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First post
Author
Aaron Honk
Distributed Denial of Service
#241 - 2016-04-08 20:12:43 UTC
Armark Bether wrote:
Quindaster wrote:
10k sp every 22 h - is nothing, absolutely nothing.
if it would be for every killed NPC ship or BS, that's would be maybe intresting, and people start to fly around, hunt, run anomalies in lowsec, but every 22h...nothing. No one will notice difference.


Nah, that's true, I'm definitely not undocking for 5 HOURS OF ADDITIONAL TRAINING EACH DAY.


I can even be more than that when you consider you can now cross train skill you couldn't otherwise (because of remap)
Dror
Center for Advanced Studies
Gallente Federation
#242 - 2016-04-08 20:15:32 UTC
Sven Viko VIkolander wrote:
I think it is a huge mistake to offer skill points for any activity in game. I think it is an even bigger mistake to offer them as rewards for PVE content, in a game where the PVE content is probably its least recommendable feature and something a significant portion of the playerbase does not like to participate in.

I do think it is a decent idea to offer certain rewards for logging in or performing some activity every so often, and when this feature was first announced way back in a previous fanfest the rewards discussed were things like standings increases or LP. I would much prefer a different kind of reward for “Dailies.”

What makes it seem like there's any reason to implement log-on benefits beyond SP? That is, what makes it seem like anything is the problem for retention (or log-on trends) except SP?

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#243 - 2016-04-08 20:18:03 UTC
Like this post for 10k SP. Quote it for 20k SP.
Tetsel
House Amamake
#244 - 2016-04-08 20:18:59 UTC  |  Edited by: Tetsel
Dear CCP Rise,

I love you concern about my security status which is now -9,99999998963414
I acknowledge you're worried about me reaching the true -10ss
I admit those 3, 650, 000 sp/year are appealing.
I understand the logic of you wanting me to grind up my status for those shinning free SP, it's a neat incentive.

However in the EVE sandbox I'll choose not to do my daily quest with my guild to keep my security status as low as possible.

I hope others pilots will enjoy those free instant SP out of nowhere as much as they can.

Can't wait to here back from you when you'll annouce those tanky "Legendary Shield Set" for my Rokh (I secretly love the set's bonuses to be over unbalance and make those gate's gun cry)

Regards

A bitter player.

Loyal servent to Mother Amamake. @EVE_Tetsel

Another Bittervet Please Ignore

Soleil Fournier
Fliet Pizza Delivery
Of Essence
#245 - 2016-04-08 20:26:19 UTC
So the problem with this, as pointed out by other people, is that if you can only log on a few days a week, you fall behind and get punished by missing out on the most important stat of the game.


If you are truly married to the idea of SP, it needs to be a weekly not a daily.


I worry about this opening pandora's box. SP are important to eve. Don't devalue them.


Maruku Asanari
Deep Space Sanitation Engineers
#246 - 2016-04-08 20:26:36 UTC
I think the idea behind this is to make more ships/modules available to new players faster by speeding up skill training. It also somewhat decreases the value of skill injectors. However by getting more SP from nowhere it does what CCP explicitly explained skill injecting would not do.

I disagree with this idea because it more or less forces you to go and shoot an npc or you'll be at a disadvantage to those who do. It's telling you what you should do with an amount of the time you spend in the game. Honestly I would undock, go to a belt/anom, shoot 1 rat and then return to station. This isn't meaningful gameplay for people in the PvP community, it's an annoying chore. More experienced PvE players will be indifferent to it as they'll receive it without doing anything extra and mostly will have all the skills they need.

The main issue is by involving SP it becomes core gameplay everyone is pressured to do whether they want to or not. If something needs to be put in place to make the game more interesting to newer players it should not be at the expense of the 'sandbox' nature of the game for older ones.

In it's current form I think it'd be far more acceptable if it was cut off at around 10M SP, or 6 months of play time, or some other low metric that prevents older players from being affected. Some would still disagree as new players brought up with accelerated SP gains would be used to instant gratification and partially miss out on the experience of being a new player (I for one miss the days when 100mi ISK was mega rich). But it would be more acceptable if it didn't directly involve current players gameplay.

