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Mittani interviewed by MMORPG about current EvE neglect

First post
Author
Richard Aiel
The Merchants of War
#161 - 2011-09-14 15:39:28 UTC
Alice Katsuko wrote:


But how does Incarna affect the in-space portion of the game? So to say that Incarna somehow "breaks" EVE is rather silly



When they divert designers away from designing space ships and spend money to hire New York fashion degigners to design $80 monocles instead of spending that money on FIXING GLARING BUGS IN GAME
It Hurts and "breaks" EVE.
You are a flat out troll, Incarna fan-it or a moron if you cant see that.

http://i144.photobucket.com/albums/r188/buddahcjcc/SOA-3-2.jpg

Mendolus
Aurelius Federation
#162 - 2011-09-14 15:59:27 UTC
Richard Aiel wrote:
Alice Katsuko wrote:


But how does Incarna affect the in-space portion of the game? So to say that Incarna somehow "breaks" EVE is rather silly



When they divert designers away from designing space ships and spend money to hire New York fashion degigners to design $80 monocles instead of spending that money on FIXING GLARING BUGS IN GAME
It Hurts and "breaks" EVE.
You are a flat out troll, Incarna fan-it or a moron if you cant see that.


Roll

...clearly the Ishukone Watch Scorpion is the fifth horseman of the Apocalypse, i.e. the Brown Rider, otherwise known as Poopie.

Richard Aiel
The Merchants of War
#163 - 2011-09-14 16:03:42 UTC
Mendolus wrote:
Richard Aiel wrote:
Alice Katsuko wrote:


But how does Incarna affect the in-space portion of the game? So to say that Incarna somehow "breaks" EVE is rather silly



When they divert designers away from designing space ships and spend money to hire New York fashion degigners to design $80 monocles instead of spending that money on FIXING GLARING BUGS IN GAME
It Hurts and "breaks" EVE.
You are a flat out troll, Incarna fan-it or a moron if you cant see that.


Roll


lol ah its the MT apologist
figure out where you fit best amongst those three on your own

http://i144.photobucket.com/albums/r188/buddahcjcc/SOA-3-2.jpg

Mendolus
Aurelius Federation
#164 - 2011-09-14 16:11:42 UTC
Richard Aiel wrote:
Mendolus wrote:
Richard Aiel wrote:
Alice Katsuko wrote:


But how does Incarna affect the in-space portion of the game? So to say that Incarna somehow "breaks" EVE is rather silly



When they divert designers away from designing space ships and spend money to hire New York fashion degigners to design $80 monocles instead of spending that money on FIXING GLARING BUGS IN GAME
It Hurts and "breaks" EVE.
You are a flat out troll, Incarna fan-it or a moron if you cant see that.


Roll


lol ah its the MT apologist
figure out where you fit best amongst those three on your own


Your need to apply labels to everything to quantify the world around you is narrow and weak-minded.
So is your assumption that anything I say on these forums reflects how I actually feel or what opinions I do or do not hold.

...clearly the Ishukone Watch Scorpion is the fifth horseman of the Apocalypse, i.e. the Brown Rider, otherwise known as Poopie.

Xearal
Dead's Prostitutes
The Initiative.
#165 - 2011-09-14 16:23:00 UTC
Nice interview, read the original post on your forums too a while ago, and I agree, there's still so much wrong with Eve's FiS and things linked to this that WiS should be in addition too really. Even though I'd love to be able to hang out with some people in a bar, or run my own bar sometime. But that would be between setting up my industrial empire.

At any rate, while I do consider Mittens to be 100% *******, right now, he's assholing in the right direction, and doing damn good job at it. And i'm glad I voted for him.

Keep up the good work, Mittens!

Does railgun ammunition come in Hollow Point?

raker
Imperial Academy
Amarr Empire
#166 - 2011-09-14 16:28:55 UTC
Xearal wrote:
while I do consider Mittens to be 100% *******, right now, he's assholing in the right direction, and doing damn good job at it.



