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why does it seem like CCP is castrating high sec content creators

First post
Author
Mark Marconi
Ministry of War
Amarr Empire
#881 - 2016-10-06 23:23:29 UTC
Shae Tadaruwa wrote:
Mark Marconi wrote:
Shae Tadaruwa wrote:
Mark Marconi wrote:
Shae Tadaruwa wrote:

CCP can safely ignore all whiners, no matter who they are. They generally lack objective facts and go purely on their own unvalidated opinion. You're starting to be a good example of that.

They did, for years and let the gankers and pvpers run a muck.

Now they are so low in subs that they are having to make the game Free to Play, to try and get people back.

And all that will only bring some sheep back until packs of wolves using free accounts drive them off as well.

The fact are obvious to those who choose to see them.

The "facts" you are claiming, aren't facts at all. They are opinion. Invalidated ones at that.

As an example, you claim sub numbers dropping has making CCP have to introduce F2P. However, where is your evidence that this is the reason? Isn't it also equally likely that over the last couple of years CCP have been using evidence-based decision making much more frequently. We saw that with CCP Rise back in 2014 showing that only 1% of people that leave the game claim in game griefing as the reason. That stat has been focussed on a lot, but the most interesting aspect of it is that leaves 99% of other reasons that people have provided and we know that the subscription fee also falls in that 99% (just not how much). Isn't it also likely that CCP are just resoonding to what they are seeing from that? Nothing to do with what you claim.

Did you actually watch that presentation? What they actually said is 1% of New players. Also most people had not been ganked as a NEW player and seriously the imbalance in ganking is not from when you are a new player and lose so little but when you are older and lose a lot more. As New players 99% probably leave because of the learning curve, they always did. Its that a lot of others have left in droves that is the problem.

I will admit subs were lost due to CCPs legendary customer service and the fact they have promised so much and delivered so little small a percentage of their promises over the years.

Oh and my evidence is CCPs financial accounts they have been falling for years, first due to spending money on stupid projects and the last few have just been a fall in revenue from eve.

Yes I've watched that presentation and the 1% wasn't really the part relevant to the point. The point was about CCP using feedback from customers and analysis of other data to make business decisions; and their data analysis being just as likely a reason for their decisions.

So where is your evidence of what you claim as "facts"?

If you are going to claim you know the facts, then show they are facts and not just fantasy in your head.

If you put your hand in a deep fryer you do not need a thermometer to tell you it is hot. Just look around. Look at this forum, look in the game. Hi sec is dead, the wolves are still there but the sheep have moved on.

As you have said CCP is starting to actually use data to make business decisions and they are making Hi-sec and mining safer. The Orca is about to be buffed massively, the Skiff is a tank. They have added bumping timers and the list will continue. Hi-sec will get safer as they try to bring back the sheep. Just wait for the restrictions on free accounts to come out, just to protect the sheep from free gank accounts.

If there were to many sheep then Hi-sec would be getting more dangerous to bring back the wolves but it is not.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Vic Jefferson
Stimulus
Rote Kapelle
#882 - 2016-10-06 23:29:05 UTC
Mark Marconi wrote:

Look at the numbers in 0.0 they look down about 60% on EvEs high times but there is still lots of activity there.

Look at these very forums, it is the wolves mostly left after all these years.

Just go for a fly around Hi-sec, the great mining fleets have gone. Look at the NPC kills in Hi-sec, most of the mission runners have gone.

As I said the wolves have been a victim of there own success. Over the years I have seen lots of miners leave because of Ganking, mostly because there is no-consequences for the majority of these gankers, they just make a new alt.

To use the old wild west analogy miners are unarmed victims and that would get you hung. In EvE it got you a slight security penalty until you did it enough that you need to re-roll a new character.

The wolves won. The sheep left.



Jump Fatigue destroyed 0.0 in some ways, saved it in others. Before it was possible to have both a safe ratting space and content within 5 minutes, now instances where this is sustainable are at best, academic, you have to pick one or the other.

