These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

why does it seem like CCP is castrating high sec content creators

First post
Author
Terquil
Caldari Provisions
Caldari State
#441 - 2016-05-09 11:55:37 UTC
Everything you do in space is content for someone

Haven't been in highsec for some months now, should take a peek and see if it's more 'dangerous' than my home

Instead of whining all around the Forum ppl could also learn getting better in EVE and avoid ganks, but whining is moar easy than educating yourself i guess
Lucas Kell
Solitude Trading
S.N.O.T.
#442 - 2016-05-09 12:17:26 UTC
Terquil wrote:
Everything you do in space is content for someone

Haven't been in highsec for some months now, should take a peek and see if it's more 'dangerous' than my home

Instead of whining all around the Forum ppl could also learn getting better in EVE and avoid ganks, but whining is moar easy than educating yourself i guess
While true enough, remember that gankers also improve, and many non-ganker highsec players who improve simply realise they can get more reward in other areas of space and move on, meaning that the people left in highsec as targets for gankers are generally the newer and less experiences players.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Terquil
Caldari Provisions
Caldari State
#443 - 2016-05-09 12:51:33 UTC
Lucas Kell wrote:
Terquil wrote:
Everything you do in space is content for someone

Haven't been in highsec for some months now, should take a peek and see if it's more 'dangerous' than my home

Instead of whining all around the Forum ppl could also learn getting better in EVE and avoid ganks, but whining is moar easy than educating yourself i guess
While true enough, remember that gankers also improve, and many non-ganker highsec players who improve simply realise they can get more reward in other areas of space and move on, meaning that the people left in highsec as targets for gankers are generally the newer and less experiences players.


Which should be that way imho. What people don't realise (especially HS dwellers): 90% of EVE doesn't take place in HS. If you really DONT WANT TO, hey noone cares. Stay in HS and mine, trade, do whatever. Most HS dwellers are afraid and are struck with fear when they "have to" pvp. But they never tried actually and don't educate themselves how to be a better gamer (in eve at least).

I learned eve from joining a corp and we just did something (WHs, low sec, ganks, wardeccs...) and didn't gave a ****. You really dont need that much isk for peeveepee. But we learned. Fast. Lost alot of ships - who cares? After 1 month I lived in a wh with 2 mates, hunted fellow wh dwellers, got hunted and made profit from PVE. We were never evicted (which could have been done with ease - small POS with no guns) because everyone just thanked us for Content. We weren't hiding under our POS shield, waiting for the gang to pass by. 5 vs 3? Try it! Sometimes you lose, sometimes you win - for me that's the fun part of eve.
In eve you have to carefully read every ingame info you get - that way you can learn a lot (or reading Blogs, watch Videos - get better). We learned how to close our WH 2 months after i was born. Perfect safty in an unsafty environment.

TL:DR
If you're just always afraid to die and don't want to put effort in eve, you go on the Forums to whine. New Players != easy Prey - learn to use your powerful gifts of buffed mining barges and just learn to evade ganks
RabbitX
Sebiestor Tribe
Minmatar Republic
#444 - 2016-05-09 13:23:04 UTC
Join RVB. Open to everyone. We could always use more people to shoot at.
Lucas Kell
Solitude Trading
S.N.O.T.
#445 - 2016-05-09 13:52:21 UTC
Terquil wrote:
Which should be that way imho. What people don't realise (especially HS dwellers): 90% of EVE doesn't take place in HS. If you really DONT WANT TO, hey noone cares. Stay in HS and mine, trade, do whatever. Most HS dwellers are afraid and are struck with fear when they "have to" pvp. But they never tried actually and don't educate themselves how to be a better gamer (in eve at least).

I learned eve from joining a corp and we just did something (WHs, low sec, ganks, wardeccs...) and didn't gave a ****. You really dont need that much isk for peeveepee. But we learned. Fast. Lost alot of ships - who cares? After 1 month I lived in a wh with 2 mates, hunted fellow wh dwellers, got hunted and made profit from PVE. We were never evicted (which could have been done with ease - small POS with no guns) because everyone just thanked us for Content. We weren't hiding under our POS shield, waiting for the gang to pass by. 5 vs 3? Try it! Sometimes you lose, sometimes you win - for me that's the fun part of eve.
In eve you have to carefully read every ingame info you get - that way you can learn a lot (or reading Blogs, watch Videos - get better). We learned how to close our WH 2 months after i was born. Perfect safty in an unsafty environment.

