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Citadels are now on Singularity

First post
Author
Side1Bu2Rnz9
Deep Core Mining Inc.
Caldari State
#101 - 2016-03-22 02:24:40 UTC
Please just do us a favor and make sisi into Duality for the duration of the capital changes. Everyone (even those with not as much skills) deserves to see what's being worked on and how it will.... "effect" EVE in the future...
Lugh Crow-Slave
#102 - 2016-03-22 05:19:23 UTC
Side1Bu2Rnz9 wrote:
Please just do us a favor and make sisi into Duality for the duration of the capital changes. Everyone (even those with not as much skills) deserves to see what's being worked on and how it will.... "effect" EVE in the future...



The point of this server is not for you to play with it is to test the game


If everyone is in capitals no one will be in sub caps



Also the biggest change is to fighters this every one can test using citadels to launch them even without skills atm
Ace Aideron
Red Falcon Group
#103 - 2016-03-22 09:41:13 UTC
I'm seeing some of the same issues reported by others:

1. Bug report form is slow to load, and can't be submitted (the Category list only contains "No Choices")
2. Right-clicking on an anchoring Keepstar and warping to zero puts me 5000 km away
3. Anchoring timers in FD-MIJ are apparently being reset to 24 hrs when the server reboots
4. Spelling errors in a few places

There's some quirkiness in the way structures are anchored. The reason for the red vs. blue coloring wasn't obvious at first. Then I found that if I left-clicked in wrong point in space, the structure would disappear from the screen. Rotating the camera around, I saw it had been moved, but to some unexpected place. It was also frustrating to not be able to pan the camera. If I moved the structure far away from the ship's warp-in, it's difficult to zoom-in (to check rotation angle, for example) without also being able to pan.

About 24 hrs ago, I was also seeing the following issue (it's working fine again now):

After purchasing a number of items from the market, none of them appeared in my inventory.

Closing and re-opening the Inventory window didn't help, nor did undocking and redocking.

1. Open Inventory window and Regional Market
2. Buy something from the market

Expected: item should appear in the Item Hangar.

Actual: Item does not appear.
Always Shi
t Posting
#104 - 2016-03-22 09:52:13 UTC
Since the update earlier the right-hand station interface window (showing undock button, guests list, etc) doesn't load when docked in a Citadel. This also prevents taking control of the structure.
CCP Claymore
C C P
C C P Alliance
#105 - 2016-03-22 11:04:08 UTC
Primary This Rifter wrote:
Are non-targeted attacks supposed to hurt you while tethered? I lost my Chimera to a doomsday while tethered to a Keepstar.


I will take a look

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#106 - 2016-03-22 11:06:08 UTC
Gabriel Karade wrote:
Can't log in to Sisi to test at the moment, but does the tether stay attached to the ship if you eject? If not, that is a major oversight which was raised as a concern months ago.


The tether only works on piloted ships.

What are your concerns regarding this?

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#107 - 2016-03-22 11:08:36 UTC
Keaden Aemar wrote:
Is the fact that I cannot see a citadel on dscan while it is anchoring by design? (haven't seen an online one yet to test)


I do not think d-scan is working properly at the moment, but I will take a look.

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#108 - 2016-03-22 11:10:01 UTC
Rock Brackenshield wrote:
Hey there,

I've had some issues with Keepstar geometry when warping to it, getting stuck bumping off of it and the like. I tried submitting things through F12, but couldn't send it as a bug report, there were "No Choices" available for selecting a category, and I couldn't submit it was a bug report without said Category pick, so I copy/pasted what I wrote below

Desc:
When warping to a Keepstar from probe results at zero, my Buzzard became stuck in the geometry, and was unable to warp out, as it was constantly bumping off alignment, and unable to reach the correct speed. I ejected from the Buzzard, and repeated the attempt to warp out in my pod, however even the pod had issues with the geometry, and it took 6 or 7 tries before I was actually able to warp out from the interior of the Keepstar.

Later (currently), the same is happening with a Wyvern. I created a Bookmark on the actual Keepstar marker, warped to it at 20km, and the Wyvern has been bumping off the interior of what looks like a docking port from side to side, unable to break free. While technically not a bug, reworking of the geometry of the Keepstar to better bump things out from the inside, or moving the Keepstar icon somehow so that a pilot is not locked inside of it when warping to the Keepstar.

