fending for themselves. They simply don't want to admit as such, and are instead trying to make the changes seem like a boon to the types of players who have historically picked on them.
.


This pretty much sums it up for me.

Terrible Poster Runner-up 2014

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#189 - 2012-03-23 02:56:33 UTC
Adunh Slavy wrote:
I'll make sure to pick my fights near gates and stations then. Let the chaos begin.

It doesn't matter where you're going to pick your fights, because MeanGriefer has three dozens Guardians, and you don't. Good luck convincing your miner buddies to throw themselves into the fray, because much more often than not, the people with actual guns on their ships will be on my side, and not yours.

"Promote pvp." What a joke.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

MatrixSkye Mk2
Republic University
Minmatar Republic
#190 - 2012-03-23 02:58:09 UTC
Destiny Corrupted wrote:
All the carebears hail these proposed changes as things that will "promote pvp" because they know they're being thrown a bone. They know that now they will seldom have to worry about fending for themselves. They simply don't want to admit as such, and are instead trying to make the changes seem like a boon to the types of players who have historically picked on them.

On the surface, these changes seem like they will promote pvp, but the actual effect will be the exact opposite. Most players will avoid performing actions that will expose them to being shot by literally everyone in empire (and on top of that not being allowed to defend themselves without penalties). The few who do will be employing significant amounts of neutral assistance. The only people taking cans will be the ones who are rolling with thirty friends/alts, employing absolute numerical superiority to crush any white knight attempts.

Deep down inside, everyone knows that this will happen. It won't be a difficult task for empire pvpers to band together into much larger groups for mutual safety. Is more blobbing what we want in this game?

In other words, you will now face some real consequences and you're QQ'ing about it.

Welcome to Eve. Where there will now be consequences and risk for everyone.

EVERYONE.

If Eve gets too harsh and dark you could always try Hello Kitty Online.

Successfully doinitwrong™ since 2006.

Grumpy Owly
Imperial Shipment
Amarr Empire
#191 - 2012-03-23 03:01:56 UTC  |  Edited by: Grumpy Owly
Cannibal Kane wrote:
Grumpy Owly wrote:
Am sure there are final tweaks and kinks to resolve and I'd like to see more of the war dec and FW mechanics in detail to have a complete picture of the move of PvP activities in Empire.

However, the proposal by CCP here I welcome as a much needed change to add more fun and promote PvP in Empire whilst also giving some ramifications to criminal activity that at present is sadly missing. With further corrections to the Bounty Hunting system it could potentially give realistic white knighting opportunities a real career chance in Empire.

+1 CCP


How will it promote PVP in highsec? People will refuse to do it if it means going to a negative sec status. Only those that like flying around from gate to gate in shuttles or ceptor might like it since it changes nothing for them.

The ramification of going criminal is EVERYBODY gets to shoot you... mob justice which is fine. The sec status thing bugs me.


The advent of the "suspect" system should encourage more PvP open opportunities.

I'm not thinking from the point of GCC in HS this wont change anything for suicide ganking as an activity, the end result is still the same.

The aftermath is how they will be treated due to their sec hit changes. And also the potential enrichment of some low sec gameplay should people try to seek out the more fervant criminal element.

In this sense it may encourage more PvP. It has the potential to enliven low sec quite a bit as a result.
Adunh Slavy
#192 - 2012-03-23 03:03:12 UTC
Destiny Corrupted wrote:
Adunh Slavy wrote:
I'll make sure to pick my fights near gates and stations then. Let the chaos begin.

It doesn't matter where you're going to pick your fights, because MeanGriefer has three dozens Guardians, and you don't. Good luck convincing your miner buddies to throw themselves into the fray, because much more often than not, the people with actual guns on their ships will be on my side, and not yours.

"Promote pvp." What a joke.



I don't have any miner buddies. I'm a loner that wanders into low sec and null alone. Go bleat to some miners that may fall for your appeal to bravado.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Gogela
Epic Ganking Time
CODE.
#193 - 2012-03-23 03:05:08 UTC
MatrixSkye Mk2 wrote:
Welcome to Eve. Where there will now be consequences and risk for everyone.

EVERYONE.

If Eve gets too harsh and dark you could always try Hello Kitty Online.

Totally. ...and I think when salvaging first cam out everyone kind of expected the highsec mechanics to change... there should be risks to everything.

I just want to make sure highsec ganking is still possible.

Signatures should be used responsibly...

Mentat Cthulhu
Imperial Academy
Amarr Empire
#194 - 2012-03-23 03:06:02 UTC
If this is what CCP is doing with criminal mechanics, just imagine how gay war dec "improvements" will be.

Tarsas Phage
Sniggerdly
#195 - 2012-03-23 03:14:45 UTC  |  Edited by: Tarsas Phage
I was at the preso and the roundtable afterwards. Here's my overall take on this.

