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There's a slow but constant haemorrhage of new players

First post
Author
Velicitia
XS Tech
#241 - 2012-03-16 18:20:18 UTC
Opertone wrote:
Darth Gustav wrote:


This means that if you want, you can be a pirate in Eve. That doesn't make you a griefer, it makes you a pirate in the context of a game. To be quite frank, the tears are an incidental, though quite delicious, side-effect of playing by the rules of the game.


Seriously, piracy is not griefing. But docking up after a fight and denying pay back (which all pirates do) is shady dishonest practice.



Pirates of the Carribbean wrote:

Will Turner --> you cheated!
Jack --> Pirate (turns and runs)



SO, pretty much, you don't like pirates doing pirate-y things (gank, then GTFO before you have a chance to retaliate)...? That makes no sense whatsoever.

You do realise that CONCORD gives you 2 weeks (or is is a month?) of killrights on anyone who ganks you, provided that you do not fire on them in the engagement.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Avid Bumhumper
Beekeepers Anonymous
#242 - 2012-03-16 18:29:54 UTC
All things considered, I have to admit I will probably laugh when CCP sells out.
I'm not saying anything about EvE dying, it could go either way, but in the business world, you sell when your hot too....Lol

Can you imagine getting taken over by EA? They'd have to shut down the forums due to terrorist threats....Cool

















My Tinfoil hat has been sugically implanted, so no,it is not for sale.....

Darth Gustav
Sith Interstellar Tech Harvesting
#243 - 2012-03-16 18:52:01 UTC
Opertone wrote:
Darth Gustav wrote:


This means that if you want, you can be a pirate in Eve. That doesn't make you a griefer, it makes you a pirate in the context of a game. To be quite frank, the tears are an incidental, though quite delicious, side-effect of playing by the rules of the game.


Seriously, piracy is not griefing. But docking up after a fight and denying pay back (which all pirates do) is shady dishonest practice. But you can not give back. Because they run.

Organizing massive scams inside stations. Cursing and creating lag. Spamming objects on gates. All this shady activity is bad.

Killing noobs repeatedly and suicide ganking same victims for pure fun - totally grief gameplay.


What if there's an accompanying letter demanding ISK from those you gank?

Then it stops being griefing and returns to piracy, because you'd be doing said activity in pursuit of ISK.

Your position is incredibly flimsy.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Opertone
State War Academy
Caldari State
#244 - 2012-03-16 19:09:54 UTC
It doesn't matter what one says or writes, but what actions he commits.

Suicide ganking accompanied by "Graaaa!" is not better than ganking followed by "Death to stupid Hulks".

Demanding isk is rather vague point! Should attacks stop once payment is transferred - this is called ransom or 'authority charge'. If it continues, it's grief gameplay and scam that went very well along the gank and grief. Double trouble.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Darth Gustav
Sith Interstellar Tech Harvesting
#245 - 2012-03-16 19:19:18 UTC
Opertone wrote:
It doesn't matter what one says or writes, but what actions he commits.

Suicide ganking accompanied by "Graaaa!" is not better than ganking followed by "Death to stupid Hulks".

Demanding isk is rather vague point! Should attacks stop once payment is transferred - this is called ransom or 'authority charge'. If it continues, it's grief gameplay and scam that went very well along the gank and grief. Double trouble.


So you agree that activating modules is within the rules of the game, as is demanding ISK for not activating them?

Or is this just your way of ordering a waahburger and some french cries?

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Adunh Slavy
#246 - 2012-03-16 20:02:01 UTC
Sasha Azala wrote:

Is there any reason it has to be a 10 person corp, can it be 5 or 3 even?


Anyway regardless, you're proposing to have corp warfare on a level playing field, meaning a lot of corps won't be able to war-dec other corps. I don't like the idea anyway.

You've probably heard this before many times, EVE is a sandbox. As with any sandbox you should impose the least amount of artificial barriers as possible.

Not all players from the corp are on at the same time anyway and that could make a difference of more than 5% between two corps at war. Who would the goons fight? Are you also including alliances?

