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Pirate Battleships & Absurd Ganker Arguments

First post
Author
Salvos Rhoska
#261 - 2017-02-27 11:38:46 UTC
Infinity Ziona wrote:

Then post it in features and ideas. Its an idiotic idea but go ahead.

Sure, I could do that.
But as you see, its been part of the evolution of this thread for several pages already here.

We have already established, from all sides of this discussion, that fit/cargo data is extremely valuable.

We can all agree, Im sure, that acquiring value in EVE should involve cost/risk.

Thus we can conclude, that acquiring this valuable tactical data on a ships fit/cargo, should also incur cost/risk.

Currently, it does not.

You can sit in HS, harvesting this data off hundreds of ships, at no risk/cost, protected by CONCORD against retaliation.
Black Pedro
Mine.
#262 - 2017-02-27 11:50:17 UTC  |  Edited by: Black Pedro
Salvos Rhoska wrote:
Black Pedro wrote:
Salvos Rhoska wrote:
snip

Not convinced.

You are making intel gathering a suspect-level offence for dubious reasons. I see no plausible way this change would increase player interaction and activity, only decrease it.

Good luck getting your idea implemented.


The intent of scanning someones fit/hold, is itself dubious, and as others have stated, almost exclusively used for the purpose of ascertaining whether to suicide gank the ship or not.

You have yourselves, over and over, stated how valuable the tactical intel on a ships fit/cargo is.
Why then should it be gained at no risk?

Wardecced targets can also fit/cargo scanned, but obviously in that situation, no suspect penalty is applied, as they are war. Nor is it a suicide gank related issue, as CONCORD does not interfere.

It is not rational that fitt/hold scanning does not incur risk/cost.

A suspect timer does not prevent you from continuing scanning other ships.
A suspect timer does not prevent a suicide gank from happening, nor prevent informing that suicide gank with tactically valuable data.
Afaik, even an Alpha in a rookie ship can perform fit/cargo scanning.
A suspect timer increases interaction and pvp, by making the scanning ship (which is gathering data on targets for a suicide gank) itself a valid target.

That is fair quid pro quo.
If you want valuable tactical data on a potential target for a suicide gank, go ahead and scan them, but be prepared to defend yourself as a consequence.
It's totally rational that players can gather intel without being declared a criminal and having to forfeit CONCORD protection. Declaring it irrational because you (mistakenly) think such a game change would increase player interaction shows how muddled your thinking really is.

Make up your mind. Are you arguing scanning should be suspect-level offense because anything else would be "irrational" or are you arguing because you think it would make the game better?

The status quo is clearly not "irrational". You can draw the line on what is legal or not on either side. Saying that gathering information to prepare for a crime is criminal is rational, as is saying that no, that gathering intel is fine and only when you act on it by shooting another player a crime is committed in the eyes of CONCORD. You are just making up reasons why your pet idea should be implemented that have nothing to do with facts. Declaring the other option "irrational" as the basis of your reason why your idea should be implemented is flawed and the sign of a weak argument. As is claiming scanning is "valuable" so should cause a suspect flag. So what? Almost everything players do in ships is valuable in some way and doesn't merit a suspect timer.

The real question you keep dancing around is whether such a change would make for a better game. There is no reason to think such a hurdle would increase player interactions in any meaningful way. Just because you put more suspect timers into the game does not make automatically for better game play. Do you have something better?

If you are going to successfully argue to change the status quo, you will need better arguments than "it's not rational" or "the more suspect timers the better".
Salvos Rhoska
#263 - 2017-02-27 12:12:15 UTC
baltec1 wrote:
Salvos Rhoska wrote:
You dont "have" to replace it, unless it is destroyed (pvp is fine).
A suspect timer does not prevent you from scanning.


Scan ships are super easy to find and easy to kill, you will have people who will dedicate their time to blowing them up. Under your plan losing the scanning ship is all but guaranteed.
Salvos Rhoska wrote:

I dont care how many targets you have to scan to find a profitable target.
That is your problem, not the games or its mechanics.
You dont have to scan ships inorder to suicide gank them.