Hopefully the Rorqual changes will further make HS mining totally undesirable. The more people are forced out of HS, the more likely they will find EvE the social game and the risk game, rather than just the progress bar game.

While there's not really any consequence to ganking, there really shouldn't be either. If you made it too penalizing, you'd run out of gankers too fast - gankers are part of a healthy content ecosystem. They made it much harder by making it far less profitable than it used to be. If miners leave a sandbox, because it is a sandbox, not much can really ever be done. It's even more damaging if they say they want an empty sandbox and throw a tantrum, which CCP actually listens to, so not only do they stop playing, they take away all the sand when leaving. Really the best thing that can happen to the game is having Rorquals absolutely crash the minerals market, while simultaneously removing HS incursions - suddenly all the good ways to play in HS vanish, and thus, people find the real reasons to play - interactions.

Mission ruining is sort of out of date. I mean even if you wanted to do it, it is just outclassed these days. You can make hilarious amounts of LP in FW or by doing L5s, neither of which really expose you to any risk - so why do L4s for less money in a saturated LP market? You can make more LP in a stabbed venture than you can in some battleships running L4s. Why bother?

It's sort of why I'm so amped for the Rorqual changes. Suddenly, there's a good (better) risk ~ reward paradigm in a game that honestly lacks them entirely. Hopefully they won't walk back on them after the mineral market tanks.

Vote Vic Jefferson for CSM X.....XI.....XII?

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#883 - 2016-10-06 23:35:16 UTC
Mark Marconi wrote:
Just look around. Look at this forum, look in the game. Hi sec is dead, the wolves are still there but the sheep have moved on.


Peculiar. I still see plenty. Bless CCP for safety green or I would have died a thousand horrible deaths. Doesn't even matter where you go- near tradehubs or in some unfashionable backwater: bears bears bears bears bears everywhere.

Highsec isn't dead; as far as I'm concerned it's not dead enough LOL. You want to see dead, travel to Paragon soul or Great Wildlands man.
baltec1
Bat Country
Pandemic Horde
#884 - 2016-10-07 04:27:33 UTC  |  Edited by: baltec1
Mark Marconi wrote:


If you put your hand in a deep fryer you do not need a thermometer to tell you it is hot. Just look around. Look at this forum, look in the game. Hi sec is dead, the wolves are still there but the sheep have moved on.


Where is the evidence for this?

You say miners no longer mine in large groups, well that would be because they no longer have to because the only threats to them have either been heavily nerfed or removed entirely. They don't mine in groups or even talk to each other because they don't have to.

Mark Marconi wrote:

As you have said CCP is starting to actually use data to make business decisions and they are making Hi-sec and mining safer.


They made a lot of changes to make highsec much safer before they based their approach on data. What the data shows is that their assumptions that things like ganking is bad for the game were entirely wrong and that it actually benefits the game.


Mark Marconi wrote:

The Orca is about to be buffed massively, the Skiff is a tank. They have added bumping timers and the list will continue. Hi-sec will get safer as they try to bring back the sheep. Just wait for the restrictions on free accounts to come out, just to protect the sheep from free gank accounts.


And what they will find is a game where you spend hours in a belt chewing on rocks with nothing else happening. Their only risk comes from a terrorist organisation that can only continue so long as people keep on donating money to it. They will quit because its boring.
Mark Marconi wrote:

If there were to many sheep then Hi-sec would be getting more dangerous to bring back the wolves but it is not.


Sheep is about all thats left now. We have a handful of organisation left that are ganking, war dec mercs are relegated to mass decking and hoping their prey comes to them because they cant hunt anymore and everything else that used to happen is now gone.

Subs are down because CCP listened to the likes of you and removed most of the content highsec used to have and made the game boring.
Pindleton Severasse
Glorious Pew
#885 - 2016-10-07 04:46:42 UTC  |  Edited by: Pindleton Severasse
I think next month will breathe some new life back into the game. I just returned after a year+ of absence. The game looks great, and there's tons of new stuff. I think players who got frustrated and quit will hear its free now, and that they aren't paying to get mercilessly destroyed like they did when they tried EVE the first go round. They will come back and think, "Man, this game has changed a lot," and hopefully stick around.