TL:DR
If you're just always afraid to die and don't want to put effort in eve, you go on the Forums to whine. New Players != easy Prey - learn to use your powerful gifts of buffed mining barges and just learn to evade ganks
Sure to an extent, although you're bordering very close to "highsec players are playing the sandbox game wrong". And all it's doing is making ganking and wardec gameplay easier, so you have these huge groups of veterans gaining massively from hiding in highsec attacking newer players. Lower reward is a thing in highsec, so why should that not affect everyone in highsec rather than just PvE players?

I'm not at all for making highsec completely safe, but there definitely needs to be better forms of active defense and betters way for people to fight back rather than be at the mercy of the choices they made before they undocked. As it currently stands too much is about already having the knowledge to avoid being ganked or decced before it happens, rather than reacting to it when there's an attempt.

Bear in mind that this thread is off the back of the bumping changes, which simply removed the ability for a bumper to bump someone for eternity, giving them a time limit on holding someone in place before they are forced to act. On top of which people like baltec, their complaint seems to boil down to the fact that players can learn and make themselves tougher targets, while he thinks it should just be a given, that by mining in highsec you should automatically be a profitable target for even the laziest of gankers.

At the end of the day, living in highsec is and should remain a viable choice, and that means it should be subject to the same balancing that the rest of the game is, and where people learn how to use the mechanics to too much of an advantages (see, drone assist, power projection, sov mechanics) they should expect to be nerfed to keep them in line. CODE and miniluv have refined ganking to such a stage that it's starting to become too comfortable, and CCP should continue to balance them out.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Pandora Carrollon
Provi Rapid Response
#446 - 2016-05-09 15:30:50 UTC
Memphis Baas wrote:
High sec mining, which is one side of the argument in this thread, is completely unnecessary to the economy.


I'd like to see the numbers to back up this opinion. I'm seeing something entirely contrary to this when it comes to the lower grade ores.

On the topic of profitable HiSec piracy...

The idea that piracy must be profitable at all times is as ludicrous as the idea that mining must be profitable at all times.

Part of this game is learning the game. If a miner never graduates beyond pointing a civilian miner at a Veldspar asteroid then they deserve to have pathetic ISK income and poor 'profit'.

If a would-be pirate doesn't learn which targets to gank for profit and which are a loss, then it's not the target's problem or the games', it's the foolish pirates' problem.

I keep reading how people think HiSec is 'broken' or irrelevant, or whatever. HiSec is working fine. It's low return for low risk.

I watched a near 'gank' last night while doing the rare bit mining some White Glaze. I was fleeted up with my Corp mate and being in a Procurer and Skiff, we weren't attractive targets (being surrounded by a swarm of combat drones made us even less palatable). Now, fully loaded our cargos were worth about 3 million ISK each. However, we weren't worth the ship loss for that because of the tougher ships and the tougher fight. A skilled pirate would know that. A pirate did stop in the field with a Merlin and threatened a Retriever. We were laughing at that because a Merlin would have a hard time killing a Retriever fast enough before Concord would arrive, but the Merlin pilot said something to the effect that if he'd been in a Catalyst he could've pulled it off. We agreed, it's possible if everything goes right and a Retriever can carry a larger cargo load, so it could be profitable. Not much, but the goal of HiSec piracy is to not make buckets of ISK, it's to make ISK based on a known low Risk profile and get ship combat in. Sure, you lose the Catalyst, but your buddies get the loot.

The point is, if you want high profit margins, HiSec is *NOT* for you and if you could make high margins with a ship based activity there, then HiSec would be broken.

Now, just like mining, if you are clever and willing to do a bit of work and jumping around a bit, you can find that nice tidy 'score' that will net more ISK than you'd get if you just did an easier, but lower profit, piracy profile pattern. This is why I've come to the conclusion that there's very little difference between HiSec mining and HiSec piracy, only the target and means to mine it are different.


