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CCP Gallente Seriously

Author
Andski
Science and Trade Institute
Caldari State
#41 - 2012-02-08 03:42:17 UTC
baltec1 wrote:
As a Gal fan I can safely say it worked. All of my blaster boats work well and even rail ships are effective now. The hull changes are also well done.

I cant think of anthing more they could do


The French Guy in a Mega marches on~

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Alara IonStorm
#42 - 2012-02-08 04:22:34 UTC  |  Edited by: Alara IonStorm
Liang Nuren wrote:
I'm super interested seeing which specific ships he wants to tweak. Some of the long standing ships like the NH, Cerb, Eagle, Omen, etc all drive me nuts. :)

-Liang

From the CSM Minutes it seems he is tweaking the classes. He mentioned the Omen and Nighthawk specifically as examples of problem ships. He also drew the point about most players telling other players to train over Cruisers and Frigates to Battlecruisers as their Utility, Ease of Low Skill Fitting, Dmg and Tank are improved at a very small reduction in Speed that is often covered by Nano's. The fact that the Moa is slower then the Hurricane without Nano's and the Cane outrunning Armor Cruiser in general with a better mix of Dmg and Range point to the weakness of the Cruiser Class.

It looks like the next major Balance is Cruiser and Frigate Speed, Fitting, Slots and Utility. I hope they do Armor Vs Shield Tanking Balance as well since most Gal Ships are Shield Tanked instead of Armor Tanked, the Talos and Brutix being the best examples. Honestly my most preferred change would be wiping Rig penalties in general. Allow Armor Ships to benefit from speed Rigs, most fits are tight as it is to get the maximum Dmg, Tank, Speed, Neuts, Cap so Weapon Rigs are often forgone. A higher Speed for Armor Ships is worth the Sig loss of Shield Rigs. Mass Penalties for Plates and Sig Penalties for extenders are enough IMO to differentiate the two tanking types while Shield vs Armor active tank mods already are quite different focusing Shield to Dmg and Armor to Tackle and Utility. At least this is what I am hoping for in terms of Shield Vs Armor Balance.

I am very excited about the Cruiser work since Battlecruisers tend to be at the center of the game as the common Ship. I hope that moves more towards Cruisers which are much more specialized in their roles across T1, Faction and T2. Good T1 Logi and Ewar Cruisers combined with their effective T2 Counterparts with more useful Combat Cruisers and HAC's will provide much more variety without stepping on Battlecruisers toes.
Roime
Mea Culpa.
Shadow Cartel
#43 - 2012-02-08 06:36:43 UTC
Gallente is in a very good state, blasters are now balanced, and the blaster hulls work well. Not yet sure about medium rails.

- Myrm needs 100mbits bandwidth, it has very low dps even with blasters (which fit now :) ) for a tier 2 BC
- Armor rig penalty needs to be changed, but to what? Or then change shield drawback to something with actual meaning
- Ishtar could use a bit more CPU
- Damps need their cap use reduced a bit
- Helios has too many mids but too few highs

Gallente Assault Frigs are pretty damn badass now, any further buffs need to be done very carefully to not make Ishkur and Enyo completely OP.

If they touch cruisers, same must be said for Vexor, it's a crazy little ship that doesn't really need any buffing imo.

.

Umega
Solis Mensa
#44 - 2012-02-08 07:14:49 UTC
Roime wrote:
- Myrm needs 100mbits bandwidth, it has very low dps even with blasters (which fit now :) ) for a tier 2 BC


Whaaaat? Very low? If it gets a bigger bandwidth, I am pretty sure it'll end up losing some highslots. I wouldn't consider 620ish dps very low if you go with ions/faction AM/hammerheads to get that number.. and then toss in roughly 380 active tank with TD to drop incoming dps lower vs gun platform.. and a web too boot all on the same fit. Lock down your target and switch to void with 2 heavy/medium 1 light drones and it spits out 740ish dps.. while still maintaining a solid tank. I'd hardly call that very low

I rather not much change to the myrm.. rather it be a cross-breed of whatever gun system you want with drones. Rather not have it turned it into what already exists in the form of.. Domi/Ishtar and to some lesser extent, Gila/Rattler.
McRoll
Extraction and Exploration Ltd.
#45 - 2012-02-08 08:19:10 UTC
People who still want more buffs to hybrids need to have their heads examined. In the frigate department hybrids are already superior to projectiles and lasers, Harpy is insane and ***** all over the Minmatar AF's, MerIin is better than Rifter imo. I also lean more towards Cormorant than Thrasher now. Can't speak about Gallente boats as I haven't tried them yet but Caldari profited from the buffs for sure.