Couldn't of put it better Big smile
Cearain
Plus 10 NV
#167 - 2011-09-14 16:52:41 UTC
Vertisce Soritenshi wrote:
Rhaegor Stormborn wrote:
Fact is, even when Incarna is done, it won't add anything to Eve gameplay.


Fact is. You are wrong.

Seriously...what is with all this ignorant hate towards Incarna? If you don't like it, don't use it. It has it's place. Incarna will help grow the population of EvE. A lot of gamers out there want to see an avatar not just a ship. You may not be one of those but you are the minority on that I guarantee. And I am not just referring to the population of EvE. I am referring to MMORPG gamers in general. My wife refused to play this game until Incarna because she didn't like looking at just a ship. Now that she can custom make her character and see it in station she plays. Many people are like that. And they are justified in thier own right to have that opinion and feeling towards any game.

It has already been stated on numerous occaisions by CCP that Incarna when finished will have new gameplay mechanics for in station stuff like gambling and owning your own shops. There is new gameplay for EvE right there. So...you are wrong.


Rhaeger is right. CCP even says so. You do not need incarna to gamble in eve. You do not need incarna to own a shop. They are cramming things like poker and shops, onto incarna to try to justify making eve an Alpha for wod. But only the very foolish are buying it.

The players recognize there really is no game purpose to incarna since all combat is reserved for a different game. So CCP says "oh yeah? We will make it so your incarna character can sit at a table and play a card game. So there is your game play!" Its really forced.

And its another fact that not allot of women are going to play an space game. I'm glad some women do play, but focusing on women is not going to work. Face reality.

Another likely fact is that your wife wasn't interested in a space mmo at all and the first thing she saw made her say she didn't want to play.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Richard Aiel
The Merchants of War
#168 - 2011-09-14 17:20:15 UTC
Mendolus wrote:

you are right but I cant admit it


Thanks for that

http://i144.photobucket.com/albums/r188/buddahcjcc/SOA-3-2.jpg

Ranger 1
Ranger Corp
Vae. Victis.
#169 - 2011-09-14 17:26:35 UTC
Look, the hard part is done. The time/resource expensive (and to the players point of view, completly boring) framework for Incarna is out there and running (warts and all).

I agree that CCP needs a firm nudge back towards FIS content and iteration on existing gameplay, at this point in time especially.

The temptation must be huge to funnel a lot more development time into Incarna for the Winter expansion to finally "justify" all of the time and effort spent so far. Nobody likes to sweat blood and take crap from people because the time consuming, necessary work has to be completed before the shiny stuff can be created, and people can't or won't understand that. I'm sure they are clenching their fists in anticipation of finally making this long, drawn out effort finally pay off publicly... to get some appreciation and perhaps even a "job well done" from the community.

But to focus primarily on Incarna for the Winter expansion would be a mistake at this point. Yes, Incarna development should continue... WOD production realities aside it would be incredibly stupid to waste all of the effort that has gone into Incarna so far. It really does have a tremendous amount of potential. But the reality is that the patience of the community has limits to how long it is willing to do without new, shiny FIS content, iteration on existing gameplay, and bug fixes.

A balanced approach needs to happen, and I think this move by the CSM has brought that point home.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Jade Constantine
Jericho Fraction
The Star Fraction
#170 - 2011-09-14 17:29:29 UTC  |  Edited by: Jade Constantine
Vertisce Soritenshi wrote:
Rhaegor Stormborn wrote:
Fact is, even when Incarna is done, it won't add anything to Eve gameplay.


Fact is. You are wrong.

Seriously...what is with all this ignorant hate towards Incarna? If you don't like it, don't use it. It has it's place. Incarna will help grow the population of EvE. A lot of gamers out there want to see an avatar not just a ship. You may not be one of those but you are the minority on that I guarantee. And I am not just referring to the population of EvE. I am referring to MMORPG gamers in general. My wife refused to play this game until Incarna because she didn't like looking at just a ship. Now that she can custom make her character and see it in station she plays. Many people are like that. And they are justified in thier own right to have that opinion and feeling towards any game.

