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Recurring Opportunities coming soon

First post
Author
Oxide Ammar
#281 - 2016-04-08 21:23:28 UTC
I like this idea, only nerds that find themselves self entitled to this game are disapproving.

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Aelavaine
Aelavaine's Corporation
#282 - 2016-04-08 21:27:01 UTC  |  Edited by: Aelavaine
Thanks for sharing this idea. I hope it doesn't find its way on TQ.

This thread brings me back to an idea from an other thread. Just create a second server for the casuals, where you can buy skill points with aurum, nobody can gank you etc. and keep TQ unique with its rules.

You want more than spinning ships? Support Avatar Gameplay!

Aden Ordinii
Mars-Alpha Works
#283 - 2016-04-08 21:27:08 UTC
No...skills should be made by players...not exp from shooting npc`s! I hope CCP, you will overthink this again.
HandelsPharmi
Pharmi on CharBazaar
#284 - 2016-04-08 21:31:29 UTC
CCP Rise wrote:

Just posting to let you guys know we are reading all of it and even if takes a couple days we will definitely follow up with as many answers as possible.
Keep it coming.


I am pretty sure, this is not a discussion, it is the soft way to tell us, what the management has decided.
Maruku Asanari
Deep Space Sanitation Engineers
#285 - 2016-04-08 21:33:04 UTC
Oxide Ammar wrote:
I like this idea, only nerds that find themselves self entitled to this game are disapproving.


Care to elaborate?

I think what we feel entitled to isn't the game itself, it's our own time. And by pressuring us to do dailies with something such as SP, it makes us spend it a certain way. The freedom to do what we want within the game at all times is something valued by many players, and part of what makes EVE different.

And we're not nerds, we are to nerds what nerds are to normal people. (Anybody else here know that reference?) Roll
Ravcharas
Infinite Point
Pandemic Horde
#286 - 2016-04-08 21:34:04 UTC  |  Edited by: Ravcharas
I think introducing sp tokens is a great idea. I really do. But not tied to some kind of daily jump-through-a-hoop thing. Exploration sites, player wrecks, rare belt spawns maybe; sure. Frozen body reprocessing; absolutely.

(Plus, highsec is still where most npc kills happen, right? Is highsec pve really where an increase in activity will mean an increase in player to player interaction? And this is not promoting in-space activity, really. If you wanted to promote that the drop should come at the end of an extended activity, not at the start of a trivial one.)
Scatim Helicon
State War Academy
Caldari State
#287 - 2016-04-08 21:35:21 UTC  |  Edited by: Scatim Helicon
It's not even that this is a game breakingly terrible idea, though the motives are laughably transparent. What's more worrying is the lack of imagination and lack of faith in the core product it betrays. There's a clear trend amongst the current generation of devs of abandoning the original CCP philosophy of forging their own path and taking Eve in its own direction away from the mainstream, instead copying ideas they've seen other developers use in other games and attempting to graft them on to Eve. Hence we see a skins shop for personalising our avatars, Capture The Flag sovereignty mechanics and now a proposal for daily quests.

CCP has gone from being a developer known for innovation, to a developer known for imitation.

Every time you post a WiS thread, Hilmar strangles a kitten.

Thalamus Echerie
Duct Tape Engineers
#288 - 2016-04-08 21:35:52 UTC
Excellent for us newbros!
Chjna
the Goose Flock
#289 - 2016-04-08 21:37:00 UTC
Now we just need to be able to buy clothing and other worthless stuff for real money too, for this to be like all the other ****** mmos ...oh wait.

Can we get a insta teleport to Jita module aswell?

I give this one star on a scale of two to five.

Remove T2 BPOs

Terranid Meester
Tactical Assault and Recon Unit
#290 - 2016-04-08 21:37:56 UTC
HandelsPharmi wrote:

I am pretty sure, this is not a discussion, it is the soft way to tell us, what the management has decided.


They couldn't manage a pissup in a brewery then.
Black Pedro
Mine.
#291 - 2016-04-08 21:39:25 UTC
This is a half-baked idea that should go back to the drawing board. The SP boost from the Blood Raiders event was good as it got people out hunting, farming and fighting over the SP bonus. But shooting a single rat? How is that going to add any conflict or content to the game? That bar is so low it is not interesting, not limited so players will not have to fight over them. It is literally push-button-receive-bacon. That will get very old very quickly and players will burn out.

If you want to reward people for undocking and engaging in trivial, and absolutely safe PvE content, do it with LP or ISK. Save the SP for PvE that is limited and his likely to generate player interactions (not just player-NPC interactions) and perhaps as one-time rewards for completing opportunities to help new players. Adding what is literal tedium for established players to do something, like shooting a single rat, that is not going to have any added benefit to the greater game is just inane. Such rewards should make players want to, and actually shoot each other to get.

Finally, Eve is suppose to be a sandbox game and forcing on players the low bar of shooting a rat a day to be forced to keep up with progression with absolutely no other option is against the fundamental idea of the game. In a sandbox game, how does it make sense that an industrialist has to shoot something to train a skill? Or a trader? Making it such that the only way to progress at maximal rate is to shoot a NPC, an activity I bet only a minority of active characters do in a given month, is completely ham-fisted.

Try again. This is poorly thought out.
Recessio
DobCo Industries
#292 - 2016-04-08 21:39:39 UTC
Just for killing an NPC? Hmmmm.....
Venduris Altiir
Modus Grau
#293 - 2016-04-08 21:41:33 UTC
I must say, I dislike the idea of having to log in everyday to keep up. Especially if it is only to kill a rat.