Herzog Wolfhammer
Sigma Special Tactics Group
#447 - 2016-05-09 16:05:11 UTC
Ni Neith wrote:
Ahahha... high sec ganking is "content" now... Also, nice try, code alt.

Herzog Wolfhammer wrote:


Yes maybe that day should come and then all that will need to be done is to kill ganker citadels like burning a beehive (no pun intended) in the back yard.



It would be much easier than that. Code probably wouldn't even put them up because they know they wont last after one vulnerability cycle.




Code Alt.

Top kek right there.

Bring back DEEEEP Space!

Terquil
Caldari Provisions
Caldari State
#448 - 2016-05-09 16:13:20 UTC
Don't forget my other posts where I stated:
-endless bumping should be nerfed
-miner ganking (who decided to go for tank) should be gankable but not profitable

In addition excuses like 'Im too weak for anything but HS', 'no Corp will take me' and 'its too unsafe and I lose everything outside of HS' are just foolish and Rob themselves of the great experiance eve is. Everyone can play as he likes but not learning the mechanics and just whining if something gets nerfed or buffers just low. Even with little time (but the willingness to learn) can get you very far in eve. I lived like 6months out of a depot in c5s with my chars, just because I wanted to know if it's fun and possible (it is and was)
Dracvlad
Taishi Combine
Astral Alliance
#449 - 2016-05-09 16:34:35 UTC
In this page 22 I see yet another person saying peoplein hisec are too scared and taht people are whining about people attacking them in hisec. All of that is just pathetic, I operate in hisec and in 0.0, I am in 0.0 now, so I am too scared am I, well thats news to me...

Whining, well the only person who was really whining was baltec1, for a start I come at this from a game balance point of view and Lucas Kell is spot on with his last post. I am in the AG movement and I have seen very few people in there whine, in fact they all agree that ganking is fine, but many of them find certain mechanics ludicrous and they are looking for a proper game balance that makes it more fun for everyone. If people want to call thah whining then that is their problem.

If no docking in NPC for -10 then CODE will use another corp and they will give access to CODE, they might put one up, who knows, I hope so. This is the same as me suggesting that the watch list be replaced by a Constellation level structure for intel, this means I can attack it, fun fun fun.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Strygaldwir Alorkym
Republic University
Minmatar Republic
#450 - 2016-06-21 03:19:54 UTC
Perhaps one of the unintended consequences of ganking is the loss of players. When I initially stumbled upon Eve, I was searching for a strategic simulation, not a Shoot-em up, who has the fastest trigger finger. Being ganked by 5 catalyst to 1 mining barge is not my idea of fun, even on the occasion where Concord gets there before I am podded.

The point being that as a content creation justification. It may be content one does not wish and so many are choosing with their feet. As in walking away!

When I want PVP, I go to Null sec, or lately to Elite Dangerous.

Pity.
Nevyn Auscent
Broke Sauce
#451 - 2016-06-21 03:49:05 UTC
Pandora Carrollon wrote:

I'd like to see the numbers to back up this opinion. I'm seeing something entirely contrary to this when it comes to the lower grade ores.

Per CCP figures 40% of ore value/volume (Can't remember which one the graph was) comes from Highsec. Null matches, and the other regions supply the rest.

Regarding Lucas's point about more reaction to ganks etc, I've repeatedly proposed an idea that would make it more reactive than all decided before the first shot is ever fired.
It just involves stepping away from the modern shipping idea where piracy is basically dead and back to the era of the spanish main, where piracy was rife, major wars were constant, and 'transport' vessels were heavily armed & armoured, but could be out manoeuvred and outnumbered by catching them alone.

Basically give industrial ships the same fitting options including weapon systems as combat ships, and the same base EHP. Let their fitting choices decide what they actually have for tank/mobility/firepower.
Let people make serious battle barges which surprise people as a result.
And then let fights in highsec take a couple of minutes before Concord uses a remote self destruct on your ship, no lag from spawning hundreds of ships onto grid suddenly anymore, and by making the average fight take 4-8 times longer you get a lot more room for tactics.

Ganks will still happen, combat ships will actually be more vulnerable to ganks and will have to pay more attention, and gankers will also have to think more about their fittings rather than all DPS no tank since you only have 15 seconds before concord shows up anyway, which will make a lot wider range of ships used in ganking happen.