It has already been stated on numerous occaisions by CCP that Incarna when finished will have new gameplay mechanics for in station stuff like gambling and owning your own shops. There is new gameplay for EvE right there. So...you are wrong.



The reason why there is A LOT of justified resentment towards Incarna is that it represents a misallocation of development assets and resources that have starved and neglected the core game for a long time now.

Originally we were told that Incarna/WIS whatever was going to be a "free bonus" spinoff from WoD development that wouldn't impact the continuing development of the core game experience but that has proven to be completely untrue.

And as for "don't like it - don't use it" we've been forced to use it insofar as its rollout in the form of CQ has led to the destruction of the traditional functionality of the hanger view and radically increased system overhead for multi-clienting.

It is strongly suspected the reason this has been forced on the player base was to make a mandatory environment to sell NeX goods in. So Incarna is basically a glorified display cabinet for overpriced vanity MT items and for that the core game has been starved of development and our client memory and GPU footprint has been hugely increased.

I think CCP listened to the wrong focus groups basically. I don't believe it is possible to grow the population of this game much by providing the kind of Avatar experience available through CQ/Incarna. People play Eve because its a hardcore spaceship sandbox - not because of the pretty ponies and dresses. I could see the potential for fooling a new player for 30mins or something with the CQ evironment but the moment they undock for space they'll see the game for what it is and no amount of character walking avatar fluff will hide that. I suspect your wife will not remain with this game for long if the CQ environment is the only draw. If she continues playing I guarentee the annoyances the rest of us feel about the Incarna technical issues will afflict here - but if CQ is all she likes about the game then she'd honestly be better off playing something else.

As for the new gameplay mechanics - don't hold your breath for gambling because CCP has already fallen afoul of some gaming laws and restrictions because of the plex/isk/currency transferability.

There will also be pretty low ceilings for maximum numbers of avatars in a public place.

This drug-smuggling business is probably all we'll get alongside some lonely bars where you need to buy different coloured barstools for 2000 aurum each.

This is why there is such a huge negative reaction to Incarna basically.

1. Its perceived as the NeX Vanity case.
2. Its stolen resources from Core Eve gameplay development.
3. Its terribly limited in scope.
4. Its horribly inefficient in computing power.
5. It was foisted on the players in a very clumsy way (forcing us to use it)
6. It frankly doesn't jell with the rest of Eve.

Roleplayers hate it because it breaks their immersion (forcing people to get out of capsule each time they dock) and allowing an Amarr nationalist corporation to sell their overprized tat to freedom fighters. (Or forcing Amarrian slavers to live in a Minmatar roach motel).

PVPers/Traders/Industrialists hate it because it makes it harder to switch ships, utilize the hanger environment, load cargo etc etc.

Long term Eve players hate it because its a embarrassing reminder that CCP have wasted the last 3 years of our subs on this rubbish.

Anyone who has an old computer hates it because of the system overhead.

People who dislike MTs hate it because of the NeX contamination in our lovely subscription-based universe.

To be quite honest, I'm hard put to think of any redeeming feature for this horrible horrible waste of time and money that has been unthinkingly-crowbared into New Eden.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Mendolus
Aurelius Federation
#171 - 2011-09-14 17:31:40 UTC
Richard Aiel wrote:
Mendolus wrote:

you are right but I cant admit it


Thanks for that


Welcome to Obscurity: Population 1.
To your right you will find your life.
To your left you will find people that care.

...clearly the Ishukone Watch Scorpion is the fifth horseman of the Apocalypse, i.e. the Brown Rider, otherwise known as Poopie.

Jade Constantine
Jericho Fraction
The Star Fraction
#172 - 2011-09-14 17:42:48 UTC
Ranger 1 wrote:
Look, the hard part is done. The time/resource expensive (and to the players point of view, completly boring) framework for Incarna is out there and running (warts and all).


