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GalMil: RDRAW wardeced

Author
X Gallentius
Black Eagle1
#101 - 2016-05-13 07:49:47 UTC
Sean Parisi wrote:
I understand at times like this the Gallente are not able to style their hair - that they end up with frayed knots and other such issues. .
There is nothing wrong with frayed knots. In fact, all the cool kids (like Crosi) have them.
Nameira Vanis-Tor
Sebiestor Tribe
Minmatar Republic
#102 - 2016-05-13 09:28:27 UTC
Having had experience of 2 militia civil wars as both a grunt and leadership. I have a little advice for the sake of your militia:

1) You could do with trying to agree mutual rules of engagement. For example I-HUB bashes in public fleets are a bad idea to prosecute the war in. Any neutral corps/pilots involved will get darn annoyed if they start having their fleet mates killed whilst they are trying to achieve a strategic objective for the militia. You then risk dragging more people into picking a side.

2) Try and keep talking to each other civilly, unless your goal is to force your opponent out of the militia you may have to 'kiss and make up' eventually. If RDRAW are forced out of the militia then they will either join Snuff outright or possibly join another militia and become bitter enemies. Likewise if 'the greybeards' get fed up and leave outright then a majority of Gal Mils higher skill pilots leave as well which can hamstring a militia for years to come.

That's all the advice I can give really without appearing to pick sides (which I am prohibited from doing by my current employers).

As to comments on the Mini Civil wars it's sounds like a different situation. The first civil war was in direct response to open aggression from Winmatar AWOXing militia Poses for their own gain and refusing to back down. They had to leave the militia because they were openly co-ordinating AWOXes. The 2nd Civil War was really civil war 1.1 a lot of noise and little fighting because the goal was to stop them recruiting and growing in strength again. Op success both times but the militia suffered long lasting wounds from the episode.

It sounds like your situation may be avoidable if both sides wish to compromise.
eddie valvetino
Caldari Provisions
Caldari State
#103 - 2016-05-13 11:20:44 UTC
Crosi Wesdo wrote:
eddie valvetino wrote:
Crosi Wesdo wrote:
Thats odd, i pity most snuff pilots who choose to play eve in easy mode.

Funny how we play for our own reasons but never miss an opportunity to criticize others for theirs.


you sure you're not mistake pity for envy?



Everyone likes to win, some like a challenge.

No shame in wanting easy mode mate, you enjoy coming to the forums to tell people how much better you are than them. I guess being in snufd and shouting at militia pilots is the best way to do that. I will not judge, please dont be triggered.


There are many ways to be "better" than someone.

Better fits, better back up, better funding and high levels of expirence.

Also, you can only kill that which is put in front of you.. you're not party to the internal elements of Snuff.. but we take great care in trying not to blop.

Can we help it if people "pat" phone us? not really... we also have a VERY short blue list and very true "friends"

The fact is... and this is what makes us "better" is choice.. we can choose who we fly with, kick those that don't fly the right fits and sadly, I speak with a great deal of expirence of FW and FCing FW fleets, FW has none of those choices. Nor do you have the control of the SP levels or fits of the fleets you can muster.


Dreaded Vengance
Godless Horizon.
OnlyFleets.
#104 - 2016-05-13 12:22:27 UTC
eddie valvetino wrote:
The fact is... and this is what makes us "better" is choice.. we can choose who we fly with, kick those that don't fly the right fits and sadly, I speak with a great deal of expirence of FW and FCing FW fleets, FW has none of those choices. Nor do you have the control of the SP levels or fits of the fleets you can muster.




True for general militia fleets but within the established corps/alliances it's not far off in terms of fleet access and quality control. Sometimes we'll choose to open up our fleets, sometimes we won't - tiz circumstantial.

It is more of a challenge though - example that springs to mind is making sure that guard pilots have and understand the importance of logi lvl 5. 4 out of 5 will, but there's always that one guy. Just FW things.