All in all, a lot more chaos & interaction, and people feeling satisfied on both sides of the equation.
Coralas
Center for Advanced Studies
Gallente Federation
#452 - 2016-06-21 04:02:15 UTC
Strygaldwir Alorkym wrote:
Perhaps one of the unintended consequences of ganking is the loss of players. When I initially stumbled upon Eve, I was searching for a strategic simulation, not a Shoot-em up, who has the fastest trigger finger. Being ganked by 5 catalyst to 1 mining barge is not my idea of fun, even on the occasion where Concord gets there before I am podded.

The point being that as a content creation justification. It may be content one does not wish and so many are choosing with their feet. As in walking away!

When I want PVP, I go to Null sec, or lately to Elite Dangerous.

Pity.


Ganking actually retains players, it certainly retains the ganker, and since they likely PVP in non gank scenarios, it probably helps retain other PVP players if the opponents and gang mates are sticking around.

There is something like 1000 systems in highsec, pretty much all of which have more or less the same rocks and some systems have far lower population than others, which makes local relevant for basic safety intel. If a local of 3 spikes by 5, you'll see it, and you know then its time to d-scan, and if you then see 5 cats on d-scan, you know its time to warp.

So what you are actually describing for us, is you being terrible about location choice, you being terrible about awareness and you being terrible at evasion.

I don't know what experience you supposedly have in null, but IMO unless you actually learned to play the barge properly, I can't see you doing much more than following an FCs instructions for PVP "fun".
Mephiztopheleze
Laphroaig Inc.
#453 - 2016-06-21 04:11:01 UTC
you can't castrate someone who has no balls to begin with.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Sustrai Aditua
Intandofisa
#454 - 2016-06-21 07:31:40 UTC
Bumping mechanics. Every time I read that I have to chortle. Bumping mechanics. That's like calling tripping people in the elementary school hallway "step denial maneuvers". Bumping mechanics. Please, swear to me there's a smidge of intelligence left in this place.

If we get chased by zombies, I'm tripping you.

Geronimo McVain
The Scope
Gallente Federation
#455 - 2016-06-21 10:23:06 UTC
IMHO the main problem is, that most people stick to normal development chain, which doesn't work in EVE. So you start in High go to Low......and go back to high.
I'm more or less unable to make a profit ratting in low cause there are so many gankers. You are either docked up to be safe= no money or you risk your ship which will in the end result in just another killmail.
Last time I was ratting in a T1 Dest and was killed by a team of 1 Aestero and 1 Stratio. Combined about 60-70
times the value of my ship. And both with a 5.0 sec standing, mind you.

It might help if you limit the "free" kills to a max of 10 times the value of the killed ship ( all participants included). Otherwise you loose sec standing to a minimum of -4.9.

Before someone mentions it: I really don't care for the lost money but in the end it's just a way of income shut down. Not everyone is willing to go for expedition skills to have a chance in low/Null.

What missing IMHO is a normal progression to null and PVP. You either jump in head first, no matter how deep the water or you are stuck in the middle and choose the safe side: High.

Noobs don't need PvP they need some income and the way it's now you show them that it's better in High. Not everyone has Billions of ISK to burn in PvP.
marly cortez
Ministry of War
Amarr Empire
#456 - 2016-06-21 10:33:46 UTC
Thanks to the OP for the original thread, but as with most threads in this vein Haters will hate and Trolls always troll, seems that is the way with Eve these days.


As I see it the posters here mostly give you two options, Play the game there way or get out, they will tolerate nothing less. Not really an attractive environment for players that really don't want to engage in that type of game play.

It may go unheard in this feeding frenzy but I agree that CCP has for a very long time attacked 'Self Content Generation' for players in favour of the current FPS type play but this is not confined to Hi-Sec or to mining,

The way they have currently titled the game with terms like 'Bring on the Wrecking crew and Wreck there dreams' all point to a very myopic view towards Eve, not much balance really, you either join the game and have fewer options or simply don't join it would appear.

I have yet to find the 'Hundreds of Thousands' of players in the game, but maybe the above quote from CCP's recent adverts might go a long way to explaining why they are no longer around and probably never will be.