You do have to scan them if you want to turn a profit. It doesn't matter if you don't care this is what will happen with your plan. Needless to say your play would be a very heavy blow to ganking and would reduce greatly the number of people ganking simply because turning a profit would become borderline impossible.

Salvos Rhoska wrote:

As I said, afaik scanning can be done by rookie ships with Alpha clones.
Hire/involve them instead then.


You are still ignoring what I am telling you. The big issue is the amount of time you will lose under your plan means the vast bulk of potential targets will not be scanned. You are effectively killing profitable ganking because they can't scan enough ships to be able to find the profitable targets. They would be relying on blind luck their one scan result every few minutes pings a viable target.

Salvos Rhoska wrote:

The passive targeter is not rendered pointless.

You can still use it to acquire targets without their notice, but if you activate a scan module on that target, suspect tag will be applied.


What is the point of hiding your locking the ship if you go suspect the moment you hit scan? You literally light up like a Christmas tree.


1) Scan ship attrition is the players problem. Dont fly what you cant afford to lose. There is nothing wrong with people dedicating their time to destroying them, just as a scan ship dedicates their time to acquiring valuable data on a ships fit/cargo as targets.

2) If you feel you must scan targets to turn a profit, then do so. A suspect timer doesnt prevent you from acquiring that data.

3) "You are effectively killing profitable ganking because they can't scan enough ships to be able to find the profitable targets."

This is false. When I probe and complete Sig sites, I have no control over the profit. The drops are what they are, I cant control them, whether or not I scan them in advance. The target has what it has, as put there by forces beyond my control. The same applies to choosing targets in the flow of ships in HS. Whether you scan it or not, does not change what is there.

4) "What is the point of hiding your locking the ship if you go suspect the moment you hit scan? You literally light up like a Christmas tree."

The purpose of a passive targeter is an undetected target lock. No more, no less.
NofriendNoLifeStilPostin
State War Academy
Caldari State
#264 - 2017-02-27 12:19:32 UTC  |  Edited by: NofriendNoLifeStilPostin
baltec1 wrote:


  • Cost to improve your security status from -10 using tags currently stands at 308,373,365.59 isk


  • Oh yea, I forgot you can just buy your way back to good sec status with cash. LOL! Not that you would ever really need to.

    What a trashy joke of a game EVE really is. A risk-averse griefers paradise.

    How have you absurd and thoughtless EVE apologist twits not realized this yet?

    baltec1 wrote:


  • The scan ship can be ganked.

  • Thats more risk than a hauler has.


    quoted for hilarity
    Salvos Rhoska
    #265 - 2017-02-27 12:23:17 UTC
    Black Pedro wrote:
    If you are going to successfully argue to change the status quo, you will need better arguments than "it's not rational" or "the more suspect timers the better".


    Both of those arguments are, nonetheless, valid, explained and support my position.

    What further better arguments do you need?

    Ask and I shall deliver.
    baltec1
    Bat Country
    Pandemic Horde
    #266 - 2017-02-27 12:35:44 UTC
    NofriendNoLifeStilPostin wrote:


    quoted for hilarity


    Now quote the rest.

    Lan Wang
    Princess Aiko Hold My Hand
    Safety. Net
    #267 - 2017-02-27 12:39:12 UTC
    NofriendNoLifeStilPostin wrote:
    baltec1 wrote:


  • Cost to improve your security status from -10 using tags currently stands at 308,373,365.59 isk


  • Oh yea, I forgot you can just buy your way back to good sec status with cash. LOL! Not that you would ever really need to.

    What a trashy joke of a game EVE really is. A risk-averse griefers paradise.

    How have you absurd and thoughtless EVE apologist twits not realized this yet?

    baltec1 wrote:


  • The scan ship can be ganked.

  • Thats more risk than a hauler has.


    quoted for hilarity


    why do you keep posting in the forums?

    Domination Nephilim - Angel Cartel

    Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

    baltec1
    Bat Country
    Pandemic Horde
    #268 - 2017-02-27 12:42:37 UTC  |  Edited by: baltec1
    Salvos Rhoska wrote:


    This is false. When I probe and complete Sig sites, I have no control over the profit.