Veskrashen
Deep Core Mining Inc.
Caldari State
#105 - 2016-05-13 13:22:16 UTC
eddie valvetino wrote:
The fact is... and this is what makes us "better" is choice.. we can choose who we fly with, kick those that don't fly the right fits and sadly, I speak with a great deal of expirence of FW and FCing FW fleets, FW has none of those choices. Nor do you have the control of the SP levels or fits of the fleets you can muster.

Full props to SNUFF for the things you can pull off with your high end fleets - watching to dismantle Gewns when they tried not to suck at lowsec made me downright giddy with schadenfreude. And you're similarly correct in that having clear standards about fits, required implants, etc is part of what allows you to fly those high end fits and fleet comps. Finally, specializing in those kinds of fleet comps lets you get really, really good at them - and make no mistake, noone in GalMil thinks you're bad at what you do.

Where I object is that you seem to think that unless a corp/alliance has such rigid standards, we're not "better" at what we do. I further object to the idea that simply because we're in FW we have no quality control or standards that folks need to work towards. Finally, I strenuously object to the notion that the only valid content is the high end stuff and that nothing else matters.

The simple fact is that the mainline oldskool GalMil corps actually have very high standards for pilots to meet, and the nature of FW requires us to be competent at a very wide variety of fleet comps across the entire spectrum of ship sizes. Add in our efforts to push the high end of that range into T3s / Pirate or Faction BS / Capitals, and it becomes obvious that becoming proficient at every point in the "Derptrons to Dreadnaughts" continuum of conflict is no easy task at all.

But - and here's the interesting thing - because we have such a massive range of doctrines, our pilots will generally end up naturally filling similar roles across those doctrine spectrums. We further require pretty much everyone to fly logi, and guilt them into training the relevant skills to 5, so we're always able to fill those roles as needed. Lower SP pilots actually tend to be shunted into DPS boats rather than EWAR recently, since we've been relying on shinier boats for tackle / web / paint support and haven't had many pilots who can't fly our mainline DPS doctrines.

So, really, we're looking to get "better" by taking a group of pilots - from different corps and alliances, sure, but those have remained fairly stable entities over time - and pushing the higher end of our capabilities while retaining our ability to run lower end and solo / small gang comps as well as we ever have. That's a much different challenge from an individual and organizational perspective than just lopping off or excluding anyone who can't pursue the higher end of that scale in the same way.

To give some perspective, our veteran pilots are able to competently fly the following doctrine boats at a moment's notice, and switch between them multiple times per hour if needed:

- DERPTRONZ!!!
- Armor Brawling Tristans (neut and AC variants)
- Shield Kite Tristans (including max range variant)
- Breaching Kestrels
- Sniper Kestrels
- Beam Slicers
- Shield and armor logi frigates
- Shield and armor Maulus / Griffin / Crucifier plus long range fit Vigil
- Shield kite Kitsune / Keres / Hyena / Sentinel
- AB Thalia / Deacon plus Shield MWD Kirin
- Armor Brawl Algos / Dragoon
- Sniper Cormorant
- Attrition Catalyst
- Breacher Corax
- Kawkbag Thrasher
- AC MWD Brawl Thrasher
- MWD kite Talwar
- Shield Harpy / Enyo / Jag / Ishkur
- Shield Svipul
- Armor Hecate / Confessor
- Armor Vexor / Maller / Thorax, with Augoror / Exeq support
- Armor VNI / Armor Ishtar with T2 logi support
- Aug Navy Issue / Zealot / Sacrilige with Guardian / Oneiros support
- Shield Gilas / Ishtar / Cerberus with Basi / Scimi support
- Lach / Huginn / Rapier / Falcon / Rook
- BLASTER MEGAS
- Navy Megas
- TFIs (artillery and AC fits)
- Scorpion Navy Issue
- Cruise Phoons
- Beam / Pulse Abaddon
- Neut Armageddon
- Bhaalgorn
- Rail / Blaster Proteus
- Beam / Pulse Legion
- Tackle Loki / Proteus

Then you've got our Carrier alts, Dread alts, and FAX alts. We've not needed to integrate Command Dessies as a doctrine boat yet, but those will be coming along soon enough. As it is, maintaining competency across such a huge skillset isn't easy, but we've been doing it for a while and it's paying dividends.