I really don't see it working and certainly I think it would kill EVE as it is now.

You may as well just forget war in EVE altogether and just have arena matches.


Nope, could be a 2 man corp

Well you're allowed not to like it

Sandbox yes, but also a game. A group of newbs wanting to go our and pew pew for fun might feel being bested by a group of 3 year old players is artificial.

Yes I am including alliances, and the big 0.0 alliances have all of null sec to play in with out having to worry about war decs. And anyone could war dec the goons if they so choose with this idea.

You're entitled to your opinion.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Kirell
Treasure Hunter Enterprises
#247 - 2012-03-16 21:52:14 UTC
I started EVE when peak on a weekend was around 10k players.

my first 2 weeks was the free trial, immediately after that ended I moved out to low sec. Got blown up alot, learned alot.

the difference between EVE from then and now is the current playerbase.

I would lose ships, people would notice my fit wasn't that good and instead of going LOLZ WTF NOOBZORZ LEARN HOW TO FIT A SHIP

they would open a convo and say "hey you seem to be new to EVE, here's what you should try to make your ship fits better" and would let me know what modules to use and what they did.

that doesn't happen today. Things like that kept me interested in the game up until recently. What drives the new players away quite simply is the scamming and griefing. Sure the game is hard. That will definately make people go back to thier easier games.

But VERY FEW people want to log into a game fly around in thier hauler with all of thier stuff to find a new home to grow/experience only to get popped by 2 cheap T1 destroyers for thier 20-30 mil worth of loot which is thier life savings. (which most of it doesn't even drop anyways)

Or if they are flying around in thier pod to get podded simply because they are in a pod...

No new player wants to deal with that sort of crap. CCP has let it get this bad the onus is on them entirely. I don't blame the players for this they are just doing what most little kids do, see how far they can push the limits.

The way I see it, if EVE went back to 10k peak or 20k peak it would be a better game without the instant gratification crowd. So unfortuntely I can't support getting more little kids who think greifing each other in high sec in T1 ships and laughing if they ruin the game for other people. The fewer the better.






Darek Castigatus
Immortalis Inc.
Shadow Cartel
#248 - 2012-03-16 23:44:58 UTC
Florestan Bronstein wrote:
Darek Castigatus wrote:
miss the fact that you train twice as fast until you hit 1.6 mil sp??

nice "fact" you have there

double training speed bonus below 1.6m SP has been gone for over a year now.

... and looking at your character age you started with ~800k SP (opposed to the ~50k SP new characters receive today)



Oh well, yes i got that wrong, doesnt change the fact the rest of his points are a pile of crap.

Pirates - The Invisible Fist of Darwin

you're welcome

gfldex
#249 - 2012-03-16 23:45:04 UTC
Kirell wrote:

I would lose ships, people would notice my fit wasn't that good and instead of going LOLZ WTF NOOBZORZ LEARN HOW TO FIT A SHIP

they would open a convo and say "hey you seem to be new to EVE, here's what you should try to make your ship fits better" and would let me know what modules to use and what they did.

that doesn't happen today.

(...)

The way I see it, if EVE went back to 10k peak or 20k peak it would be a better game without the instant gratification crowd. So unfortuntely I can't support getting more little kids who think greifing each other in high sec in T1 ships and laughing if they ruin the game for other people. The fewer the better.


In the good ol' days you would not get blunt insults either just because you explodified somebody else ship in lowsec. Therefore I doubt it would get any better if the "griefers" would be driven out of the game. The instant gratification crowd is strong on both sides of the fence.

In the good ol' days the entry level for the interwebs was a little higher in general. Manners where a little more common and players where more interested in learning the rules instead of getting them changed in their favour.

If you take all the sand out of the box, only the cat poo will remain.

Karn Dulake
Doomheim
#250 - 2012-03-17 00:33:59 UTC  |  Edited by: ISD Grossvogel
(*snip* — ISD Grossvogel)
I dont normally troll, but when i do i do it on General Discussion.
Johan Civire
Caldari Provisions
Caldari State
#251 - 2012-03-17 01:12:37 UTC
Can we please stop making threats of this please....