On a new player unrelated note if it was for points which could be exchanged for aesthetics such as certain ship SKINs or clothes I (and hopefully others which normally ignore these features) would be more inclined to undock and take part in this feature without the pressure of it affecting core gameplay. Then it would be a choice to save up for a certain SKIN rather than a pressure to do it for SP or train slower than those who do. I don't think this would impact the number of SKINs bought with the current AURUM method too heavily if the number of points is balanced correctly as people who previously ignored them could see multiple they like and not want to wait and save points for each one.

My attempt at a helpful post rather than 'TERRIBLE IDEA **** CCP RUINING EVE'
Bobbi Attwell
Doomheim
#247 - 2016-04-08 20:26:43 UTC
How about NO
Paul Brinkhoff
Original Sinners
Pandemic Legion
#248 - 2016-04-08 20:27:16 UTC
No, come on, no.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#249 - 2016-04-08 20:28:49 UTC  |  Edited by: Rivr Luzade
Nameira Vanis-Tor wrote:
I think this is a good idea, it encourages people to log in and see what's going on.

Hell skill injectors introduce more of an element of 'pay to win', bearing this in mind I see no problem with introducing 'play to win' elements.

It does not. It trains people to log in, do their daily task to get their bonus and log off again. That is not the kind of activity this game needs. At all.

Rena Monachica wrote:
Quote:
we make sure there is one single mechanism that brings new skillpoints in to the system – training.


thats a quote from your skill injector dev blog, only a few weeks ago

Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Eveline Vos
POS Party
Ember Sands
#250 - 2016-04-08 20:30:32 UTC
Soleil Fournier wrote:
So the problem with this, as pointed out by other people, is that if you can only log on a few days a week, you fall behind and get punished by missing out on the most important stat of the game.


If you are truly married to the idea of SP, it needs to be a weekly not a daily.


I worry about this opening pandora's box. SP are important to eve. Don't devalue them.




They already did this with Skill Injectors.

You make isk when you have time to do so and buy injectors.

I don't need CCP deciding how I get to play in the sandbox, and a reward too good to pass up is exactly that.
Dror
Center for Advanced Studies
Gallente Federation
#251 - 2016-04-08 20:31:48 UTC
Maruku Asanari wrote:
I disagree with this idea because it more or less forces you to go and shoot an npc or you'll be at a disadvantage to those who do.

So, SP should just be nonexistent because it forces paying real money or there being a disadvantage for those who don't?

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Hairpins Blueprint
The Northerners
Pandemic Horde
#252 - 2016-04-08 20:35:51 UTC
So now force every one to login and kill a rat wil all toons?

Lol man, this is not chianise server
Mixu Paatelainen
Eve Refinery
#253 - 2016-04-08 20:36:07 UTC
Seems cool. Will make a massive difference to newbies in their first days. Thumbs up.
Snoooow
Hi I'm Andi
#254 - 2016-04-08 20:36:38 UTC
I used to play World of Warcraft before Eve and things like this are the reason I play Eve now.

In World of Warcraft, in order to progress your character as fast as possible, you _have to_ do certain things every day/week like:
* Doing all your Tanaan dailies so you can get reputation as fast as possible.
* Running LFR every week (at least at the start of the patch).
* Running Flex/Heroic/Mything every week.
* Using your daily profession cooldowns every day.
* Claiming the free stuff in your garrison every day.

Yes, you are probably correct that things like 'shoot a rat', 'hack a can', etc will provide a positive benefit to the game by getting more players out in space.

However, I think you're underestimating the negative effects of this change from players who:
* Feel disappointed when they can't log in for a day and miss out on the daily SP.
* Feeling bored/annoyed when they log in when they didn't want to just to kill a rat, hack a can and log off.
* Feel bored/annoyed because they (like all Eve players) optimize things and are on their nth day of logging in every pilot on all of their accounts to kill a single rat instead of doing what they want to do.

I can think of two similar, alternative ideas that I think most Eve players would be okay with.