Unfortunately I'm not sure it is. I think what we have at the moment is a joke. The technology is terrible and given the system resources eaten up for a single boring room I have no hope whatsoever it'll scale properly for multiplayer establishments. Just as given the ridiculously poor record for content deliverly (1 racial CQ for 2,3,4? years of development) I have no hope this will ever be more than a costly white elephant that tried its level best to ruin Eve Online.

Seriously, this rubbish is of value only to the NeX marketing zombies.

Quote:
The temptation must be huge to funnel a lot more development time into Incarna for the Winter expansion to finally "justify" all of the time and effort spent so far. Nobody likes to sweat blood and take crap from people because the time consuming, necessary work has to be completed before the shiny stuff can be created, and people can't or won't understand that. I'm sure they are clenching their fists in anticipation of finally making this long, drawn out effort finally pay off publicly... to get some appreciation and perhaps even a "job well done" from the community.


I honestly don't know. My gut feeling is that a whole lot of Eve developers (the actual developers not the marketing men and focus-group MT bandwagoneers) are probably hoping that community pressure ends up with Incarna/Nex being publicly ditched, shot in the back in the head and dumped in a lonely ditch so they can get back to working on the game they joined the company to work on.

Quote:
But to focus primarily on Incarna for the Winter expansion would be a mistake at this point. Yes, Incarna development should continue... WOD production realities aside it would be incredibly stupid to waste all of the effort that has gone into Incarna so far. It really does have a tremendous amount of potential.


Like what? I'm drawing blanks as to what this potential is at this point. I have lost any faith that CCP can program a 3d station environment properly from reading the "emergency minutes" from the last CSM session where the CQ/Incarna designers were patting themselves on the back saying what a wonderful coding job and rollout it was.

I said somewhere else on these forums if you want to see what a 3d engine looks like in 2011 go and buy Space Marine and see your GPU barely touch 25% usage while rendering two dozen Orks getting dismembered by a chainsword in twenty-foot high gouts of blood. What Incarna is programmed in is like some highschool project not a primetime premium gameplay engine.

Quote:
But the reality is that the patience of the community has limits to how long it is willing to do without new, shiny FIS content, iteration on existing gameplay, and bug fixes.


Those limtis have been reached and that is why we're seeing unsubscription waves and crisis and anger and disappointment and CCP is losing its reputation month by month. We were asked by the company to put up with 18 months of virtual non-development on the promise that everything was going to be great at the end. People trusted that because they trusted the goodwill of the company. But 18 months of neglect ending with a shambolic 3D environment foised on the client to the sole purpose of selling overpriced MT monocles and skirts is beyond a joke.

Its a slap in the face and a mocking laugh at the community that believed the promises.

Nothing less than a complete 180 on this fiasco is going to be acceptable for many.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Malcanis
Vanishing Point.
The Initiative.
#173 - 2011-09-14 17:48:43 UTC
Ranger 1 wrote:
Look, the hard part is done. The time/resource expensive (and to the players point of view, completly boring) framework for Incarna is out there and running (warts and all).



Except for the tiny problem of the engine being barely able to render a single avatar without melting people's GPUs.

So yeah, no, the hard work isn't done, not even nearly, because the Incarna engine isn't ready to support multiplayer, it's certainly nowhere near ready to support massively multiplayer, it doesn't support roleplay, and it's not able to support gameplay either. The nearest you can get to justifying it as being part of an MMORPG is that you have to be online to access it; it fails miserably on the other 5 letters of the acronym.

It's a shame, because had the Incarna project been led competently by people who cared about actually producing something that customers might actually want to use, then it could indeed have been a fantastic addition to EVE. Instead we saw EVE starved for 2 years to produce a giant embarrassment that will probably need at least another year of devouring the lion's share of available resources to become anything worthwhile.

At some point, you have to stop throwing good money after bad, especially when the sole product that provides any actual income for your company is evidently suffering badly. If CCP had 4 or 5 other MMOs that were bringing in the dollars, then they could afford to let EVE contract while the Incarna team produced their pipe-dream. They don't. They can't.