    This isn't sig sites, for every profitable kill there are hundreds that are not. Your plan means we go from spending a lot of time scanning and finding nothing of worth to one scan every 4-5 min. In practice this means simply by shear numbers the likelihood of scanning the profitable target is very very low. Ganking for profit cannot exist as a profession based upon pure luck you find something.


    Salvos Rhoska wrote:

    4) "What is the point of hiding your locking the ship if you go suspect the moment you hit scan? You literally light up like a Christmas tree."

    The purpose of a passive targeter is an undetected target lock. No more, no less.


    You get 6 seconds to lock the target, scan it and unlock. There is no point in hiding just the locking because that is done near instantly.
    Salvos Rhoska
    #269 - 2017-02-27 12:46:23 UTC
    baltec1 wrote:
    NofriendNoLifeStilPostin wrote:


    quoted for hilarity


    Now quote the rest.

    No, she was right.
    It was laughable.
    Also you didnt quote her in completion either.

    Arguing that a scanning ship should incur no risk, whereas the target of their scans has their data intrusively investigated, so as to increase their risk of a suicide gank AND the profits from that gank effort makes no sense.

    There is no equity there.

    If you want data so as to inform the profit/cost of a suicide gank, you should accept reciprocal risk.
    The suicide gank itself incurs fatal CONCORD loss.
    The haulers incur a suspect timer.

    Yet the scanner incurs no loss, risk or cost.

    That is not rational, and goes against EVE principles.
    baltec1
    Bat Country
    Pandemic Horde
    #270 - 2017-02-27 12:50:13 UTC
    Salvos Rhoska wrote:
    baltec1 wrote:
    NofriendNoLifeStilPostin wrote:


    quoted for hilarity


    Now quote the rest.

    No, she was right.
    It was laughable.
    Also you didnt quote her in completion either.

    Arguing that a scanning ship should incur no risk, whereas the target of their scans has their data intrusively investigated, so as to increase their risk of a suicide gank AND the profits from that gank effort makes no sense.

    There is no equity there.

    If you want data so as to inform the profit/cost of a suicide gank, you should accept reciprocal risk.
    The suicide gank itself incurs fatal CONCORD loss.
    The haulers incur a suspect timer.

    Yet the scanner incurs no loss, risk or cost.

    That is not rational, and goes against EVE principles.


    Its perfectly rational, you just want this nerf because you want to kill ganking. Just like all of your other anti-ganking nerfs you have come up with.
    Arthur Aihaken
    CODE.d
    #271 - 2017-02-27 13:05:51 UTC
    baltec1 wrote:
    Its perfectly rational, you just want this nerf because you want to kill ganking. Just like all of your other anti-ganking nerfs you have come up with.

    At the rate Omega players keep leaving EVE, it may not matter. There's little if any profit to be had in ganking Alphas.

    I am currently away, traveling through time and will be returning last week.

    Salvos Rhoska
    #272 - 2017-02-27 13:18:02 UTC  |  Edited by: Salvos Rhoska
    baltec1 wrote:
    Salvos Rhoska wrote:
    baltec1 wrote:
    NofriendNoLifeStilPostin wrote:


    quoted for hilarity


    Now quote the rest.

    No, she was right.
    It was laughable.
    Also you didnt quote her in completion either.

    Arguing that a scanning ship should incur no risk, whereas the target of their scans has their data intrusively investigated, so as to increase their risk of a suicide gank AND the profits from that gank effort makes no sense.

    There is no equity there.

    If you want data so as to inform the profit/cost of a suicide gank, you should accept reciprocal risk.
    The suicide gank itself incurs fatal CONCORD loss.
    The haulers incur a suspect timer.

    Yet the scanner incurs no loss, risk or cost.

    That is not rational, and goes against EVE principles.


    Its perfectly rational, you just want this nerf because you want to kill ganking. Just like all of your other anti-ganking nerfs you have come up with.


    This too, is false and unrepresentative.

    Im one of the most hawkish and pro-pvp posters on this board.

    I have zero issue with suicide ganking. I have posted consistently, for years, at great length, so as to involve more PvP, conflict and competition in HS and elsewhere.

    You are concerned with the profits of suicide ganking.
    I am concerned with PvP, and equity/balance of game systems.