Just don't call it easy mode or imply our pilots aren't "good enough" just because we're not elitist to the point of booting folks who don't meet SP thresholds or run Slave sets.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Veskrashen
Deep Core Mining Inc.
Caldari State
#106 - 2016-05-13 13:41:12 UTC
eddie valvetino wrote:
The fact is... and this is what makes us "better" is choice.. we can choose who we fly with, kick those that don't fly the right fits and sadly, I speak with a great deal of expirence of FW and FCing FW fleets, FW has none of those choices. Nor do you have the control of the SP levels or fits of the fleets you can muster.


Oh, and another take on this (because it's a really core issue for this topic...):

You're right in that BEBOP can't control who joins militia, and we can't control who those militia corps allow into their ranks. But, we can control our standings towards those corps, and thus determine who within the militia we're willing to fly with and who we're not. In order to preserve our ability to stay in the militia, however, we have to preserve our standings. So it's not sufficient to just set a corp to -10... we actually have to spend the isk to wardec, to make sure we don't get booted from militia because one of our pilots felt trigger happy against a -10.

It is, at the core of it, a declaration by the mainline oldskool GalMil corps that we are not willing to fly with RDRAW while they remain blue to SNUFF. We can't force them out of militia, but we can declare them legitimate targets just like every other neutral corp in the warzone. The only mechanism we have in the current mechanics to truly make that statement, however, is to declare war.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

eddie valvetino
Caldari Provisions
Caldari State
#107 - 2016-05-13 13:48:57 UTC  |  Edited by: eddie valvetino
Veskrashen wrote:
eddie valvetino wrote:
The fact is... and this is what makes us "better" is choice.. we can choose who we fly with, kick those that don't fly the right fits and sadly, I speak with a great deal of expirence of FW and FCing FW fleets, FW has none of those choices. Nor do you have the control of the SP levels or fits of the fleets you can muster.

Full props to SNUFF for the things you can pull off with your high end fleets - watching to dismantle Gewns when they tried not to suck at lowsec made me downright giddy with schadenfreude. And you're similarly correct in that having clear standards about fits, required implants, etc is part of what allows you to fly those high end fits and fleet comps. Finally, specializing in those kinds of fleet comps lets you get really, really good at them - and make no mistake, noone in GalMil thinks you're bad at what you do.

Where I object is that you seem to think that unless a corp/alliance has such rigid standards, we're not "better" at what we do. I further object to the idea that simply because we're in FW we have no quality control or standards that folks need to work towards. Finally, I strenuously object to the notion that the only valid content is the high end stuff and that nothing else matters.

The simple fact is that the mainline oldskool GalMil corps actually have very high standards for pilots to meet, and the nature of FW requires us to be competent at a very wide variety of fleet comps across the entire spectrum of ship sizes. Add in our efforts to push the high end of that range into T3s / Pirate or Faction BS / Capitals, and it becomes obvious that becoming proficient at every point in the "Derptrons to Dreadnaughts" continuum of conflict is no easy task at all.

But - and here's the interesting thing - because we have such a massive range of doctrines, our pilots will generally end up naturally filling similar roles across those doctrine spectrums. We further require pretty much everyone to fly logi, and guilt them into training the relevant skills to 5, so we're always able to fill those roles as needed. Lower SP pilots actually tend to be shunted into DPS boats rather than EWAR recently, since we've been relying on shinier boats for tackle / web / paint support and haven't had many pilots who can't fly our mainline DPS doctrines.

So, really, we're looking to get "better" by taking a group of pilots - from different corps and alliances, sure, but those have remained fairly stable entities over time - and pushing the higher end of our capabilities while retaining our ability to run lower end and solo / small gang comps as well as we ever have. That's a much different challenge from an individual and organizational perspective than just lopping off or excluding anyone who can't pursue the higher end of that scale in the same way.