"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#174 - 2011-09-14 17:48:55 UTC  |  Edited by: Malcanis
god dambit. well at least these forums don't log me out every time I open a new thread.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#175 - 2011-09-14 17:53:17 UTC
Jade Constantine wrote:
We were asked by the company to put up with 18 months of virtual non-development on the promise that everything was going to be great at the end. People trusted that because they trusted the goodwill of the company. But 18 months of neglect ending with a shambolic 3D environment foised on the client to the sole purpose of selling overpriced MT monocles and skirts is beyond a joke.

Its a slap in the face and a mocking laugh at the community that believed the promises.

Nothing less than a complete 180 on this fiasco is going to be acceptable for many.



This, basically.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Alice Katsuko
Perkone
Caldari State
#176 - 2011-09-14 18:02:58 UTC
Richard Aiel wrote:
Alice Katsuko wrote:


But how does Incarna affect the in-space portion of the game? So to say that Incarna somehow "breaks" EVE is rather silly



When they divert designers away from designing space ships and spend money to hire New York fashion degigners to design $80 monocles instead of spending that money on FIXING GLARING BUGS IN GAME
It Hurts and "breaks" EVE.
You are a flat out troll, Incarna fan-it or a moron if you cant see that.


Ah, yes. The usual resort to personal attacks. Clearly a sign of high-quality thinking going on behind the scenes, much as caps lock is cruise control for coolness. Roll Those who've actually read my previous post know that I do use Captain's Quarters due to hardware limitations. Those who've read my posts elsewhere on the subject know that if CQ becomes a required part of the game I will cancel my subscription, because this computer cannot run CQ in its current iteration without overheating. I (obviously) cannot shove an additional fan into a laptop case, and have no interest in spending $600 on a computer just to play EVE. That does not mean Incarna is bad for EVE.

Anyways, even if we take all of the assertions in the quote as true, that there has been no bugfixing in Incarna, at worst Incarna is the equivalent of no work being done on EVE. That would mean EVE is exactly the game it was before Incarna. That does not break EVE. Even if Incarna contained no bugfixes (it did), all it would mean is that EVE is as broken a game after Incarna as it was before Incarna. If those "glaring" bugs were not enough to keep you from enjoying the game prior to Incarna, then why do they suddenly keep you from enjoying the game now, and if you never enjoyed EVE, then why have you been paying for it? Unless of course you're a closet masochist or something.

It is true that Incarna has had no significant impact whatsoever on the in-space portion of the game. It did contain various bugfixes and introduced some shiny new stuff like new turrets. But all it means is that CCP has not added any new shiny features to the in-space game. Yes, it would be nice if the POS interface was overhauled, and it would be nice if CCP dedicated more resources to the in-space game, but the lack of new content does not break a game. It simply means that we do not get shiny new stuff, and in the end that seems to be what most of the folk are whining about: they want their space-ponies, but they don't want Incarna-ponies, and since CCP isn't giving them space-ponies clearly CCP broke the game.
Jade Constantine
Jericho Fraction
The Star Fraction
#177 - 2011-09-14 18:23:17 UTC
Alice Katsuko wrote:

Those who've actually read my previous post know that I do use Captain's Quarters due to hardware limitations. Those who've read my posts elsewhere on the subject know that if CQ becomes a required part of the game I will cancel my subscription, because this computer cannot run CQ in its current iteration without overheating. I (obviously) cannot shove an additional fan into a laptop case, and have no interest in spending $600 on a computer just to play EVE. That does not mean Incarna is bad for EVE.


! How on earth is it not bad for EVE that a poorly optimized "expansion" drives away previously committed subscribers?

Quote:
Anyways, even if we take all of the assertions in the quote as true, that there has been no bugfixing in Incarna, at worst Incarna is the equivalent of no work being done on EVE. That would mean EVE is exactly the game it was before Incarna. That does not break EVE.


