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EVE Online: Crucible 1.2 Feedback

First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2012-02-16 11:41:57 UTC  |  Edited by: CCP Spitfire
EVE Online: Crucible 1.2 has been deployed successfully. This update introduces considerable performance improvements to the overview, text rendering and window management as well as fixes for the UI and the Mac client. The full patch notes are available here.

This thread is for general feedback. If you encounter any issues please use the Crucible 1.2 issues thread here.

CCP Phantom - Senior Community Developer

Chribba
Otherworld Enterprises
Otherworld Empire
#2 - 2012-02-16 12:02:55 UTC
Still no minimizing button on chat request windows... sad panda Cry

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Brunmunde Hildegaard
The Green Machine
That Escalated Quickly.
#3 - 2012-02-16 12:05:41 UTC
Chribba wrote:
Still no minimizing button on chat request windows... sad panda Cry

/c


Only popular cool people like you Chribba would get any real use out of them

I'm glad I don't get spammed with convo invites lol

"Sings me a dances of wolfs, who smells fear and slays the coward. Sings me a dances of mans, who smells gold and slays his brother."

Dsan
Bedlam.
#4 - 2012-02-16 12:07:52 UTC
Theres always the setting to deny all incoming requests.

Then people can send a mail and you can convo them, just saying...

Or follow me on twitter: http://twitter.com/Dsan_dk

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#5 - 2012-02-16 12:08:19 UTC
Apart from overview tab widths reset, absolutely brilliant work with the optimizations. The performance of the client is way better than before and having multiple windows open doesn't tax CPU almost all any more.

I was expecting to get top quality from team which knows how to deliver and that they did.

Thank you - you guys can be proud of the work you do. It really makes a difference.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Ammzi
Dreddit
Test Alliance Please Ignore
#6 - 2012-02-16 12:11:15 UTC
I love it!
No lagg in bookmarks, no lagg when scrolling through several hundred names of local.

Brilliant!
Jenshae Chiroptera
#7 - 2012-02-16 12:12:54 UTC
Can has static images for race selection and start screen plz? Cry

Ooooh ... ooo and AND can disabling Incarna features be complete? Not to mention checking that systems unload correctly.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Bubanni
Corus Aerospace
#8 - 2012-02-16 12:49:25 UTC
+1 from me CCP overview updates are always welcomes, and I suggest working some more on brackets in future also? reduce the need for people to turn them off in large fleet fights (specially drone brackets "Its nice to be able to see the swarm of drones heading towards you") - maybe allow seeing more information on a selected ship (on the brackets) such as speed, distance, maybe even rad/sec(angular velocity or so)

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Funkert
Stimulus
Rote Kapelle
#9 - 2012-02-16 12:51:18 UTC
I just played around a bit, and so far I really dislike the fact that mouseover locks your overview.

Think about it. when you're in space, at least half the time your mouse is on your overview meaning its locked half the time.
In small fights it will be a hell to see who is closest, who warped off, who warped in, etc

And i dont even want to think about what it does to missions/plexes/incursions where you have about 50 targets or 1000 man fleet battles.

what the hell was wrong with the old system, when holding ctrl locked it?
that made sense. you only hold ctrl if you're gonna lock something and thats the only time you need the overview to stop moving.
Palovana
Inner Fire Inc.
#10 - 2012-02-16 12:52:58 UTC
Fitting screen loads so much faster now, it seems about 4x its previous speed.
Jonny Frost
RavenhoId
#11 - 2012-02-16 13:36:47 UTC
Optimization is better - much better so good job. Although fixing one thing seems to have broke others.

Mouse hover for the overview to stop updating is horrible. In incursions its just a pain. The mouse is almost always over the overview!

Overview widths - the tag column for example needs to be twice the size of the tags, let us shrink as small as we desire.
Frenzerelly
Project-Phoenix
#12 - 2012-02-16 14:24:45 UTC
The game pretty much became unplayable for me on this computer. Cry

Why is it that my video card resets after I dock or jump through a portal? Does anyone else see these kind of issues?
Now even my local screen disappears on me, or is completely becomes unreadable.
Even after I made sure my video driver is of the latest version.

Sigh! I am about to give up on this game!
Superpongo
Masterminds Industries
#13 - 2012-02-16 15:16:20 UTC
Hi All,

In December 1st 2011, I did a Petition regarding an issue that prevented dividends from being paid out to corporation members.

You tell me that you are looking into fixing it.

After 2 Months in the patch note of Crucible 1.1.2 you wrote that you have fix that problem, but after the patch the problem has not been fixed.

I did another petion dated 01/30/2012 and you ask me to do a Bug reports.

I did a bug report dated 02/03/2012 that you has not yet been filtered.

Now after the new patch Crucible 1.2 the problem has not benn fixed.

So, I would like to know If you want to fix it.

Best regards,
Vrykolakasis
Sparrowhawks Corp
#14 - 2012-02-16 15:40:36 UTC
I liked the mini-images of turrets instead of icons that we had a while back, and I remember them being removed because they were taking too long to load. I don't remember the details so I may be off-base, but do the client improvements open up the possibility of getting those back?
Eyor
Aliastra
Gallente Federation
#15 - 2012-02-16 15:52:29 UTC
yet another annoying patch that destroys things that weren't broken to begin with. why on earth would you freeze the overview anytime the mouse is over it? locking people's pod after their ship explodes or camping on a gate etc just became unnecessarily more difficult. clearly these patches are made by people who don't actually play the game.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#16 - 2012-02-16 15:54:11 UTC
Vrykolakasis wrote:
I liked the mini-images of turrets instead of icons that we had a while back, and I remember them being removed because they were taking too long to load. I don't remember the details so I may be off-base, but do the client improvements open up the possibility of getting those back?

They were removed because they were blurry blobs in space and very few could actually tell what they represent.
Icons are much clearer and give the important information out with less eye balling. There is a reason why they don't use photographs in road signs either.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#17 - 2012-02-16 15:57:01 UTC
Eyor wrote:
why on earth would you freeze the overview anytime the mouse is over it? locking people's pod after their ship explodes or camping on a gate etc just became unnecessarily more difficult..

Why? New targets still keep appearing to end of the list even you're hoovering over the OV. It just doesn't get sorted before you move your cursor out. This should make it actually much easier to target the pod or guy who appears from cloak.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Disdaine
#18 - 2012-02-16 15:57:42 UTC
I rea... h... t... n... trunca... overiv... colu...

Y... c... a... g... a... su... d...

F... Y...
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#19 - 2012-02-16 15:59:12 UTC
Disdaine wrote:
I rea... h... t... n... trunca... overiv... colu...

Y... c... a... g... a... su... d...

F... Y...

Yep those dots are sort of wasted space.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Eyor
Aliastra
Gallente Federation
#20 - 2012-02-16 16:02:27 UTC
Grey Stormshadow wrote:
Eyor wrote:
why on earth would you freeze the overview anytime the mouse is over it? locking people's pod after their ship explodes or camping on a gate etc just became unnecessarily more difficult..

Why? New targets still keep appearing to end of the list even you're hoovering over the OV. It just doesn't get sorted before you move your cursor out. This should make it actually much easier to target the pod or guy who appears from cloak.


um.....................no. it makes it infinitely more difficult. before, if you sorted your overview by range and you blew up a ship that was closest to you, the pod would appear in the same spot (obviously because the pod would be at the same range as you)

but now, once the ship blows up, the ghosted bracket of the now deceased ship will stay there and the pod will whip itself at the very bottom of the overview. you could lock the overview from sorting by holding down the "ctrl" button before this patch. why change it to all the time?
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