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Pirate Battleships & Absurd Ganker Arguments

First post
Author
baltec1
Bat Country
Pandemic Horde
#81 - 2017-02-23 13:06:14 UTC
Malcorath Sacerdos wrote:
Black Pedro wrote:
Malcorath Sacerdos wrote:
i see your point. the numbers are at or near 2012 -2011 numbers but an all time low i would say no to.
I don't have the numbers to say that, and yes, suicide ganking rates were probably lower early on immediately after CONCORD was made invincible and and for freighters, before they even dropped loot, but there is no evidence that suicide ganking is increasing, out of control, or even a problem which is the usual carebear narrative. CCP Quant's numbers show that total destruction (from all sources, not just suicide ganking) makes up less than 0.1% of all goods transported in highsec, and ganking of barges shows a similar decrease in recent years, which is off true all time lows in 2012 when Dr. Eyjo reported that Exhumers were blowing up at "historically low rates" (pg. 104).

Highsec is extremely safe. CCP has buffed safety so much it is near impossible to make a living as a pirate there. The cost to attack is so high, only when another player makes a mistake and undocks in an overloaded hauler or blinged out ship is it even possible.

CCP always intended you to be at risk in highsec, and always intended for you to be able to attack another player if you were willing to accept the consequences.

Everything is working as intended. The only problem here, and it isn't probably one worth discussing, is that the OP is playing the wrong game. He is not willing to accept loss in his gaming experience, either from suicide gankers or from a changing market that has devalued his battleship. He probably should just move on and let us all get back to playing in our competitive PvP sandbox together.



im looking at the concord numbers as we speak i copied over the zkill stats to an exell cheat quite intresting really.

yea ppl will cry over all sorts of things and they will have opinions. ever since 2013 the number os concord kills in HS has been dropping akording the the zkill data so i guess ill have to amend my own opinions to better suite the facts in this case. i would love to do this on crest data straght from ccp if possible tho :)


You also need to factor in the rise of the catalyst and the increases in the EHP of the victims. Fewer ships are getting stomped by concord while at the same time more gank ships are required per kill.
Jonah Gravenstein
Machiavellian Space Bastards
#82 - 2017-02-23 13:10:33 UTC  |  Edited by: Jonah Gravenstein
Malcorath Sacerdos wrote:
Malcorath Sacerdos wrote:
yea id need to get the data from ccp on howmany gatejumps are done by freaighters each day and then correlate that with how many freighters get ganked each day. then do that for all ship types in eve in HS.


i have acual research projects going on atm but if i ever get bored with those i might look into this.




https://zkillboard.com/group/513/


this coulld be a basis for an intresting basis for statistics one where ppl loose frieghters.
You'll need to filter out wardec kills and other situations where Concord don't kill the attackers shortly afterwards, one such situation would be someone flying a freighter while suspect.

In the beginning there was nothing, which exploded.

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Wolfgang Jannesen
Imperial Academy
Amarr Empire
#83 - 2017-02-23 13:10:41 UTC
This is an over glorified complaint thread, ganking is not a gameplay issue, the ships you do it in are not a gameplay issue, the economy in EVE will survive in one way or another.
Malcorath Sacerdos
Republic University
Minmatar Republic
#84 - 2017-02-23 13:13:01 UTC
baltec1 wrote:
Malcorath Sacerdos wrote:
Black Pedro wrote:
Malcorath Sacerdos wrote:
i see your point. the numbers are at or near 2012 -2011 numbers but an all time low i would say no to.
I don't have the numbers to say that, and yes, suicide ganking rates were probably lower early on immediately after CONCORD was made invincible and and for freighters, before they even dropped loot, but there is no evidence that suicide ganking is increasing, out of control, or even a problem which is the usual carebear narrative. CCP Quant's numbers show that total destruction (from all sources, not just suicide ganking) makes up less than 0.1% of all goods transported in highsec, and ganking of barges shows a similar decrease in recent years, which is off true all time lows in 2012 when Dr. Eyjo reported that Exhumers were blowing up at "historically low rates" (pg. 104).

Highsec is extremely safe. CCP has buffed safety so much it is near impossible to make a living as a pirate there. The cost to attack is so high, only when another player makes a mistake and undocks in an overloaded hauler or blinged out ship is it even possible.

CCP always intended you to be at risk in highsec, and always intended for you to be able to attack another player if you were willing to accept the consequences.