    There is no rational reason why invasively gaining data on a ships fit/cargo should not involve risk/cost.
    Listen and consider your own arguments.
    You think a scanning ship should be able to scan hundreds of ships, with no risk/cost, so as to pass that info on to suicide gankers, for them to maximize their profit/effort, agaiinst the interests of the target.

    A target that has its fit/cargo data violated in this way, for purposes of potential aggressors to suicide gank it, should have equivalent recourse to engage that data thief.

    My proposal does not impede suicide ganking, or scanning.
    It introduces more pvp, and cost/risk to acquiring such valuable data on a target.
    Ima Wreckyou
    The Conference Elite
    The Conference
    #273 - 2017-02-27 13:28:37 UTC
    Arthur Aihaken wrote:
    At the rate Omega players keep leaving EVE, it may not matter.

    Source?
    Black Pedro
    Mine.
    #274 - 2017-02-27 13:28:38 UTC  |  Edited by: Black Pedro
    Salvos Rhoska wrote:
    Black Pedro wrote:
    If you are going to successfully argue to change the status quo, you will need better arguments than "it's not rational" or "the more suspect timers the better".


    Both of those arguments are, nonetheless, valid, explained and support my position.
    No they are not. Saying one of two options is "not rational" as evidence why a game change should be made when both sides are clearly and objectively coherent and rational, isn't a valid reason. You can't argue with a straight face that drawing a line at "looking but not touching" is irrational. It is perfectly rational. It may not be the best option for a vibrant PvP game (although I, and apparently CCP, think it is the better of the two options), but it is a completely logical and rational position to take - gather all the intel you want, but if you make an active, aggressive action CONCORD will stomp you. It's what we have and is internally consistent and with logic. Dismissing it out of hand as an insane position distracts from any possible bit of value your idea might have, undermines whatever credibility you might have left for honest discourse, and does not make for a productive discussion as evidenced by the last several pages of this thread.

    As for the "more timers is better for activity" argument, it is simplistic and without evidence. You can cite no example where adding timers made the game better or more active, and in fact, there are counter examples where addition of suspect flags has diminished activity, or has been intentionally used to discourage players from doing stuff (neutral logi?) in the sandbox. Why do you think adding timers for scanners would have any other effect?
    Salvos Rhoska
    #275 - 2017-02-27 13:47:36 UTC
    Black Pedro wrote:
    Salvos Rhoska wrote:
    Black Pedro wrote:
    If you are going to successfully argue to change the status quo, you will need better arguments than "it's not rational" or "the more suspect timers the better".


    Both of those arguments are, nonetheless, valid, explained and support my position.
    No they are not. Saying one of two options is "not rational" as evidence why a game change should be made when both sides are clearly and objectively coherent and rational, isn't a valid reason. You can't argue with a straight face that drawing a line at "looking but not touching" is irrational. It is perfectly rational. It may not be the best option for a vibrant PvP game (although I, and apparently CCP, think it is the better of the two options), but it is a completely logical and rational position to take - gather all the intel you want, but if you make an active, aggressive action CONCORD will stomp you. It's what we have and is internally consistent and with logic. Dismissing it out of hand as an insane position distracts from any possible bit of value your idea might have, undermines whatever credibility you might have left for honest discourse, and does not make for a productive discussion as evidenced by the last several pages of this thread.

    As for the "more timers is better for activity" argument, it is simplistic and without evidence. You can cite no example where adding timers made the game better or more active, and in fact, there are counter examples where addition of suspect flags has diminished activity, or has been intentionally used to discourage players from doing stuff (neutral logi?) in the sandbox. Why do you think adding timers for scanners would have any other effect?


    1) We have all agreed, that the scanned fit/cargo data is very valuable.

    2) We have all agreed, that we want more pvp in HS.

    3) We have all agreed, that fit/cargo data is central to evaluating the effort/profit of engaging a target.

    4) We all agree that acquiring value, should involve risk/cost.

    Correct?
    Salvos Rhoska
    #276 - 2017-02-27 14:06:54 UTC  |  Edited by: Salvos Rhoska
    baltec1 wrote:
    Salvos Rhoska wrote:


    This is false. When I probe and complete Sig sites, I have no control over the profit.


