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119.3 General feedback (PC)

First post
Author
Vewglas Ouroborose
PoIite Fish
#221 - 2017-03-17 14:43:13 UTC  |  Edited by: Vewglas Ouroborose
Thanks for fixing Dscan from changing filters with "1", "2" etc hotkeys without Dscan window active. It was a disaster right after the patch.
Lan-Tui Aylet
Federal Navy Academy
Gallente Federation
#222 - 2017-03-17 14:54:00 UTC
Apart from a couple of issues I have reported, I have to say I have been extensively exploring these days, and in general I'm happy with the changes done to the probe scanner; after some minutes I got used to it, and some features like change map from top view to front view made scanning way easier.

I haven't used so much the dscan so I can't say anything about it.
DARK LORIAN
NNuuggss
#223 - 2017-03-17 15:33:42 UTC
Sergey Hawk wrote:
Feedback after patch 119.3 v1.2

  1. Please remove this sound, and d-scan sound too.
  2. Sound team you're really bunch of A-Holes! Why don't you understand simple things? When you add such awful sounds you just force us to mute all UI interaction sounds and all your efforts become useless.
    Why every time we need to fight with DONGS, crickets and "You need to be within range" shїt and this "WOOOOO" scanner sound?
  3. Move scanner buttons back to top and make Solar Map button bigger. And don't forget to move Build and Scan buttons for planetary ui back to top line!
  4. Probes sphere and CS cube is too bright and anomaly sphere is too dimmed. Make corrections.
  5. Why is ALT+MouseWheel works in the opposite direction after 119.3? It should inherit camera zoom directions.


PS. Still hope and waiting Custom Tracking Position implementation.

PPS. Looks like I know from where the sounds were taken
Bear is for DONG, Rabbit for cricket sound and wolf for new scanner sound Lol



i like the sounds
DARK LORIAN
NNuuggss
#224 - 2017-03-17 15:34:34 UTC
Skia Aumer wrote:
And dear devs, if you think "nah they'll get used to it, they always do"...
Bring back the colored neocom.
The only reason I keep "beta map" icon on it is because it's red. My eyes need some anchor. I am not color blind, why do you make me feel like I am?

I wish there was some Convention against torturing people with bad UI.


i dont like the colored neo com looks cheap
DARK LORIAN
NNuuggss
#225 - 2017-03-17 15:35:31 UTC
Lan-Tui Aylet wrote:
Apart from a couple of issues I have reported, I have to say I have been extensively exploring these days, and in general I'm happy with the changes done to the probe scanner; after some minutes I got used to it, and some features like change map from top view to front view made scanning way easier.

I haven't used so much the dscan so I can't say anything about it.


i agree
Aves Asio
#226 - 2017-03-17 16:01:30 UTC
Naye Nathaniel wrote:
About the changes...
Im wonder;

If we really need a CSM guys;

They were speaking in public in CCP office - that they LOVE changes what CCP did; (about scanning etc)

So -

CSM are not needed as they are not speaking with players voices;

CSM are not needed as they are speak what CCP want them to say;

(Pick 1)

I don't want anyone to represent my voice if they don't even listen it or don't care,
I'm wonder what a CSM guys got to teling us a bullshit about "greatness" of this update...

Not to mention another changes annouced...



CSM is just a tool that provides legitimacy for CCP
Iowa Banshee
Fenrir Vangard
#227 - 2017-03-17 16:54:47 UTC  |  Edited by: Iowa Banshee
I'm getting used to the new scan system - I spend a lot of time in wormhole space and scan all the time - is there a way to turn off the drum sound on the D-Scan ?

With a UI spread over 3 monitors: I know there are shortcuts I can use but adding a scan button inside the map window next to the rotate buttons would be useful.
Sylvia Kildare
Kinetic Fury
#228 - 2017-03-17 17:42:11 UTC
Sergey Hawk wrote:
Why is ALT+MouseWheel works in the opposite direction after 119.3? It should inherit camera zoom directions.

PS. Still hope and waiting Custom Tracking Position implementation.


They specifically changed it because in the past, mousewheel down would zoom you in on the map but alt-mousewheel down would make your probes get larger... and usually, when you're zooming in to scan more precisely, you'd want to also "zoom in" your probes to get smaller and smaller and focus more, right? So now you can go mousewheel down all the time for both map zooming and probe zooming.

Amen to the custom tracking position!


Dimitrios Bekas wrote:
Number Keys hardcoded now to Dscan Filters - BAD !

With active Post Processing, the Gamma/Brightness Level of the StarBackground,...wayy wayy overpowered.
Whoever made the change in CCP HQ should maybe adjust his Default Gamma.

It is way too much and Eve looks washed out and no real contrast.


The patch notes from Thursday morning say they fixed the number key/probe window issue (when probe window wasn't on top, 1-2-3-etc. still changed filters...) I didn't check if the same was still true for d-scan, but hopefully that's fixed as well? if not, soon?