To give some perspective, our veteran pilots are able to competently fly the following doctrine boats at a moment's notice, and switch between them multiple times per hour if needed:

- DERPTRONZ!!!
- Armor Brawling Tristans (neut and AC variants)
- Shield Kite Tristans (including max range variant)
- Breaching Kestrels
- Sniper Kestrels
- Beam Slicers
- Shield and armor logi frigates
- Shield and armor Maulus / Griffin / Crucifier plus long range fit Vigil
- Shield kite Kitsune / Keres / Hyena / Sentinel
- AB Thalia / Deacon plus Shield MWD Kirin
- Armor Brawl Algos / Dragoon
- Sniper Cormorant
- Attrition Catalyst
- Breacher Corax
- Kawkbag Thrasher
- AC MWD Brawl Thrasher
- MWD kite Talwar
- Shield Harpy / Enyo / Jag / Ishkur
- Shield Svipul
- Armor Hecate / Confessor
- Armor Vexor / Maller / Thorax, with Augoror / Exeq support
- Armor VNI / Armor Ishtar with T2 logi support
- Aug Navy Issue / Zealot / Sacrilige with Guardian / Oneiros support
- Shield Gilas / Ishtar / Cerberus with Basi / Scimi support
- Lach / Huginn / Rapier / Falcon / Rook
- BLASTER MEGAS
- Navy Megas
- TFIs (artillery and AC fits)
- Scorpion Navy Issue
- Cruise Phoons
- Beam / Pulse Abaddon
- Neut Armageddon
- Bhaalgorn
- Rail / Blaster Proteus
- Beam / Pulse Legion
- Tackle Loki / Proteus

Then you've got our Carrier alts, Dread alts, and FAX alts. We've not needed to integrate Command Dessies as a doctrine boat yet, but those will be coming along soon enough. As it is, maintaining competency across such a huge skillset isn't easy, but we've been doing it for a while and it's paying dividends.

Just don't call it easy mode or imply our pilots aren't "good enough" just because we're not elitist to the point of booting folks who don't meet SP thresholds or run Slave sets.


For the record

Loved this post and your arguement is awesome

also for the record

I never used the term "eve on easy mode"

I will also concede that you guys do need to have a much wilder range of doctrines. It's fair to say, Snuff will pick fights that suit our style of play and that nearly all of us have alts for caps.

also also for the record.

I used quote marks on the word better due to it being wholly subjective
Veskrashen
Deep Core Mining Inc.
Caldari State
#108 - 2016-05-13 14:32:43 UTC
eddie valvetino wrote:

For the record

Loved this post and your arguement is awesome

also for the record

I never used the term "eve on easy mode"

I will also concede that you guys do need to have a much wilder range of doctrines. It's fair to say, Snuff will pick fights that suit our style of play and that nearly all of us have alts for caps.

also also for the record.

I used quote marks on the word better due to it being wholly subjective

Fair enough.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Dreaded Vengance
Godless Horizon.
OnlyFleets.
#109 - 2016-05-13 14:35:26 UTC
It gets even more complex than that once you factor in corp level micro gangs and personal favorites outside alliance fleet comps, and each one has to work around FW plex restrictions.







X Gallentius
Black Eagle1
#110 - 2016-05-13 15:14:59 UTC
GalMil Alt'Account wrote:
Yes, late the hate flow. Feel it coursing through your body.
Wow, Snuff pilot feels the need to post on alt account and trash talk. It's as if he thinks his super carrier is going to get awox'd as punishment for lame Star Wars reference.
X Gallentius
Black Eagle1
#111 - 2016-05-13 17:10:10 UTC
Nameira Vanis-Tor wrote:
It sounds like your situation may be avoidable if both sides wish to compromise.

Is there any way we can schedule a group counseling session with you?
James Clough
Space-Brewery-Association
#112 - 2016-05-13 17:21:46 UTC
The second 'civil war' was aslon trolling and the entire Minmatar militia being taken on a ruse cruise for a solid month before aslon got bored

#GLITTER http://i.imgur.com/KXyHvqy.jpg

Dread Operative
Lowlife.
Snuffed Out
#113 - 2016-05-13 17:36:37 UTC
X Gallentius wrote:
GalMil Alt'Account wrote:
Yes, late the hate flow. Feel it coursing through your body.
Wow, Snuff pilot feels the need to post on alt account and trash talk. It's as if he thinks his super carrier is going to get awox'd as punishment for lame Star Wars reference.