Terminal Insanity
KarmaFleet
Goonswarm Federation
#252 - 2012-03-17 02:32:20 UTC  |  Edited by: Terminal Insanity
- When a newbie loses his first few ships, an Agent should contact him and tell him how pvp in eve works. Encourage him to build up some isk for a pvp ship, suggest 'easy' but EFFECTIVE training options like Interceptors and Dictors for 0.0, etc, or join a large alliance, or even suggest infiltrating that attacker's corp/alliance.

- Present him with HIS pvp options. When a newb is killed he looks at it like "overpowered vet killin newbs... i have no chance." The right words from an agent could turn that around.

- Agents should encourage newbs to join established corps first for training purposes. Tell them that building corps is best saved for LATER in the game. Literally tell him that he'll enjoy the game more that way. I think some alliances such as Eve Uni and RvB should even be specifically promoted to them.

- Recruitment Ads should be more prominent. Display them in CQ TV's. Display them on Billboards. After a player has run a few missions or mined x ammount of material, have an Agent contact him with tips on using the Recruitment Ads window. and again, encourage him to join a big established corp.

- "Size Of Corp" in Recruitment should be defaulted to 500+

Maybe allow players to join 'the concord volunteers' and they wait at portals and are bridged into nearby highsec concord responses.

- An official/secure/guaranteed method of distributing a "Signing Bonus". Larger corps/alliances should be able to afford this better then small corps can, wich would in turn encourage them to join the bigger/active corps.

- Actively promote, and design an interface for, Community Organized events such as 'night of a thousand rifters', 'hulkageddon' ,etc etc etc. Theres not many right now, but with some Dev encouragement, this type of group-play could become much more frequent




BTW i officially declare this thread back on track from this post on. **** off! =P

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Opertone
State War Academy
Caldari State
#253 - 2012-03-17 04:55:26 UTC  |  Edited by: CCP Spitfire
Karn Dulake wrote:
(*snip* — ISD Grossvogel)



Game grew steadily, gaining another 10 k subscribers annually or so. Before that EVE was made of sci-fi, space game fans. Mostly adult, people who can have a credit card and their own paycheck.

Later on - pay to play, plex to macro, gtc for cash, time cards - all that stuff that *snip* Please refrain from inappropriate posts. Spitfire kids can pick up and use to infiltrate eve minded community.

Massive advertising, game of the year awards, guess who reads video game magazines? Yes, random crowd does, mostly 12-19. Are they mature, possibly to some extent. Do they seek gratification in gaming, yes.

To tell the truth, adults just spend time after the hardworking day. Or during lazy watchman shift, watching customers, trains or what not.

Some want extra fun and tears, others want stable environment and immersion over long time.

TL DR ; Previously EvE was like minded people. Today EVE is all sorts of random people, all thanks to expansion policy and advertising.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Opertone
State War Academy
Caldari State
#254 - 2012-03-17 05:04:36 UTC
Terminal Insanity wrote:
- When a newbie loses his first few ships, an Agent should contact him and tell him how pvp in eve works. Encourage him to build up some isk for a pvp ship, suggest 'easy' but EFFECTIVE training options like Interceptors and Dictors for 0.0, etc, or join a large alliance, or even suggest infiltrating that attacker's corp/alliance.

- Present him with HIS pvp options. When a newb is killed he looks at it like "overpowered vet killin newbs... i have no chance." The right words from an agent could turn that around.

- Agents should encourage newbs to join established corps first for training purposes. Tell them that building corps is best saved for LATER in the game. Literally tell him that he'll enjoy the game more that way. I think some alliances such as Eve Uni and RvB should even be specifically promoted to them.

- Recruitment Ads should be more prominent. Display them in CQ TV's. Display them on Billboards. After a player has run a few missions or mined x ammount of material, have an Agent contact him with tips on using the Recruitment Ads window. and again, encourage him to join a big established corp.