The primary reason behind these huge, proposed changes is that Greyscale wants to programmatically rid the aggression trees of nodes which involve individual players. Basically, having to account for player-player and player-corp aggression is hard from a server logic perspective, so the primary motivation behind these changes are to make the implementation of Crimewatch simpler by making it all person-everyone.

In other words, it's not because these are necessarily "needed" mechanics changes from a gameplay perspective... it's the "easy button" from a coding perspective. This is an utter crock, and it's a cop-out. In addition to this, it's moving player "safeties" from player's own brain into a hand-holding client.

I've always considered Aggression Management a skill, nay, an art form, when it comes to highsec shenanigans - it's one of the precious few areas of EVE where you can out-fox or be out-foxxed with strategy, and even now it has always been up to any of the players involved to escalate a confrontation or to not.. If I flip your can, you AND/OR your corpmates could aggress me back, easily turning it into a 1-vs-n. Some choose to, some chose not to. So you're in a NPC corp and thus you have no corpmates to come to your aid? Well, that's the tradeoff you have for being in a non-dec'able NPC corp. Want to wish death on the flipper but all your SP are in Industry and can't field a proper ship to fight him with? It's not anyone's fault but your own that is how you chose to spend your skill queue time.

One of the most disturbing moments came when, under the proposed rules, the following scenario was given:

1) Player A flips the can of Player B and gains a Suspect flag, making A shootable by everyone

2) Players C-Z go to town on Player A as a result.

Here's the kicker - going into this preso, CCP Greyscale said that once Player A gets aggressed by Players C-Z, Player A will not be allowed to shoot his aggressors back. Yes, this is basically making anyone with a mere Suspect flag the equivalent of GCC, just without the sec drop and CONCORD spawn. Many people in the audience, including myself, collectively WTF'd and suggested that he's off his rocker... and he seemed a bit surprised at this reaction.

In the end, the proposed Crimewatch 2.0 gameplay changes have big problems. First, for being presented at a fanfest in a embryonic state, and second, the impetus behind them is to make the implementation of aggression mechanics easier (as in lazy-easier) and not really because they might make gameplay better. I don't think this is even close to being a sound basis.

What Crimewatch 2.0 needs to be is a reimplementation of current logic - ie, the current aggression mechanics. Yes, the current Crimewatch code is buggy and convoluted, it needs to be modularized, it needs latent bugs fixed and some additional non-gameplay-affecting features added such as KM's for self-destructs while under aggression. CCP Greyscale and Masterplan need to do this first. Then and only then should actual gameplay-affecting changes be considered.

/T
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#196 - 2012-03-23 03:20:40 UTC
MatrixSkye Mk2 wrote:
Destiny Corrupted wrote:
All the carebears hail these proposed changes as things that will "promote pvp" because they know they're being thrown a bone. They know that now they will seldom have to worry about fending for themselves. They simply don't want to admit as such, and are instead trying to make the changes seem like a boon to the types of players who have historically picked on them.

On the surface, these changes seem like they will promote pvp, but the actual effect will be the exact opposite. Most players will avoid performing actions that will expose them to being shot by literally everyone in empire (and on top of that not being allowed to defend themselves without penalties). The few who do will be employing significant amounts of neutral assistance. The only people taking cans will be the ones who are rolling with thirty friends/alts, employing absolute numerical superiority to crush any white knight attempts.

Deep down inside, everyone knows that this will happen. It won't be a difficult task for empire pvpers to band together into much larger groups for mutual safety. Is more blobbing what we want in this game?

In other words, you will now face some real consequences and you're QQ'ing about it.

Welcome to Eve. Where there will now be consequences and risk for everyone.

EVERYONE.

If Eve gets too harsh and dark you could always try Hello Kitty Online.

Then would you also agree to providing "consequences" to people who choose to run missions? I'm fine with being flagged to everyone, in principle. I wouldn't even be against being permanently flagged without any specific reason. But if that's the case, then I want every single person who has ever taken a mission from a Caldari or an Amarr agent to be flagged to me as well. You see, I'm Gallente, and we don't really take kindly to people shooting our navies without provocation..

You know, let's take it up a notch. What have those level 2 mission NPC mercenaries in the deadspace pocket done to you, that you have the right to shoot them with impunity? If I get flagged to everyone in the universe by taking from your can, then it's only fair that you're flagged to everyone in the universe by shooting entities that you really have no reason to shoot in the first place. They haven't done anything to you, so what gives you the right to just come in and blow them up without repercussions?

Consequences.