    This isn't sig sites, for every profitable kill there are hundreds that are not. Your plan means we go from spending a lot of time scanning and finding nothing of worth to one scan every 4-5 min. In practice this means simply by shear numbers the likelihood of scanning the profitable target is very very low. Ganking for profit cannot exist as a profession based upon pure luck you find something.


    Salvos Rhoska wrote:

    4) "What is the point of hiding your locking the ship if you go suspect the moment you hit scan? You literally light up like a Christmas tree."

    The purpose of a passive targeter is an undetected target lock. No more, no less.


    You get 6 seconds to lock the target, scan it and unlock. There is no point in hiding just the locking because that is done near instantly.


    You argue as "we". This is telling and significant.
    It implicates you as biased and arguing for a specific "we", and its interests.

    If you want important fit/data on a potential target, that should incur reciprocal cost/risk.
    You dont need fit/cargo data to suicide gank
    You are again conflating unrelated mechanics.

    I repeat again, that the purpose and function of a passive targeter, is to obtain a target lock without detection.
    Nothing more, nothing less.
    CowQueen MMXII
    #277 - 2017-02-27 14:32:49 UTC
    Salvos Rhoska wrote:

    I repeat again, that the purpose and function of a passive targeter, is to obtain a target lock without detection.
    Nothing more, nothing less.


    And a ship scanner only scans ships, nothing more, nothing less.
    And this provides some inaccurate information about fitting and cargo, nothing more, nothing less.
    This doesn't hurt anyone and therefor punishment of ship scanning in any form would be very unreasonable.

    Moo! Uddersucker, moo!

    Salvos Rhoska
    #278 - 2017-02-27 14:32:50 UTC  |  Edited by: Salvos Rhoska
    I understand the resistance to this proposal, as it strikes at a currently unimpeded function of the group effort of suicide ganks, which underlies the entire operation. That of scanning ships.

    That of ascertaining, without risk/cost, the value of targets as selected from dozens if not hundreds of passing ships, via extremely valuable data to ascertain both the defense capabilities of the ship, and its cargo, so as to organize a suicide gank fleet efficiently towards purposes of destroying it and looting enough value.

    But this acquisition of such valuable date currently occurs at NO COST/RISK.
    A single rookie ship with scan modules can scan an indefinite amount of passing ships.

    This is not rational, or conducive to the ethos of EVE.

    All value, should be met with cost/risk.
    This data, is valuable, we have all agreed.

    Thus it should be met with commensurate cost/risk.
    Ideally, so that you go suspect for acquiring the data to aggress them, thus allowing the target to aggress you as well..
    Chopper Rollins
    Brave Newbies Inc.
    Brave Collective
    #279 - 2017-02-27 14:37:52 UTC
    Salvos, you really sound like you want to make it harder for haulers to be ganked and you're just squirming around arguing about it.
    Ship and cargo scanners, backed by passive targeting arrays, are not hostile or aggressive any more than a yellowbox is: they may be the first step that enables aggro, but they aren't aggro.
    There are counters and actions to take to avoid trouble.
    Working as intended, your ideas are untenable.







    Goggles. Making me look good. Making you look good.

    Salvos Rhoska
    #280 - 2017-02-27 14:46:57 UTC
    CowQueen MMXII wrote:
    Salvos Rhoska wrote:

    I repeat again, that the purpose and function of a passive targeter, is to obtain a target lock without detection.
    Nothing more, nothing less.


    And a ship scanner only scans ships, nothing more, nothing less.
    And this provides some inaccurate information about fitting and cargo, nothing more, nothing less.
    This doesn't hurt anyone and therefor punishment of ship scanning in any form would be very unreasonable.


    It hurts and violates the target, and makes them susceptible to attack.

    That is the whole purpose of fit/cargo scanning.
    To acquire valuable data so as to ascertain the means necessary, and the profits possible, from suicide ganking the target.

    They should be able to defend themselves at the point of such an intrusion intended to inform a suicide gank on them, not only when/if the suicide gank occurs.

    The scanning ship itself is implicit in the effort, and provides crucial data to the gank effort, and should share risk/cost for doing so.