- "Size Of Corp" in Recruitment should be defaulted to 500+



I like it, every one needs to know.


yes, vets problem... he was in a Battlecruiser! Noob thinks, can i pilot Battlecruiser? No... can I buy battlecruiser? No... How long before I get one? Omg, possibly not in my lifetime, 6 months of training and grinding.

PROs think that rolling new alt without SP is easy, game knowledge helps overcome rough parts. Beginners think, omg wtf is ALL this. I want to punish this guy right now, omg I can't even fly all that. To hell with it...

It is very immature and irresponsible for PROs to interact with Beginners in harmful way, in any competitive activities, including video games, sports, chess.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Holy One
Privat Party
#255 - 2012-03-17 05:19:25 UTC
this thread really doesn't deliver. i am dissapoint.

8 years in eve.

still here. still love it. still completely unreprentant about calling ccp out for being ****.

but then I am mentally handicapped (borderline sociopathic) sad middle aged dude on the dole.

so where else would I be? I may also lick bums.

:)

Indahmawar Fazmarai
#256 - 2012-03-17 08:04:16 UTC
Kirell wrote:
I started EVE when peak on a weekend was around 10k players.

my first 2 weeks was the free trial, immediately after that ended I moved out to low sec. Got blown up alot, learned alot.

the difference between EVE from then and now is the current playerbase.

I would lose ships, people would notice my fit wasn't that good and instead of going LOLZ WTF NOOBZORZ LEARN HOW TO FIT A SHIP

they would open a convo and say "hey you seem to be new to EVE, here's what you should try to make your ship fits better" and would let me know what modules to use and what they did.

that doesn't happen today. Things like that kept me interested in the game up until recently. What drives the new players away quite simply is the scamming and griefing. Sure the game is hard. That will definately make people go back to thier easier games.

But VERY FEW people want to log into a game fly around in thier hauler with all of thier stuff to find a new home to grow/experience only to get popped by 2 cheap T1 destroyers for thier 20-30 mil worth of loot which is thier life savings. (which most of it doesn't even drop anyways)

Or if they are flying around in thier pod to get podded simply because they are in a pod...

No new player wants to deal with that sort of crap. CCP has let it get this bad the onus is on them entirely. I don't blame the players for this they are just doing what most little kids do, see how far they can push the limits.

The way I see it, if EVE went back to 10k peak or 20k peak it would be a better game without the instant gratification crowd. So unfortuntely I can't support getting more little kids who think greifing each other in high sec in T1 ships and laughing if they ruin the game for other people. The fewer the better.





This game seriously needs consequences for griefing. Griefing should be an attitude suit only to tough guys able to have their sutff handed back to them tenfold.

I've heard many times how EVE is about consequences. Well then, popping noobs and denfenseless guys should have consequences for the offenders. I mean serious consequences.

Bounty hunting is useless and borked. This game has been a free-for-all too long, it's time that messing with the hapless or the wealthy means you pretty much spoiled it big time.
Alavaria Fera
GoonWaffe
#257 - 2012-03-17 08:08:01 UTC  |  Edited by: Alavaria Fera
Indahmawar Fazmarai wrote:
This game has been a free-for-all too long, it's time that messing with the hapless or the wealthy means you pretty much spoiled it big time.

Yeah, everyone should just be invulnerable in highsec. Even when incursions are going on. The power of CCP will keep you safe from them just as well as it does from - Actually wait.

Concord doesn't give a damn about the massive invasion fleet, but sheesh one catalyst shoots a hauler and they're all over it. Why don't they ignore a player invasion fleet...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Indahmawar Fazmarai
#258 - 2012-03-17 08:26:02 UTC
Alavaria Fera wrote:
Indahmawar Fazmarai wrote:
This game has been a free-for-all too long, it's time that messing with the hapless or the wealthy means you pretty much spoiled it big time.