Everything is working as intended. The only problem here, and it isn't probably one worth discussing, is that the OP is playing the wrong game. He is not willing to accept loss in his gaming experience, either from suicide gankers or from a changing market that has devalued his battleship. He probably should just move on and let us all get back to playing in our competitive PvP sandbox together.



im looking at the concord numbers as we speak i copied over the zkill stats to an exell cheat quite intresting really.

yea ppl will cry over all sorts of things and they will have opinions. ever since 2013 the number os concord kills in HS has been dropping akording the the zkill data so i guess ill have to amend my own opinions to better suite the facts in this case. i would love to do this on crest data straght from ccp if possible tho :)


You also need to factor in the rise of the catalyst and the increases in the EHP of the victims. Fewer ships are getting stomped by concord while at the same time more gank ships are required per kill.



indeed there is alot to take into acount. and alot needs to be correlated
Jenn aSide
Soul Machines
The Initiative.
#85 - 2017-02-23 13:59:16 UTC  |  Edited by: Jenn aSide
Well, this has turned into you standard General Discussion thread.

Step one: Some overly emotional poster with a huge (and I mean HUGE) emotional chip on his/her shoulder posts some only semi-coherent BS built on biased ideas with not one shred of actual evidence.

Step two: Other posters show up and refute the OPs nonsense, complete with links to actual data and evidence (enough of it in fact to actuall win a Civil lawsuit in most courts of law)

Step three: Backfire Effect happens and the OP is somehow assured that the BS they already beleive is more true now than before they posted, else "why would all of these gankers have showed up to argue". Sidenote, even if you aren't a ganker and don't like gankig, you are a "ganker" for the OP's purposes...


Yea, I find it all funny. That some probably grown person, probably a dude, who is terribly upset is sitting right now in fromt of some kind of computer typing FURIOUSLY about how terrible it is that some other probably grown probably male person is also sitting in front of a computer playing a video game within the well and long established rules of that game. How dare someone play within the rules!!!

And all this instead of simply not playing a game that has rules that allow behavior you don't like. In plain English, if you don't like (or cannot tolerate) "ganking" among other things that have been allowed since DAY freaking ONE, 14 years ago, choosing to play EVE Online marks one as a dumbass.

I simply can't fathom the level of mental instability one would have to have to upset about any of this...
lilol' me
Comply Or Die
Pandemic Horde
#86 - 2017-02-23 14:01:33 UTC  |  Edited by: lilol' me
baltec1 wrote:
Naye Nathaniel wrote:
lilol' me wrote:
funny thing is 0.0 is safer than highsec... the carebears and ultimately the problem is nullsec not highsec.
the problem with people whining about highsec is from useless pvpers who want easy kills.


this


So why does every survey find that highsec has less killed per head of population and null eats up the vast bulk of destruction?



because of large fleet fights mainly. doesnt mean there isnt a vast amount of carebearing if which the stats clearly show too. look at drone lands for example but its nullsec full stop

oh true story i saw yesterday literally 50 large t1 and t2 bubbles on a gate both sidea to stop people hassling carebears.. crazy eh..
cant do that in highsec
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#87 - 2017-02-23 14:35:13 UTC  |  Edited by: Infinity Ziona
Black Pedro wrote:
Malcorath Sacerdos wrote:
industrials, freighters, orcas (not that they are easally ganked anymore), blinged out ship of everytype. you get what i am aiming at right ?
A quick look at the CONCORD kill data shows that not to be the case.

At least as far back as I trust the killboard data (end of 2012 when the API was implemented), there has been a continual downward trend in the number of CONCORD kills. In fact, CONCORD is only killing about half the number of ships they were 4-5 years ago.

You can easily see that in a chart of the above numbers:

https://puu.sh/ugdOo/9fc9e9d60f.png

All evidence says suicide ganking is at or near all time lows. Which makes total sense, given highsec safety is at an all-time high after years of continual and near constant buffing.

Reason for that is simple - you can now gank freighters with 10ish ships (torp bombers) + a couple of select tank ships after draghing concord off the gate, instead of 30 cats. That should apply to smaller hulls too.

In other news any data or research provided by Baltec or Tippia needs to be double, triple and quadruple checked because its extremely easy to collect data in a biased manner.

In other news Im still the best EvE player in history cheers

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Arthur Aihaken
CODE.d
#88 - 2017-02-23 14:44:46 UTC
Station spinning. It's the only risk-free PvE activity left.

I am currently away, traveling through time and will be returning last week.

Jonah Gravenstein
Machiavellian Space Bastards
#89 - 2017-02-23 14:57:52 UTC  |  Edited by: Jonah Gravenstein
Infinity Ziona wrote:
Reason for that is simple - you can now gank freighters with 10ish ships (torp bombers) + a couple of select tank ships after draghing concord off the gate, instead of 30 cats. That should apply to smaller hulls too.
That hasn't changed, Catalysts are/were more common because they don't require a large SP investment, and give a good bang for buck.