As far as medium hybrids go, only the rails lack a bit, blasters are more than fine. Before crying for more, some time needs to pass to give people time to adjust to the changes and to develop new strategies.
Maxious
Dragon Knights of EvE
#46 - 2012-02-08 08:29:08 UTC
Londor Rogers wrote:
Just a simple request from a Gallente loyalist. Can you give us some kind of update on the hybrid rebalance and the possible gallente rebalance. You guys have given us almost no info in regards to your future plans or even any info on how well you think the changes are working. I see active dev involvement with alot of the other changes but we have had little info at all when it comes to the hybrid rebalance. Come on CCP we have been waiting on this for a long time all we are asking for is a little bit of info on what is going on and some dev involvement with the community. Throw us a bone damn you.


I second this. I don't really use guns now as they are kinda useless. For me it's drones all the way. And with 15 mill in drone skills that's some serious drone firepower.
Maxious
Dragon Knights of EvE
#47 - 2012-02-08 08:30:37 UTC
At the moment I only use guns to aggro the enemy ships. So they don't go ffor the drones
Maxious
Dragon Knights of EvE
#48 - 2012-02-08 08:34:33 UTC
McRoll wrote:
People who still want more buffs to hybrids need to have their heads examined. In the frigate department hybrids are already superior to projectiles and lasers, Harpy is insane and ***** all over the Minmatar AF's, MerIin is better than Rifter imo. I also lean more towards Cormorant than Thrasher now. Can't speak about Gallente boats as I haven't tried them yet but Caldari profited from the buffs for sure.

As far as medium hybrids go, only the rails lack a bit, blasters are more than fine. Before crying for more, some time needs to pass to give people time to adjust to the changes and to develop new strategies.


Hmm point taken. The hybrids do work great close up I admit. But speaking for my self as a Dom ship pilot moving is not really much of an option. If their stupid enough to come n range then their space dust true. But normaly I just let the drones do the work
Roime
Mea Culpa.
Shadow Cartel
#49 - 2012-02-08 09:14:05 UTC
Umega wrote:
Roime wrote:
- Myrm needs 100mbits bandwidth, it has very low dps even with blasters (which fit now :) ) for a tier 2 BC


Whaaaat? Very low? If it gets a bigger bandwidth, I am pretty sure it'll end up losing some highslots. I wouldn't consider 620ish dps very low if you go with ions/faction AM/hammerheads to get that number.. and then toss in roughly 380 active tank with TD to drop incoming dps lower vs gun platform.. and a web too boot all on the same fit. Lock down your target and switch to void with 2 heavy/medium 1 light drones and it spits out 740ish dps.. while still maintaining a solid tank. I'd hardly call that very low

I rather not much change to the myrm.. rather it be a cross-breed of whatever gun system you want with drones. Rather not have it turned it into what already exists in the form of.. Domi/Ishtar and to some lesser extent, Gila/Rattler.


Your numbers do look much better than mine! :D Care to post that fit?

I get only 555dps with Void with this "standard" dual rep fit, and that includes some general cybernetics love:

[Myrmidon, Myrmidon fit]

Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M

Medium Capacitor Booster II
Experimental 10MN MicroWarpdrive I
Stasis Webifier II
Stasis Webifier II
Warp Scrambler II

Damage Control II
Medium Armor Repairer II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
N-Type Explosive Hardener I

Medium Nanobot Accelerator I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I


Hammerhead II x5

Ok, I agree that 555 is not perhaps "very low", but unlike the blaster boats, Myrm can't really catch anything that doesn't want to get caught. All good if you get the dual webs on someone, but most of the time you only apply the drone dps. (Personally I think 2x2x1 drone set is a lie, the heavies never reach the target and you end up making loldps)

The bonuses strongly suggest that Myrm is a drone boat :o, and in that sense it would be cool if it would make more drone damage than the T1 drone cruiser. Currently it has the same drone stats, but does less turret damage.

25mbits more bw would allow 4th sentry, giving more options and range, and also making it much more usable in PvE as well.

.

Akirei Scytale
Okami Syndicate
#50 - 2012-02-08 09:27:09 UTC
Andski wrote:
baltec1 wrote:
As a Gal fan I can safely say it worked. All of my blaster boats work well and even rail ships are effective now. The hull changes are also well done.

I cant think of anthing more they could do


The French Guy in a Mega marches on~


Don't diss my mega. It's a goddamn sex machine, capable of tearing up anything it can get its hands onto!

DISCLAIMER: its basically a t-rex. The buff helped though.

Also, how french do I look to you?!?
baltec1
Bat Country
The Initiative.
#51 - 2012-02-08 09:39:50 UTC
Cambarus wrote:
baltec1 wrote:
As a Gal fan I can safely say it worked. All of my blaster boats work well and even rail ships are effective now. The hull changes are also well done.

I cant think of anthing more they could do

As a gal fan who spent months going on about how gallente didn't need to be buffed in the first place, you really can't.