Yeah, everyone should just be invulnerable in highsec. Even when incursions are going on. The power of CCP will keep you safe from them just as well as it does from - Actually wait.

Concord doesn't give a damn about the massive invasion fleet, but sheesh one catalyst shoots a hauler and they're all over it. Why don't they ignore a player invasion fleet...


Cheap shot, i am not asking for invulnerability. I am asking for bounty hunting become both a viable profession and a deterrent to the instant reward scum.
Kaivar Lancer
Doomheim
#259 - 2012-03-17 08:37:28 UTC
Eve is a niche product and wil only appeal to a limited % of players. I just hope CCP doesn't perform a NGE.
Mars Theran
Foreign Interloper
#260 - 2012-03-17 08:41:11 UTC
Guttripper wrote:
As a (bitter?) old vet, let me relate my early days of being a newbie...

The game was a download file only without a true rating attached to it. That is, while today it is labeled with a "Teen" rating, back then it was borderline "Adult" with items and themes that matched. When my very first mission with Caldari Navy was to supply the agent with a stash of drugs because she was the local supplier, I knew then this game was not another kiddie game. But I am getting ahead of myself.

Aura was borderline indifferent towards new players. "Here is your rookie ship." "Undock using the yellow arrow keys in the lower left hand corner." "Target the station but do not shoot at it." "Warp out to an asteroid belt and target an asteroid." "Let the mining laser run until you collect some rock." "Return to station." And then it was a kick in the ass and told to go make my own destiny in this grand universe. No further hand holding was offered.

Players as a whole were much more mature in my opinion back then. You did not have the constant stream of slang terminology, much less the pursuit of "tears". In fact, players were much more helpful without the need to get a quit killmail when the odds were definitely in their favor. As a personal example, I figured out how to use the market and bought something that was cheap for my Merlin frigate. I set out to retrieve the item and whereas today I would get warning messages that I am about to enter low security space, back then there was no such stoppage. So away I went to get my module, exited the station, and stopped to watch two players shooting themselves apart. After one blew up and I was thrilled, the other looked at me and noted I was relatively new. So after a round of questions based more around how do I like the game so far, this person explained to me the various differences between the security spaces, various career paths in the game, and other finer points. Then this player told the local chat I was leaving the area and I was hand's off since I was new (and green). And yes, nobody went for a cheap kill and let me pass.

The agent rewards were much different then too. Until manufacturing players protested, agents handed me enough ammunition and missiles to rival modern day stockpiles (to this day, I still am wittling those piles). Occasionally I would be granted skill books as rewards, Hmm, "Sharpshooter" - whoa, this skill would be handy!, since there was no EveMon to set the perfect path. Nor were there remaps, much less skill queues to build the optimal set-up. What you started with based upon what you read during your character creator days was what you lived with from there on out. And while there were some similarities among the races, each of the four races were quite distinct in appearance while retaining that futuristic space look (still waiting for my battle scars / facial implants CCP)...

So back to the topic - over the years, CCP has made it easier and easier and easier for players to get into the game and get a foothold in the universe. Yet it seems to me the overall player base has changed to an instant gratification crowd: nobody wants to wait, nobody wants to ~work~ (in a game!), and everybody wants to be the hero right now. Players get these radical ideas in their heads that skill points equals experience points and will never "catch up". Hell, CCP has made it easier to "catch up" compared to years ago; yet new players do not see that. New players are not fond of cutting their teeth on destroyers and frigates - they want the biggest, baddest ships right now or else they are leaving. And if they are not scared off by the pure time element with skill training, they throw a tantrum when the ship's maiden voyage ends in a wreck because the subsequent side skills are poor to non-existant and there is no reset button in this game.

Is Eve dying? - perhaps it is... but if it means that CCP needs to rip out what made this game special to me and all the other players that have stuck around through thick and thin just to placate a new breed of players, then Eve would be camatose and on life support with the death knell ringing in the near future.

But that is my opinion.

Thanks for reading.


So what you're saying is, what kept you going was players respecting other players? Who knew? Go figure..
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