I may be a greenhorn, but the salty vets don't need to rain on everyone's parade. The game isn't dead. Hi-sec isn't boring. Null sec isn't too dangerous. It's all about perspective. Some people need to step back, maybe take a break, and remember that EVE is a game that is meant to be played for enjoyment--in all forms that it entails. If ganking is your thing, so be it. If mining is your thing, great. But everything needs to have risk/reward balance. Gankers need quick and harsh punishment, but their job shouldn't be impossible. Miners can't be invulnerable, but not completely unable to mine due to relentless assault. If CCP keeps that in mind, then everything will be groovy.

Spare the dorm and gloom. Everybody cheer up and fly safe.
Mark Marconi
Ministry of War
Amarr Empire
#886 - 2016-10-07 06:07:07 UTC
baltec1 wrote:


Where is the evidence for this?

You say miners no longer mine in large groups, well that would be because they no longer have to because the only threats to them have either been heavily nerfed or removed entirely. They don't mine in groups or even talk to each other because they don't have to.

They don't mine in groups or by themselves. Most of them have gone. They left, got sick of getting to the top of their profession only to be blown away by some alts in cheap ships.

Risk vs Reward. All the risk is the miners as the gankers just trash their characters and start again. The gankers got richer and the miners poorer so the miners left.

baltec1 wrote:

They made a lot of changes to make highsec much safer before they based their approach on data. What the data shows is that their assumptions that things like ganking is bad for the game were entirely wrong and that it actually benefits the game.

No they made exhumers made out of tin foil and made destroyers and other ship a lot more powerful so that a couple of destroyers could blow a few hundred million or a billion worth of ship out of the sky. Then the subs fell more and they suddenly started to go in the other direction.

baltec1 wrote:
And what they will find is a game where you spend hours in a belt chewing on rocks with nothing else happening. Their only risk comes from a terrorist organisation that can only continue so long as people keep on donating money to it. They will quit because its boring.

Actually they wont, what you may call boring a large number of people call enjoyable. Just because Hi-Sec might actually start to be Hi-Sec and not the equivalent of a lawless ghetto is a good thing. If it was meant to have people getting slaughtered everywhere then it should be lo-sec and remove hi-sec all together and let people gank the gankers. Oh but then the gankers might quit because people can shoot at them.

baltec1 wrote:

Sheep is about all thats left now. We have a handful of organisation left that are ganking, war dec mercs are relegated to mass decking and hoping their prey comes to them because they cant hunt anymore and everything else that used to happen is now gone.

Subs are down because CCP listened to the likes of you and removed most of the content highsec used to have and made the game boring.

If sheep are all that is left why are the mining belts so empty? The outer hi-sec regions are completely empty.
If there were so many sheep the price of minerals would be in the gutter, however hi-sec minerals like Tritium have had a 200% increase in the last 5 years. Why, more PVPers compared to miners.

The problem was they listened to Null Sec and gankers for too long and now those people are not enough to support the game.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Pindleton Severasse
Glorious Pew
#887 - 2016-10-07 06:26:27 UTC
Mark Marconi wrote:
baltec1 wrote:


Where is the evidence for this?

You say miners no longer mine in large groups, well that would be because they no longer have to because the only threats to them have either been heavily nerfed or removed entirely. They don't mine in groups or even talk to each other because they don't have to.

They don't mine in groups or by themselves. Most of them have gone. They left, got sick of getting to the top of their profession only to be blown away by some alts in cheap ships.

Risk vs Reward. All the risk is the miners as the gankers just trash their characters and start again. The gankers got richer and the miners poorer so the miners left.

baltec1 wrote:

They made a lot of changes to make highsec much safer before they based their approach on data. What the data shows is that their assumptions that things like ganking is bad for the game were entirely wrong and that it actually benefits the game.

