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CCP Gallente Seriously

Author
Liang Nuren
No Salvation
Divine Damnation
#21 - 2012-02-07 23:20:02 UTC
I'm super interested seeing which specific ships he wants to tweak. Some of the long standing ships like the NH, Cerb, Eagle, Omen, etc all drive me nuts. :)

-Liang

I'm an idiot, don't mind me.

Londor Rogers
Public Menace
#22 - 2012-02-07 23:41:28 UTC  |  Edited by: Londor Rogers
I would not mind a retooling of the tier system and maybe a tweak or two to the myrm. Oh and an adjustment to the active armor tanking bonus. Since Gallente is pretty versatile maybe give us a bonus we can use in less niche situations.
Liang Nuren
No Salvation
Divine Damnation
#23 - 2012-02-08 00:02:25 UTC  |  Edited by: Liang Nuren
I'm pretty well content with the Gallente bonuses... but I wouldn't object to the resist and active tanking rigs getting a different penalty.

-Liang

Ed: Also, 125m^3 Myrms please. And extra drone bay (but not bandwidth) for most Gallente ships. That'd be pretty mad pimp.

I'm an idiot, don't mind me.

Zarcan
Deep Core Mining Inc.
Caldari State
#24 - 2012-02-08 00:07:22 UTC
Liang Nuren wrote:

Ed: Also, 125m^3 Myrms please. And extra drone bay (but not bandwidth) for most Gallente ships. That'd be pretty mad pimp.


This. Couldn't tell you the last time I've seen a Myrm flying around.
Skydell
Bad Girl Posse
#25 - 2012-02-08 00:16:07 UTC
They made adjustments to Blasters, though they count as Caldari and Gallente main weapon.

If someone runs another Vindi fleet in alliance tournament and they are forced to welfare some killmails, it will get more direct Gallente buffs I'm sure. They are still wiping the pie out of thier face from lasts years comedy side show.
Umega
Solis Mensa
#26 - 2012-02-08 00:46:06 UTC
Liang Nuren wrote:
Ed: Also, I'm half of the opinion that the Null buff actually overboosted hybrids. They're really, really, really, really solid now.


I'm on the same half. Hell I didn't think hybrids needed as strong of a buff as they got, and my combat main is heavily favored towards gallente hulls. Just some fitting tweaks (which they got too) and some minor bumps. I wouldn't classify the 5% dmg with 20% tracking and 10% dmg with javelin/tracking changes to rails 'minor'. Sprinkle on some base speed/agility bumps to hulls. Null extension is pushing it towards OP with beefy blaster tracking coupled with that additional reach.. kinda spanks barrage/scorch in dmg projection in some reguards. I might even argue that null is flat out better than barrage, maybe not scorch.. but the arguement would stem from the ammo themselves. Barrage's glory is coupled with the falloff bonuses and the ship speeds of the ships that use barrage heavily.

I can say tho, that my ship manufacturing toon has significant sales favoring gallente over the other 3 races since Crucible launch.. even near 3 months after the expansion. I'm really struggling to keep thorax, incursus, and mag stabs on the shelf.. a small testiment to ppl's acceptence of the changes.
Londor Rogers
Public Menace
#27 - 2012-02-08 00:49:52 UTC
Liang Nuren wrote:
I'm pretty well content with the Gallente bonuses... but I wouldn't object to the resist and active tanking rigs getting a different penalty.

-Liang

Ed: Also, 125m^3 Myrms please. And extra drone bay (but not bandwidth) for most Gallente ships. That'd be pretty mad pimp.



Yes I have been thinking about extra drone bay not bandwidth for a while. That would be da titz lol
Sal Landry
School of Applied Knowledge
Caldari State
#28 - 2012-02-08 00:50:50 UTC
Skydell wrote:
They made adjustments to Blasters, though they count as Caldari and Gallente main weapon.


If that's true, then you should let the Caldari LP stores know, since they only seem to stock railguns.
MeBiatch
GRR GOONS
#29 - 2012-02-08 00:51:37 UTC  |  Edited by: MeBiatch
personally i am still looking foward to the t1 ammo boost (like they did for minmatar) as a person who likes his pve this will help me with damage selection against certain rats...

also i am pulling for the mod that increases your hp by 15% (energized regenerative membrane) to get a skill bonus for certain gallente ships like the brutix hyperion astarte and so on that increases the effectiveness of the mod... that way if you fit one with max skills it would work eq to a 1600 for a bs/bc 800 for a crusier and 400 for frig...

what this would do is make it so ONLY gal ships can be fast and amour tanked...

i also think that the winsause for hybrids should be how they use heat... a hybrid turret should shoot two charges per cycle but reduce rate of fire by 50%... (this would keep dps the same but double alpha)

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Liang Nuren
No Salvation
Divine Damnation
#30 - 2012-02-08 00:58:18 UTC
I'd be really surprised if they do anything with damage type selection with hybrid or laser ammo. Also, the faster reload time *almost* makes the extra ammo types usable with rails...

-Liang

I'm an idiot, don't mind me.