As a person who incursions fairly often, I turned off post-processing long ago to get rid of the greenish/beige sepia-toned blandness that follows around incursions, to reclaim the natural local beauty of Amarr, Gallente, Minmatar, and Caldari nebula and spacescapes... so I haven't tested it lately, but I heard that turning it on still turns back on the Sansha greenness, so... meh. Just keep it off, man. Nothing of value was lost.


Slim Thicc wrote:
It is no longer possible to type in a decimal dscan range in AU. You can type the leading digits, but when you go to type a "." character, and error sound is made. The only way to change the decimal location is by highlighting it and changing it.


I noticed this last night when trying to return to my default 0.2 AU scan range after doing some 5 AU/10 AU/max range scanning... and yeah, it didn't take the initial typing attempt, I had to arrow the cursor between the "." and "0" and then type "2" and it finally showed 0.2 and seemed to be working okay.
Sylvia Kildare
Kinetic Fury
#229 - 2017-03-17 17:49:14 UTC
Seraph Essael wrote:
- Dscan button needs to be back at the top.

- When scanning, if you select a sig, it need to get rid of the other sigs on your window.

- I can no longer grab the edges of my probes to adjust size?


1) A friend of mine was saying the same last night as he has his d-scan window at the bottom of the screen... personally, I don't care where they put the button on the window because ever since they allowed us to set a keyboard shortcut key to d-scan, I just use that (I'm using ~ (tilde)) right below escape/F1 and to the left of "1". You should try it out. You can d-scan without ever needing to move your mouse away from the overview or in space where you're clicking.

2) They did that on purpose. I think so that you could scan multiple things down at once and see your progress on multiple signatures / structures / ships / drones together. I like it the new one, personally. Only you lose track of the stuff outside your probe range, it drops off naturally, but everything in your probe range stays visible.

3) Another thing they mentioned in the dev blogs beforehand. Not sure why they made that change, but there are two other ways to change probe range that are far easier to use (slider and alt+mousewheel up/down), IMO, so no big loss.

Aginor Antiocus wrote:
Aves Asio wrote:
I tried the new probe scanner, i launched probes and noticed that you cant resize the probe radius by dragging the edges and that was it for me.

Thanks but i prefer the old system.

Now i just have to learn to deal with the awful sounds.


Ya im of the same opinion. only being able to resize with the scroll bar is bad. the way it was pre patch was quicker and much more efficient. Also, when i double click to center on my probes it seems to want to click anything in front of the cube, which if im centering is usually what im scanning. id rather center on probes and not a site i havent fully scanned. With how much time i spend scanning in other peoples territory, adding that kind of time per scan is bad. I prefer pre patch. Also, it may have been my connection, but even the hacking process was very buggy and slow. also a very dangerous thing. Changing the location of the scan button sucks too. i had my UI set up for nullsec scanning and moving the buttons changes how my UI is set up. small thing, but frustrating. The changes may be good for people who dont scan much, or at all or have any skill for it, but for me it kind of sucks.


As I mentioned to the previous poster.... Have you tried the alt-mousewheel up/down method? I only learned about it a few months ago, and boy do I love using it more than trying to grab the outside edge of a probe sphere and manually drag it in or out. And try out the keyboard shortcut for d-scan. Life-changer as well.

As for the centering issue... I usually double click on a signature or ship/drone/structure in the probe window to center, but occasionally I do click on one in the map and it seems to work okay as long as you zoom in enough to be able to distinguish where you're double-clicking... you can also double click on the probe "control cube" to center on the cube itself. Try zooming in a bit more with mousewheel down before double-clicking so you can be sure you've got the right target.
Sergey Hawk
The Sith Syndicate
REFORD
#230 - 2017-03-17 18:17:39 UTC
Sylvia Kildare wrote:
Sergey Hawk wrote:
Why is ALT+MouseWheel works in the opposite direction after 119.3? It should inherit camera zoom directions.

PS. Still hope and waiting Custom Tracking Position implementation.


They specifically changed it because in the past, mousewheel down would zoom you in on the map but alt-mousewheel down would make your probes get larger... and usually, when you're zooming in to scan more precisely, you'd want to also "zoom in" your probes to get smaller and smaller and focus more, right? So now you can go mousewheel down all the time for both map zooming and probe zooming.

From this perspective, you are right. I just noticed the difference after the upgrade.

DARK LORIAN wrote:
i like the sounds

Fine! That is why we always ask devs to make switches or sliders for all new stupid sounds.
Added DONG sound, make the "DONG sound" switch.
Added Cricket mouseover sound, make "Cricket" slider
Added Probe Scanner Wolf Howling sound, make "WOOOOOO" switch or slider.
But don't force people to listen these sounds or mute all UI interaction sound because of this wolf howling.

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

Tonto Auri
Vhero' Multipurpose Corp
#231 - 2017-03-17 18:55:10 UTC
Sylvia Kildare wrote:
Have you tried the alt-mousewheel up/down method?