Guess what, if I took that approach with my Car and didn't bother getting it MOT'ed and road taxed every year I'd get arrested for driving it. Things don't just magically keep in stasis when you neglect them. But of course things have gotten worse in Eve because of Incarna - we've lost functionality if we don't wish to run the client with the bloated monster CQ.

Quote:
Even if Incarna contained no bugfixes (it did), all it would mean is that EVE is as broken a game after Incarna as it was before Incarna. If those "glaring" bugs were not enough to keep you from enjoying the game prior to Incarna, then why do they suddenly keep you from enjoying the game now, and if you never enjoyed EVE, then why have you been paying for it? Unless of course you're a closet masochist or something.


For all the jibba-jabber you sometimes hear about subscriptions being for access to the servers not for development of the game the reality is that people don't pay subscriptions for a game that has stopped developing for long. We've been paying for Eve on the expectation that our subscription money will be used to improve and develop the game.

Quote:
It is true that Incarna has had no significant impact whatsoever on the in-space portion of the game. It did contain various bugfixes and introduced some shiny new stuff like new turrets. But all it means is that CCP has not added any new shiny features to the in-space game. Yes, it would be nice if the POS interface was overhauled, and it would be nice if CCP dedicated more resources to the in-space game, but the lack of new content does not break a game. It simply means that we do not get shiny new stuff, and in the end that seems to be what most of the folk are whining about: they want their space-ponies, but they don't want Incarna-ponies, and since CCP isn't giving them space-ponies clearly CCP broke the game.


"Breaking the game" is a big can of worms. You can argue that you break the game of Eve Online for many people when you break the community. When corps and alliances start falling apart because people are bored with the lack of development and content and start drifting away doesn't that "break the game" for anyone wishing to stay here?

Have you ever taken a look around the lands and cities of an MMO thats been abandoned by its developers and seen just how sad and lonely the place is with nothing but isolated lunatics babbling to themselves in the echoing halls. Its what happens to games like Eve when the community leaves.

So while sure, I take your point that much of the game hasn't actually been technically "broken" (ie spaceships still fly and shoot lasers) - I do think the neglect and resource starvation directly caused by the Incarna/NeX fixation has led to the community being broken to a degree and that damage continues with every person that unsubs and disappears because they've lost faith in the developer.

That might not worry a player who only signed up for the hisec missions or whatnot - but it sure as hell impacts anybody who came here for the emergent political metagame and the truly visionary and impressive features of this single server setting.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Alice Katsuko
Perkone
Caldari State
#178 - 2011-09-14 18:45:57 UTC
Jade Constantine wrote:
! How on earth is it not bad for EVE that a poorly optimized "expansion" drives away previously committed subscribers?


Because there's no reason someone would leave over completely optional content. If you don't like or can't run the CQ, then turn it off. If you don't like the NEX, then don't buy from it. It's true that CCP committed a major error in not quickly squashing rumors that they were planning to introduce cash transactions for in-game items, but as things stand Incarna has absolutely no effect on this game in any meaningful way.

Jade Constantine wrote:
Quote:
Anyways, even if we take all of the assertions in the quote as true, that there has been no bugfixing in Incarna, at worst Incarna is the equivalent of no work being done on EVE. [snip]


Guess what, if I took that approach with my Car and didn't bother getting it MOT'ed and road taxed every year I'd get arrested for driving it. Things don't just magically keep in stasis when you neglect them. But of course things have gotten worse in Eve because of Incarna - we've lost functionality if we don't wish to run the client with the bloated monster CQ.

Aside from ship-spinning, drag & drop, and being able to identify the active ship without opening the ship hangar, we haven't lost any functionality. The above functions are hardly all that significant. I play on a rather small monitor, and verifying which ship I'm in takes an extra 2 seconds: one click on the hangar tab and one glance on which ship is highlighted. Ship spinning was fun, but hardly essential. Drag & drop was also nice, but there's a two-key shortcut which opens the ship hangar, soalso hardly a major inconvenience.