Quote:
In other news any data or research provided by Baltec or Tippia needs to be double, triple and quadruple checked because its extremely easy to collect data in a biased manner.
Baltec1 uses publicly available data to back up his claims, he may not share his data set or his analysis methods, but he'll show where it came from. You, on the other hand, throw tantrums and/or ragequit when people call you out on your bullshit.

FYI Tippia no longer plays so is unlikely to be collating data biased or otherwise.

Quote:
In other news Im still the best EvE player in history cheers
In your opinion maybe, many would disagree.

In the beginning there was nothing, which exploded.

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Arthur Aihaken
CODE.d
#90 - 2017-02-23 15:13:50 UTC
Is ganking good for EVE? Probably not? It would be interesting to see the criminal safety removed from high-sec and CONCORD permanently moved to low-sec. This could be offset with an overhaul to wardec mechanics, NPC corporations and the bounty system. You could also make active missions warpable beacons to encourage more player interaction.

I am currently away, traveling through time and will be returning last week.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#91 - 2017-02-23 15:55:02 UTC
Arthur Aihaken wrote:
Is ganking good for EVE? Probably not? It would be interesting to see the criminal safety removed from high-sec and CONCORD permanently moved to low-sec. This could be offset with an overhaul to wardec mechanics, NPC corporations and the bounty system. You could also make active missions warpable beacons to encourage more player interaction.

It would be more interesting for gankers to be removed to WoW. They would need to adjust to the increased risk but most would probably make it if they avoid premades.

This could be offset by fining any gankers that stay the costs of the ship they destroy and removing them permanently to null so they can experience real pvp with risk

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Black Pedro
Mine.
#92 - 2017-02-23 16:12:54 UTC  |  Edited by: Black Pedro
Arthur Aihaken wrote:
Is ganking good for EVE? Probably not? It would be interesting to see the criminal safety removed from high-sec and CONCORD permanently moved to low-sec. This could be offset with an overhaul to wardec mechanics, NPC corporations and the bounty system. You could also make active missions warpable beacons to encourage more player interaction.
Suicide ganking could go away completely, but CCP would, of course, replace it with some other system to lose your stuff non-consensually to the other players and keep you from being 100% safe, as that is the core idea of the game. Say they chose everyone was always perma-warred with at least one other group - no more hiding in NPC corps. Nothing would change; you would have the exact same people coming here, whining that they were exploded against their will by some "griefer" despite the fact that interfering with other players, often in ways that cause them grief but empower yourself, is the point of the game.

Suicide ganking as a mechanic is somewhat draconian and does not do much to allow ongoing player interactions, but works perfectly fine at what it is suppose to do. It provides a deterrence against wholesale random violence in highsec, yet leaves open the possibility of a player shooting someone if the motivation is strong enough.

The reality is there is no version of Eve where highsec = happy safe carebear land where CCP would allow players to be perfectly safe and able to interact with the greater universe in any meaningful way. You can rejigger the mechanics all you want, but for them to be compatible with the core design of the game, players are always going to be able to interact with players without their explicit consent. And players are always going to get butthurt about that. Most, realize that is part of playing a competitive PvP game - you win some and you lose some - and they get over it and get back to the business of jockeying for resources and power in our shared universe. A few, like the OP, have no business playing such a game and instead come to the forums to beg CCP to change the game so they can't lose. Those ones, the true carebears, shouldn't be playing Eve in the first place, and are making their life miserable by doing so.

So is suicide ganking bad for the game? Well yes in the sense that only a minority of gamers are looking for a nowhere-is-safe, competitive sandbox experience. However, there is no mechanic you can replace it with that would make players like the OP happy and yet maintain the single-universe PvP arena design of the game which has attracted and kept so many passionate players. So, while I would love for CCP to spend the effort to completely redesign CrimeWatch and come up with a better system to allow criminals, victims, and vigilantes to interact in highsec, such a better system still won't make the OP and his cohort happy. They will be here the next day whining that the "bad people" still were able to out-play them and inflict losses on them and thus some numbers associated with their character in a London database went down instead of up like they like. The literally cannot be happy in a game like Eve where loss, and loss to another player, is an intended possibility.

You'd think this would all be clear by now, so long after CCP designed and implemented their conception of how New Eden is suppose to work and you'd think people would get tired of plaintively whining for CCP to throw all this out and change the game to what they personally want. But they don't, so we get to have to have this thread month after month, year after year, probably until the day the server gets shut off.
Hazel TuckerTS
Doomheim
#93 - 2017-02-23 16:37:54 UTC
Dont mind gankers.