Humanity is the thin veneer that remains after you remove the baffled chimp.

Sitting Bull Lakota
Poppins and Company
#457 - 2016-06-21 11:01:46 UTC  |  Edited by: Sitting Bull Lakota
Drones set to auto-engage will not protect your mtu.
Corporations can de-activate friendly fire.
Barges have cavernous oreholds.
Ship hulls have 33% resists without damage control.
Damage control is no longer an active module.
Watchlists are gone.
Tiericide gave immense hp increases to barges.

All of these changes are nerfs to high sec content, because they all encourage non-participation on the part of the player. You don't really need to change up your tactics during a wardec, because your opponents don't know if you're online unless they have a spai. You don't need to pay enough attention to your hud to remember to activate your dc, because your ship does it for you. You don't really need to vet your new corpmates, because you can lean on CONCORD. You can drop an mtu, set your drones to auto-aggress, and walk away from your computer confident that your VNI will be there when you get back. You can anti-tank your covetor, and you'll basically remain safe from all but a coordinated gank gang in most of high sec.

The last pro-highsec pvp change, I believe, came with Retribution. Specifically the streamlined safety system which made suspect baiting a thing.
That was a while ago. Here's my wishlist for a more dynamic highsec.
I want a bounty system that
CCP SoniClover wrote:
gives people faith that the money they put into the bounty system has a fair chance of actually leading to their target crying tears of fear and frustratuon. CCP SoniClover 10/11/12

I want a war dec system that isn't as easy to dodge and doesn't encourage mass decs.
I want faction police removed.
I want the intel system redesigned to make up for the loss of watchlists.

Basically, I want more tools in our sandbox that can be used for good or evil depending upon who wields them.
Highsec should be safe, because players actively keep it safe. Not because nothing happens there but pve.
Lady Ayeipsia
BlueWaffe
#458 - 2016-06-21 12:41:00 UTC
Why remove faction police? If you anger a faction, they should harass you. If you run too many anti-gallante missions you should be chased around their space. Don't like it, train diplomacy and fix your standings. In a faction warfare militia, the other side's patrons should chase you. Removing faction police seems to be taking one of the few bits of your actions having consequences and throwing it out. If any thing, extend it! If Angels or Serpentis hate you, in their nul npc sov space, thier faction police should attack you on site as well. It would make npc null much more interesting.
Black Pedro
Mine.
#459 - 2016-06-21 13:03:17 UTC
Lady Ayeipsia wrote:
Why remove faction police? If you anger a faction, they should harass you. If you run too many anti-gallante missions you should be chased around their space. Don't like it, train diplomacy and fix your standings. In a faction warfare militia, the other side's patrons should chase you. Removing faction police seems to be taking one of the few bits of your actions having consequences and throwing it out. If any thing, extend it! If Angels or Serpentis hate you, in their nul npc sov space, thier faction police should attack you on site as well. It would make npc null much more interesting.

The faction police are different from the faction navies. The navies are the ones that come after you if you have low faction standing. The faction police come after you when you have a low security status. This prevents criminals and vigilantes from ever being able to fight in highsec as the outlaws have to be always on the move. The faction police do almost nothing to stop ganking, so their major impact on the game is only to stifle potential conflict between criminals and those that hunt criminals before it even starts. They are content killers.

For a reasoned case for the removal of the faction police, take a look at the following link: http://www.minerbumping.com/2015/12/its-time-to-remove-faction-police.html
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#460 - 2016-06-21 13:46:57 UTC
Lady Ayeipsia wrote:
If Angels or Serpentis hate you, in their nul npc sov space, thier faction police should attack you on site as well. It would make npc null much more interesting.


Only if we can have Minmatar and Anmatarrians in the belts. Right now, when living in their space and trying to uphold their law, you still get shot at by Angel rats; which never made sense to me.

Do Minmatar harass the belts in Metropolis? No, Angel rookies do. Then why do the Angels, with whom I have excellent standings, insist on attacking me in belts in Utopia? Go pester peeps in the Republic, dumbo!

It'd make standing towards highsec factions automatically degrade, as it ought to. Currently, Curse dwellers are the heroes of the republic because :outlaw: Shocked