Jade Constantine wrote:
Quote:
Even if Incarna contained no bugfixes (it did), all it would mean is that EVE is as broken a game after Incarna as it was before Incarna. If those "glaring" bugs were not enough to keep you from enjoying the game prior to Incarna, then why do they suddenly keep you from enjoying the game now, and if you never enjoyed EVE, then why have you been paying for it? Unless of course you're a closet masochist or something.


For all the jibba-jabber you sometimes hear about subscriptions being for access to the servers not for development of the game the reality is that people don't pay subscriptions for a game that has stopped developing for long. We've been paying for Eve on the expectation that our subscription money will be used to improve and develop the game.

I pay to play the game. I do hope that CCP keeps developing the game, and adding new stuff but my $15 per month do not obligate CCP to provide shiny new features twice a year, every year for as long as my subscription is active. And CCP has added new stuff to the game. They may not be the things everyone wants, but CCP has hardly abandoned EVE development. We have received a steady stream of minor patches, and some major technical updates which currently have no effect on the game but lay the groundwork for future development. I do not use CQ, but the Incarna framework is a clear indication that CCP is developing the game.


Alice Katsuko
Perkone
Caldari State
#179 - 2011-09-14 19:00:06 UTC
Jade Constantine wrote:
Quote:
It is true that Incarna has had no significant impact whatsoever on the in-space portion of the game. It did contain various bugfixes and introduced some shiny new stuff like new turrets. But all it means is that CCP has not added any new shiny features to the in-space game. Yes, it would be nice if the POS interface was overhauled, and it would be nice if CCP dedicated more resources to the in-space game, but the lack of new content does not break a game. It simply means that we do not get shiny new stuff, and in the end that seems to be what most of the folk are whining about: they want their space-ponies, but they don't want Incarna-ponies, and since CCP isn't giving them space-ponies clearly CCP broke the game.


"Breaking the game" is a big can of worms. You can argue that you break the game of Eve Online for many people when you break the community. When corps and alliances start falling apart because people are bored with the lack of development and content and start drifting away doesn't that "break the game" for anyone wishing to stay here?

Have you ever taken a look around the lands and cities of an MMO thats been abandoned by its developers and seen just how sad and lonely the place is with nothing but isolated lunatics babbling to themselves in the echoing halls. Its what happens to games like Eve when the community leaves.

So while sure, I take your point that much of the game hasn't actually been technically "broken" (ie spaceships still fly and shoot lasers) - I do think the neglect and resource starvation directly caused by the Incarna/NeX fixation has led to the community being broken to a degree and that damage continues with every person that unsubs and disappears because they've lost faith in the developer.

That might not worry a player who only signed up for the hisec missions or whatnot - but it sure as hell impacts anybody who came here for the emergent political metagame and the truly visionary and impressive features of this single server setting.


I do agree that the drop in player activity is worrying. I also agree that CCP has focused too much on CQ/NEX and not enough on actual gameplay elements. In the long run, lack of new content will cause players to get bored and leave. But considering the amount of different stuff to do in EVE, this is probably an affliction for the oldest players, who truly have done everything in EVE.
Malcanis
Vanishing Point.
The Initiative.
#180 - 2011-09-14 19:04:59 UTC
Alice Katsuko wrote:
And CCP has added new stuff to the game. They may not be the things everyone wants, but CCP has hardly abandoned EVE development. We have received a steady stream of minor patches, and some major technical updates which currently have no effect on the game but lay the groundwork for future development. I do not use CQ, but the Incarna framework is a clear indication that CCP is developing the game.


That's fair comment, and I largely agree.

However.


The plain fact is that CCP are demanding a premium subscription rate for a very old MMO. If they want to keep charging us 15 E/$ a month, then they'd better put significant development that delivers actual gameplay improvements and expansion. If they're going to give us $5 service instead of $15 service, then they'd better lower their price to $5/mo.

Just as CCP aren't obligated to give us expansions, we're not obligated to pay them to develop new games.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016