No they made exhumers made out of tin foil and made destroyers and other ship a lot more powerful so that a couple of destroyers could blow a few hundred million or a billion worth of ship out of the sky. Then the subs fell more and they suddenly started to go in the other direction.

baltec1 wrote:
And what they will find is a game where you spend hours in a belt chewing on rocks with nothing else happening. Their only risk comes from a terrorist organisation that can only continue so long as people keep on donating money to it. They will quit because its boring.

Actually they wont, what you may call boring a large number of people call enjoyable. Just because Hi-Sec might actually start to be Hi-Sec and not the equivalent of a lawless ghetto is a good thing. If it was meant to have people getting slaughtered everywhere then it should be lo-sec and remove hi-sec all together and let people gank the gankers. Oh but then the gankers might quit because people can shoot at them.

baltec1 wrote:

Sheep is about all thats left now. We have a handful of organisation left that are ganking, war dec mercs are relegated to mass decking and hoping their prey comes to them because they cant hunt anymore and everything else that used to happen is now gone.

Subs are down because CCP listened to the likes of you and removed most of the content highsec used to have and made the game boring.

If sheep are all that is left why are the mining belts so empty? The outer hi-sec regions are completely empty.
If there were so many sheep the price of minerals would be in the gutter, however hi-sec minerals like Tritium have had a 200% increase in the last 5 years. Why, more PVPers compared to miners.

The problem was they listened to Null Sec and gankers for too long and now those people are not enough to support the game.


I find the game enjoyable. Been doing courier/distribution/security missions in hi-sec. But I hope to "evolve" from this into more profitable ventures in the future.
March rabbit
Aliastra
Gallente Federation
#888 - 2016-10-07 08:47:28 UTC
baltec1 wrote:
Mark Marconi wrote:


If you put your hand in a deep fryer you do not need a thermometer to tell you it is hot. Just look around. Look at this forum, look in the game. Hi sec is dead, the wolves are still there but the sheep have moved on.


Where is the evidence for this?

You say miners no longer mine in large groups, well that would be because they no longer have to because the only threats to them have either been heavily nerfed or removed entirely. They don't mine in groups or even talk to each other because they don't have to.

Actually there is no benefit to mine in groups.

- Having only 10-15 seconds to react to suicide aggression you won't even be able to lock suicider and launch drones. Add here that suicider will die anyway.
=> group cannot protect themself

- jetcan mining is too dangerous. Too many experienced suspect-baiters with logi/OGB/etc around.

On the other hand:
- high-sec rocks are too small. Miners will always need to coordinate their actions to not mine the same roids.

The Mittani: "the inappropriate drunked joke"

Galaxy Duck
Galaxy Farm Carebear Repurposing
#889 - 2016-10-07 13:39:01 UTC  |  Edited by: Galaxy Duck
"...gankers just trash their characters and start again."

You keep repeating this BS, where do you get this crap? Do you have a single shred of evidence, or is it just another thing that's SUPER obvious to you but not anyone else?

All it really does is demonstrate how little you actually know about this subject.
March rabbit
Aliastra
Gallente Federation
#890 - 2016-10-07 14:04:34 UTC
Galaxy Duck wrote:
"...gankers just trash their characters and start again."

I think this is only part of an idea.

The whole idea is that gankers have no consequences for their actions. It does not matter how they evade it (tho recycling alts is prohibited).

The Mittani: "the inappropriate drunked joke"

Galaxy Duck
Galaxy Farm Carebear Repurposing
#891 - 2016-10-07 15:04:39 UTC  |  Edited by: Galaxy Duck
So that's a "no" on the evidence then?

What do you mean evade consequences? You mean deal with and accept the consequences? Yeah, those aren't the same thing. Please be specific.
March rabbit
Aliastra
Gallente Federation
#892 - 2016-10-07 15:29:10 UTC
Galaxy Duck wrote:
What do you mean evade consequences? You mean deal with and accept the consequences? Yeah, those aren't the same thing. Please be specific.

You seem to be new here. It was discussed many times ago. No reasons to repeat it again.