Reproduction Steps:
1. Warp to Keepstar
2. Get caught in geometry
3. Attempt warping to several different celestials
4. Eject from ship into pod
5. Attempt to warp to serveral different celestials
6. Succeed to warp to a celestial
7. Board Wyvern
8. Warp to Keepstar Bookmark at 20km, get stuck in geometry
9. Send bug report (=P)


This should be fixed in the next update.

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#109 - 2016-03-22 11:11:54 UTC
Dern Morrow wrote:
CCP Claymore wrote:
Dern Morrow wrote:
I haven't seen this in the notes, so I wanted to mention:

As a wormhole dweller, it would be very useful to be able to use the POS component construction array to construct structure components. Presently you can't, it won't let you build structure components in a POS.

Thanks in advance! Super excited for Citadels.


Have you tried the "Equipment Assembly Array" ?


Yup. I've tried as recently as just now. Neither the Equipment Assembly Array nor the Component Assembly Array presently allow manufacturing of Structure components. This is on TQ.

Everything is blue on the manufacturing screen except the 'Start' button which gives the error 'the selected blueprint activity is not supported at the current facility' no matter which construction tool I use.

Thanks in advance. :)


And there is the confusion :)

This will be added with the release, you will be able to build Citadels in POS.

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#110 - 2016-03-22 11:15:23 UTC
CynoNet Two wrote:
A few points:

1) You can launch mobile depots (and probably other structures) when controlling a citadel

2) Is it intentional that there is currently no way to find friendly Citadels aside from corp bookmarks or probing? I would have expected them to be either globally visible or warpable from the structures list

3) Is it also intentional that tethering fully repairs undocking ships (including overheated modules), or is this just for sisi?

4) Structure Doomsdays can be fired, unfitted then fitted again to bypass the cooldown.


1. Known issue.
2. This is being implemented at the moment
3. Nope, this is fully intentional Big smile
4. Known issue, it will not go to TQ like this P

Quality Assurance Analyst Team Psycho Sisters

Lair Osen
#111 - 2016-03-22 11:38:16 UTC
CCP Claymore wrote:
Gabriel Karade wrote:
Can't log in to Sisi to test at the moment, but does the tether stay attached to the ship if you eject? If not, that is a major oversight which was raised as a concern months ago.


The tether only works on piloted ships.

What are your concerns regarding this?


At the moment you can put up a POS that costs a couple of hundred million ISK. fly your super inside it and eject then leave it there in relative safety.

If you remove POSes the only way to get out of your super without leaving it floating in space for anyone to board will be to dock into a 200 Billion ISK XL citadel.

Additionally, is there going to be any way to prevent hostile bumping while being tethered?
Because the tether isn't very useful if you can just bump people out of tether range and shoot them.

CCP Claymore
C C P
C C P Alliance
#112 - 2016-03-22 11:46:35 UTC
Lair Osen wrote:
CCP Claymore wrote:
Gabriel Karade wrote:
Can't log in to Sisi to test at the moment, but does the tether stay attached to the ship if you eject? If not, that is a major oversight which was raised as a concern months ago.


The tether only works on piloted ships.

What are your concerns regarding this?


At the moment you can put up a POS that costs a couple of hundred million ISK. fly your super inside it and eject then leave it there in relative safety.

If you remove POSes the only way to get out of your super without leaving it floating in space for anyone to board will be to dock into a 200 Billion ISK XL citadel.

Additionally, is there going to be any way to prevent hostile bumping while being tethered?
Because the tether isn't very useful if you can just bump people out of tether range and shoot them.



The bumping is something CCP Nullarbor is looking at as I type this as we are aware this is an issue.

Quality Assurance Analyst Team Psycho Sisters

Gina Rosenstall
Pator Tech School
Minmatar Republic
#113 - 2016-03-22 12:35:00 UTC  |  Edited by: Gina Rosenstall
1. Bug reporting on SISI not working, since I can't select a category and can't report wo one
2. Can't rename citadel "You can't rename that type of object".
3. Can't take control of my citadel; button is greyed out.