If you want to change it, why would killing a rat help me to train, let's say industries? If you want a reward system, why not directly connected to the skill you want to train: killing a rat only gives you SP for the weapons and ships you are using, industry jobs only for industry skills and so on. But still I wouldn't like this idea.

If you implement something like this, why don't you separate: theoretical skills, which you only get over time (the actual skills) and practical skills, which you only get if you use your skills. This way, everybody would profit since not the time online but the way you use it would be the determing factor.
Trah Tibidoh
Aliastra
Gallente Federation
#294 - 2016-04-08 21:44:38 UTC
welcome to korean mmorpgBig smile
If this works - i cancel my subscription
Tavin Aikisen
Phoenix Naval Operations
Phoenix Naval Systems
#295 - 2016-04-08 21:45:00 UTC
Not sure how I feel about this. I like the rewards for being active, but I wonder if it would be better to give a bonus to skill training time for completing activities relevant to the skill you are training, rather than just giving a lump sum of skill points.

That way people are encouraged to do relevant activities and skill strategically queue their skills? Question

"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."

-Cold Wind

Ravcharas
Infinite Point
Pandemic Horde
#296 - 2016-04-08 21:45:51 UTC  |  Edited by: Ravcharas
Quote:
It’s very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate. Player driven economies are key to EVE design and we want you to decide the value of traded skillpoints while we make sure there is one single mechanism that brings new skillpoints in to the system – training.

https://community.eveonline.com/news/dev-blogs/skill-trading-in-new-eden/

So not to play the gotcha game here or anything -- like I said I'm fine with sp tokens as long as it's reasonably implemented. But what changed in less than three months to warrant another mechanism to add sp to the game? Is it to counter the inherent sp loss of extractors/injectors?
Oxide Ammar
#297 - 2016-04-08 21:46:11 UTC  |  Edited by: Oxide Ammar
Maruku Asanari wrote:
Oxide Ammar wrote:
I like this idea, only nerds that find themselves self entitled to this game are disapproving.


Care to elaborate?

I think what we feel entitled to isn't the game itself, it's our own time. And by pressuring us to do dailies with something such as SP, it makes us spend it a certain way. The freedom to do what we want within the game at all times is something valued by many players, and part of what makes EVE different.

And we're not nerds, we are to nerds what nerds are to normal people. (Anybody else here know that reference?) Roll


Dude, that crap went way back when CCP introduced the idea of selling SP in market with extractor/injectors. CCP is doing a favor to that game by reducing barriers to new players to the game.

All what I see here are nerds with 80+ mill SP disliking that idea.

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Xeron Vann
BlackCore Tactics
Ahbazon-Prime
#298 - 2016-04-08 21:47:31 UTC
SP for opportunities: good idea. SP daily for ratting: bad idea

Have it be a one-time thing so newbro groups can say "hey, guy that just joined us, while you're training our doctrines, go do the opportunities. They'll teach you the game AND give you skill points to make the train faster"

Incentivize learning about the game so you can do more in the game, but don't turn it into a daily grind.
Axhind
Eternity INC.
Goonswarm Federation
#299 - 2016-04-08 21:48:53 UTC
Swiftstrike1 wrote:
So much hate for this on the front page... I think it's a great idea.

It's such a great idea that a lot of other games have been doing it for years already.

Sucks a bit for supercapital pilots who won't benefit due to being trapped in their space coffins, but pretty soon they'll be able to build a citadel, park their e-peen, and go kill a rat in relative safety if it bothers them that much :)



And yet all those games are doing worse than eve. Although that might change with the way CCP is going.

Great thing with EVE is that you don't have to log in. I want to log in when I feel like logging in and playing eve. Even if it is to do something tedious like logistics or ratting. The moment this is implemented all of us will feel pressure to log in every day and that's a sure way to getting burned out and stop playing.

EVE has grown (at least before CCP went full insane with fozzie sov and related changes) where others have dropped. It was unique and still is but obviously CCP is trying to make it into WoT or WoWS with recent changes. I doubt that emulating F2P games is going to go well when combined with subscription fees like EVE has. I guess it's the good old greed is good and super short term thinking that we all love CCP for.
Delilah Albertis
School of Applied Knowledge
Caldari State
#300 - 2016-04-08 21:49:20 UTC  |  Edited by: Delilah Albertis
Maruku Asanari wrote:
Oxide Ammar wrote:
I like this idea, only nerds that find themselves self entitled to this game are disapproving.


Care to elaborate?

I think what we feel entitled to isn't the game itself, it's our own time. And by pressuring us to do dailies with something such as SP, it makes us spend it a certain way. The freedom to do what we want within the game at all times is something valued by many players, and part of what makes EVE different.

And we're not nerds, we are to nerds what nerds are to normal people. (Anybody else here know that reference?) Roll


This line of thinking is absurd and ridiculous. No one is pressuring you to do a thing. You're playing this game on your own time to fulfill your enjoyment. It's a bonus. Do you realistically think the entirety of the eve population is going to do this and if you don't it's going to leave you in the dust? Hardly.

The population of eve is too lazy for everyone to be skill farming all the time, most won't care, some will use it so that they can rat better faster, and the players who know wtf about anything know that SP do not translate into you being a better player. There is no super cool advantage someone is going to gain over someone else that can't be waited out a few extra days because farming sucks and my time doing other things is more valuable.

There is way too much emphasis in this thread on press the button get the cheese. Have some self control, enjoy other aspects of the game, that SP bonus? Maybe it'll get you there 2 weeks faster or whatever, hurray. The cost of that is now you're having less fun.

I'll wait the two weeks out. You want to skill farm? Awesome, be my guest, I hope it opens up new ways to enjoy the game for you! The freedom of choice to do either is all that's happening here.