1: All players under 5m SP gain SP from these daily tasks, but not afterwards. This means that this change will help new players progress faster, but it solves two issues. Not being able to get SP after 5m SP means that you can't extract SP from this, so Vets won't feel like they have to farm SP on all of their characters every day. Not being able to get SP after 5m SP means that newbros won't feel as bad about missing a day because they're just pushing out reaching 5M sp a little further, not missing out on free SP forever.

2: Each opportunity in the opportunities map provides an SP bonus on completion. This means that newbies will experience a more positive reward from doing Opportunities. Although with this solution it is optimal for Vets to do every opportunity on all of their characters, there's a finite limit to how much work they'll have to put in before they can stop feeling forced to do things they don't want to.

In summary, please consider one of the above suggestions which limit the bonus to new players so that Veteran players don't feel forced to do things they don't want to on all of their characters every day. Not all of your players will be in the mood to play your game every day of their lives, and mechanics like this, while they do benefit others by having more pilots in space, just make players feel disappointed for missing out on SP they can never earn, or frustrated when they play when they really want to do something else.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#255 - 2016-04-08 20:39:50 UTC
Weeell... I kinda like sp bonus, who doesn't. But now I will be disadvantaged if I can't log every day. Kinda problematic considering that eve, while requires long-term commitment, also allows you to play at your pace with no ill effects on your competitiveness.

My tinfoil tells me that devaluing SP a bit is what this change may seek to accomplish, but that's nothing but wild guess.
Ashlar Vellum
Esquire Armaments
#256 - 2016-04-08 20:39:56 UTC
lol, 10 out of 10. Fantastic idea. Lol
Maruku Asanari
Deep Space Sanitation Engineers
#257 - 2016-04-08 20:40:51 UTC
Dror wrote:
Maruku Asanari wrote:
I disagree with this idea because it more or less forces you to go and shoot an npc or you'll be at a disadvantage to those who do.

So, SP should just be nonexistent because it forces paying real money or there being a disadvantage for those who don't?


In my opinion you pay real money for the access to the game, and accumulating SP and doing nothing more with that access is the choice of the player.
Psychodad Sarain
Imperial Shipment
Amarr Empire
#258 - 2016-04-08 20:45:06 UTC
hmm, Eve is becoming the new Star Wars Galaxies, and will have a similar fate if this keeps up.
Dror
Center for Advanced Studies
Gallente Federation
#259 - 2016-04-08 20:46:44 UTC
Maruku Asanari wrote:
Dror wrote:
Maruku Asanari wrote:
I disagree with this idea because it more or less forces you to go and shoot an npc or you'll be at a disadvantage to those who do.

So, SP should just be nonexistent because it forces paying real money or there being a disadvantage for those who don't?


In my opinion you pay real money for the access to the game, and accumulating SP and doing nothing more with that access is the choice of the player.

The spirit of that original post is that being at a disadvantage hampers subscription interest in the game. Skill points come with those subscriptions, and they're required to do everything. It would be true that player interest in a sandbox game comes from the ability to efficiently play the sandbox to its potential.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Milostiev
Beyond Divinity Inc
Shadow Cartel
#260 - 2016-04-08 20:48:19 UTC
PLEX = 1030m isk

PLEX = 30d x 24hs = 720hs / month
Cost of account, in isk / hour = 1030/720 = 1.43m isk / hour

Activity bonus (at 2200 SP / h average, conservative rate) = 10000/2200 = 4.55hs equivalent of game time training.
4.55 x 30 cycles (conservative calculation, 24h cycles) = 136.5 hs
136.5x 1.43 = 195.2m isk / month (300k SP)
ISK / login to kill 1 NPC = 4.55x1.43m isk = 6.51m isk
If done on 3 characters, then 6.51x3 = 19.53m isk / 5-10min work

If per character, this means that we just got, each, 600m isk / account for free, for logging into hi-sec, and killing 1 npc in belts.


This is probably not addressed to older players, who might have characters with more than 5.5m SP in all slots, and who will just keep it or remove it through skill extractors to gain the value of the SP on market.

While from that perspective, it is a more interesting development, this kind of change does go against the very spirit of the game.

Remember allowing ISBoxer users in EVE ?
This is that kind of change, good short term, bad long term for the spirit of the game.
This is the kind of change that makes you realize what soulless monsters marketing ppl are.