The Mittani: "the inappropriate drunked joke"

Galaxy Duck
Galaxy Farm Carebear Repurposing
#893 - 2016-10-07 16:05:39 UTC  |  Edited by: Galaxy Duck
Awww c'mon, the one example you offer -diposable alts- is completely bunk in that no one does it because there's no reason to trash all those skill points and start over. How else do we supposedly evade consequences? Having alts? Is that your big beef, the fact that alts exist?

Are you now refusing to elaborate/clarify your claims in addition to refusing to offer a single scrap of evidence?
baltec1
Bat Country
Pandemic Horde
#894 - 2016-10-07 16:25:53 UTC  |  Edited by: baltec1
Mark Marconi wrote:

They don't mine in groups or by themselves. Most of them have gone. They left, got sick of getting to the top of their profession only to be blown away by some alts in cheap ships.

Risk vs Reward. All the risk is the miners as the gankers just trash their characters and start again. The gankers got richer and the miners poorer so the miners left.


Gankers are mostly gone, notice that it has been years since the last ice interdiction and hulkageddon? Notice the utter lack of profitable barge ganking. Equally miners also quit because their gameplay is downright boring now. Nothing ever challenges them, nothing rewards a miner for being good at either fitting their ship or being good at actual mining. All of the hard challenging stuff has been removed. Hell, even the barges themselves don't allow for customisation, CCP have literally fitted them for you.

Want miners to not only come back but to stay? Then they need content and the best content they have ever had came from the very PvP you hate. CCP made it clear, people who get ganked are more likely to stay longer and 85% of people who quit do so having done no PvP. We need that content back.

Mark Marconi wrote:

No they made exhumers made out of tin foil and made destroyers and other ship a lot more powerful so that a couple of destroyers could blow a few hundred million or a billion worth of ship out of the sky. Then the subs fell more and they suddenly started to go in the other direction.


The Hulk used to be able to fit a 32-36k EHP tank USING T2 mods and T1 rigs. Todays that same hulk gets only a 26k EHP tank with T2 mods and T2 rigs and requires a fitting mod or rig to actually use all of its fitting slots. Todays hulk is worse than the one you think had a "tin foil" tank.

Mark Marconi wrote:

Actually they wont, what you may call boring a large number of people call enjoyable.


Tell me, what do high sec miners have to enjoy in todays game?

Mark Marconi wrote:

If sheep are all that is left why are the mining belts so empty?


Because a large number of people who did both have quit. Mining, hauling and mission running has far less content than it did before but they do at least have content. People who used to be mining pirates saw their entire gameplay option removed so they no longer exist at all.

This is something you don't get, PvP provides content to both parties, a miner who had his can flipped and dcides to fight back is both getting and giving content from and to others. The ships killed provides content to ship and mod builders, this in turn creates more content for miners. Remove the PvP and you remove a lot of content from a lot of people.
baltec1
Bat Country
Pandemic Horde
#895 - 2016-10-07 16:30:00 UTC
March rabbit wrote:

Actually there is no benefit to mine in groups.

- Having only 10-15 seconds to react to suicide aggression you won't even be able to lock suicider and launch drones. Add here that suicider will die anyway.
=> group cannot protect themself


If we can lock and land reps vs 1000 man blobs miners can lock and rep vs a handful of gankers.



March rabbit wrote:

- jetcan mining is too dangerous. Too many experienced suspect-baiters with logi/OGB/etc around.


There are no jetcan pirates anymore, mostly because jetcan miners are very hard to come by anymore, because CCP decided to give 2 barges massive cargo holds with no drawbacks or fitting options.

[/quote]
Mark Marconi
Ministry of War
Amarr Empire
#896 - 2016-10-08 05:18:38 UTC  |  Edited by: Mark Marconi
baltec1 wrote:
Mark Marconi wrote:

They don't mine in groups or by themselves. Most of them have gone. They left, got sick of getting to the top of their profession only to be blown away by some alts in cheap ships.

Risk vs Reward. All the risk is the miners as the gankers just trash their characters and start again. The gankers got richer and the miners poorer so the miners left.