Edit:
4. After undocking from a citadel (or station) the overview is emtpy besides the sun. I have to switch tabs to get it working again.
5. Guest list is empty, even when I am docked.
6. Station window is not visible until you activate it with ctrl+tab.
7. If I dock with the structure browser open, the citadel correctly shows the name of my corporation in the station window, but if I dock with it closed, it show no corporation.
8. If I dock with the structure browser open, the citadel correctly shows "View outside structure" as an option in the station window, but if I dock with it closed, it shows "Enter Ship Hangar" even if I am already in the hangar.
Mister Ripley
Ministry of War
Amarr Empire
#114 - 2016-03-22 12:44:30 UTC  |  Edited by: Mister Ripley
My citadels in Nakugard are now anchoring for four days... Did I do something wrong?

Also the 0km "box" around the citadels is far too big. It has a ~10km bigger radius than the structure itself.
Always Shi
t Posting
#115 - 2016-03-22 13:43:12 UTC
Always Shi wrote:
Since the update earlier the right-hand station interface window (showing undock button, guests list, etc) doesn't load when docked in a Citadel. This also prevents taking control of the structure.


Apparently pressing Ctrl-Tab until you select the untitled window will get this back
Rilly Dagons
The Scope
Gallente Federation
#116 - 2016-03-22 14:01:32 UTC
Mister Ripley wrote:
My citadels in Nakugard are now anchoring for four days... Did I do something wrong?

Also the 0km "box" around the citadels is far too big. It has a ~10km bigger radius than the structure itself.


Anchoring is a known issue and the 10km is the range of the tethering field
Mister Ripley
Ministry of War
Amarr Empire
#117 - 2016-03-22 14:33:54 UTC
Rilly Dagons wrote:
Mister Ripley wrote:
My citadels in Nakugard are now anchoring for four days... Did I do something wrong?

Also the 0km "box" around the citadels is far too big. It has a ~10km bigger radius than the structure itself.


Anchoring is a known issue and the 10km is the range of the tethering field

I'm not sure if I understand your post correctly. What I mean is that the 0km box is insanely huge. You are at 0km (overview) while being "visually" ~10km away. Does the tethering range go up to 10km (in overview)? Or do you mean you are in tethering rang as long as you are in the 0km "bubble" and then suddenly are not when you leave it without a way to see your actual range properly?
DaOpa
Static Corp
#118 - 2016-03-22 14:44:41 UTC

You can anchor Citadels at Static DED Complexes, even ones that require a special key to get into...

Making these even more secure since the only way to get to them is via this gate.


I assume this is not going to be allowed or be prevented in a way?
CCP Claymore
C C P
C C P Alliance
#119 - 2016-03-22 14:53:52 UTC
Gina Rosenstall wrote:
1. Bug reporting on SISI not working, since I can't select a category and can't report wo one
2. Can't rename citadel "You can't rename that type of object".
3. Can't take control of my citadel; button is greyed out.

Edit:
4. After undocking from a citadel (or station) the overview is emtpy besides the sun. I have to switch tabs to get it working again.
5. Guest list is empty, even when I am docked.
6. Station window is not visible until you activate it with ctrl+tab.
7. If I dock with the structure browser open, the citadel correctly shows the name of my corporation in the station window, but if I dock with it closed, it show no corporation.
8. If I dock with the structure browser open, the citadel correctly shows "View outside structure" as an option in the station window, but if I dock with it closed, it shows "Enter Ship Hangar" even if I am already in the hangar.


1. We are looking into this
2. This should be fixed when sisi is next updated
3. Was someone already in control?
4. Will take a look
5. This will be implemented once sisi is next updated
6. Not sure what is going on here
7. Will take a look
8. Will take a look

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#120 - 2016-03-22 14:54:25 UTC
Mister Ripley wrote:
My citadels in Nakugard are now anchoring for four days... Did I do something wrong?

Also the 0km "box" around the citadels is far too big. It has a ~10km bigger radius than the structure itself.


You are doing nothing wrong, it is an issue with the build, should be sorted when sisi is next updated.

Quality Assurance Analyst Team Psycho Sisters