MeBiatch
GRR GOONS
#31 - 2012-02-08 01:01:33 UTC
Liang Nuren wrote:
I'd be really surprised if they do anything with damage type selection with hybrid or laser ammo. Also, the faster reload time *almost* makes the extra ammo types usable with rails...

-Liang


still keep it therm/kin just make it so something like antimater is 50/50 uranium is 80/20 kin/therm and plutonium is 20/80 kin/therm plus uniform the ammo to 3 levels -50% 0% +60% and chuck in some tracking bonus for 0% and +60% in addition to cap usage bonus

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Skydell
Bad Girl Posse
#32 - 2012-02-08 01:05:16 UTC
MeBiatch wrote:
Liang Nuren wrote:
I'd be really surprised if they do anything with damage type selection with hybrid or laser ammo. Also, the faster reload time *almost* makes the extra ammo types usable with rails...

-Liang


still keep it therm/kin just make it so something like antimater is 50/50 uranium is 80/20 kin/therm and plutonium is 20/80 kin/therm plus uniform the ammo to 3 levels -50% 0% +60% and chuck in some tracking bonus for 0% and +60% in addition to cap usage bonus


I could care less about resist damage. I would like to see Beam crystals get thier Armor/ Shield base damages flipped though. Same for some T2 on the other weapons platforms.
Liang Nuren
No Salvation
Divine Damnation
#33 - 2012-02-08 01:07:29 UTC
That stat isn't very useful. Its meant to give you an idea how hard you hit against T1 resist shields and T1 resist armor... its mere existence is misleading.

-Liang

I'm an idiot, don't mind me.

MeBiatch
GRR GOONS
#34 - 2012-02-08 01:10:09 UTC
well think about it this way if you fight sansha you want to do em damage as primary then thermal then kin then explosive...

having an ammo type that does only 41% thermal and 59% kin... this mean that you are gimped and its not worth it to use hybrids...

but if you had ammo that 80% thermal and 20% kin or visa versa it would make hybrids worth using...

this is more a carebear pve wishlist item but i would love it to bits... plus having a tracking bonus for 0% range ammo too for certain pvp fits... especially with the 5 second reload time

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Dbars Grinding
Center for Advanced Studies
Gallente Federation
#35 - 2012-02-08 03:10:44 UTC  |  Edited by: Dbars Grinding
O.o? You guys are doing it wrong. Duel rep myrmidon , talos, nueting domi, Duel rep ishtar , sentry ishtar, vindi. These are all great gal sub caps. Although i would like to see a drone boost to deal with the changing times.

I have more space likes than you. 

MeBiatch
GRR GOONS
#36 - 2012-02-08 03:15:04 UTC
so 3 drone boats two that use auto cannons and one with nuets and then the talos (how all galente ships should be0 and the vindi which is a beast of a ship...

cleary this shows the effectiveness of the hybrid boost...

its clear what was some what good before just got better but what was s*it before is still cr@p now...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Keen Fallsword
Skyway Patrol
#37 - 2012-02-08 03:25:28 UTC
MeBiatch wrote:
so 3 drone boats two that use auto cannons and one with nuets and then the talos (how all galente ships should be0 and the vindi which is a beast of a ship...

cleary this shows the effectiveness of the hybrid boost...

its clear what was some what good before just got better but what was s*it before is still cr@p now...



True

Amen for that many ppl is waiting for gal rebalance. +1 to OP
Akirei Scytale
Okami Syndicate
#38 - 2012-02-08 03:33:05 UTC
Londor Rogers wrote:
Just a simple request from a Gallente loyalist. Can you give us some kind of update on the hybrid rebalance and the possible gallente rebalance. You guys have given us almost no info in regards to your future plans or even any info on how well you think the changes are working. I see active dev involvement with alot of the other changes but we have had little info at all when it comes to the hybrid rebalance. Come on CCP we have been waiting on this for a long time all we are asking for is a little bit of info on what is going on and some dev involvement with the community. Throw us a bone damn you.


wat?

seriously.

if anything they buffed hybrids too much. they're fantastic.
Akirei Scytale
Okami Syndicate
#39 - 2012-02-08 03:35:29 UTC
Sal Landry wrote:
Skydell wrote:
They made adjustments to Blasters, though they count as Caldari and Gallente main weapon.


If that's true, then you should let the Caldari LP stores know, since they only seem to stock railguns.


people use faction weapons?!? Roll
Cambarus
The Baros Syndicate
#40 - 2012-02-08 03:36:22 UTC
baltec1 wrote:
As a Gal fan I can safely say it worked. All of my blaster boats work well and even rail ships are effective now. The hull changes are also well done.

I cant think of anthing more they could do

As a gal fan who spent months going on about how gallente didn't need to be buffed in the first place, you really can't.

TBH my main problem with the rebalance is that it seemed more like it was shifting the way blasters work to a more AC-type weapon. Null range increase was soooooo not needed, and it just reeks of homogenization. It's well balanced at least (though warp mechanics still need a looking at, as do rails in general, it made me sad to realize that the oracle does more DPS at 200km than the naga), but if I wanted to fly minmatar ships, I'd fly minmatar ships.