Do mind jagoof's that think they own the world.
Charge you to mine then gank you anyway.
For them i have a nice...well, lets just say they would know what its like to be a girl


kiss kiss bang bang

Jenn aSide
Soul Machines
The Initiative.
#94 - 2017-02-23 16:52:42 UTC  |  Edited by: Jenn aSide
Arthur Aihaken wrote:
Is ganking good for EVE? Probably not?


What are you basing this opinion on? CCP has specifically contradicted this idea in the past.

I think Ganking is very good for the game, and these anti-ganker types prove it.

First, it creates danger. Danger (whether people want to admit it or not) is why we are playing a video game about space, even though they pretend that what they really want is Comfort. Thing is, if people hated 'ganking', why do they keep playing here instead of the many MMOs that restrict that kind of behavior (even space theme'd games like Star Trek Online and now, Elite:Dangerous with it's private community mode)?

Secondly, it helps EVE by giving certain types of people something to hate. That's where these anti ganker folks come in, without ganking , would they just go on their merry way? Nope, they'd find something else to hate, because they need something to hate, it's part of their personalities.

Danger and something to hate, those are things that bind people to EVE Online, it's why these people don't go play other games as much as they play EVE despite the fact that all they do is complain about EVE and about how horrible 'griefers' are.

It's why I don't hate gankers even though when in high sec I take many precautions against the practice. I don't just need something to hate to feel like I'm alive, I'm happy killing NPCs (which i do hate, down with Sansha and his BS).

Also, TBH I appreciate the fact that gankers exist because in addition to riling up the kind of whiney, entitled, cluless players that I personally have no love for, they also enrage the holier than thou ,crusading, "will someone please think of the children" spaceship SJWs that I honestly cannot stand (I don't need to hate them to enjoy the game...but I'll admit, it's a nice bonus). So right there, gankers are improving my EVE experience Twisted
Arthur Aihaken
CODE.d
#95 - 2017-02-23 16:55:34 UTC
At some point we need to have a serious discussion about the use of "there", "they're" and "their"...

I am currently away, traveling through time and will be returning last week.

Soel Reit
The Scope
Gallente Federation
#96 - 2017-02-23 16:57:59 UTC
Arthur Aihaken wrote:
At some point we need to have a serious discussion about the use of "there", "they're" and "their"...


englando for the win pls
Jenn aSide
Soul Machines
The Initiative.
#97 - 2017-02-23 16:59:00 UTC
Arthur Aihaken wrote:
At some point we need to have a serious discussion about the use of "there", "they're" and "their"...


Sure we can, right after we have one about how supposedly grown people can by petty like that.
Lulu Lunette
Savage Moon Society
#98 - 2017-02-23 17:00:38 UTC
Just another one of these tired old threads. Usually skim the OP then read till I see the first Eve cliche reply and hit the back button.

@lunettelulu7

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#99 - 2017-02-23 17:13:31 UTC
What a fine thread to find to start my day. Eve does continue to deliver.

So lets talk some economy basics. Eve is after all spreadsheets in space. Stuff can't really sell (for long) at less than it costs to make. So there is a floor for anything. Also stuff usually sells based on its utility and its appeal.

So the the new shiny at the moment usually won't stay the new shiny forever. You get into the new shiny early you run the risk of the utility eventually driving the value over the "cool" of the new. Also remember Eve is a chance to keep experiencing virtual Mandela effect because CCP does change the basic fabric of the universe on a regular basis. So call it balancing. Others call it screwing things up. Half full? Half empty? You decide!

So in Eve to be happy you maybe shouldn't mix your chocolate with your peanut butter. If you are buying to keep or grow value don't buy something that folks will explode if given the chance and then put it somewhere that someone can explode it. If you are buying something to explode stuff buy it based on how well it explodes stuff. Then go explode stuff with it and you will find the inner joy that is Eve! If you are buying stuff to be seen and thought of as cool then expect to keep spending those isks because cool is fleeting,

Finally best ever Eve advice, don't take it personally when someone seems to do better in combat, markets, industry or some other of the many things a space person can spend their time on in this 'verse'. There will always be someone that is just a little more. That is where the challenge lies.
Jonah Gravenstein
Machiavellian Space Bastards
#100 - 2017-02-23 18:01:10 UTC  |  Edited by: Jonah Gravenstein
Dammit Issler.

It's not often I agree with you, but that's a damn good post.

In the beginning there was nothing, which exploded.

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