Do you support them?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Liang Nuren
No Salvation
Divine Damnation
#197 - 2012-03-23 03:21:48 UTC  |  Edited by: Liang Nuren
CCP Greyscale wrote:
Defending yourself while you're suspect-flagged is an ongoing conversation; we've not decided on anything yet, and we'll devblog when we've got it better nailed down Smile


Are you ******* serious m8? That's the dumbest thing you've ever said - and that's saying a lot.

-Liang

Ed: Just to be clear: it should never be in doubt that the player will have the right to defend themselves while merely a suspect. The fact you haven't even decided if that's possible is just out of this ******* world.

I'm an idiot, don't mind me.

Adunh Slavy
#198 - 2012-03-23 03:25:43 UTC
Tarsas Phage wrote:
Here's the kicker - going into this preso, CCP Greyscale said that once Player A gets aggressed by Players C-Z, Player A will not be allowed to shoot his aggressors back. Yes, this is basically making anyone with a mere Suspect flag the equivalent of GCC, just without the sec drop and CONCORD spawn. Many people in the audience, including myself, collectively WTF'd and suggested that he's off his rocker... and he seemed a bit surprised at this reaction.
/T



That part is bad, if someone is shooting at you, you should have every right to shoot them back.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Grumpy Owly
Imperial Shipment
Amarr Empire
#199 - 2012-03-23 03:28:03 UTC
Destiny Corrupted wrote:
MatrixSkye Mk2 wrote:
Destiny Corrupted wrote:
All the carebears hail these proposed changes as things that will "promote pvp" because they know they're being thrown a bone. They know that now they will seldom have to worry about fending for themselves. They simply don't want to admit as such, and are instead trying to make the changes seem like a boon to the types of players who have historically picked on them.

On the surface, these changes seem like they will promote pvp, but the actual effect will be the exact opposite. Most players will avoid performing actions that will expose them to being shot by literally everyone in empire (and on top of that not being allowed to defend themselves without penalties). The few who do will be employing significant amounts of neutral assistance. The only people taking cans will be the ones who are rolling with thirty friends/alts, employing absolute numerical superiority to crush any white knight attempts.

Deep down inside, everyone knows that this will happen. It won't be a difficult task for empire pvpers to band together into much larger groups for mutual safety. Is more blobbing what we want in this game?

In other words, you will now face some real consequences and you're QQ'ing about it.

Welcome to Eve. Where there will now be consequences and risk for everyone.

EVERYONE.

If Eve gets too harsh and dark you could always try Hello Kitty Online.

Then would you also agree to providing "consequences" to people who choose to run missions? I'm fine with being flagged to everyone, in principle. I wouldn't even be against being permanently flagged without any specific reason. But if that's the case, then I want every single person who has ever taken a mission from a Caldari or an Amarr agent to be flagged to me as well. You see, I'm Gallente, and we don't really take kindly to people shooting our navies without provocation..

You know, let's take it up a notch. What have those level 2 mission NPC mercenaries in the deadspace pocket done to you, that you have the right to shoot them with impunity? If I get flagged to everyone in the universe by taking from your can, then it's only fair that you're flagged to everyone in the universe by shooting entities that you really have no reason to shoot in the first place. They haven't done anything to you, so what gives you the right to just come in and blow them up without repercussions?

Consequences.

Do you support them?


Isnt that a faction issue though, for which you take appropriate reputation hits for actions and navies of empire states react accordingly?

Criminal aspects of security status are co-ordinated by the SCC (Concord) which is effectively a neutral commision for ensuring the safety of trade and other regulated interests from criminal activities.

Be interesting though if FW guys could respond to people who have low factional status perhaps?
MatrixSkye Mk2
Republic University
Minmatar Republic
#200 - 2012-03-23 03:37:40 UTC
Destiny Corrupted wrote:
Then would you also agree to providing "consequences" to people who choose to run missions? I'm fine with being flagged to everyone, in principle. I wouldn't even be against being permanently flagged without any specific reason. But if that's the case, then I want every single person who has ever taken a mission from a Caldari or an Amarr agent to be flagged to me as well. You see, I'm Gallente, and we don't really take kindly to people shooting our navies without provocation..

You know, let's take it up a notch. What have those level 2 mission NPC mercenaries in the deadspace pocket done to you, that you have the right to shoot them with impunity? If I get flagged to everyone in the universe by taking from your can, then it's only fair that you're flagged to everyone in the universe by shooting entities that you really have no reason to shoot in the first place. They haven't done anything to you, so what gives you the right to just come in and blow them up without repercussions?

Consequences.

Do you support them?


What? Stop crying and whipe the boogies off your nose for a second because I'm not sure I understand what you ask for. Are you suggesting that someone not committing an aggression against another player and thus not aggroing Concord be flagged to you anyway because if you commit a crime against another player you are flagged?

Successfully doinitwrong™ since 2006.