Actually that's my alt on the same account as this one, I don't know why it posted to that one. -_-
X Gallentius
Black Eagle1
#114 - 2016-05-13 17:49:16 UTC
Dread Operative wrote:
X Gallentius wrote:
GalMil Alt'Account wrote:
Yes, late the hate flow. Feel it coursing through your body.
Wow, Snuff pilot feels the need to post on alt account and trash talk. It's as if he thinks his super carrier is going to get awox'd as punishment for lame Star Wars reference.
Actually that's my alt on the same account as this one, I don't know why it posted to that one. -_-

You should have put him in Frogs United to cause some real drama. :D
Roy Henry
Black Fox Marauders
Pen Is Out
#115 - 2016-05-13 18:06:30 UTC
Nameira Vanis-Tor wrote:
Having had experience of 2 militia civil wars as both a grunt and leadership. I have a little advice for the sake of your militia:

1) You could do with trying to agree mutual rules of engagement. For example I-HUB bashes in public fleets are a bad idea to prosecute the war in. Any neutral corps/pilots involved will get darn annoyed if they start having their fleet mates killed whilst they are trying to achieve a strategic objective for the militia. You then risk dragging more people into picking a side.

2) Try and keep talking to each other civilly, unless your goal is to force your opponent out of the militia you may have to 'kiss and make up' eventually. If RDRAW are forced out of the militia then they will either join Snuff outright or possibly join another militia and become bitter enemies. Likewise if 'the greybeards' get fed up and leave outright then a majority of Gal Mils higher skill pilots leave as well which can hamstring a militia for years to come.

That's all the advice I can give really without appearing to pick sides (which I am prohibited from doing by my current employers).

As to comments on the Mini Civil wars it's sounds like a different situation. The first civil war was in direct response to open aggression from Winmatar AWOXing militia Poses for their own gain and refusing to back down. They had to leave the militia because they were openly co-ordinating AWOXes. The 2nd Civil War was really civil war 1.1 a lot of noise and little fighting because the goal was to stop them recruiting and growing in strength again. Op success both times but the militia suffered long lasting wounds from the episode.

It sounds like your situation may be avoidable if both sides wish to compromise.


I think we have remained a lot more civil then people have expected and hope it stays that way. While we have our disagreements that have caused months of passive aggressive bitterness followed by open violence I for one hope to leave it at that.

I hope it doesn't escalate to ihub bash interference or attacking each other's anchored infrastructure. I'm sure a lot of third parties would love that but in the end I really hope we can just bloody each other's nose for a week or two then move on.

Might be anti climactic, might be overly dramatic, but it's not like we had a good working relationship to start with and at least now we had a chance to vent some of the pent up feels openly and can move on after.
Dread Operative
Lowlife.
Snuffed Out
#116 - 2016-05-13 23:19:11 UTC
What are the war totals up to now? Has it broke a bill?
X Gallentius
Black Eagle1
#117 - 2016-05-14 07:31:20 UTC
Dread Operative wrote:
What are the war totals up to now? Has it broke a bill?
I believe the totals are 10 times larger than when Snuff dec'd Black Fox.
Dread Operative
Lowlife.
Snuffed Out
#118 - 2016-05-14 18:23:26 UTC  |  Edited by: Dread Operative
X Gallentius wrote:
Dread Operative wrote:
What are the war totals up to now? Has it broke a bill?
I believe the totals are 10 times larger than when Snuff dec'd Black Fox.


Drunken wardecs are the ****. My indy guys were pretty steamed at me. Still not answering the question though XG.

I think XG has been hanging out with the old guard a little too much since his return, trolling turned to max.
Crosi Wesdo
War and Order
#119 - 2016-05-14 18:29:44 UTC
Dread Operative
Lowlife.
Snuffed Out
#120 - 2016-05-14 18:31:49 UTC  |  Edited by: Dread Operative
Crosi Wesdo wrote:


Like I said my indy guys were steamed. Lost like 2 or 3 DSTs in HS. looooooooooooooooooooool

I logged in and checked out the war reports. Looking good.