TBH my main problem with the rebalance is that it seemed more like it was shifting the way blasters work to a more AC-type weapon. Null range increase was soooooo not needed, and it just reeks of homogenization. It's well balanced at least (though warp mechanics still need a looking at, as do rails in general, it made me sad to realize that the oracle does more DPS at 200km than the naga), but if I wanted to fly minmatar ships, I'd fly minmatar ships.


Never said they didnt need to be fixed, just that they were not as broken as people saidBlink
baltec1
Bat Country
The Initiative.
#52 - 2012-02-08 09:51:09 UTC
Akirei Scytale wrote:
Andski wrote:
baltec1 wrote:
As a Gal fan I can safely say it worked. All of my blaster boats work well and even rail ships are effective now. The hull changes are also well done.

I cant think of anthing more they could do


The French Guy in a Mega marches on~


Don't diss my mega. It's a goddamn sex machine, capable of tearing up anything it can get its hands onto!

DISCLAIMER: its basically a t-rex. The buff helped though.

Also, how french do I look to you?!?


That was aimed at meBlink

They joy of seeing other fearless nano megathron pilots brings a tear my eye. Twilight Sparkle has served the CFC well in the past year to earn such a following. The age of woe is behind us and a time of glory is nigh!
Super Chair
Project Cerberus
Templis CALSF
#53 - 2012-02-08 10:11:41 UTC
I think medium/large rails could use a little more love.


Also, ferox/moa/eagle buffs please :D
Bumblefck
Kerensky Initiatives
#54 - 2012-02-08 10:14:31 UTC
Maxious wrote:

I second this. I don't really use guns now as they are kinda useless. For me it's drones all the way. And with 15 mill in drone skills that's some serious drone firepower.



Actually, you're very very wrong - what you should've said was "And with 15 mill in drone skills that's a serious amount of mediocre drone power."


Drones are crap - a secondary weapon system at best, without the damage mods and implants that they so badly need in order to become a primary weapons system.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Umega
Solis Mensa
#55 - 2012-02-08 10:31:09 UTC
Roime wrote:
Umega wrote:
Roime wrote:
- Myrm needs 100mbits bandwidth, it has very low dps even with blasters (which fit now :) ) for a tier 2 BC


Whaaaat? Very low? If it gets a bigger bandwidth, I am pretty sure it'll end up losing some highslots. I wouldn't consider 620ish dps very low if you go with ions/faction AM/hammerheads to get that number.. and then toss in roughly 380 active tank with TD to drop incoming dps lower vs gun platform.. and a web too boot all on the same fit. Lock down your target and switch to void with 2 heavy/medium 1 light drones and it spits out 740ish dps.. while still maintaining a solid tank. I'd hardly call that very low

I rather not much change to the myrm.. rather it be a cross-breed of whatever gun system you want with drones. Rather not have it turned it into what already exists in the form of.. Domi/Ishtar and to some lesser extent, Gila/Rattler.


Your numbers do look much better than mine! :D Care to post that fit?

I get only 555dps with Void with this "standard" dual rep fit, and that includes some general cybernetics love:

[Myrmidon, Myrmidon fit]

Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M

Medium Capacitor Booster II
Experimental 10MN MicroWarpdrive I
Stasis Webifier II
Stasis Webifier II
Warp Scrambler II

Damage Control II
Medium Armor Repairer II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
N-Type Explosive Hardener I

Medium Nanobot Accelerator I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I


Hammerhead II x5

Ok, I agree that 555 is not perhaps "very low", but unlike the blaster boats, Myrm can't really catch anything that doesn't want to get caught. All good if you get the dual webs on someone, but most of the time you only apply the drone dps. (Personally I think 2x2x1 drone set is a lie, the heavies never reach the target and you end up making loldps)

The bonuses strongly suggest that Myrm is a drone boat :o, and in that sense it would be cool if it would make more drone damage than the T1 drone cruiser. Currently it has the same drone stats, but does less turret damage.

25mbits more bw would allow 4th sentry, giving more options and range, and also making it much more usable in PvE as well.


I cant stand that myrm fit.. at all. Your a couple of m/h neut shots and mwd pulses towards wishing you had a buffer tank or a second cap booster. I agree myrm ain't very good at catching.. and thats why I said use the 2x2x1 when you got target lockdown, as in.. in close web/scramd.

I personally use AC myrms because they aren't going to catch crap.. and doesn't eat cap on my dual or trip MAR fit. You said blaster myrm was 'very low' dps.. so I punched some numbers in and found otherwise. I personally don't find the potential of 745 dps on a dual rep myrm very low at all.. and could be quite decent to use on roams with other ships meant to tackle.