Gankers are mostly gone, notice that it has been years since the last ice interdiction and hulkageddon? Notice the utter lack of profitable barge ganking. Equally miners also quit because their gameplay is downright boring now. Nothing ever challenges them, nothing rewards a miner for being good at either fitting their ship or being good at actual mining. All of the hard challenging stuff has been removed. Hell, even the barges themselves don't allow for customisation, CCP have literally fitted them for you.

Want miners to not only come back but to stay? Then they need content and the best content they have ever had came from the very PvP you hate. CCP made it clear, people who get ganked are more likely to stay longer and 85% of people who quit do so having done no PvP. We need that content back.

Mark Marconi wrote:

No they made exhumers made out of tin foil and made destroyers and other ship a lot more powerful so that a couple of destroyers could blow a few hundred million or a billion worth of ship out of the sky. Then the subs fell more and they suddenly started to go in the other direction.


The Hulk used to be able to fit a 32-36k EHP tank USING T2 mods and T1 rigs. Todays that same hulk gets only a 26k EHP tank with T2 mods and T2 rigs and requires a fitting mod or rig to actually use all of its fitting slots. Todays hulk is worse than the one you think had a "tin foil" tank.

Mark Marconi wrote:

Actually they wont, what you may call boring a large number of people call enjoyable.


Tell me, what do high sec miners have to enjoy in todays game?

Mark Marconi wrote:

If sheep are all that is left why are the mining belts so empty?


Because a large number of people who did both have quit. Mining, hauling and mission running has far less content than it did before but they do at least have content. People who used to be mining pirates saw their entire gameplay option removed so they no longer exist at all.

This is something you don't get, PvP provides content to both parties, a miner who had his can flipped and dcides to fight back is both getting and giving content from and to others. The ships killed provides content to ship and mod builders, this in turn creates more content for miners. Remove the PvP and you remove a lot of content from a lot of people.

All I can say is if you think miners like to be ganked, to make their game more interesting. Well it is obvious you don't know many miners. Mining is something you can do to "Play" a game, when you are to knackered from work or for that matter are still doing work.

And that has ben the problem for so long. CCP listening to people who "know best" and we ended up with a hi-sec that was lo-sec and players leaving in droves.

You want players to kill players, want them to ruin someone elses day to make them selves feel better. Fine, that was what lo-sec was made for..

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Shae Tadaruwa
Science and Trade Institute
Caldari State
#897 - 2016-10-08 05:58:50 UTC
March rabbit wrote:
Galaxy Duck wrote:
What do you mean evade consequences? You mean deal with and accept the consequences? Yeah, those aren't the same thing. Please be specific.

You seem to be new here. It was discussed many times ago. No reasons to repeat it again.

Except the reason of telling the same lie again.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Kaivarian Coste
It Came From Thera
#898 - 2016-10-08 12:12:53 UTC
Mark Marconi wrote:

They don't mine in groups or by themselves. Most of them have gone.


Yeah, I remember some years ago, you'd always find a miner or two in nearly EVERY high sec system. If you were mining yourself, it'd become a race to to see who could strip the belts first (and leave the rags behind).

These days, you can mine at your leisure. It's kinda sad.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#899 - 2016-10-08 12:23:44 UTC
Kaivarian Coste wrote:
Mark Marconi wrote:

They don't mine in groups or by themselves. Most of them have gone.


Yeah, I remember some years ago, you'd always find a miner or two in nearly EVERY high sec system. If you were mining yourself, it'd become a race to to see who could strip the belts first (and leave the rags behind).

These days, you can mine at your leisure. It's kinda sad.

The game peaked in 2013, yet if you look at the value of ores mined since then, the same amount of mining is still going on:

http://content.eveonline.com/www/newssystem/media/70577/1/0_produced.vs.destroyed.png

Of course, perhaps minerals have risen in price, opps not much change at all:

http://content.eveonline.com/www/newssystem/media/70577/1/9fa_index.decomp.MineralPriceIndex.png

Overall, these show mining has slowed (as many areas of the game have) but not much at all.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Kaivarian Coste
It Came From Thera
#900 - 2016-10-08 12:26:41 UTC
^ Interesting stats. Makes me wonder where all the mining is being done then.