It requires two hands.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Sweet Kebabcheta
Hard Cocks Ltd.
#232 - 2017-03-17 19:02:13 UTC
KKP what have you done to d-scan? You monsters! It was extremelly comfortable to press 'V' to open d-scan window and to press it again to start d-scan. And now it's gone. You puted me in grave danger by doing that, now I can't d-scan as I used to so I'll die more often.
Seraph Essael
Air
The Initiative.
#233 - 2017-03-18 02:29:00 UTC  |  Edited by: Seraph Essael
Sylvia Kildare wrote:
Seraph Essael wrote:
- Dscan button needs to be back at the top.

- When scanning, if you select a sig, it need to get rid of the other sigs on your window.

- I can no longer grab the edges of my probes to adjust size?


1) A friend of mine was saying the same last night as he has his d-scan window at the bottom of the screen... personally, I don't care where they put the button on the window because ever since they allowed us to set a keyboard shortcut key to d-scan, I just use that (I'm using ~ (tilde)) right below escape/F1 and to the left of "1". You should try it out. You can d-scan without ever needing to move your mouse away from the overview or in space where you're clicking.

2) They did that on purpose. I think so that you could scan multiple things down at once and see your progress on multiple signatures / structures / ships / drones together. I like it the new one, personally. Only you lose track of the stuff outside your probe range, it drops off naturally, but everything in your probe range stays visible.

3) Another thing they mentioned in the dev blogs beforehand. Not sure why they made that change, but there are two other ways to change probe range that are far easier to use (slider and alt+mousewheel up/down), IMO, so no big loss.


So, two things I got from this: A) You dont live in a wormhole and B) you don't scan a lot...
I have my shortcuts set for dscan, but sometimes my other hand is occupied woth a cup of tea or whatever.

Point 2, it's a pain in the arse, when you scan something all the time, being able to see only the sig youre scanning is key. Wormhole living is dependent on scanning and this is breaking it for some people (not me, as i am having to deal with it). Scanning was one of the things I enjoyed in EvE. Now not so much.

As for the dragging edges, yeah they changed it, but wasnt sure if they made another changes and had it optional. I have the up and down set to shirtcuts too, but sometimes its easier to use just one hand.

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Mialta
Leviathan Rising
Fortis Et Certus
#234 - 2017-03-18 08:48:34 UTC
Thanks so much for completely nerfing carrier ratting and rendering my carriers useless.

Back to hi sec for me or maybe just an unsub, not everyone has lightning reflexes to micro micro manage fighters, it was bad enough before.
Cherry Sulphate
ojingo
#235 - 2017-03-18 09:09:24 UTC
Blazemonger Adoulin wrote:
Cherry Sulphate wrote:
overall assessment; excellent scan/probe changes.


You don't get out much obvuiously..


mmmffphpphhphphahahahahhahaha!
what an ice burn.
Kaia Lin Garemoko
Pator Tech School
Minmatar Republic
#236 - 2017-03-18 14:22:13 UTC  |  Edited by: Kaia Lin Garemoko
Sylvia Kildare wrote:
Seraph Essael wrote:
- When scanning, if you select a sig, it need to get rid of the other sigs on your window.


2) They did that on purpose. I think so that you could scan multiple things down at once and see your progress on multiple signatures / structures / ships / drones together. I like it the new one, personally.

This is inaccurate. Before the change, you could track multiple objects--hold CTRL or SHFT and select several signatures in the window and only those selected would remain visible. Click more, more appear, deselect a sig and it disappears.

Now, however, if you want to focus only on one sig or one small group, the others remain cluttering your map view. So this is not a "new" feature, this is instead removing the feature allowing you to completely remove non-selected sigs from your view. I'm not saying you shouldn't like it this way, but it's not any better for zeroing in, and it shouldn't have been removed when it could have simply been relegated to a toggle in an options menu. Which the scanners desperately need.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#237 - 2017-03-18 16:19:12 UTC
John Korhal
Special Moves
#238 - 2017-03-19 04:23:52 UTC
Why is the "analyze" and "scan" button in a different location on every iteration of this interface???

Put some consistency and logic into the design please.

Right now, at the bottom of the panels it is really frustrating.

Thanks



Salvos Rhoska
#239 - 2017-03-19 07:27:41 UTC
Give an Audio option to remove Probing sounds

Give options to re-align the "analyze" and probe pattern buttons to the top of the UI, and move the probe radius data to the bottom.
Arrek Lemmont
Center for Advanced Studies
Gallente Federation
#240 - 2017-03-19 09:39:32 UTC
Salvos Rhoska wrote:
Give an Audio option to remove Probing sounds

Give options to re-align the "analyze" and probe pattern buttons to the top of the UI, and move the probe radius data to the bottom.

I actually like how the EVE interface isn't endlessly customizable. Lot fewer unnecessary options, and fewer things for users to screw up in the user configuration.

Re the buttons at the top and the bottom, etc., perhaps CCP should implement both on a test server and run an experiment with 12 players using one version and 12 the other.