My myrms dump the mwd for an AB.. oh the horror! Cause I rather single cap booster it, a rep-myrm with mwd cap penality and activation cost get too steep, and like I said.. neuts hurt on a one cap booster/mwd myrm. Only need one web.. only use two webs for station games were u need slow down a target from working back to station after a bump away, or same principle with POS bubble games. ACs with barrage and I'd dump the n-type for a TE. The kicker is the last mid..

TD, tracking disruptor. Doesn't need to be bonused to be effective. You are going to force kiters away as you dump more dps on them than they on you, that you can handle.. and they likely buffer. You will lay down more dmg on a hurricane than the cane kiting you. Those that don't run away and in to lay down more dps and medium neuts, or are close in fighters.. lay down web/scram, switch to top ammo and tracking TD script and float around with the AB. Myrm doesn't catch much of anything nor is it going to escape much outside scram range and in point range, MWD feels pointless and more harmful than good on this particular ship.

Not flawless.. no ship without help is tho.
Tore Vest
#56 - 2012-02-08 10:45:28 UTC
Rail mega in a fleet still sucks Sad

No troll.

baltec1
Bat Country
The Initiative.
#57 - 2012-02-08 10:51:26 UTC
Tore Vest wrote:
Rail mega in a fleet still sucks Sad


Depends how you fit it and fly itBlink
Tore Vest
#58 - 2012-02-08 11:05:10 UTC
baltec1 wrote:
Tore Vest wrote:
Rail mega in a fleet still sucks Sad


Depends how you fit it and fly itBlink


No matter how you fit it.... compared to minmatar/amarr.... it sucks
Eaven rail rohcs are better

and im talking about fleets...
not small gangs/solo

No troll.

baltec1
Bat Country
The Initiative.
#59 - 2012-02-08 11:09:20 UTC
Tore Vest wrote:


No matter how you fit it.... compared to minmatar/amarr.... it sucks
Eaven rail rohcs are better

and im talking about fleets...
not small gangs/solo


To be fair a rokh should be better than a mega at fleet work. The hyperion is also better at large scale fleet combat when it comes to rails.

A mega can hold its own well enough in a big fight unless a titan starts shooting it, but then, no battleship fleet can hold up against titan blobsStraight
Roime
Mea Culpa.
Shadow Cartel
#60 - 2012-02-08 11:10:28 UTC  |  Edited by: Roime
Umega wrote:


I cant stand that myrm fit.. at all. Your a couple of m/h neut shots and mwd pulses towards wishing you had a buffer tank or a second cap booster. I agree myrm ain't very good at catching.. and thats why I said use the 2x2x1 when you got target lockdown, as in.. in close web/scramd.

I personally use AC myrms because they aren't going to catch crap.. and doesn't eat cap on my dual or trip MAR fit. You said blaster myrm was 'very low' dps.. so I punched some numbers in and found otherwise. I personally don't find the potential of 745 dps on a dual rep myrm very low at all.. and could be quite decent to use on roams with other ships meant to tackle.

My myrms dump the mwd for an AB.. oh the horror! Cause I rather single cap booster it, a rep-myrm with mwd cap penality and activation cost get too steep, and like I said.. neuts hurt on a one cap booster/mwd myrm. Only need one web.. only use two webs for station games were u need slow down a target from working back to station after a bump away, or same principle with POS bubble games. ACs with barrage and I'd dump the n-type for a TE. The kicker is the last mid..

TD, tracking disruptor. Doesn't need to be bonused to be effective. You are going to force kiters away as you dump more dps on them than they on you, that you can handle.. and they likely buffer. You will lay down more dmg on a hurricane than the cane kiting you. Those that don't run away and in to lay down more dps and medium neuts, or are close in fighters.. lay down web/scram, switch to top ammo and tracking TD script and float around with the AB. Myrm doesn't catch much of anything nor is it going to escape much outside scram range and in point range, MWD feels pointless and more harmful than good on this particular ship.

Not flawless.. no ship without help is tho.


Thanks, some new ideas for me in there, the kiting part is very interesting :)

Yes, 745dps potential is very good, can't argue that, but I just can't reach that kind of numbers, that's why I asked fitting tips.

I find one cap booster is enough with two reppers, it's manageable against even heavy neuts. Post-crucible blaster cap usage is also not much of an issue imo. Same is with AB or MWD, I've flown it with AB, and while it has the obvious advantages, the ship is still so slow that it feels like wasting a slot. Personal preference. MWD certainly increases the chances of catching something.

I don't fly any Gallente armor fits (except Incursus) with an exposed resist hole. Especially on the Myrm it would mean giving up almost 20% of your tank. Explo hardener can also be a double advantage, minmatards will shoot you with explosives anyway even if it's your highest resist, giving up their dps.

TD might work. I've tried a damp, a drone nav comp and sebo int the "extra" mid, but need to try a TD now.

I've had the Myrm on a backburner for a while, but this topic made me want to focus on it again :)

.